diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/ZoneCull.cpp | 16 |
1 files changed, 1 insertions, 15 deletions
diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp index 1e9c00f0..780c180e 100644 --- a/src/core/ZoneCull.cpp +++ b/src/core/ZoneCull.cpp @@ -38,7 +38,6 @@ CCullZones::Init(void) CurrentFlags_Camera = 0; CurrentFlags_Player = 0; bCurrentSubwayIsInvisible = false; -#ifdef GTA_ZONECULL NumCullZones = 0; OldCullZone = -1; EntityIndicesUsed = 0; @@ -47,10 +46,8 @@ CCullZones::Init(void) aPointersToBigBuildingsForBuildings[i] = -1; for(i = 0; i < NUMTREADABLES; i++) aPointersToBigBuildingsForTreadables[i] = -1; -#endif } -#ifdef GTA_ZONECULL bool CCullZone::TestLine(CVector vec1, CVector vec2) { CColPoint colPoint; @@ -216,7 +213,6 @@ CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt) } } } -#endif void CCullZones::Update(void) @@ -229,10 +225,8 @@ CCullZones::Update(void) switch(CTimer::GetFrameCounter() & 7){ case 0: case 4: -#ifdef GTA_ZONECULL /* Update Cull zone */ ForceCullZoneCoors(TheCamera.GetGameCamPosition()); -#endif break; case 2: @@ -256,7 +250,6 @@ CCullZones::Update(void) void CCullZones::ForceCullZoneCoors(CVector coors) { -#ifdef GTA_ZONECULL int32 z; z = FindCullZoneForCoors(coors); if(z != OldCullZone){ @@ -266,10 +259,8 @@ CCullZones::ForceCullZoneCoors(CVector coors) aZones[z].DoStuffEnteringZone(); OldCullZone = z; } -#endif } -#ifdef GTA_ZONECULL int32 CCullZones::FindCullZoneForCoors(CVector coors) { @@ -282,7 +273,6 @@ CCullZones::FindCullZoneForCoors(CVector coors) return i; return -1; } -#endif int32 CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel) @@ -360,7 +350,6 @@ CCullZones::AddCullZone(CVector const &position, CAttributeZone *attrib; CVector v; -#ifdef GTA_ZONECULL if((flag & ATTRZONE_NOTCULLZONE) == 0){ cull = &aZones[NumCullZones++]; v = position; @@ -383,7 +372,6 @@ CCullZones::AddCullZone(CVector const &position, cull->m_groupIndexCount[2] = 0; cull->m_indexStart = 0; } -#endif if(flag & ~ATTRZONE_NOTCULLZONE){ attrib = &aAttributeZones[NumAttributeZones++]; attrib->minx = minx; @@ -398,7 +386,6 @@ CCullZones::AddCullZone(CVector const &position, } -#ifdef GTA_ZONECULL void CCullZone::DoStuffLeavingZone(void) { @@ -573,5 +560,4 @@ CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set) } } return false; -} -#endif
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