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-rw-r--r--src/core/ZoneCull.h100
1 files changed, 14 insertions, 86 deletions
diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h
index 10742ffb..d7780caf 100644
--- a/src/core/ZoneCull.h
+++ b/src/core/ZoneCull.h
@@ -1,62 +1,5 @@
class CEntity;
-class CCullZone
-{
-public:
- CVector position;
- float minx;
- float maxx;
- float miny;
- float maxy;
- float minz;
- float maxz;
-
- int32 m_indexStart;
- int16 m_groupIndexCount[3]; // only useful during resolution stage
- int16 m_numBuildings;
- int16 m_numTreadablesPlus10m;
- int16 m_numTreadables;
-
- void DoStuffLeavingZone(void);
- static void DoStuffLeavingZone_OneBuilding(uint16 i);
- static void DoStuffLeavingZone_OneTreadableBoth(uint16 i);
- void DoStuffEnteringZone(void);
- static void DoStuffEnteringZone_OneBuilding(uint16 i);
- static void DoStuffEnteringZone_OneTreadablePlus10m(uint16 i);
- static void DoStuffEnteringZone_OneTreadable(uint16 i);
-
-
- static bool TestLine(CVector vec1, CVector vec2);
- static bool DoThoroughLineTest(CVector vec1, CVector vec2, CEntity *testEntity);
- float CalcDistToCullZoneSquared(float x, float y);
- float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); };
- bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel);
- bool PointFallsWithinZone(CVector pos, float radius);
- bool TestEntityVisibilityFromCullZone(CEntity *entity, float extraDist, CEntity *LODentity);
- void FindTestPoints();
-
- void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) {
- switch (groupid) {
- case 0:
- default:
- // buildings
- start = m_indexStart;
- size = m_groupIndexCount[0];
- break;
- case 1:
- // treadables + 10m
- start = m_groupIndexCount[0] + m_indexStart;
- size = m_groupIndexCount[1];
- break;
- case 2:
- // treadables
- start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart;
- size = m_groupIndexCount[2];
- break;
- }
- }
-};
-
enum eZoneAttribs
{
ATTRZONE_CAMCLOSEIN = 1,
@@ -67,16 +10,19 @@ enum eZoneAttribs
ATTRZONE_NOTCULLZONE = 0x20,
ATTRZONE_DOINEEDCOLLISION = 0x40,
ATTRZONE_SUBWAYVISIBLE = 0x80,
+ ATTRZONE_POLICEABANDONCARS = 0x100,
+ ATTRZONE_ROOMFORAUDIO = 0x200,
+ ATTRZONE_WATERFUDGE = 0x400,
};
struct CAttributeZone
{
- float minx;
- float maxx;
- float miny;
- float maxy;
- float minz;
- float maxz;
+ int16 minx;
+ int16 maxx;
+ int16 miny;
+ int16 maxy;
+ int16 minz;
+ int16 maxz;
int16 attributes;
int16 wantedLevel;
};
@@ -84,27 +30,19 @@ struct CAttributeZone
class CCullZones
{
public:
- static int32 NumCullZones;
- static CCullZone aZones[NUMCULLZONES];
static int32 NumAttributeZones;
static CAttributeZone aAttributeZones[NUMATTRIBZONES];
- static uint16 aIndices[NUMZONEINDICES];
- static int16 aPointersToBigBuildingsForBuildings[NUMBUILDINGS];
- static int16 aPointersToBigBuildingsForTreadables[NUMTREADABLES];
static int32 CurrentWantedLevelDrop_Player;
static int32 CurrentFlags_Camera;
static int32 CurrentFlags_Player;
- static int32 OldCullZone;
- static int32 EntityIndicesUsed;
static bool bCurrentSubwayIsInvisible;
- static bool bCullZonesDisabled;
+ static bool bAtBeachForAudio;
static void Init(void);
- static void ResolveVisibilities(void);
static void Update(void);
+ static void UpdateAtBeachForAudio(void);
static void ForceCullZoneCoors(CVector coors);
- static int32 FindCullZoneForCoors(CVector coors);
static int32 FindAttributesForCoors(CVector coors, int32 *wantedLevel);
static CAttributeZone *FindZoneWithStairsAttributeForPlayer(void);
static void MarkSubwayAsInvisible(bool visible);
@@ -120,18 +58,8 @@ public:
static bool DoINeedToLoadCollision(void) { return (CurrentFlags_Player & ATTRZONE_DOINEEDCOLLISION) != 0; }
static bool PlayerNoRain(void) { return (CurrentFlags_Player & ATTRZONE_NORAIN) != 0; }
static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; }
+ static bool PoliceAbandonCars(void) { return (CurrentFlags_Camera & ATTRZONE_POLICEABANDONCARS) != 0; }
+ static bool InRoomForAudio(void) { return (CurrentFlags_Camera & ATTRZONE_ROOMFORAUDIO) != 0; }
+ static bool WaterFudge(void) { return (CurrentFlags_Camera & ATTRZONE_WATERFUDGE) != 0; }
static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; }
-
- static void BuildListForBigBuildings();
- static void DoVisibilityTestCullZone(int zoneId, bool doIt);
- static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
-
- static void CompressIndicesArray();
- static bool PickRandomSetForGroup(int32 zone, int32 group, uint16 *set);
- static void ReplaceSetForAllGroups(uint16 *set, uint16 setid);
- static void TidyUpAndMergeLists(uint16 *extraIndices, int32 numExtraIndices);
-
- // debug
- static bool LoadTempFile(void);
- static void SaveTempFile(void);
};