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-rw-r--r--src/core/main.cpp23
1 files changed, 21 insertions, 2 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 53deeb70..49c9a8e6 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -103,7 +103,10 @@ bool gbModelViewer;
bool gbShowTimebars;
#endif
#ifdef DRAW_GAME_VERSION_TEXT
-bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
+bool gbDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
+#endif
+#ifdef NO_MOVIES
+bool gbNoMovies;
#endif
volatile int32 frameCount;
@@ -1082,7 +1085,7 @@ DisplayGameDebugText()
#ifdef DRAW_GAME_VERSION_TEXT
wchar ver[200];
- if(gDrawVersionText) // This realtime switch is our thing
+ if(gbDrawVersionText) // This realtime switch is our thing
{
#ifdef USE_OUR_VERSIONING
@@ -1277,6 +1280,7 @@ if(gbRenderEverythingBarRoads)
void
RenderScene_new(void)
{
+ PUSH_RENDERGROUP("RenderScene_new");
CClouds::Render();
DoRWRenderHorizon();
@@ -1284,6 +1288,7 @@ RenderScene_new(void)
DefinedState();
// CMattRenderer::ResetRenderStates
// moved CRenderer::RenderBoats to before transparent water
+ POP_RENDERGROUP();
}
// TODO
@@ -1291,6 +1296,7 @@ bool FredIsInFirstPersonCam(void) { return false; }
void
RenderEffects_new(void)
{
+ PUSH_RENDERGROUP("RenderEffects_new");
CShadows::RenderStaticShadows();
CShadows::RenderStoredShadows();
CSkidmarks::Render();
@@ -1334,6 +1340,7 @@ if(gbRenderFadingInEntities)
CPointLights::RenderFogEffect();
CMovingThings::Render();
CRenderer::RenderFirstPersonVehicle();
+ POP_RENDERGROUP();
}
#endif
@@ -1346,6 +1353,7 @@ RenderScene(void)
return;
}
#endif
+ PUSH_RENDERGROUP("RenderScene");
CClouds::Render();
DoRWRenderHorizon();
CRenderer::RenderRoads();
@@ -1361,11 +1369,13 @@ RenderScene(void)
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
CWeather::RenderRainStreaks();
CCoronas::RenderSunReflection();
+ POP_RENDERGROUP();
}
void
RenderDebugShit(void)
{
+ PUSH_RENDERGROUP("RenderDebugShit");
//CTheScripts::RenderTheScriptDebugLines();
#ifndef FINAL
if(gbShowCollisionLines)
@@ -1374,6 +1384,7 @@ RenderDebugShit(void)
CDebug::DrawLines();
DefinedState();
#endif
+ POP_RENDERGROUP();
}
void
@@ -1385,6 +1396,7 @@ RenderEffects(void)
return;
}
#endif
+ PUSH_RENDERGROUP("RenderEffects");
CGlass::Render();
CWaterCannons::Render();
CSpecialFX::Render();
@@ -1401,11 +1413,13 @@ RenderEffects(void)
CPointLights::RenderFogEffect();
CMovingThings::Render();
CRenderer::RenderFirstPersonVehicle();
+ POP_RENDERGROUP();
}
void
Render2dStuff(void)
{
+ PUSH_RENDERGROUP("Render2dStuff");
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
@@ -1477,6 +1491,7 @@ Render2dStuff(void)
#ifdef DEBUGMENU
DebugMenuRender();
#endif
+ POP_RENDERGROUP();
}
void
@@ -1484,7 +1499,9 @@ RenderMenus(void)
{
if (FrontEndMenuManager.m_bMenuActive)
{
+ PUSH_RENDERGROUP("RenderMenus");
FrontEndMenuManager.DrawFrontEnd();
+ POP_RENDERGROUP();
}
#ifndef MASTER
else
@@ -1495,6 +1512,7 @@ RenderMenus(void)
void
Render2dStuffAfterFade(void)
{
+ PUSH_RENDERGROUP("Render2dStuffAfterFade");
#ifndef MASTER
DisplayGameDebugText();
#endif
@@ -1505,6 +1523,7 @@ Render2dStuffAfterFade(void)
CHud::DrawAfterFade();
CFont::DrawFonts();
CCredits::Render();
+ POP_RENDERGROUP();
}
void