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-rw-r--r--src/core/Streaming.cpp23
1 files changed, 17 insertions, 6 deletions
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index e712e3d6..484155d6 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -723,7 +723,11 @@ CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
n = CPools::GetBuildingPool()->GetSize()-1;
for(i = n; i >= 0; i--){
b = CPools::GetBuildingPool()->GetSlot(i);
- if(b && b->bIsBIGBuilding && b->m_level == level)
+ if(b && b->bIsBIGBuilding
+#ifndef NO_ISLAND_LOADING
+ && b->m_level == level
+#endif
+ )
if(b->bStreamBIGBuilding){
if(CRenderer::ShouldModelBeStreamed(b, pos))
RequestModel(b->GetModelIndex(), 0);
@@ -795,6 +799,7 @@ CStreaming::InstanceLoadedModels(const CVector &pos)
void
CStreaming::RequestIslands(eLevelName level)
{
+#ifndef NO_ISLAND_LOADING
switch(level){
case LEVEL_MAINLAND:
if(islandLODbeach != -1)
@@ -806,6 +811,7 @@ CStreaming::RequestIslands(eLevelName level)
break;
default: break;
}
+#endif
}
//--MIAMI: TODO
@@ -1010,10 +1016,12 @@ CStreaming::RemoveBuildings(eLevelName level)
void
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
+#ifndef NO_ISLAND_LOADING
if(level != LEVEL_BEACH)
RemoveBigBuildings(LEVEL_BEACH);
if(level != LEVEL_MAINLAND)
RemoveBigBuildings(LEVEL_MAINLAND);
+#endif
RemoveIslandsNotUsed(level);
}
@@ -1035,6 +1043,7 @@ DeleteIsland(CEntity *island)
void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
+#ifndef NO_ISLAND_LOADING
int i;
if(pIslandLODmainlandEntity == nil)
for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
@@ -1053,8 +1062,10 @@ CStreaming::RemoveIslandsNotUsed(eLevelName level)
break;
case LEVEL_BEACH:
DeleteIsland(pIslandLODbeachEntity);
+
break;
}
+#endif // !NO_ISLAND_LOADING
}
//--MIAMI: done
@@ -1594,7 +1605,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
if(CCutsceneMgr::IsCutsceneProcessing())
return;
- if(CTheZones::m_CurrLevel == LEVEL_NONE ||
+ if(CTheZones::m_CurrLevel == LEVEL_GENERIC ||
CTheZones::m_CurrLevel == CGame::currLevel)
return;
@@ -1612,7 +1623,7 @@ CStreaming::LoadBigBuildingsWhenNeeded(void)
CGame::TidyUpMemory(true, true);
CReplay::EmptyReplayBuffer();
- if(CGame::currLevel != LEVEL_NONE)
+ if(CGame::currLevel != LEVEL_GENERIC)
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
@@ -2620,16 +2631,16 @@ CStreaming::LoadScene(const CVector &pos)
}
CRenderer::m_loadingPriority = false;
DeleteAllRwObjects();
- if(level == LEVEL_NONE)
+ if(level == LEVEL_GENERIC)
level = CGame::currLevel;
CGame::currLevel = level;
RemoveUnusedBigBuildings(level);
RequestBigBuildings(level, pos);
- RequestBigBuildings(LEVEL_NONE, pos);
+ RequestBigBuildings(LEVEL_GENERIC, pos);
RemoveIslandsNotUsed(level);
LoadAllRequestedModels(false);
InstanceBigBuildings(level, pos);
- InstanceBigBuildings(LEVEL_NONE, pos);
+ InstanceBigBuildings(LEVEL_GENERIC, pos);
AddModelsToRequestList(pos);
CRadar::StreamRadarSections(pos);