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-rw-r--r--src/core/config.h21
1 files changed, 18 insertions, 3 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 7e2ae876..7795060c 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -165,6 +165,11 @@ enum Config {
#define GTA_VERSION GTAVC_PC_11
+// Enable configuration for handheld console ports
+#if defined(__SWITCH__) || defined(PSP2)
+ #define GTA_HANDHELD
+#endif
+
// TODO(MIAMI): someone ought to find and check out uses of these defines:
//#define GTA3_STEAM_PATCH
//#define GTAVC_JP_PATCH
@@ -177,7 +182,9 @@ enum Config {
# define PS2_MENU
#elif defined GTA_PC
# define EXTERNAL_3D_SOUND
-# define PC_PLAYER_CONTROLS // mouse player/cam mode
+# ifndef GTA_HANDHELD
+# define PC_PLAYER_CONTROLS // mouse player/cam mode
+# endif
# define GTA_REPLAY
# define GTA_SCENE_EDIT
# define PC_MENU
@@ -332,7 +339,7 @@ enum Config {
#if !defined(RW_GL3) && defined(_WIN32)
#define XINPUT
#endif
-#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__)
+#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined GTA_HANDHELD)
#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
@@ -354,7 +361,7 @@ enum Config {
//# define PS2_MENU_USEALLPAGEICONS
#else
# define MAP_ENHANCEMENTS // Adding waypoint and better mouse support
-# ifdef XINPUT
+# if defined(XINPUT) || defined(GTA_HANDHELD)
# define GAMEPAD_MENU // Add gamepad menu
# endif
# define TRIANGLE_BACK_BUTTON
@@ -473,6 +480,14 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef USE_CUTSCENE_SHADOW_FOR_PED
#endif
+#ifdef GTA_HANDHELD
+ #define IGNORE_MOUSE_KEYBOARD // ignore mouse & keyboard input
+#endif
+
+#ifdef __SWITCH__
+ #define USE_UNNAMED_SEM // named semaphores are unsupported on the switch
+#endif
+
#endif // VANILLA_DEFINES
#if defined(AUDIO_OAL) && !defined(EXTERNAL_3D_SOUND)