diff options
Diffstat (limited to 'src/core/main.cpp')
-rw-r--r-- | src/core/main.cpp | 75 |
1 files changed, 74 insertions, 1 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index 50543b1e..674527f5 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -51,6 +51,7 @@ #include "Script.h" #include "Debug.h" #include "Console.h" +#include "timebars.h" #define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f))) @@ -141,6 +142,11 @@ Idle(void *arg) #endif CTimer::Update(); + +#ifdef TIMEBARS + tbInit(); +#endif + CSprite2d::InitPerFrame(); CFont::InitPerFrame(); @@ -155,16 +161,39 @@ Idle(void *arg) FrontEndMenuManager.Process(); } else { CPointLights::InitPerFrame(); +#ifdef TIMEBARS + tbStartTimer(0, "CGame::Process");
+#endif CGame::Process(); +#ifdef TIMEBARS + tbEndTimer("CGame::Process"); + tbStartTimer(0, "DMAudio.Service");
+#endif DMAudio.Service(); + +#ifdef TIMEBARS + tbEndTimer("DMAudio.Service");
+#endif } if (RsGlobal.quit) return; #else CPointLights::InitPerFrame(); +#ifdef TIMEBARS + tbStartTimer(0, "CGame::Process");
+#endif CGame::Process(); +#ifdef TIMEBARS + tbEndTimer("CGame::Process"); + tbStartTimer(0, "DMAudio.Service");
+#endif + DMAudio.Service(); + +#ifdef TIMEBARS + tbEndTimer("DMAudio.Service");
+#endif #endif if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){ @@ -192,8 +221,18 @@ Idle(void *arg) RsMouseSetPos(&pos); } #endif +#ifdef TIMEBARS + tbStartTimer(0, "CnstrRenderList");
+#endif CRenderer::ConstructRenderList(); +#ifdef TIMEBARS + tbEndTimer("CnstrRenderList"); + tbStartTimer(0, "PreRender");
+#endif CRenderer::PreRender(); +#ifdef TIMEBARS + tbEndTimer("PreRender");
+#endif if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ if(!DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255)) @@ -211,16 +250,31 @@ Idle(void *arg) RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip()); RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart()); +#ifdef TIMEBARS + tbStartTimer(0, "RenderScene");
+#endif RenderScene(); +#ifdef TIMEBARS + tbEndTimer("RenderScene");
+#endif RenderDebugShit(); RenderEffects(); +#ifdef TIMEBARS
+ tbStartTimer(0, "RenderMotionBlur");
+#endif if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) && TheCamera.m_ScreenReductionPercentage > 0.0f) TheCamera.SetMotionBlurAlpha(150); TheCamera.RenderMotionBlur(); - +#ifdef TIMEBARS + tbEndTimer("RenderMotionBlur"); + tbStartTimer(0, "Render2dStuff");
+#endif Render2dStuff(); +#ifdef TIMEBARS + tbEndTimer("Render2dStuff");
+#endif }else{ float viewWindow = DEFAULT_VIEWWINDOW; #ifdef ASPECT_RATIO_SCALE @@ -238,10 +292,29 @@ Idle(void *arg) if (FrontEndMenuManager.m_bMenuActive) DefinedState(); #endif +#ifdef TIMEBARS + tbStartTimer(0, "RenderMenus");
+#endif RenderMenus(); +#ifdef TIMEBARS + tbEndTimer("RenderMenus"); + tbStartTimer(0, "DoFade");
+#endif DoFade(); +#ifdef TIMEBARS + tbEndTimer("DoFade"); + tbStartTimer(0, "Render2dStuff-Fade");
+#endif Render2dStuffAfterFade(); +#ifdef TIMEBARS + tbEndTimer("Render2dStuff-Fade");
+#endif CCredits::Render(); + +#ifdef TIMEBARS + tbDisplay(); +#endif + DoRWStuffEndOfFrame(); // if(g_SlowMode) |