diff options
Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/src/core/config.h b/src/core/config.h index 8fd3bc1c..85657e9c 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -7,15 +7,15 @@ enum Config { MAX_CDIMAGES = 8, // additional cdimages MAX_CDCHANNELS = 5, - MODELINFOSIZE = 6500, // 4900 on PS2 - TXDSTORESIZE = 1385, - COLSTORESIZE = 31, + MODELINFOSIZE = 6500, // only 4900 + TXDSTORESIZE = 1385, // only 1200 + COLSTORESIZE = 31, // only 15 EXTRADIRSIZE = 256, CUTSCENEDIRSIZE = 512, SIMPLEMODELSIZE = 3885, TIMEMODELSIZE = 385, - CLUMPMODELSIZE = 5, + CLUMPMODELSIZE = 10, WEAPONMODELSIZE = 37, PEDMODELSIZE = 130, VEHICLEMODELSIZE = 110, @@ -26,19 +26,19 @@ enum Config { NUMOBJECTINFO = 210, // Pool sizes - NUMPTRNODES = 50000, - NUMENTRYINFOS = 3200, - NUMPEDS = 140, - NUMVEHICLES = 110, - NUMBUILDINGS = 7000, - NUMTREADABLES = 1, - NUMOBJECTS = 460, - NUMDUMMIES = 2340, + NUMPTRNODES = 50000, // only 30100 + NUMENTRYINFOS = 4000, + NUMPEDS = 140, // only 70 + NUMVEHICLES = 110, // only 70 + NUMBUILDINGS = 7000, // only 6757 + NUMTREADABLES = 1300, + NUMOBJECTS = 475, + NUMDUMMIES = 3000, NUMAUDIOSCRIPTOBJECTS = 192, NUMCOLMODELS = 4400, NUMCUTSCENEOBJECTS = 50, // not a pool in VC - NUMANIMBLOCKS = 35, + NUMANIMBLOCKS = 60, NUMANIMATIONS = 450, NUMTEMPOBJECTS = 40, @@ -58,13 +58,13 @@ enum Config { NUMREFERENCES = 800, // Zones - NUMAUDIOZONES = 14, + NUMAUDIOZONES = 36, NUMINFOZONES = 169, - NUMMAPZONES = 39, - NUMNAVIGZONES = 20, + NUMMAPZONES = 110, + NUMNAVIGZONES = 70, // Cull zones - NUMATTRIBZONES = 704, + NUMATTRIBZONES = 900, NUMOCCLUSIONVOLUMES = 350, NUMACTIVEOCCLUDERS = 48, @@ -208,7 +208,7 @@ enum Config { # define RANDOMSPLASH // use random splash as on PS2 # define PS2_MATFX # endif -# define PC_PLAYER_CONTROLS // mouse player/cam mode +//# define PC_PLAYER_CONTROLS // mouse player/cam mode # define GTA_REPLAY # define GTA_SCENE_EDIT #elif defined GTA_XBOX @@ -256,7 +256,7 @@ enum Config { #define USE_TXD_CDIMAGE // generate and load textures from txd.img #define PS2_ALPHA_TEST // emulate ps2 alpha test #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number -#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time +//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time #define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync //#define USE_TEXTURE_POOL #ifdef LIBRW @@ -310,7 +310,7 @@ enum Config { # ifdef CUSTOM_FRONTEND_OPTIONS # define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable -# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU +//# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU # define CUTSCENE_BORDERS_SWITCH //# define MULTISAMPLING // adds MSAA option # define INVERT_LOOK_FOR_PAD // enable the hidden option |