diff options
Diffstat (limited to 'src/core/World.h')
-rw-r--r-- | src/core/World.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/core/World.h b/src/core/World.h index 1ad65ac4..c4103eb2 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -60,8 +60,6 @@ class CWorld static uint16 &ms_nCurrentScanCode; public: - static CColPoint& ms_testSpherePoint; - static uint8 &PlayerInFocus; static CPlayerInfo (&Players)[NUMPLAYERS]; static CEntity *&pIgnoreEntity; @@ -101,7 +99,7 @@ public: static bool GetIsLineOfSightSectorClear(CSector §or, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false); static bool GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects = false); - static CEntity *TestSphereAgainstWorld(CVector centre, float distance, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects); + static CEntity *TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects); static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool); static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**); static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool); @@ -117,6 +115,7 @@ public: static void FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool); static void ClearCarsFromArea(float, float, float, float, float, float); static void ClearPedsFromArea(float, float, float, float, float, float); + static void CallOffChaseForArea(float, float, float, float); static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); } static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); } @@ -132,15 +131,19 @@ public: static void StopAllLawEnforcersInTheirTracks(); static void SetAllCarsCanBeDamaged(bool); static void ExtinguishAllCarFiresInArea(CVector, float); + static void SetCarsOnFire(float, float, float, float, CEntity*); static void Initialise(); static void AddParticles(); static void ShutDown(); + static void ClearForRestart(void); static void RepositionCertainDynamicObjects(); static void RemoveStaticObjects(); static void Process(); }; +extern CColPoint *gaTempSphereColPoints; + class CPlayerPed; class CVehicle; CPlayerPed *FindPlayerPed(void); |