diff options
Diffstat (limited to 'src/core/re3.cpp')
-rw-r--r-- | src/core/re3.cpp | 40 |
1 files changed, 23 insertions, 17 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp index b7eb6480..0ab32999 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -26,6 +26,7 @@ #include "PlayerPed.h" #include "Radar.h" #include "debugmenu.h" +#include "Frontend.h" #include <list> @@ -60,6 +61,7 @@ mysrand(unsigned int seed) myrand_seed = seed; } +#ifdef DEBUGMENU void WeaponCheat(); void HealthCheat(); void TankCheat(); @@ -115,13 +117,13 @@ SpawnCar(int id) DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2); if(CModelInfo::IsBoatModel(id)) - v->GetPosition() = TheCamera.GetPosition() + TheCamera.GetForward()*15.0f; + v->SetPosition(TheCamera.GetPosition() + TheCamera.GetForward()*15.0f); else - v->GetPosition() = ThePaths.m_pathNodes[node].pos; + v->SetPosition(ThePaths.m_pathNodes[node].GetPosition()); - v->GetPosition().z += 4.0f; + v->GetMatrix().GetPosition().z += 4.0f; v->SetOrientation(0.0f, 0.0f, 3.49f); - v->m_status = STATUS_ABANDONED; + v->SetStatus(STATUS_ABANDONED); v->m_nDoorLock = CARLOCK_UNLOCKED; CWorld::Add(v); } @@ -322,11 +324,26 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); }); + DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); #ifdef LIBRW DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil); #endif + DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil); + DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil); + DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil); + DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil); + DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil); + DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil); + DebugMenuAddVarBool8("Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil); + DebugMenuAddVarBool8("Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil); + DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil); + DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil); + DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil); + DebugMenuAddVarBool8("Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil); + DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil); + DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil); + DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil); - DebugMenuAddVarBool8("Debug", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil); #ifdef MENU_MAP DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint); @@ -343,18 +360,6 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway); DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil); - DebugMenuAddVarBool8("Debug", "Show Ped Paths", &gbShowPedPaths, nil); - DebugMenuAddVarBool8("Debug", "Show Car Paths", &gbShowCarPaths, nil); - DebugMenuAddVarBool8("Debug", "Show Car Path Links", &gbShowCarPathsLinks, nil); - DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", &gbShowPedRoadGroups, nil); - DebugMenuAddVarBool8("Debug", "Show Car Road Groups", &gbShowCarRoadGroups, nil); - DebugMenuAddVarBool8("Debug", "Show Collision Lines", &gbShowCollisionLines, nil); - DebugMenuAddVarBool8("Debug", "Show Collision Polys", &gbShowCollisionPolys, nil); - DebugMenuAddVarBool8("Debug", "Don't render Buildings", &gbDontRenderBuildings, nil); - DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil); - DebugMenuAddVarBool8("Debug", "Don't render Peds", &gbDontRenderPeds, nil); - DebugMenuAddVarBool8("Debug", "Don't render Vehicles", &gbDontRenderVehicles, nil); - DebugMenuAddVarBool8("Debug", "Don't render Objects", &gbDontRenderObjects, nil); #ifdef TOGGLEABLE_BETA_FEATURES DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil); DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", &CPed::bMakePedsRunToPhonesToReportCrimes, nil); @@ -380,6 +385,7 @@ DebugMenuPopulate(void) CTweakVars::AddDBG("Debug"); } } +#endif const int re3_buffsize = 1024; static char re3_buff[re3_buffsize]; |