diff options
Diffstat (limited to 'src/core/World.cpp')
-rw-r--r-- | src/core/World.cpp | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp index fb2dbad3..6d5e8a81 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -49,6 +49,7 @@ bool CWorld::bProcessCutsceneOnly; bool CWorld::bDoingCarCollisions; bool CWorld::bIncludeCarTyres; +bool CWorld::bIncludeBikers; CColPoint CWorld::m_aTempColPts[MAX_COLLISION_POINTS]; @@ -63,6 +64,7 @@ CWorld::Initialise() bIncludeDeadPeds = false; bForceProcessControl = false; bIncludeCarTyres = false; + bIncludeBikers = false; } void @@ -272,7 +274,9 @@ CWorld::ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoin { float mindist = dist; bool deadPeds = !!bIncludeDeadPeds; + bool bikers = !!bIncludeBikers; bIncludeDeadPeds = false; + bIncludeBikers = false; if(checkBuildings) { ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS], line, point, mindist, entity, @@ -290,11 +294,13 @@ CWorld::ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoin if(checkPeds) { if(deadPeds) bIncludeDeadPeds = true; + if(bikers) bIncludeBikers = true; ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS], line, point, mindist, entity, ignoreSeeThrough, false, ignoreShootThrough); ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, point, mindist, entity, ignoreSeeThrough, false, ignoreShootThrough); bIncludeDeadPeds = false; + bIncludeBikers = false; } if(checkObjects) { @@ -312,6 +318,7 @@ CWorld::ProcessLineOfSightSector(CSector §or, const CColLine &line, CColPoin } bIncludeDeadPeds = deadPeds; + bIncludeBikers = bikers; if(mindist < dist) { dist = mindist; @@ -325,22 +332,24 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough) { bool deadPeds = false; + bool bikers = false; float mindist = dist; CPtrNode *node; CEntity *e; CColModel *colmodel; if(list.first && bIncludeDeadPeds && ((CEntity *)list.first->item)->IsPed()) deadPeds = true; + if(list.first && bIncludeBikers && ((CEntity *)list.first->item)->IsPed()) bikers = true; for(node = list.first; node; node = node->next) { e = (CEntity *)node->item; - if(e->m_scanCode != GetCurrentScanCode() && e != pIgnoreEntity && (e->bUsesCollision || deadPeds) && + if(e->m_scanCode != GetCurrentScanCode() && e != pIgnoreEntity && (e->bUsesCollision || deadPeds || bikers) && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) { colmodel = nil; e->m_scanCode = GetCurrentScanCode(); if(e->IsPed()) { - if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD) { + if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD || bikers) { colmodel = ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))->AnimatePedColModelSkinned(e->GetClump()); } else colmodel = nil; |