diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/main.cpp | 28 |
1 files changed, 10 insertions, 18 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index 28ce73b8..aefabfc7 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -137,9 +137,10 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha); CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha); + CDraw::CalculateAspectRatio(); CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); CVisibilityPlugins::SetRenderWareCamera(Scene.camera); - RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); + RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ); if(!RsCameraBeginUpdate(Scene.camera)) return false; @@ -155,6 +156,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha) { + CDraw::CalculateAspectRatio(); CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); @@ -948,15 +950,12 @@ Render2dStuffAfterFade(void) CHud::DrawAfterFade(); CFont::DrawFonts(); + CCredits::Render(); } void Idle(void *arg) { -#ifdef ASPECT_RATIO_SCALE - CDraw::SetAspectRatio(CDraw::FindAspectRatio()); -#endif - CTimer::Update(); #ifdef TIMEBARS @@ -1062,6 +1061,7 @@ Idle(void *arg) tbEndTimer("Render2dStuff"); #endif }else{ + CDraw::CalculateAspectRatio(); #ifdef ASPECT_RATIO_SCALE CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); #else @@ -1090,7 +1090,7 @@ Idle(void *arg) #ifdef TIMEBARS tbEndTimer("Render2dStuff-Fade"); #endif - CCredits::Render(); + // CCredits::Render(); // They added it to function above and also forgot it here #ifdef TIMEBARS tbDisplay(); @@ -1105,10 +1105,7 @@ Idle(void *arg) void FrontendIdle(void) { -#ifdef ASPECT_RATIO_SCALE - CDraw::SetAspectRatio(CDraw::FindAspectRatio()); -#endif - + CDraw::CalculateAspectRatio(); CTimer::Update(); CSprite2d::SetRecipNearClip(); // this should be on InitialiseRenderWare according to PS2 asm. seems like a bug fix CSprite2d::InitPerFrame(); @@ -1119,11 +1116,7 @@ FrontendIdle(void) if(RsGlobal.quit) return; -#ifdef ASPECT_RATIO_SCALE CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO); -#else - CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO); -#endif CVisibilityPlugins::SetRenderWareCamera(Scene.camera); RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ); if(!RsCameraBeginUpdate(Scene.camera)) @@ -1133,7 +1126,7 @@ FrontendIdle(void) RenderMenus(); DoFade(); Render2dStuffAfterFade(); -// CFont::DrawFonts(); // redundant + CFont::DrawFonts(); DoRWStuffEndOfFrame(); } @@ -1239,9 +1232,8 @@ TheModelViewer(void) #if (defined(GTA_PS2) || defined(GTA_XBOX)) //TODO #else -#ifdef ASPECT_RATIO_SCALE - CDraw::SetAspectRatio(CDraw::FindAspectRatio()); -#endif + + CDraw::CalculateAspectRatio(); CAnimViewer::Update(); CTimer::Update(); SetLightsWithTimeOfDayColour(Scene.world); |