summaryrefslogtreecommitdiffstats
path: root/src/core/main.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/core/main.cpp')
-rw-r--r--src/core/main.cpp54
1 files changed, 52 insertions, 2 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 1bcdff19..37a87859 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -72,6 +72,9 @@
#include "custompipes.h"
#include "screendroplets.h"
#include "MemoryHeap.h"
+#ifdef USE_OUR_VERSIONING
+#include "GitSHA1.h"
+#endif
GlobalScene Scene;
@@ -88,6 +91,9 @@ bool gbModelViewer;
#ifdef TIMEBARS
bool gbShowTimebars;
#endif
+#ifdef DRAW_GAME_VERSION_TEXT
+bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
+#endif
volatile int32 frameCount;
@@ -1102,13 +1108,56 @@ DisplayGameDebugText()
#ifdef DRAW_GAME_VERSION_TEXT
wchar ver[200];
-
+
+ if(gDrawVersionText) // This realtime switch is our thing
+ {
+
+#ifdef USE_OUR_VERSIONING
+ char verA[200];
+ sprintf(verA,
+#if defined _WIN32
+ "Win "
+#elif defined __linux__
+ "Linux "
+#elif defined __APPLE__
+ "Mac OS X "
+#elif defined __FreeBSD__
+ "FreeBSD "
+#else
+ "Posix-compliant "
+#endif
+#if defined __LP64__ || defined _WIN64
+ "64-bit "
+#else
+ "32-bit "
+#endif
+#if defined RW_D3D9
+ "D3D9 "
+#elif defined RWLIBS
+ "D3D8 "
+#elif defined RW_GL3
+ "OpenGL "
+#endif
+#if defined AUDIO_OAL
+ "OAL "
+#elif defined AUDIO_MSS
+ "MSS "
+#endif
+#if defined _DEBUG || defined DEBUG
+ "DEBUG "
+#endif
+ "%.8s",
+ g_GIT_SHA1);
+ AsciiToUnicode(verA, ver);
+ CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.7f));
+#else
AsciiToUnicode(version_name, ver);
+ CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
+#endif
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetFontStyle(FONT_BANK);
- CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
CFont::SetWrapx(SCREEN_WIDTH);
@@ -1120,6 +1169,7 @@ DisplayGameDebugText()
#else
CFont::PrintString(10.0f, 10.0f, ver);
#endif
+ }
#endif // #ifdef DRAW_GAME_VERSION_TEXT
FrameSamples++;