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-rw-r--r--src/core/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index cd234588..157776e0 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1090,9 +1090,9 @@ Idle(void *arg)
if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
TheCamera.GetScreenFadeStatus() != FADE_2)
{
-#ifdef GTA_PC
+ // This is from SA, but it's nice for windowed mode
+#if defined(GTA_PC) && !defined(RW_GL3)
if (!FrontEndMenuManager.m_bRenderGameInMenu) {
- // This is from SA, but it's nice for windowed mode
RwV2d pos;
pos.x = SCREEN_WIDTH / 2.0f;
pos.y = SCREEN_HEIGHT / 2.0f;