diff options
Diffstat (limited to 'src/core/main.cpp')
-rw-r--r-- | src/core/main.cpp | 23 |
1 files changed, 21 insertions, 2 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index f6d27bd9..a38fe72a 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -95,7 +95,10 @@ bool gbModelViewer; bool gbShowTimebars; #endif #ifdef DRAW_GAME_VERSION_TEXT -bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds +bool gbDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds +#endif +#ifdef NO_MOVIES +bool gbNoMovies; #endif volatile int32 frameCount; @@ -1068,7 +1071,7 @@ DisplayGameDebugText() #ifdef DRAW_GAME_VERSION_TEXT wchar ver[200]; - if(gDrawVersionText) // This realtime switch is our thing + if(gbDrawVersionText) // This realtime switch is our thing { #ifdef USE_OUR_VERSIONING @@ -1261,6 +1264,7 @@ if(gbRenderEverythingBarRoads) void RenderScene_new(void) { + PUSH_RENDERGROUP("RenderScene_new"); CClouds::Render(); DoRWRenderHorizon(); @@ -1268,6 +1272,7 @@ RenderScene_new(void) DefinedState(); // CMattRenderer::ResetRenderStates // moved CRenderer::RenderBoats to before transparent water + POP_RENDERGROUP(); } // TODO @@ -1275,6 +1280,7 @@ bool FredIsInFirstPersonCam(void) { return false; } void RenderEffects_new(void) { + PUSH_RENDERGROUP("RenderEffects_new"); CShadows::RenderStaticShadows(); // CRenderer::GenerateEnvironmentMap CShadows::RenderStoredShadows(); @@ -1319,6 +1325,7 @@ if(gbRenderFadingInEntities) CPointLights::RenderFogEffect(); CMovingThings::Render(); CRenderer::RenderFirstPersonVehicle(); + POP_RENDERGROUP(); } #endif @@ -1331,6 +1338,7 @@ RenderScene(void) return; } #endif + PUSH_RENDERGROUP("RenderScene"); CClouds::Render(); DoRWRenderHorizon(); CRenderer::RenderRoads(); @@ -1346,11 +1354,13 @@ RenderScene(void) RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE); CWeather::RenderRainStreaks(); CCoronas::RenderSunReflection(); + POP_RENDERGROUP(); } void RenderDebugShit(void) { + PUSH_RENDERGROUP("RenderDebugShit"); CTheScripts::RenderTheScriptDebugLines(); #ifndef FINAL if(gbShowCollisionLines) @@ -1359,6 +1369,7 @@ RenderDebugShit(void) CDebug::DrawLines(); DefinedState(); #endif + POP_RENDERGROUP(); } void @@ -1370,6 +1381,7 @@ RenderEffects(void) return; } #endif + PUSH_RENDERGROUP("RenderEffects"); CGlass::Render(); CWaterCannons::Render(); CSpecialFX::Render(); @@ -1386,11 +1398,13 @@ RenderEffects(void) CPointLights::RenderFogEffect(); CMovingThings::Render(); CRenderer::RenderFirstPersonVehicle(); + POP_RENDERGROUP(); } void Render2dStuff(void) { + PUSH_RENDERGROUP("Render2dStuff"); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); @@ -1462,6 +1476,7 @@ Render2dStuff(void) #ifdef DEBUGMENU DebugMenuRender(); #endif + POP_RENDERGROUP(); } void @@ -1469,7 +1484,9 @@ RenderMenus(void) { if (FrontEndMenuManager.m_bMenuActive) { + PUSH_RENDERGROUP("RenderMenus"); FrontEndMenuManager.DrawFrontEnd(); + POP_RENDERGROUP(); } #ifndef MASTER else @@ -1480,6 +1497,7 @@ RenderMenus(void) void Render2dStuffAfterFade(void) { + PUSH_RENDERGROUP("Render2dStuffAfterFade"); #ifndef MASTER DisplayGameDebugText(); #endif @@ -1490,6 +1508,7 @@ Render2dStuffAfterFade(void) CHud::DrawAfterFade(); CFont::DrawFonts(); CCredits::Render(); + POP_RENDERGROUP(); } void |