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-rw-r--r--src/core/re3.cpp26
1 files changed, 23 insertions, 3 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 81b2bfc0..e9c643ac 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -7,6 +7,7 @@
#include "Credits.h"
#include "Camera.h"
#include "Weather.h"
+#include "Timecycle.h"
#include "Clock.h"
#include "World.h"
#include "Vehicle.h"
@@ -406,6 +407,26 @@ DebugMenuPopulate(void)
static const char *weathers[] = {
"Sunny", "Cloudy", "Rainy", "Foggy", "Extrasunny", "Stormy"
};
+ static const char *extracols[] = {
+ "1 - Malibu club",
+ "2 - Strib club",
+ "3 - Hotel",
+ "4 - Bank",
+ "5 - Police HQ",
+ "6 - Mall",
+ "7 - Rifle Range",
+ "8 - Mansion",
+ "9 - Dirt ring",
+ "10 - Blood ring",
+ "11 - Hot ring",
+ "12 - Concert hall",
+ "13 - Auntie Poulets",
+ "14 - Intro at docks",
+ "15 - Biker bar",
+ "16 - Intro cafe",
+ "17 - Studio",
+ "18", "19", "20", "21", "22", "23", "24"
+ };
DebugMenuEntry *e;
e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
DebugMenuEntrySetWrap(e, true);
@@ -416,7 +437,8 @@ DebugMenuPopulate(void)
DebugMenuEntrySetWrap(e, true);
e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 5, weathers);
DebugMenuEntrySetWrap(e, true);
- DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
+ DebugMenuAddVarBool8("Time & Weather", "Extracolours On", &CTimeCycle::m_bExtraColourOn, nil);
+ DebugMenuAddVar("Time & Weather", "Extracolour", &CTimeCycle::m_ExtraColour, nil, 1, 0, 23, extracols);
DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f);
DebugMenuAddCmd("Cheats", "Weapon set 1", WeaponCheat1);
@@ -489,9 +511,7 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
-#ifdef LIBRW
DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
-#endif
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);