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-rw-r--r--src/core/Clock.cpp13
-rw-r--r--src/core/Game.cpp21
-rw-r--r--src/core/Game.h5
-rw-r--r--src/core/Streaming.cpp17
-rw-r--r--src/core/common.h4
-rw-r--r--src/core/main.cpp14
-rw-r--r--src/core/re3.cpp2
7 files changed, 72 insertions, 4 deletions
diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp
index 6c54ac63..b391e508 100644
--- a/src/core/Clock.cpp
+++ b/src/core/Clock.cpp
@@ -4,6 +4,7 @@
#include "Pad.h"
#include "Clock.h"
#include "Stats.h"
+#include "VarConsole.h"
// --MIAMI: File done
@@ -20,6 +21,10 @@ uint32 CClock::ms_nMillisecondsPerGameMinute;
uint32 CClock::ms_nLastClockTick;
bool CClock::ms_bClockHasBeenStored;
+#ifndef MASTER
+bool gbFreezeTime;
+#endif
+
void
CClock::Initialise(uint32 scale)
{
@@ -31,6 +36,10 @@ CClock::Initialise(uint32 scale)
ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
ms_bClockHasBeenStored = false;
debug("CClock ready\n");
+#ifndef MASTER
+ VarConsole.Add("Time (hour of day)", &ms_nGameClockHours, 1, 0, 23, true);
+ VarConsole.Add("Freeze time", &gbFreezeTime, true);
+#endif
}
void
@@ -50,6 +59,10 @@ CClock::Update(void)
}
}
+#ifndef MASTER
+ else if (gbFreezeTime)
+ ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
+#endif
else if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick > ms_nMillisecondsPerGameMinute || gbFastTime)
{
ms_nGameClockMinutes++;
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 348ac26d..8405c2ec 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -96,6 +96,7 @@
#include "postfx.h"
#include "custompipes.h"
#include "screendroplets.h"
+#include "VarConsole.h"
#ifdef USE_TEXTURE_POOL
#include "TexturePools.h"
#endif
@@ -113,6 +114,10 @@ char CGame::aDatFile[32];
bool CGame::russianGame = false;
bool CGame::japaneseGame = false;
#endif
+#ifndef MASTER
+CVector CGame::PlayerCoords;
+bool8 CGame::VarUpdatePlayerCoords;
+#endif
int gameTxdSlot;
@@ -557,6 +562,16 @@ bool CGame::Initialise(const char* datFile)
#ifdef USE_TEXTURE_POOL
_TexturePoolsUnknown(true);
#endif
+
+#ifndef MASTER
+ PlayerCoords = FindPlayerCoors();
+ VarConsole.Add("X PLAYER COORD", &PlayerCoords.x, 10.0f, -10000.0f, 10000.0f, true);
+ VarConsole.Add("Y PLAYER COORD", &PlayerCoords.y, 10.0f, -10000.0f, 10000.0f, true);
+ VarConsole.Add("Z PLAYER COORD", &PlayerCoords.z, 10.0f, -10000.0f, 10000.0f, true);
+ VarConsole.Add("UPDATE PLAYER COORD", &VarUpdatePlayerCoords, true);
+#endif
+
+
DMAudio.SetStartingTrackPositions(true);
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
return true;
@@ -837,6 +852,12 @@ void CGame::Process(void)
CWindModifiers::Number = 0;
if (!CTimer::GetIsPaused())
{
+#ifndef MASTER
+ if (VarUpdatePlayerCoords) {
+ FindPlayerPed()->Teleport(PlayerCoords);
+ VarUpdatePlayerCoords = false;
+ }
+#endif
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
diff --git a/src/core/Game.h b/src/core/Game.h
index ee9ca943..4052eb00 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -48,6 +48,11 @@ public:
static bool playingIntro;
static char aDatFile[32];
+#ifndef MASTER
+ static CVector PlayerCoords;
+ static bool8 VarUpdatePlayerCoords;
+#endif
+
static bool InitialiseOnceBeforeRW(void);
static bool InitialiseRenderWare(void);
static void ShutdownRenderWare(void);
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 2fd8bf1c..77789aaf 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -36,6 +36,7 @@
#include "MemoryHeap.h"
#include "Font.h"
#include "Frontend.h"
+#include "VarConsole.h"
//--MIAMI: file done (possibly bugs)
@@ -82,6 +83,12 @@ CEntity *pIslandLODbeachEntity;
int32 islandLODmainland;
int32 islandLODbeach;
+#ifndef MASTER
+bool gbPrintStats;
+bool gbPrintVehiclesInMemory; // TODO
+bool gbPrintStreamingBuffer; // TODO
+#endif
+
bool
CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
{
@@ -237,8 +244,14 @@ CStreaming::Init2(void)
pIslandLODbeachEntity = nil;
islandLODmainland = -1;
islandLODbeach = -1;
- CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland);
- CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach);
+ CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland);
+ CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach);
+
+#ifndef MASTER
+ VarConsole.Add("Streaming Debug", &gbPrintStats, true);
+ VarConsole.Add("Streaming Vehicle Debug", &gbPrintVehiclesInMemory, true);
+ VarConsole.Add("Printf Streaming Buffer contents", &gbPrintStreamingBuffer, true);
+#endif
}
void
diff --git a/src/core/common.h b/src/core/common.h
index 155b5dba..3fb2e963 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -79,6 +79,10 @@ typedef int64_t int64;
// hardcode ucs-2
typedef uint16_t wchar;
+typedef uint8 bool8;
+typedef uint16 bool16;
+typedef uint32 bool32;
+
#if defined(_MSC_VER)
typedef ptrdiff_t ssize_t;
#endif
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 85e04540..9e48aaf4 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -72,6 +72,7 @@
#include "postfx.h"
#include "custompipes.h"
#include "screendroplets.h"
+#include "VarConsole.h"
GlobalScene Scene;
@@ -133,6 +134,9 @@ bool gbNewRenderer;
#define CLEARMODE (rwCAMERACLEARZ)
#endif
+bool bDisplayNumPfAtomicsRendered = false;
+bool bDisplayPosn = false;
+
void
ValidateVersion()
{
@@ -473,6 +477,11 @@ Initialise3D(void *param)
{
PUSH_MEMID(MEMID_RENDER);
+#ifndef MASTER
+ VarConsole.Add("Display number of atomics rendered", &bDisplayNumPfAtomicsRendered, true);
+ VarConsole.Add("Display posn and framerate", &bDisplayPosn, true);
+#endif
+
if (RsRwInitialize(param))
{
POP_MEMID();
@@ -1008,7 +1017,6 @@ return;
void
DisplayGameDebugText()
{
- static bool bDisplayPosn = false;
static bool bDisplayCheatStr = false; // custom
#ifndef FINAL
@@ -1382,6 +1390,10 @@ RenderMenus(void)
{
FrontEndMenuManager.DrawFrontEnd();
}
+#ifndef MASTER
+ else
+ VarConsole.Check();
+#endif
}
void
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 5e3d8922..5523e13c 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -647,7 +647,7 @@ extern bool gbRenderWorld2;
#endif
DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f);
#ifndef MASTER
- DebugMenuAddVarBool8("Render", "Occlusion debug", &bDisplayOccDebugStuff, nil);
+ DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil);
#endif
#ifdef EXTENDED_PIPELINES
static const char *vehpipenames[] = { "MatFX", "Neo" };