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-rw-r--r--src/core/main.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 2bfe8290..b028b5fb 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -691,14 +691,14 @@ DisplayGameDebugText()
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetFontStyle(FONT_BANK);
- CFont::SetScale(SCREEN_STRETCH_X(0.5f), SCREEN_STRETCH_Y(0.5f));
+ CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
CFont::SetWrapx(SCREEN_WIDTH);
CFont::SetJustifyOff();
CFont::SetBackGroundOnlyTextOff();
CFont::SetColor(CRGBA(255, 108, 0, 255));
- CFont::PrintString(10.0f, 10.0f, ver);
+ CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
FrameSamples++;
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
@@ -749,6 +749,7 @@ DisplayGameDebugText()
AsciiToUnicode(str, ustr);
+ // Let's not scale those numbers, they look better that way :eyes:
CFont::SetPropOff();
CFont::SetBackgroundOff();
CFont::SetScale(0.7f, 1.5f);
@@ -1559,8 +1560,9 @@ void SystemInit()
//
#endif
-
+#ifdef GTA_PS2_STUFF
CPad::Initialise();
+#endif
CPad::GetPad(0)->Mode = 0;
CGame::frenchGame = false;