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Diffstat (limited to '')
-rw-r--r-- | src/core/config.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h index 874ff39a..38ee9712 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -252,6 +252,7 @@ enum Config { // Rendering/display #define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios +#define PROPER_SCALING // use original DEFAULT_SCREEN_WIDTH/DEFAULT_SCREEN_HEIGHT from PS2 instead of PC(R* changed HEIGHT here to make radar look better, but broke other hud elements aspect ratio). #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) #define USE_TXD_CDIMAGE // generate and load textures from txd.img #define PS2_ALPHA_TEST // emulate ps2 alpha test @@ -266,6 +267,8 @@ enum Config { #define NEW_RENDERER // leeds-like world rendering, needs librw #endif +#define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc) + #ifndef EXTENDED_COLOURFILTER #undef SCREEN_DROPLETS // we need the backbuffer for this effect #endif @@ -296,6 +299,8 @@ enum Config { // Hud, frontend and radar #define PC_MENU +#define FIX_RADAR // use radar size from early version before R* broke it + #ifndef PC_MENU # define PS2_MENU //# define PS2_MENU_USEALLPAGEICONS |