diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/Camera.cpp | 10 | ||||
-rw-r--r-- | src/core/ColStore.cpp | 228 | ||||
-rw-r--r-- | src/core/ColStore.h | 43 | ||||
-rw-r--r-- | src/core/Collision.cpp | 143 | ||||
-rw-r--r-- | src/core/Collision.h | 3 | ||||
-rw-r--r-- | src/core/FileLoader.cpp | 402 | ||||
-rw-r--r-- | src/core/FileLoader.h | 17 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 8 | ||||
-rw-r--r-- | src/core/Frontend.h | 2 | ||||
-rw-r--r-- | src/core/Game.cpp | 13 | ||||
-rw-r--r-- | src/core/Game.h | 30 | ||||
-rw-r--r-- | src/core/PlayerInfo.h | 1 | ||||
-rw-r--r-- | src/core/Streaming.cpp | 444 | ||||
-rw-r--r-- | src/core/Streaming.h | 14 | ||||
-rw-r--r-- | src/core/User.cpp | 4 | ||||
-rw-r--r-- | src/core/World.h | 14 | ||||
-rw-r--r-- | src/core/ZoneCull.cpp | 434 | ||||
-rw-r--r-- | src/core/ZoneCull.h | 69 | ||||
-rw-r--r-- | src/core/Zones.cpp | 393 | ||||
-rw-r--r-- | src/core/Zones.h | 33 | ||||
-rw-r--r-- | src/core/config.h | 63 | ||||
-rw-r--r-- | src/core/main.cpp | 2 | ||||
-rw-r--r-- | src/core/re3.cpp | 2 | ||||
-rw-r--r-- | src/core/templates.h | 6 |
24 files changed, 1084 insertions, 1294 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 9b178f35..8579dc64 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -633,7 +633,11 @@ CCamera::CamControl(void) m_bInitialNodeFound = false; m_bInitialNoNodeStaticsSet = false; } +#ifdef GTA_TRAIN Process_Train_Camera_Control(); +#else + assert(0 && "this can't happen"); +#endif }else{ if(((CVehicle*)pTargetEntity)->IsBoat()) boatTarget = true; @@ -930,11 +934,13 @@ CCamera::CamControl(void) if(CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer()) stairs = true; // Some hack for Mr Whoopee in a bomb shop +#ifndef MIAMI // uhh, check this if(Cams[ActiveCam].Using3rdPersonMouseCam() && CCollision::ms_collisionInMemory == LEVEL_COMMERCIAL){ if(pTargetEntity->GetPosition().x < 83.0f && pTargetEntity->GetPosition().x > 18.0f && pTargetEntity->GetPosition().y < -305.0f && pTargetEntity->GetPosition().y > -390.0f) disableGarageCam = true; } +#endif if(!disableGarageCam && (CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs)){ if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer){ if(pToGarageWeAreIn || stairs){ @@ -2707,6 +2713,7 @@ CCamera::DontProcessObbeCinemaCamera(void) bDidWeProcessAnyCinemaCam = false; } +#ifdef GTA_TRAIN void CCamera::LoadTrainCamNodes(char const *name) { @@ -2884,6 +2891,7 @@ CCamera::Process_Train_Camera_Control(void) } } } +#endif void @@ -3179,7 +3187,7 @@ CCamera::RenderMotionBlur(void) CMBlur::MotionBlurRender(m_pRwCamera, m_BlurRed, m_BlurGreen, m_BlurBlue, - m_motionBlur, m_BlurType, m_imotionBlurAddAlpha); + m_motionBlur, m_BlurType); } void diff --git a/src/core/ColStore.cpp b/src/core/ColStore.cpp new file mode 100644 index 00000000..0715ae6e --- /dev/null +++ b/src/core/ColStore.cpp @@ -0,0 +1,228 @@ +#include "common.h" + +#include "templates.h" +#include "General.h" +#include "ModelInfo.h" +#include "Streaming.h" +#include "FileLoader.h" +#include "Script.h" +#include "Timer.h" +#include "Camera.h" +#include "Frontend.h" +#include "ColStore.h" + +CPool<ColDef,ColDef> *CColStore::ms_pColPool; + +void +CColStore::Initialise(void) +{ + if(ms_pColPool == nil) + ms_pColPool = new CPool<ColDef,ColDef>(COLSTORESIZE, "CollisionFiles"); + AddColSlot("generic"); // slot 0. not streamed +} + +void +CColStore::Shutdown(void) +{ + int i; + for(i = 0; i < COLSTORESIZE; i++) + RemoveColSlot(i); + if(ms_pColPool) + delete ms_pColPool; + ms_pColPool = nil; +} + +int +CColStore::AddColSlot(const char *name) +{ + ColDef *def = ms_pColPool->New(); + assert(def); + def->isLoaded = false; + def->a = 0; + def->bounds.left = 1000000.0f; + def->bounds.top = 1000000.0f; + def->bounds.right = -1000000.0f; + def->bounds.bottom = -1000000.0f; + def->minIndex = INT16_MAX; + def->maxIndex = INT16_MIN; + strcpy(def->name, name); + return ms_pColPool->GetJustIndex(def); +} + +void +CColStore::RemoveColSlot(int slot) +{ + if(GetSlot(slot)){ + if(GetSlot(slot)->isLoaded) + RemoveCol(slot); + ms_pColPool->Delete(GetSlot(slot)); + } +} + +int +CColStore::FindColSlot(const char *name) +{ + ColDef *def; + int size = ms_pColPool->GetSize(); + for(int i = 0; i < size; i++){ + def = GetSlot(i); + if(def && !CGeneral::faststricmp(def->name, name)) + return i; + } + return -1; +} + +char* +CColStore::GetColName(int32 slot) +{ + return GetSlot(slot)->name; +} + +CRect& +CColStore::GetBoundingBox(int32 slot) +{ + return GetSlot(slot)->bounds; +} + +void +CColStore::IncludeModelIndex(int32 slot, int32 modelIndex) +{ + ColDef *def = GetSlot(slot); + if(modelIndex < def->minIndex) + def->minIndex = modelIndex; + if(modelIndex > def->maxIndex) + def->maxIndex = modelIndex; +} + +bool +CColStore::LoadCol(int32 slot, uint8 *buffer, int32 bufsize) +{ + bool success; + ColDef *def = GetSlot(slot); + if(def->minIndex > def->maxIndex) + success = CFileLoader::LoadCollisionFileFirstTime(buffer, bufsize, slot); + else + success = CFileLoader::LoadCollisionFile(buffer, bufsize, slot); + if(success) + def->isLoaded = true; + else + debug("Failed to load Collision\n"); + return success; +} + +void +CColStore::RemoveCol(int32 slot) +{ + int id; + GetSlot(slot)->isLoaded = false; + for(id = 0; id < MODELINFOSIZE; id++){ + CBaseModelInfo *mi = CModelInfo::GetModelInfo(id); + if(mi){ + CColModel *col = mi->GetColModel(); + if(col && col->level == slot) + col->RemoveCollisionVolumes(); + } + } +} + +void +CColStore::LoadAllCollision(void) +{ + int i; + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i)) + CStreaming::RequestCol(i, 0); + CStreaming::LoadAllRequestedModels(false); +} + +void +CColStore::RemoveAllCollision(void) +{ + int i; + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i)) + if(CStreaming::CanRemoveCol(i)) + CStreaming::RemoveCol(i); +} + +static bool bLoadAtSecondPosition; +static CVector2D secondPosition; + +void +CColStore::AddCollisionNeededAtPosn(const CVector2D &pos) +{ + bLoadAtSecondPosition = true; + secondPosition = pos; +} + +void +CColStore::LoadCollision(const CVector2D &pos) +{ + int i; + + if(CStreaming::ms_disableStreaming) + return; + + for(i = 1; i < COLSTORESIZE; i++){ + if(GetSlot(i) == nil) + continue; + + bool wantThisOne = false; + + if(GetBoundingBox(i).IsPointInside(pos) || + bLoadAtSecondPosition && GetBoundingBox(i).IsPointInside(secondPosition, -119.0f) || + CGeneral::faststrcmp(GetColName(i), "yacht") == 0){ + wantThisOne = true; + }else{ + // TODO: check mission cleanup list + } + + if(wantThisOne) + CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY); + else + CStreaming::RemoveCol(i); + } + bLoadAtSecondPosition = false; +} + +void +CColStore::RequestCollision(const CVector2D &pos) +{ + int i; + + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f)) + CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY); +} + +void +CColStore::EnsureCollisionIsInMemory(const CVector2D &pos) +{ + int i; + + if(CStreaming::ms_disableStreaming) + return; + + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -110.0f) && + !CStreaming::HasColLoaded(i)){ + CStreaming::RequestCol(i, 0); + if(TheCamera.GetScreenFadeStatus() == FADE_0) + FrontEndMenuManager.MessageScreen("LOADCOL", false); + CTimer::Suspend(); + CStreaming::LoadAllRequestedModels(false); + CTimer::Resume(); + } +} + +bool +CColStore::HasCollisionLoaded(const CVector2D &pos) +{ + int i; + + for(i = 1; i < COLSTORESIZE; i++) + if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -110.0f) && + !GetSlot(i)->isLoaded) + return false; + return true; +} diff --git a/src/core/ColStore.h b/src/core/ColStore.h new file mode 100644 index 00000000..0d686ffd --- /dev/null +++ b/src/core/ColStore.h @@ -0,0 +1,43 @@ +#pragma once + +#include "templates.h" + +struct ColDef { // made up name + int32 a; + bool isLoaded; + CRect bounds; + char name[20]; + int16 minIndex; + int16 maxIndex; +}; + +class CColStore +{ + static CPool<ColDef,ColDef> *ms_pColPool; + +public: + static void Initialise(void); + static void Shutdown(void); + static int AddColSlot(const char *name); + static void RemoveColSlot(int32 slot); + static int FindColSlot(const char *name); + static char *GetColName(int32 slot); + static CRect &GetBoundingBox(int32 slot); + static void IncludeModelIndex(int32 slot, int32 modelIndex); + static bool LoadCol(int32 storeID, uint8 *buffer, int32 bufsize); + static void RemoveCol(int32 slot); + static void AddCollisionNeededAtPosn(const CVector2D &pos); + static void LoadAllCollision(void); + static void RemoveAllCollision(void); + static void LoadCollision(const CVector2D &pos); + static void RequestCollision(const CVector2D &pos); + static void EnsureCollisionIsInMemory(const CVector2D &pos); + static bool HasCollisionLoaded(const CVector2D &pos); + + static ColDef *GetSlot(int slot) { + assert(slot >= 0); + assert(ms_pColPool); + assert(slot < ms_pColPool->GetSize()); + return ms_pColPool->GetSlot(slot); + } +}; diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp index 0cdacfdb..61cb14db 100644 --- a/src/core/Collision.cpp +++ b/src/core/Collision.cpp @@ -20,6 +20,8 @@ #include "SurfaceTable.h" #include "Lines.h" #include "Collision.h" +#include "Camera.h" +#include "ColStore.h" enum Direction { @@ -34,57 +36,30 @@ enum Direction eLevelName CCollision::ms_collisionInMemory; CLinkList<CColModel*> CCollision::ms_colModelCache; +//--MIAMI: done void CCollision::Init(void) { ms_colModelCache.Init(NUMCOLCACHELINKS); ms_collisionInMemory = LEVEL_NONE; + CColStore::Initialise(); } +//--MIAMI: done void CCollision::Shutdown(void) { ms_colModelCache.Shutdown(); + CColStore::Shutdown(); } +//--MIAMI: done void CCollision::Update(void) { - CVector playerCoors; - playerCoors = FindPlayerCoors(); - eLevelName level = CTheZones::m_CurrLevel; - bool forceLevelChange = false; - - if(CTimer::GetTimeInMilliseconds() < 2000 || CCutsceneMgr::IsCutsceneProcessing()) - return; - - // hardcode a level if there are no zones - if(level == LEVEL_NONE){ - if(CGame::currLevel == LEVEL_INDUSTRIAL && - playerCoors.x < 400.0f){ - level = LEVEL_COMMERCIAL; - forceLevelChange = true; - }else if(CGame::currLevel == LEVEL_SUBURBAN && - playerCoors.x > -450.0f && playerCoors.y < -1400.0f){ - level = LEVEL_COMMERCIAL; - forceLevelChange = true; - }else{ - if(playerCoors.x > 800.0f){ - level = LEVEL_INDUSTRIAL; - forceLevelChange = true; - }else if(playerCoors.x < -800.0f){ - level = LEVEL_SUBURBAN; - forceLevelChange = true; - } - } - } - if(level != LEVEL_NONE && level != CGame::currLevel) - CGame::currLevel = level; - if(ms_collisionInMemory != CGame::currLevel) - LoadCollisionWhenINeedIt(forceLevelChange); - CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); } +//--MIAMI: unused eLevelName GetCollisionInSectorList(CPtrList &list) { @@ -101,6 +76,7 @@ GetCollisionInSectorList(CPtrList &list) return LEVEL_NONE; } +//--MIAMI: unused // Get a level this sector is in based on collision models eLevelName GetCollisionInSector(CSector §) @@ -121,111 +97,16 @@ GetCollisionInSector(CSector §) return (eLevelName)level; } +//--MIAMI: done void CCollision::LoadCollisionWhenINeedIt(bool forceChange) { - eLevelName level, l; - bool multipleLevels; - CVector playerCoors; - CVehicle *veh; - CEntryInfoNode *ei; - int sx, sy; - int xmin, xmax, ymin, ymax; - int x, y; - - level = LEVEL_NONE; - - playerCoors = FindPlayerCoors(); - sx = CWorld::GetSectorIndexX(playerCoors.x); - sy = CWorld::GetSectorIndexY(playerCoors.y); - multipleLevels = false; - - veh = FindPlayerVehicle(); - if(veh && veh->IsTrain()){ - if(((CTrain*)veh)->m_nDoorState != TRAIN_DOOR_OPEN) - return; - }else if(playerCoors.z < -4.0f && !CCullZones::DoINeedToLoadCollision()) - return; - - // Figure out whose level's collisions we're most likely to be interested in - if(!forceChange){ - if(veh && veh->IsBoat()){ - // on water we expect to be between levels - multipleLevels = true; - }else{ - xmin = Max(sx - 1, 0); - xmax = Min(sx + 1, NUMSECTORS_X-1); - ymin = Max(sy - 1, 0); - ymax = Min(sy + 1, NUMSECTORS_Y-1); - - for(x = xmin; x <= xmax; x++) - for(y = ymin; y <= ymax; y++){ - l = GetCollisionInSector(*CWorld::GetSector(x, y)); - if(l != LEVEL_NONE){ - if(level == LEVEL_NONE) - level = l; - if(level != l) - multipleLevels = true; - } - } - } - - if(multipleLevels && veh && veh->IsBoat()) - for(ei = veh->m_entryInfoList.first; ei; ei = ei->next){ - level = GetCollisionInSector(*ei->sector); - if(level != LEVEL_NONE) - break; - } - } - - if(level == CGame::currLevel || forceChange){ - CTimer::Stop(); - DMAudio.SetEffectsFadeVol(0); - CPad::StopPadsShaking(); - LoadCollisionScreen(CGame::currLevel); - DMAudio.Service(); - - CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false); - CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL); - CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL); - CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN); - CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL); - CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL); - CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN); - CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); - CStreaming::RemoveUnusedModelsInLoadedList(); - CGame::TidyUpMemory(true, true); - CFileLoader::LoadCollisionFromDatFile(CGame::currLevel); - ms_collisionInMemory = CGame::currLevel; - CReplay::EmptyReplayBuffer(); - if(CGame::currLevel != LEVEL_NONE) - LoadSplash(GetLevelSplashScreen(CGame::currLevel)); - CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); - CStreaming::RemoveUnusedBuildings(CGame::currLevel); - CStreaming::RequestBigBuildings(CGame::currLevel); - CStreaming::LoadAllRequestedModels(true); - CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); - - CGame::TidyUpMemory(true, true); - CTimer::Update(); - DMAudio.SetEffectsFadeVol(127); - } } +//--MIAMI: done void CCollision::SortOutCollisionAfterLoad(void) { - if(ms_collisionInMemory == CGame::currLevel) - return; - - CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); - if(CGame::currLevel != LEVEL_NONE){ - CFileLoader::LoadCollisionFromDatFile(CGame::currLevel); - if(!CGame::playingIntro) - LoadSplash(GetLevelSplashScreen(CGame::currLevel)); - } - ms_collisionInMemory = CGame::currLevel; - CGame::TidyUpMemory(true, false); } void @@ -1974,7 +1855,7 @@ CColModel::CColModel(void) vertices = nil; triangles = nil; trianglePlanes = nil; - level = CGame::currLevel; + level = 0; // generic col slot ownsCollisionVolumes = true; } diff --git a/src/core/Collision.h b/src/core/Collision.h index 895f012a..18fad76b 100644 --- a/src/core/Collision.h +++ b/src/core/Collision.h @@ -87,13 +87,14 @@ struct CStoredCollPoly struct CColModel { + // TODO(MIAMI): CSphere and CBox CColSphere boundingSphere; CColBox boundingBox; int16 numSpheres; int16 numLines; int16 numBoxes; int16 numTriangles; - int32 level; + uint8 level; // colstore slot but probably still named level bool ownsCollisionVolumes; CColSphere *spheres; CColLine *lines; diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index 25c43778..9e7423f4 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -24,6 +24,8 @@ #include "ZoneCull.h" #include "CdStream.h" #include "FileLoader.h" +#include "Streaming.h" +#include "ColStore.h" char CFileLoader::ms_line[256]; @@ -46,14 +48,12 @@ CFileLoader::LoadLevel(const char *filename) { int fd; RwTexDictionary *savedTxd; - eLevelName savedLevel; bool objectsLoaded; char *line; char txdname[64]; savedTxd = RwTexDictionaryGetCurrent(); objectsLoaded = false; - savedLevel = CGame::currLevel; if(savedTxd == nil){ savedTxd = RwTexDictionaryCreate(); RwTexDictionarySetCurrent(savedTxd); @@ -77,12 +77,8 @@ CFileLoader::LoadLevel(const char *filename) AddTexDictionaries(savedTxd, txd); RwTexDictionaryDestroy(txd); }else if(strncmp(line, "COLFILE", 7) == 0){ - int level; - sscanf(line+8, "%d", &level); - CGame::currLevel = (eLevelName)level; LoadingScreenLoadingFile(line+10); - LoadCollisionFile(line+10); - CGame::currLevel = savedLevel; + LoadCollisionFile(line+10, 0); }else if(strncmp(line, "MODELFILE", 9) == 0){ LoadingScreenLoadingFile(line + 10); LoadModelFile(line + 10); @@ -94,15 +90,15 @@ CFileLoader::LoadLevel(const char *filename) LoadObjectTypes(line + 4); }else if(strncmp(line, "IPL", 3) == 0){ if(!objectsLoaded){ - CModelInfo::ConstructMloClumps(); + LoadingScreenLoadingFile("Collision"); CObjectData::Initialise("DATA\\OBJECT.DAT"); + CStreaming::Init(); + CColStore::LoadAllCollision(); + // TODO(MIAMI): anim indices objectsLoaded = true; } LoadingScreenLoadingFile(line + 4); LoadScene(line + 4); - }else if(strncmp(line, "MAPZONE", 7) == 0){ - LoadingScreenLoadingFile(line + 8); - LoadMapZones(line + 8); }else if(strncmp(line, "SPLASH", 6) == 0){ LoadSplash(GetRandomSplashScreen()); }else if(strncmp(line, "CDIMAGE", 7) == 0){ @@ -112,30 +108,13 @@ CFileLoader::LoadLevel(const char *filename) CFileMgr::CloseFile(fd); RwTexDictionarySetCurrent(savedTxd); -} - -void -CFileLoader::LoadCollisionFromDatFile(int currlevel) -{ - int fd; - char *line; - - fd = CFileMgr::OpenFile(CGame::aDatFile, "r"); - assert(fd > 0); - for(line = LoadLine(fd); line; line = LoadLine(fd)){ - if(*line == '#') - continue; - - if(strncmp(line, "COLFILE", 7) == 0){ - int level; - sscanf(line+8, "%d", &level); - if(currlevel == level) - LoadCollisionFile(line+10); - } - } - - CFileMgr::CloseFile(fd); + int i; + for(i = 1; i < COLSTORESIZE; i++) + if(CColStore::GetSlot(i)) + CColStore::GetBoundingBox(i).Grow(120.0f); + CWorld::RepositionCertainDynamicObjects(); + CColStore::RemoveAllCollision(); } char* @@ -178,8 +157,9 @@ struct ColHeader uint32 size; }; +//--MIAMI: done void -CFileLoader::LoadCollisionFile(const char *filename) +CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot) { int fd; char modelname[24]; @@ -188,6 +168,7 @@ CFileLoader::LoadCollisionFile(const char *filename) debug("Loading collision file %s\n", filename); fd = CFileMgr::OpenFile(filename, "rb"); + assert(fd > 0); while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){ assert(strncmp(header.ident, "COLL", 4) == 0); @@ -196,10 +177,11 @@ CFileLoader::LoadCollisionFile(const char *filename) mi = CModelInfo::GetModelInfo(modelname, nil); if(mi){ - if(mi->GetColModel()){ + if(mi->GetColModel() && mi->DoesOwnColModel()){ LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname); }else{ CColModel *model = new CColModel; + model->level = colSlot; LoadCollisionModel(work_buff+24, *model, modelname); mi->SetColModel(model, true); } @@ -211,6 +193,78 @@ CFileLoader::LoadCollisionFile(const char *filename) CFileMgr::CloseFile(fd); } +bool +CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot) +{ + uint32 modelsize; + char modelname[24]; + CBaseModelInfo *mi; + ColHeader *header; + int modelIndex; + + while(size > 8){ + header = (ColHeader*)buffer; + modelsize = header->size; + if(strncmp(header->ident, "COLL", 4) != 0) + return size-8 < CDSTREAM_SECTOR_SIZE; + memcpy(modelname, buffer+8, 24); + memcpy(work_buff, buffer+32, modelsize-24); + size -= 32 + (modelsize-24); + buffer += 32 + (modelsize-24); + if(modelsize > 15*1024) + debug("colmodel %s is huge, size %d\n", modelname, modelsize); + + mi = CModelInfo::GetModelInfo(modelname, &modelIndex); + if(mi){ + CColStore::IncludeModelIndex(colSlot, modelIndex); + CColModel *model = new CColModel; + model->level = colSlot; + LoadCollisionModel(work_buff, *model, modelname); + mi->SetColModel(model, true); + }else{ + debug("colmodel %s can't find a modelinfo\n", modelname); + } + } + return true; +} + +bool +CFileLoader::LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot) +{ + uint32 modelsize; + char modelname[24]; + CBaseModelInfo *mi; + ColHeader *header; + + while(size > 8){ + header = (ColHeader*)buffer; + modelsize = header->size; + if(strncmp(header->ident, "COLL", 4) != 0) + return size-8 < CDSTREAM_SECTOR_SIZE; + memcpy(modelname, buffer+8, 24); + memcpy(work_buff, buffer+32, modelsize-24); + size -= 32 + (modelsize-24); + buffer += 32 + (modelsize-24); + if(modelsize > 15*1024) + debug("colmodel %s is huge, size %d\n", modelname, modelsize); + + mi = CModelInfo::GetModelInfo(modelname, CColStore::GetSlot(colSlot)->minIndex, CColStore::GetSlot(colSlot)->maxIndex); + if(mi){ + if(mi->GetColModel()){ + LoadCollisionModel(work_buff, *mi->GetColModel(), modelname); + }else{ + CColModel *model = new CColModel; + model->level = colSlot; + LoadCollisionModel(work_buff, *model, modelname); + mi->SetColModel(model, true); + } + }else{ + debug("colmodel %s can't find a modelinfo\n", modelname); + } + } + return true; +} + void CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname) { @@ -498,8 +552,9 @@ CFileLoader::LoadObjectTypes(const char *filename) enum { NONE, OBJS, - MLO, + MLO, // unused but enum still has it TOBJ, + WEAP, HIER, CARS, PEDS, @@ -510,16 +565,17 @@ CFileLoader::LoadObjectTypes(const char *filename) int fd; int section; int pathIndex; - char pathTypeStr[20]; int id, pathType; - int mlo; + int minID, maxID; section = NONE; + minID = INT32_MAX; + maxID = -1; pathIndex = -1; - mlo = 0; debug("Loading object types from %s...\n", filename); fd = CFileMgr::OpenFile(filename, "rb"); + assert(fd > 0); for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ if(*line == '\0' || *line == '#') continue; @@ -527,25 +583,27 @@ CFileLoader::LoadObjectTypes(const char *filename) if(section == NONE){ if(strncmp(line, "objs", 4) == 0) section = OBJS; else if(strncmp(line, "tobj", 4) == 0) section = TOBJ; + else if(strncmp(line, "weap", 4) == 0) section = WEAP; else if(strncmp(line, "hier", 4) == 0) section = HIER; else if(strncmp(line, "cars", 4) == 0) section = CARS; else if(strncmp(line, "peds", 4) == 0) section = PEDS; else if(strncmp(line, "path", 4) == 0) section = PATH; else if(strncmp(line, "2dfx", 4) == 0) section = TWODFX; }else if(strncmp(line, "end", 3) == 0){ - section = section == MLO ? OBJS : NONE; + section = NONE; }else switch(section){ case OBJS: - if(strncmp(line, "sta", 3) == 0) - mlo = LoadMLO(line); - else - LoadObject(line); - break; - case MLO: - LoadMLOInstance(mlo, line); + id = LoadObject(line); + if(id > maxID) maxID = id; + if(id < minID) minID = id; break; case TOBJ: - LoadTimeObject(line); + id = LoadTimeObject(line); + if(id > maxID) maxID = id; + if(id < minID) minID = id; + break; + case WEAP: + assert(0 && "can't do this yet"); break; case HIER: LoadClumpObject(line); @@ -558,17 +616,15 @@ CFileLoader::LoadObjectTypes(const char *filename) break; case PATH: if(pathIndex == -1){ - id = LoadPathHeader(line, pathTypeStr); - if(strncmp(pathTypeStr, "ped", 4) == 0) - pathType = 1; - else if(strncmp(pathTypeStr, "car", 4) == 0) - pathType = 0; + id = LoadPathHeader(line, pathType); pathIndex = 0; }else{ - if(pathType == 1) + if(pathType == 0) LoadPedPathNode(line, id, pathIndex); - else if(pathType == 0) - LoadCarPathNode(line, id, pathIndex); + else if (pathType == 1) + LoadCarPathNode(line, id, pathIndex, false); + else if (pathType == 2) + LoadCarPathNode(line, id, pathIndex, true); pathIndex++; if(pathIndex == 12) pathIndex = -1; @@ -581,7 +637,7 @@ CFileLoader::LoadObjectTypes(const char *filename) } CFileMgr::CloseFile(fd); - for(id = 0; id < MODELINFOSIZE; id++){ + for(id = minID; id <= maxID; id++){ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); if(mi && mi->IsSimple()) mi->SetupBigBuilding(); @@ -591,16 +647,20 @@ CFileLoader::LoadObjectTypes(const char *filename) void SetModelInfoFlags(CSimpleModelInfo *mi, uint32 flags) { - mi->m_normalCull = !!(flags & 1); + mi->m_wetRoadReflection = !!(flags & 1); mi->m_noFade = !!(flags & 2); mi->m_drawLast = !!(flags & (4|8)); mi->m_additive = !!(flags & 8); mi->m_isSubway = !!(flags & 0x10); mi->m_ignoreLight = !!(flags & 0x20); mi->m_noZwrite = !!(flags & 0x40); + mi->m_noShadows = !!(flags & 0x80); + mi->m_ignoreDrawDist = !!(flags & 0x100); + mi->m_isCodeGlass = !!(flags & 0x200); + mi->m_isArtistGlass = !!(flags & 0x400); } -void +int CFileLoader::LoadObject(const char *line) { int id, numObjs; @@ -611,7 +671,7 @@ CFileLoader::LoadObject(const char *line) CSimpleModelInfo *mi; if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4) - return; + return 0; // game returns return value switch(numObjs){ case 1: @@ -643,60 +703,11 @@ CFileLoader::LoadObject(const char *line) mi->m_firstDamaged = damaged; mi->SetTexDictionary(txd); MatchModelString(model, id); -} -int -CFileLoader::LoadMLO(const char *line) -{ - char smth[8]; - char name[24]; - int modelIndex; - float someFloat; - - sscanf(line, "%s %s %d %f", smth, name, &modelIndex, &someFloat); - CMloModelInfo *minfo = CModelInfo::AddMloModel(modelIndex); - minfo->SetName(name); - minfo->field_34 = someFloat; - int instId = CModelInfo::GetMloInstanceStore().allocPtr; - minfo->firstInstance = instId; - minfo->lastInstance = instId; - minfo->SetTexDictionary("generic"); - return modelIndex; -} - -void -CFileLoader::LoadMLOInstance(int id, const char *line) -{ - char name[24]; - RwV3d pos, scale, rot; - float angle; - int modelIndex; - - CMloModelInfo *minfo = (CMloModelInfo*)CModelInfo::GetModelInfo(id); - sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f", - &modelIndex, - name, - &pos.x, &pos.y, &pos.z, - &scale.x, &scale.y, &scale.z, - &rot.x, &rot.y, &rot.z, - &angle); - float rad = Acos(angle) * 2.0f; - CInstance *inst = CModelInfo::GetMloInstanceStore().alloc(); - minfo->lastInstance++; - - RwMatrix *matrix = RwMatrixCreate(); - RwMatrixScale(matrix, &scale, rwCOMBINEREPLACE); - RwMatrixRotate(matrix, &rot, -RADTODEG(rad), rwCOMBINEPOSTCONCAT); - RwMatrixTranslate(matrix, &pos, rwCOMBINEPOSTCONCAT); - - inst->GetMatrix() = CMatrix(matrix); - inst->GetMatrix().UpdateRW(); - - inst->m_modelIndex = modelIndex; - RwMatrixDestroy(matrix); + return id; } -void +int CFileLoader::LoadTimeObject(const char *line) { int id, numObjs; @@ -708,7 +719,7 @@ CFileLoader::LoadTimeObject(const char *line) CTimeModelInfo *mi, *other; if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4) - return; + return 0; // game returns return value switch(numObjs){ case 1: @@ -744,6 +755,8 @@ CFileLoader::LoadTimeObject(const char *line) if(other) other->SetOtherTimeModel(id); MatchModelString(model, id); + + return id; } void @@ -874,33 +887,51 @@ CFileLoader::LoadPedObject(const char *line) } int -CFileLoader::LoadPathHeader(const char *line, char *type) +CFileLoader::LoadPathHeader(const char *line, int &type) { int id; char modelname[32]; - sscanf(line, "%s %d %s", type, &id, modelname); + sscanf(line, "%d %d %s", &type, &id, modelname); return id; } void CFileLoader::LoadPedPathNode(const char *line, int id, int node) { - int type, next, cross; - float x, y, z, width; - - sscanf(line, "%d %d %d %f %f %f %f", &type, &next, &cross, &x, &y, &z, &width); - ThePaths.StoreNodeInfoPed(id, node, type, next, x, y, z, 0, !!cross); + int type, next, cross, numLeft, numRight, speed, flags; + float x, y, z, width, spawnRate; + + if(sscanf(line, "%d %d %d %f %f %f %f %d %d %d %d %f", + &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight, + &speed, &flags, &spawnRate) != 12) + spawnRate = 1.0f; + + if(id == -1) + ThePaths.StoreDetachedNodeInfoPed(node, type, next, x, y, z, + width, !!cross, !!(flags&1), !!(flags&4), spawnRate*15.0f); + else + ThePaths.StoreNodeInfoPed(id, node, type, next, x, y, z, + width, !!cross, spawnRate*15.0f); } void -CFileLoader::LoadCarPathNode(const char *line, int id, int node) +CFileLoader::LoadCarPathNode(const char *line, int id, int node, bool waterPath) { - int type, next, cross, numLeft, numRight; - float x, y, z, width; - - sscanf(line, "%d %d %d %f %f %f %f %d %d", &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight); - ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight); + int type, next, cross, numLeft, numRight, speed, flags; + float x, y, z, width, spawnRate; + + if(sscanf(line, "%d %d %d %f %f %f %f %d %d %d %d %f", + &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight, + &speed, &flags, &spawnRate) != 12) + spawnRate = 1.0f; + + if(id == -1) + ThePaths.StoreDetachedNodeInfoCar(node, type, next, x, y, z, width, numLeft, numRight, + !!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate, false); + else + ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight, + !!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate); } @@ -993,20 +1024,21 @@ CFileLoader::LoadScene(const char *filename) INST, ZONE, CULL, + OCCL, PICK, PATH, }; char *line; int fd; int section; - int pathIndex; - char pathTypeStr[20]; + int pathType, pathIndex; section = NONE; pathIndex = -1; debug("Creating objects from %s...\n", filename); fd = CFileMgr::OpenFile(filename, "rb"); + assert(fd > 0); for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ if(*line == '\0' || *line == '#') continue; @@ -1017,6 +1049,7 @@ CFileLoader::LoadScene(const char *filename) else if(strncmp(line, "cull", 4) == 0) section = CULL; else if(strncmp(line, "pick", 4) == 0) section = PICK; else if(strncmp(line, "path", 4) == 0) section = PATH; + else if(strncmp(line, "occl", 4) == 0) section = OCCL; }else if(strncmp(line, "end", 3) == 0){ section = NONE; }else switch(section){ @@ -1029,18 +1062,24 @@ CFileLoader::LoadScene(const char *filename) case CULL: LoadCullZone(line); break; + case OCCL: + // TODO(MIAMI): occlusion + break; case PICK: // unused LoadPickup(line); break; case PATH: - // unfinished in the game if(pathIndex == -1){ - LoadPathHeader(line, pathTypeStr); - // type not set + LoadPathHeader(line, pathType); pathIndex = 0; }else{ - // nodes not loaded + if(pathType == 0) + LoadPedPathNode(line, -1, pathIndex); + else if (pathType == 1) + LoadCarPathNode(line, -1, pathIndex, false); + else if (pathType == 2) + LoadCarPathNode(line, -1, pathIndex, true); pathIndex++; if(pathIndex == 12) pathIndex = -1; @@ -1063,18 +1102,30 @@ CFileLoader::LoadObjectInstance(const char *line) CSimpleModelInfo *mi; RwMatrix *xform; CEntity *entity; - if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f", - &id, name, + float area; + + if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f %f", + &id, name, &area, &trans.x, &trans.y, &trans.z, &scale.x, &scale.y, &scale.z, - &axis.x, &axis.y, &axis.z, &angle) != 12) - return; + &axis.x, &axis.y, &axis.z, &angle) != 13){ + if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f", + &id, name, + &trans.x, &trans.y, &trans.z, + &scale.x, &scale.y, &scale.z, + &axis.x, &axis.y, &axis.z, &angle) != 12) + return; + area = 0; + } mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id); if(mi == nil) return; assert(mi->IsSimple()); + if(!CStreaming::IsObjectInCdImage(id)) + debug("Not in cdimage %s\n", mi->GetName()); + angle = -RADTODEG(2.0f * acosf(angle)); xform = RwMatrixCreate(); RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE); @@ -1089,6 +1140,7 @@ CFileLoader::LoadObjectInstance(const char *line) entity->SetModelIndexNoCreate(id); entity->GetMatrix() = CMatrix(xform); entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition()); + entity->m_area = area; if(mi->IsSimple()){ if(mi->m_isBigBuilding) entity->SetupBigBuilding(); @@ -1098,14 +1150,23 @@ CFileLoader::LoadObjectInstance(const char *line) if(mi->GetLargestLodDistance() < 2.0f) entity->bIsVisible = false; CWorld::Add(entity); + + CColModel *col = entity->GetColModel(); + if(col->numSpheres || col->numBoxes || col->numTriangles){ + if(col->level != 0) + CColStore::GetBoundingBox(col->level).ContainRect(entity->GetBoundRect()); + }else + entity->bUsesCollision = false; + // TODO(MIAMI): set some flag here if col min is below 6 }else{ entity = new CDummyObject; entity->SetModelIndexNoCreate(id); entity->GetMatrix() = CMatrix(xform); CWorld::Add(entity); - if(IsGlass(entity->GetModelIndex())) + if(IsGlass(entity->GetModelIndex()) && !mi->m_isArtistGlass) entity->bIsVisible = false; entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition()); + entity->m_area = area; } RwMatrixDestroy(xform); @@ -1150,54 +1211,7 @@ CFileLoader::LoadPickup(const char *line) sscanf(line, "%d %f %f %f", &id, &x, &y, &z); } -void -CFileLoader::LoadMapZones(const char *filename) -{ - enum { - NONE, - INST, - ZONE, - CULL, - PICK, - PATH, - }; - char *line; - int fd; - int section; - - section = NONE; - debug("Creating zones from %s...\n", filename); - - fd = CFileMgr::OpenFile(filename, "rb"); - for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){ - if(*line == '\0' || *line == '#') - continue; - - if(section == NONE){ - if(strncmp(line, "zone", 4) == 0) section = ZONE; - }else if(strncmp(line, "end", 3) == 0){ - section = NONE; - }else switch(section){ - case ZONE: { - char name[24]; - int type, level; - float minx, miny, minz; - float maxx, maxy, maxz; - if(sscanf(line, "%s %d %f %f %f %f %f %f %d", - &name, &type, - &minx, &miny, &minz, - &maxx, &maxy, &maxz, - &level) == 9) - CTheZones::CreateMapZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level); - } - break; - } - } - CFileMgr::CloseFile(fd); - - debug("Finished loading IPL\n"); -} - +//--MIAMI: unused void CFileLoader::ReloadPaths(const char *filename) { @@ -1208,10 +1222,10 @@ CFileLoader::ReloadPaths(const char *filename) char *line; int section = NONE; int id, pathType, pathIndex = -1; - char pathTypeStr[20]; debug("Reloading paths from %s...\n", filename); int fd = CFileMgr::OpenFile(filename, "r"); + assert(fd > 0); for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { if (*line == '\0' || *line == '#') continue; @@ -1227,17 +1241,15 @@ CFileLoader::ReloadPaths(const char *filename) switch (section) { case PATH: if (pathIndex == -1) { - id = LoadPathHeader(line, pathTypeStr); - if (strncmp(pathTypeStr, "ped", 4) == 0) - pathType = 1; - else if (strncmp(pathTypeStr, "car", 4) == 0) - pathType = 0; + id = LoadPathHeader(line, pathType); pathIndex = 0; } else { - if (pathType == 1) + if(pathType == 0) LoadPedPathNode(line, id, pathIndex); - else if (pathType == 0) - LoadCarPathNode(line, id, pathIndex); + else if (pathType == 1) + LoadCarPathNode(line, id, pathIndex, false); + else if (pathType == 2) + LoadCarPathNode(line, id, pathIndex, true); pathIndex++; if (pathIndex == 12) pathIndex = -1; @@ -1267,6 +1279,7 @@ CFileLoader::ReloadObjectTypes(const char *filename) CFileMgr::ChangeDir("\\DATA\\MAPS\\"); int fd = CFileMgr::OpenFile(filename, "r"); + assert(fd > 0); CFileMgr::ChangeDir("\\"); for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { if (*line == '\0' || *line == '#') @@ -1342,6 +1355,7 @@ CFileLoader::ReLoadScene(const char *filename) char *line; CFileMgr::ChangeDir("\\DATA\\"); int fd = CFileMgr::OpenFile(filename, "r"); + assert(fd > 0); CFileMgr::ChangeDir("\\"); for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) { diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h index 87b8fe61..959c919e 100644 --- a/src/core/FileLoader.h +++ b/src/core/FileLoader.h @@ -5,10 +5,11 @@ class CFileLoader static char ms_line[256]; public: static void LoadLevel(const char *filename); - static void LoadCollisionFromDatFile(int currlevel); static char *LoadLine(int fd); static RwTexDictionary *LoadTexDictionary(const char *filename); - static void LoadCollisionFile(const char *filename); + static void LoadCollisionFile(const char *filename, uint8 colSlot); + static bool LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot); + static bool LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot); static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name); static void LoadModelFile(const char *filename); static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data); @@ -22,16 +23,14 @@ public: static void AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src); static void LoadObjectTypes(const char *filename); - static void LoadObject(const char *line); - static int LoadMLO(const char *line); - static void LoadMLOInstance(int id, const char *line); - static void LoadTimeObject(const char *line); + static int LoadObject(const char *line); + static int LoadTimeObject(const char *line); static void LoadClumpObject(const char *line); static void LoadVehicleObject(const char *line); static void LoadPedObject(const char *line); - static int LoadPathHeader(const char *line, char *type); + static int LoadPathHeader(const char *line, int &type); static void LoadPedPathNode(const char *line, int id, int node); - static void LoadCarPathNode(const char *line, int id, int node); + static void LoadCarPathNode(const char *line, int id, int node, bool waterPath); static void Load2dEffect(const char *line); static void LoadScene(const char *filename); @@ -40,8 +39,6 @@ public: static void LoadCullZone(const char *line); static void LoadPickup(const char *line); - static void LoadMapZones(const char *filename); - static void ReloadPaths(const char *filename); static void ReloadObjectTypes(const char *filename); static void ReloadObject(const char *line); diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index fc845a4c..e2c2a453 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -1060,10 +1060,10 @@ CMenuManager::Draw() rightText = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_PEDROADGROUPS: - rightText = TheText.Get(gbShowPedRoadGroups ? "FEM_ON" : "FEM_OFF"); + // REMOVED(MIAMI) break; case MENUACTION_CARROADGROUPS: - rightText = TheText.Get(gbShowCarRoadGroups ? "FEM_ON" : "FEM_OFF"); + // REMOVED(MIAMI) break; case MENUACTION_COLLISIONPOLYS: rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF"); @@ -4904,11 +4904,11 @@ CMenuManager::ProcessOnOffMenuOptions() DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_PEDROADGROUPS: - gbShowPedRoadGroups = !gbShowPedRoadGroups; + // REMOVED(MIAMI) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_CARROADGROUPS: - gbShowCarRoadGroups = !gbShowCarRoadGroups; + // REMOVED(MIAMI) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0); break; case MENUACTION_COLLISIONPOLYS: diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 3286f275..a6ca4aa0 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -624,6 +624,8 @@ public: void LoadAllTextures(); void LoadSettings(); void MessageScreen(const char *); + // TODO(MIAMI): implement the second argument + void MessageScreen(const char *str, bool) { MessageScreen(str); } void PickNewPlayerColour(); void PrintBriefs(); static void PrintErrorMessage(); diff --git a/src/core/Game.cpp b/src/core/Game.cpp index d0f412d8..22d4de99 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -89,6 +89,7 @@ eLevelName CGame::currLevel; +int32 CGame::currArea; bool CGame::bDemoMode = true; bool CGame::nastyGame = true; bool CGame::frenchGame; @@ -264,7 +265,7 @@ bool CGame::Initialise(const char* datFile) strcpy(aDatFile, datFile); CPools::Initialise(); CIniFile::LoadIniFile(); - currLevel = LEVEL_INDUSTRIAL; + currLevel = LEVEL_BEACH; LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen()); gameTxdSlot = CTxdStore::AddTxdSlot("generic"); CTxdStore::Create(gameTxdSlot); @@ -319,7 +320,6 @@ bool CGame::Initialise(const char* datFile) CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; LoadingScreen("Loading the Game", "Setup streaming", nil); - CStreaming::Init(); CStreaming::LoadInitialVehicles(); CStreaming::LoadInitialPeds(); CStreaming::RequestBigBuildings(LEVEL_NONE); @@ -367,10 +367,7 @@ bool CGame::Initialise(const char* datFile) CWaterCannons::Init(); CBridge::Init(); CGarages::Init(); - LoadingScreen("Loading the Game", "Position dynamic objects", nil); - CWorld::RepositionCertainDynamicObjects(); LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); - CCullZones::ResolveVisibilities(); CTrain::InitTrains(); CPlane::InitPlanes(); CCredits::Init(); @@ -381,7 +378,6 @@ bool CGame::Initialise(const char* datFile) CTheScripts::Process(); TheCamera.Process(); LoadingScreen("Loading the Game", "Load scene", nil); - CModelInfo::RemoveColModelsFromOtherLevels(currLevel); CCollision::ms_collisionInMemory = currLevel; for (int i = 0; i < MAX_PADS; i++) CPad::GetPad(i)->Clear(true); @@ -487,7 +483,6 @@ void CGame::ReInitGameObjectVariables(void) CSpecialFX::Init(); CWaterCannons::Init(); CParticle::ReloadConfig(); - CCullZones::ResolveVisibilities(); if ( !FrontEndMenuManager.m_bWantToLoad ) { @@ -519,8 +514,6 @@ void CGame::ReloadIPLs(void) CRoadBlocks::Init(); CCranes::InitCranes(); CGarages::Init(); - CWorld::RepositionCertainDynamicObjects(); - CCullZones::ResolveVisibilities(); CRenderer::SortBIGBuildings(); CTimer::Update(); } @@ -592,7 +585,7 @@ void CGame::InitialiseWhenRestarting(void) CTimer::Initialise(); FrontEndMenuManager.m_bWantToLoad = false; ReInitGameObjectVariables(); - currLevel = LEVEL_INDUSTRIAL; + currLevel = LEVEL_NONE; CCollision::SortOutCollisionAfterLoad(); } } diff --git a/src/core/Game.h b/src/core/Game.h index 48f31abc..1b8fcb0a 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -3,15 +3,37 @@ enum eLevelName { LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel LEVEL_NONE = 0, - LEVEL_INDUSTRIAL, - LEVEL_COMMERCIAL, - LEVEL_SUBURBAN + LEVEL_BEACH, + LEVEL_MAINLAND +}; + +enum eAreaName { + AREA_MAIN_MAP, + AREA_HOTEL, + AREA_MANSION, + AREA_BANK, + AREA_MALL, + AREA_STRIP_CLUB, + AREA_LAWYERS, + AREA_COFFEE_SHOP, + AREA_CONCERT_HALL, + AREA_STUDIO, + AREA_RIFLE_RANGE, + AREA_BIKER_BAR, + AREA_POLICE_STATION, + AREA_EVERYWHERE, + AREA_DIRT, + AREA_BLOOD, + AREA_OVALRING, + AREA_MALIBU_CLUB, + AREA_PRINT_WORKS }; class CGame { public: static eLevelName currLevel; + static int32 currArea; static bool bDemoMode; static bool nastyGame; static bool frenchGame; @@ -42,3 +64,5 @@ public: static void DrasticTidyUpMemory(bool); static void ProcessTidyUpMemory(void); }; + +inline bool IsAreaVisible(int area) { return area == CGame::currArea || area == AREA_EVERYWHERE; } diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h index e970e42d..c649d49d 100644 --- a/src/core/PlayerInfo.h +++ b/src/core/PlayerInfo.h @@ -80,4 +80,3 @@ public: ~CPlayerInfo() { }; }; -static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error"); diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index dab8bafb..52886604 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -18,7 +18,6 @@ #include "FileMgr.h" #include "FileLoader.h" #include "Zones.h" -#include "ZoneCull.h" #include "Radar.h" #include "Camera.h" #include "Record.h" @@ -28,10 +27,10 @@ #include "CutsceneMgr.h" #include "CdStream.h" #include "Streaming.h" -#ifdef FIX_BUGS #include "Replay.h" -#endif #include "main.h" +#include "ColStore.h" +#include "DMAudio.h" bool CStreaming::ms_disableStreaming; bool CStreaming::ms_bLoadingBigModel; @@ -53,7 +52,6 @@ int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED]; int32 CStreaming::ms_lastVehicleDeleted; CDirectory *CStreaming::ms_pExtraObjectsDir; int32 CStreaming::ms_numPriorityRequests; -bool CStreaming::ms_hasLoadedLODs; int32 CStreaming::ms_currentPedGrp; int32 CStreaming::ms_currentPedLoading; int32 CStreaming::ms_lastCullZone; @@ -66,16 +64,10 @@ uint32 CStreaming::ms_memoryAvailable; int32 desiredNumVehiclesLoaded = 12; -CEntity *pIslandLODindustEntity; -CEntity *pIslandLODcomIndEntity; -CEntity *pIslandLODcomSubEntity; -CEntity *pIslandLODsubIndEntity; -CEntity *pIslandLODsubComEntity; -int32 islandLODindust; -int32 islandLODcomInd; -int32 islandLODcomSub; -int32 islandLODsubInd; -int32 islandLODsubCom; +CEntity *pIslandLODmainlandEntity; +CEntity *pIslandLODbeachEntity; +int32 islandLODmainland; +int32 islandLODbeach; bool CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size) @@ -184,7 +176,6 @@ CStreaming::Init2(void) ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE); ms_numPriorityRequests = 0; - ms_hasLoadedLODs = true; ms_currentPedGrp = -1; ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone ms_loadedGangs = 0; @@ -215,32 +206,12 @@ CStreaming::Init2(void) // find island LODs - pIslandLODindustEntity = nil; - pIslandLODcomIndEntity = nil; - pIslandLODcomSubEntity = nil; - pIslandLODsubIndEntity = nil; - pIslandLODsubComEntity = nil; - islandLODindust = -1; - islandLODcomInd = -1; - islandLODcomSub = -1; - islandLODsubInd = -1; - islandLODsubCom = -1; - CModelInfo::GetModelInfo("IslandLODInd", &islandLODindust); - CModelInfo::GetModelInfo("IslandLODcomIND", &islandLODcomInd); - CModelInfo::GetModelInfo("IslandLODcomSUB", &islandLODcomSub); - CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd); - CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom); - - for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){ - CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); - if(building == nil) - continue; - if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building; - if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building; - if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building; - if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building; - if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building; - } + pIslandLODmainlandEntity = nil; + pIslandLODbeachEntity = nil; + islandLODmainland = -1; + islandLODbeach = -1; + CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland); + CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach); } void @@ -278,7 +249,6 @@ CStreaming::Shutdown(void) void CStreaming::Update(void) { - CEntity *train; CStreamingInfo *si, *prev; bool requestedSubway = false; @@ -292,31 +262,32 @@ CStreaming::Update(void) if(CTimer::GetIsPaused()) return; - train = FindPlayerTrain(); - if(train && train->GetPosition().z < 0.0f){ - RequestSubway(); - requestedSubway = true; - }else if(!ms_disableStreaming) + LoadBigBuildingsWhenNeeded(); + if(!ms_disableStreaming && TheCamera.GetPosition().z < 55.0f) AddModelsToRequestList(TheCamera.GetPosition()); DeleteFarAwayRwObjects(TheCamera.GetPosition()); if(!ms_disableStreaming && - !CCutsceneMgr::IsRunning() && - !requestedSubway && - !CGame::playingIntro && + !CCutsceneMgr::IsCutsceneProcessing() && ms_numModelsRequested < 5 && - !CRenderer::m_loadingPriority -#ifdef FIX_BUGS - && !CReplay::IsPlayingBack() -#endif - ){ + !CRenderer::m_loadingPriority && + CGame::currArea == 0 && + !CReplay::IsPlayingBack()){ StreamVehiclesAndPeds(); StreamZoneModels(FindPlayerCoors()); } LoadRequestedModels(); + if(CWorld::Players[0].m_pRemoteVehicle){ + CColStore::AddCollisionNeededAtPosn(FindPlayerCoors()); + CColStore::LoadCollision(CWorld::Players[0].m_pRemoteVehicle->GetPosition()); + CColStore::EnsureCollisionIsInMemory(CWorld::Players[0].m_pRemoteVehicle->GetPosition()); + }else{ + CColStore::LoadCollision(FindPlayerCoors()); + CColStore::EnsureCollisionIsInMemory(FindPlayerCoors()); + } for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){ prev = si->m_prev; @@ -363,8 +334,7 @@ void CStreaming::LoadCdDirectory(const char *dirname, int n) { int fd, lastID, imgSelector; - int modelId, txdId; - uint32 posn, size; + int modelId; CDirectory::DirectoryInfo direntry; char *dot; @@ -375,23 +345,23 @@ CStreaming::LoadCdDirectory(const char *dirname, int n) imgSelector = n<<24; assert(sizeof(direntry) == 32); while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){ - dot = strchr(direntry.name, '.'); - if(dot) *dot = '\0'; + bool bAddToStreaming = false; + if(direntry.size > (uint32)ms_streamingBufferSize) ms_streamingBufferSize = direntry.size; + direntry.name[23] = '\0'; + dot = strchr(direntry.name, '.'); + if(dot == nil || dot-direntry.name > 20){ + debug("%s is too long\n", direntry.name); + lastID = -1; + continue; + } + + *dot = '\0'; - if(!CGeneral::faststrcmp(dot+1, "DFF") || !CGeneral::faststrcmp(dot+1, "dff")){ + if(!CGeneral::faststricmp(dot+1, "DFF")){ if(CModelInfo::GetModelInfo(direntry.name, &modelId)){ - if(ms_aInfoForModel[modelId].GetCdPosnAndSize(posn, size)){ - debug("%s appears more than once in %s\n", direntry.name, dirname); - lastID = -1; - }else{ - direntry.offset |= imgSelector; - ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size); - if(lastID != -1) - ms_aInfoForModel[lastID].m_nextID = modelId; - lastID = modelId; - } + bAddToStreaming = true; }else{ #ifdef FIX_BUGS // remember which cdimage this came from @@ -401,22 +371,36 @@ CStreaming::LoadCdDirectory(const char *dirname, int n) #endif lastID = -1; } - }else if(!CGeneral::faststrcmp(dot+1, "TXD") || !CGeneral::faststrcmp(dot+1, "txd")){ - txdId = CTxdStore::FindTxdSlot(direntry.name); - if(txdId == -1) - txdId = CTxdStore::AddTxdSlot(direntry.name); - if(ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].GetCdPosnAndSize(posn, size)){ - debug("%s appears more than once in %s\n", direntry.name, dirname); + }else if(!CGeneral::faststricmp(dot+1, "TXD")){ + modelId = CTxdStore::FindTxdSlot(direntry.name); + if(modelId == -1) + modelId = CTxdStore::AddTxdSlot(direntry.name); + modelId += STREAM_OFFSET_TXD; + bAddToStreaming = true; + }else if(!CGeneral::faststricmp(dot+1, "COL")){ + modelId = CColStore::FindColSlot(direntry.name); + if(modelId == -1) + modelId = CColStore::AddColSlot(direntry.name); + modelId += STREAM_OFFSET_COL; + bAddToStreaming = true; + // TODO(MIAMI): IFP + }else{ + *dot = '.'; + lastID = -1; + } + + if(bAddToStreaming){ + if(ms_aInfoForModel[modelId].GetCdSize()){ + debug("%s.%s appears more than once in %s\n", direntry.name, dot+1, dirname); lastID = -1; }else{ direntry.offset |= imgSelector; - ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].SetCdPosnAndSize(direntry.offset, direntry.size); + ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size); if(lastID != -1) - ms_aInfoForModel[lastID].m_nextID = txdId + STREAM_OFFSET_TXD; - lastID = txdId + STREAM_OFFSET_TXD; + ms_aInfoForModel[lastID].m_nextID = modelId; + lastID = modelId; } - }else - lastID = -1; + } } CFileMgr::CloseFile(fd); @@ -440,6 +424,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem); if(streamId < STREAM_OFFSET_TXD){ +//--MIAMI: also check animation // Model mi = CModelInfo::GetModelInfo(streamId); @@ -481,7 +466,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) RwStreamClose(stream, &mem); return false; } - }else{ + }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ // Txd assert(streamId < NUMSTREAMINFO); if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 && @@ -506,20 +491,19 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) RwStreamClose(stream, &mem); return false; } + }else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO){ + if(!CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length)){ + debug("Failed to load %s.col\n", CColStore::GetColName(streamId - STREAM_OFFSET_COL)); + RemoveModel(streamId); + ReRequestModel(streamId); + RwStreamClose(stream, &mem); + return false; + } + // TODO(MIAMI): IFP } RwStreamClose(stream, &mem); - // We shouldn't even end up here unless load was successful - if(!success){ - ReRequestModel(streamId); - if(streamId < STREAM_OFFSET_TXD) - debug("Failed to load %s.dff\n", mi->GetName()); - else - debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD)); - return false; - } - if(streamId < STREAM_OFFSET_TXD){ // Model // Vehicles and Peds not in loaded list @@ -537,10 +521,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0) ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList); } - }else{ + }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){ // Txd if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0) ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList); + // TODO(MIAMI): animations } // Mark objects as loaded @@ -552,10 +537,16 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId) endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond(); timeDiff = endTime - startTime; if(timeDiff > 5){ + // TODO: is this inlined? + static char objname[32]; if(streamId < STREAM_OFFSET_TXD) - debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff); - else - debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff); + sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetName()); + else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL) + sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD)); + else if(streamId >= STREAM_OFFSET_COL && streamId < NUMSTREAMINFO) + sprintf(objname, "%s.col", CColStore::GetColName(streamId-STREAM_OFFSET_COL)); + // TODO(MIAMI): IFP + debug("%s took %d ms\n", objname, timeDiff); } return true; @@ -672,51 +663,26 @@ CStreaming::RequestModel(int32 id, int32 flags) } } +#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE + void -CStreaming::RequestSubway(void) -{ - RequestModel(MI_SUBWAY1, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY2, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY3, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY4, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY5, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY6, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY7, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY8, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY9, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY10, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY11, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY12, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY13, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY14, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY15, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY16, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY17, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBWAY18, STREAMFLAGS_NOFADE); - - switch(CGame::currLevel){ - case LEVEL_INDUSTRIAL: - RequestModel(MI_SUBPLATFORM_IND, STREAMFLAGS_NOFADE); - break; - case LEVEL_COMMERCIAL: - if(FindPlayerTrain()->GetPosition().y < -700.0f){ - RequestModel(MI_SUBPLATFORM_COMS, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBPLATFORM_COMS2, STREAMFLAGS_NOFADE); - }else{ - RequestModel(MI_SUBPLATFORM_COMN, STREAMFLAGS_NOFADE); - } - break; - case LEVEL_SUBURBAN: - RequestModel(MI_SUBPLATFORM_SUB, STREAMFLAGS_NOFADE); - RequestModel(MI_SUBPLATFORM_SUB2, STREAMFLAGS_NOFADE); - break; +CStreaming::RequestBigBuildings(eLevelName level) +{ + int i, n; + CBuilding *b; + + n = CPools::GetBuildingPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + b = CPools::GetBuildingPool()->GetSlot(i); + if(b && b->bIsBIGBuilding && b->m_level == level) + if(!b->bStreamBIGBuilding) + RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS); } + RequestIslands(level); } -#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY - void -CStreaming::RequestBigBuildings(eLevelName level) +CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos) { int i, n; CBuilding *b; @@ -725,27 +691,43 @@ CStreaming::RequestBigBuildings(eLevelName level) for(i = n; i >= 0; i--){ b = CPools::GetBuildingPool()->GetSlot(i); if(b && b->bIsBIGBuilding && b->m_level == level) - RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS); + if(b->bStreamBIGBuilding){ + if(CRenderer::ShouldModelBeStreamed(b)) + RequestModel(b->GetModelIndex(), 0); + }else + RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS); } RequestIslands(level); - ms_hasLoadedLODs = false; } void +CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos) +{ + int i, n; + CBuilding *b; + + n = CPools::GetBuildingPool()->GetSize()-1; + for(i = n; i >= 0; i--){ + b = CPools::GetBuildingPool()->GetSlot(i); + if(b && b->bIsBIGBuilding && b->m_level == level && + b->bStreamBIGBuilding && b->m_rwObject == nil) + if(CRenderer::ShouldModelBeStreamed(b)) + b->CreateRwObject(); + } +} + +//--MIAMI: done +void CStreaming::RequestIslands(eLevelName level) { switch(level){ - case LEVEL_INDUSTRIAL: - RequestModel(islandLODcomInd, BIGBUILDINGFLAGS); - RequestModel(islandLODsubInd, BIGBUILDINGFLAGS); - break; - case LEVEL_COMMERCIAL: - RequestModel(islandLODindust, BIGBUILDINGFLAGS); - RequestModel(islandLODsubCom, BIGBUILDINGFLAGS); + case LEVEL_MAINLAND: + if(islandLODbeach != -1) + RequestModel(islandLODbeach, BIGBUILDINGFLAGS); break; - case LEVEL_SUBURBAN: - RequestModel(islandLODindust, BIGBUILDINGFLAGS); - RequestModel(islandLODcomSub, BIGBUILDINGFLAGS); + case LEVEL_BEACH: + if(islandLODmainland != -1) + RequestModel(islandLODmainland, BIGBUILDINGFLAGS); break; } } @@ -830,8 +812,11 @@ CStreaming::RemoveModel(int32 id) if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ if(id < STREAM_OFFSET_TXD) CModelInfo::GetModelInfo(id)->DeleteRwObject(); - else + else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL) CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); + else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO) + CColStore::RemoveCol(id - STREAM_OFFSET_COL); + // TODO(MIAMI): IFP ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE; } @@ -852,24 +837,27 @@ CStreaming::RemoveModel(int32 id) if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){ if(id < STREAM_OFFSET_TXD) RpClumpGtaCancelStream(); - else + else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL) CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD); + else if(id >= STREAM_OFFSET_COL && id < NUMSTREAMINFO) + CColStore::RemoveCol(id - STREAM_OFFSET_COL); + // TODO(MIAMI): IFP } ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED; } +//--MIAMI: done void CStreaming::RemoveUnusedBuildings(eLevelName level) { - if(level != LEVEL_INDUSTRIAL) - RemoveBuildings(LEVEL_INDUSTRIAL); - if(level != LEVEL_COMMERCIAL) - RemoveBuildings(LEVEL_COMMERCIAL); - if(level != LEVEL_SUBURBAN) - RemoveBuildings(LEVEL_SUBURBAN); + if(level != LEVEL_BEACH) + RemoveBuildings(LEVEL_BEACH); + if(level != LEVEL_MAINLAND) + RemoveBuildings(LEVEL_MAINLAND); } +//--MIAMI: done void CStreaming::RemoveBuildings(eLevelName level) { @@ -930,15 +918,14 @@ CStreaming::RemoveBuildings(eLevelName level) } } +//--MIAMI: done void CStreaming::RemoveUnusedBigBuildings(eLevelName level) { - if(level != LEVEL_INDUSTRIAL) - RemoveBigBuildings(LEVEL_INDUSTRIAL); - if(level != LEVEL_COMMERCIAL) - RemoveBigBuildings(LEVEL_COMMERCIAL); - if(level != LEVEL_SUBURBAN) - RemoveBigBuildings(LEVEL_SUBURBAN); + if(level != LEVEL_BEACH) + RemoveBigBuildings(LEVEL_BEACH); + if(level != LEVEL_MAINLAND) + RemoveBigBuildings(LEVEL_MAINLAND); RemoveIslandsNotUsed(level); } @@ -958,32 +945,29 @@ DeleteIsland(CEntity *island) void CStreaming::RemoveIslandsNotUsed(eLevelName level) { + int i; + if(pIslandLODmainlandEntity == nil) + for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){ + CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); + if(building == nil) + continue; + if(building->GetModelIndex() == islandLODmainland) + pIslandLODmainlandEntity = building; + if(building->GetModelIndex() == islandLODbeach) + pIslandLODbeachEntity = building; + } + switch(level){ - case LEVEL_INDUSTRIAL: - DeleteIsland(pIslandLODindustEntity); - DeleteIsland(pIslandLODcomSubEntity); - DeleteIsland(pIslandLODsubComEntity); - break; - case LEVEL_COMMERCIAL: - DeleteIsland(pIslandLODcomIndEntity); - DeleteIsland(pIslandLODcomSubEntity); - DeleteIsland(pIslandLODsubIndEntity); + case LEVEL_MAINLAND: + DeleteIsland(pIslandLODmainlandEntity); break; - case LEVEL_SUBURBAN: - DeleteIsland(pIslandLODsubIndEntity); - DeleteIsland(pIslandLODsubComEntity); - DeleteIsland(pIslandLODcomIndEntity); - break; - default: - DeleteIsland(pIslandLODindustEntity); - DeleteIsland(pIslandLODcomIndEntity); - DeleteIsland(pIslandLODcomSubEntity); - DeleteIsland(pIslandLODsubIndEntity); - DeleteIsland(pIslandLODsubComEntity); + case LEVEL_BEACH: + DeleteIsland(pIslandLODbeachEntity); break; } } +//--MIAMI: done void CStreaming::RemoveBigBuildings(eLevelName level) { @@ -1188,41 +1172,6 @@ CStreaming::IsObjectInCdImage(int32 id) } void -CStreaming::HaveAllBigBuildingsLoaded(eLevelName level) -{ - int i, n; - CEntity *e; - - if(ms_hasLoadedLODs) - return; - - if(level == LEVEL_INDUSTRIAL){ - if(ms_aInfoForModel[islandLODcomInd].m_loadState != STREAMSTATE_LOADED || - ms_aInfoForModel[islandLODsubInd].m_loadState != STREAMSTATE_LOADED) - return; - }else if(level == LEVEL_COMMERCIAL){ - if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED || - ms_aInfoForModel[islandLODsubCom].m_loadState != STREAMSTATE_LOADED) - return; - }else if(level == LEVEL_SUBURBAN){ - if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED || - ms_aInfoForModel[islandLODcomSub].m_loadState != STREAMSTATE_LOADED) - return; - } - - n = CPools::GetBuildingPool()->GetSize()-1; - for(i = n; i >= 0; i--){ - e = CPools::GetBuildingPool()->GetSlot(i); - if(e && e->bIsBIGBuilding && e->m_level == level && - ms_aInfoForModel[e->GetModelIndex()].m_loadState != STREAMSTATE_LOADED) - return; - } - - RemoveUnusedBigBuildings(level); - ms_hasLoadedLODs = true; -} - -void CStreaming::SetModelIsDeletable(int32 id) { ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_DONT_REMOVE; @@ -1454,6 +1403,42 @@ CStreaming::RemoveCurrentZonesModels(void) ms_loadedGangCars = 0; } +void +CStreaming::LoadBigBuildingsWhenNeeded(void) +{ + // Very much like CCollision::Update and CCollision::LoadCollisionWhenINeedIt + if(CCutsceneMgr::IsCutsceneProcessing()) + return; + + if(CTheZones::m_CurrLevel == LEVEL_NONE || + CTheZones::m_CurrLevel == CGame::currLevel) + return; + + CTimer::Suspend(); + CGame::currLevel = CTheZones::m_CurrLevel; + DMAudio.SetEffectsFadeVol(0); + CPad::StopPadsShaking(); + CCollision::LoadCollisionScreen(CGame::currLevel); + DMAudio.Service(); + + // CPopulation::DealWithZoneChange is unused in VC + RemoveUnusedBigBuildings(CGame::currLevel); + RemoveUnusedBuildings(CGame::currLevel); + RemoveUnusedModelsInLoadedList(); + CGame::TidyUpMemory(true, true); + + CReplay::EmptyReplayBuffer(); + if(CGame::currLevel != LEVEL_NONE) + LoadSplash(GetLevelSplashScreen(CGame::currLevel)); + + CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition()); + CStreaming::LoadAllRequestedModels(true); + + CGame::TidyUpMemory(true, true); + CTimer::Resume(); + DMAudio.SetEffectsFadeVol(127); +} + // Find starting offset of the cdimage we next want to read // Not useful at all on PC... @@ -1982,8 +1967,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float if(xmin < pos.x && pos.x < xmax && ymin < pos.y && pos.y < ymax && (CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq) - if(CRenderer::IsEntityCullZoneVisible(e)) - RequestModel(e->GetModelIndex(), 0); + RequestModel(e->GetModelIndex(), 0); } } } @@ -2006,8 +1990,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list) (!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){ CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()); if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff())) - if(CRenderer::IsEntityCullZoneVisible(e)) - RequestModel(e->GetModelIndex(), 0); + RequestModel(e->GetModelIndex(), 0); } } } @@ -2430,13 +2413,26 @@ CStreaming::LoadScene(const CVector &pos) RemoveModel(si - ms_aInfoForModel); } CRenderer::m_loadingPriority = false; - CCullZones::ForceCullZoneCoors(pos); DeleteAllRwObjects(); + if(level == LEVEL_NONE) + level = CGame::currLevel; + CGame::currLevel = level; + RemoveUnusedBigBuildings(level); + RequestBigBuildings(level, pos); + RequestBigBuildings(LEVEL_NONE, pos); + RemoveIslandsNotUsed(level); + LoadAllRequestedModels(false); + InstanceBigBuildings(level, pos); + InstanceBigBuildings(LEVEL_NONE, pos); AddModelsToRequestList(pos); CRadar::StreamRadarSections(pos); - RemoveUnusedBigBuildings(level); - RequestBigBuildings(level); + + // TODO(MIAMI): stream zone vehicles LoadAllRequestedModels(false); + // TODO(MIAMI): InstanceLoadedModels + + for(int i = 0; i < NUMSTREAMINFO; i++) + ms_aInfoForModel[i].m_flags &= ~STREAMFLAGS_20; debug("End load scene\n"); } diff --git a/src/core/Streaming.h b/src/core/Streaming.h index 84434769..ba868a54 100644 --- a/src/core/Streaming.h +++ b/src/core/Streaming.h @@ -4,7 +4,8 @@ enum { STREAM_OFFSET_TXD = MODELINFOSIZE, - NUMSTREAMINFO = STREAM_OFFSET_TXD+TXDSTORESIZE + STREAM_OFFSET_COL = STREAM_OFFSET_TXD+TXDSTORESIZE, + NUMSTREAMINFO = STREAM_OFFSET_COL+COLSTORESIZE }; enum StreamFlags @@ -14,6 +15,7 @@ enum StreamFlags STREAMFLAGS_DEPENDENCY = 0x04, // Is this right? STREAMFLAGS_PRIORITY = 0x08, STREAMFLAGS_NOFADE = 0x10, + STREAMFLAGS_20 = 0x20, // TODO(MIAMI): what's this STREAMFLAGS_CANT_REMOVE = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED, STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY, @@ -94,7 +96,6 @@ public: static int32 ms_lastVehicleDeleted; static CDirectory *ms_pExtraObjectsDir; static int32 ms_numPriorityRequests; - static bool ms_hasLoadedLODs; static int32 ms_currentPedGrp; static int32 ms_lastCullZone; static uint16 ms_loadedGangs; @@ -115,14 +116,20 @@ public: static bool FinishLoadingLargeFile(int8 *buf, int32 streamId); static bool HasModelLoaded(int32 id) { return ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED; } static bool HasTxdLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_TXD); } + static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); } static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; } static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); } + static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); } static void RequestModel(int32 model, int32 flags); static void ReRequestModel(int32 model) { RequestModel(model, ms_aInfoForModel[model].m_flags); } static void RequestTxd(int32 txd, int32 flags) { RequestModel(txd + STREAM_OFFSET_TXD, flags); } static void ReRequestTxd(int32 txd) { ReRequestModel(txd + STREAM_OFFSET_TXD); } + static void RequestCol(int32 col, int32 flags) { RequestModel(col + STREAM_OFFSET_COL, flags); } + static void ReRequestCol(int32 col) { ReRequestModel(col + STREAM_OFFSET_COL); } static void RequestSubway(void); static void RequestBigBuildings(eLevelName level); + static void RequestBigBuildings(eLevelName level, const CVector &pos); + static void InstanceBigBuildings(eLevelName level, const CVector &pos); static void RequestIslands(eLevelName level); static void RequestSpecialModel(int32 modelId, const char *modelName, int32 flags); static void RequestSpecialChar(int32 charId, const char *modelName, int32 flags); @@ -131,6 +138,7 @@ public: static void DecrementRef(int32 id); static void RemoveModel(int32 id); static void RemoveTxd(int32 id) { RemoveModel(id + STREAM_OFFSET_TXD); } + static void RemoveCol(int32 id) { RemoveModel(id + STREAM_OFFSET_COL); } static void RemoveUnusedBuildings(eLevelName level); static void RemoveBuildings(eLevelName level); static void RemoveUnusedBigBuildings(eLevelName level); @@ -145,7 +153,6 @@ public: static bool IsTxdUsedByRequestedModels(int32 txdId); static bool AddToLoadedVehiclesList(int32 modelId); static bool IsObjectInCdImage(int32 id); - static void HaveAllBigBuildingsLoaded(eLevelName level); static void SetModelIsDeletable(int32 id); static void SetModelTxdIsDeletable(int32 id); static void SetMissionDoesntRequireModel(int32 id); @@ -154,6 +161,7 @@ public: static void StreamVehiclesAndPeds(void); static void StreamZoneModels(const CVector &pos); static void RemoveCurrentZonesModels(void); + static void LoadBigBuildingsWhenNeeded(void); static int32 GetCdImageOffset(int32 lastPosn); static int32 GetNextFileOnCd(int32 position, bool priority); diff --git a/src/core/User.cpp b/src/core/User.cpp index f906ae44..716d6393 100644 --- a/src/core/User.cpp +++ b/src/core/User.cpp @@ -32,8 +32,8 @@ void CPlaceName::Process() { CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos(); - CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_NAVIG); - CZone *defaultZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_DEFAULT); + CZone *navigZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, false, true); + CZone *defaultZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, true, false); if (navigZone == nil) m_pZone = nil; if (defaultZone == nil) m_pZone2 = nil; diff --git a/src/core/World.h b/src/core/World.h index ab3f0192..372cd8b5 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -4,19 +4,19 @@ #include "Lists.h" #include "PlayerInfo.h" -/* Sectors span from -2000 to 2000 in x and y. - * With 100x100 sectors, each is 40x40 units. */ +/* Sectors span from -2400 to 1600 in x and -2000 to 2000 y. + * With 80x80 sectors, each is 50x50 units. */ -#define SECTOR_SIZE_X (40.0f) -#define SECTOR_SIZE_Y (40.0f) +#define SECTOR_SIZE_X (50.0f) +#define SECTOR_SIZE_Y (50.0f) -#define NUMSECTORS_X (100) -#define NUMSECTORS_Y (100) +#define NUMSECTORS_X (80) +#define NUMSECTORS_Y (80) #define WORLD_SIZE_X (NUMSECTORS_X * SECTOR_SIZE_X) #define WORLD_SIZE_Y (NUMSECTORS_Y * SECTOR_SIZE_Y) -#define WORLD_MIN_X (-2000.0f) +#define WORLD_MIN_X (-2400.0f) #define WORLD_MIN_Y (-2000.0f) #define WORLD_MAX_X (WORLD_MIN_X + WORLD_SIZE_X) diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp index 6dcd0f18..729cc35d 100644 --- a/src/core/ZoneCull.cpp +++ b/src/core/ZoneCull.cpp @@ -11,207 +11,22 @@ #include "ZoneCull.h" #include "Zones.h" -int32 CCullZones::NumCullZones; -CCullZone CCullZones::aZones[NUMCULLZONES]; int32 CCullZones::NumAttributeZones; CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES]; -uint16 CCullZones::aIndices[NUMZONEINDICES]; -int16 CCullZones::aPointersToBigBuildingsForBuildings[NUMBUILDINGS]; -int16 CCullZones::aPointersToBigBuildingsForTreadables[NUMTREADABLES]; int32 CCullZones::CurrentWantedLevelDrop_Player; int32 CCullZones::CurrentFlags_Camera; int32 CCullZones::CurrentFlags_Player; -int32 CCullZones::OldCullZone; -int32 CCullZones::EntityIndicesUsed; bool CCullZones::bCurrentSubwayIsInvisible; -bool CCullZones::bCullZonesDisabled; - void CCullZones::Init(void) { - int i; - NumAttributeZones = 0; CurrentWantedLevelDrop_Player = 0; CurrentFlags_Camera = 0; CurrentFlags_Player = 0; bCurrentSubwayIsInvisible = false; - NumCullZones = 0; - OldCullZone = -1; - EntityIndicesUsed = 0; - - for(i = 0; i < NUMBUILDINGS; i++) - aPointersToBigBuildingsForBuildings[i] = -1; - for(i = 0; i < NUMTREADABLES; i++) - aPointersToBigBuildingsForTreadables[i] = -1; -} - -bool CCullZone::TestLine(CVector vec1, CVector vec2) -{ - CColPoint colPoint; - CEntity *entity; - - if (CWorld::ProcessLineOfSight(vec1, vec2, colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x + 0.05f, vec1.y, vec1.z), CVector(vec2.x + 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x - 0.05f, vec1.y, vec1.z), CVector(vec2.x - 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y + 0.05f, vec1.z), CVector(vec2.x, vec2.y + 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y - 0.05f, vec1.z), CVector(vec2.x, vec2.y - 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false)) - return true; - if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z + 0.05f), CVector(vec2.x, vec2.y, vec2.z + 0.05f), colPoint, entity, true, false, false, false, false, true, false)) - return true; - return CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z - 0.05f), CVector(vec2.x, vec2.y, vec2.z - 0.05f), colPoint, entity, true, false, false, false, false, true, false); -} - - -uint16* pTempArrayIndices; -int TempEntityIndicesUsed; - -void -CCullZones::ResolveVisibilities(void) -{ - int fd; - - CFileMgr::SetDir(""); - fd = CFileMgr::OpenFile("DATA\\cullzone.dat", "rb"); - if(fd > 0){ - CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones)); - CFileMgr::Read(fd, (char*)aZones, sizeof(aZones)); - CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones)); - CFileMgr::Read(fd, (char*)aAttributeZones, sizeof(aAttributeZones)); - CFileMgr::Read(fd, (char*)aIndices, sizeof(aIndices)); - CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings)); - CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables)); - CFileMgr::CloseFile(fd); - }else{ -#if 0 - // TODO: implement code from mobile to generate data here - EntityIndicesUsed = 0; - BuildListForBigBuildings(); - pTempArrayIndices = new uint16[140000]; - TempEntityIndicesUsed = 0; - - for (int i = 0; i < NumCullZones; i++) { - DoVisibilityTestCullZone(i, true); - } - - CompressIndicesArray(); - delete[] pTempArrayIndices; - - fd = CFileMgr::OpenFileForWriting("data\\cullzone.dat"); - if (fd != 0) { - CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones)); - CFileMgr::Write(fd, (char*)aZones, sizeof(aZones)); - CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones)); - CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones)); - CFileMgr::Write(fd, (char*)&aIndices, sizeof(aIndices)); - CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings)); - CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables)); - CFileMgr::CloseFile(fd); - } -#endif - } -} - -void -CCullZones::BuildListForBigBuildings() -{ - for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) { - CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); - if (building == nil || !building->bIsBIGBuilding) continue; - CSimpleModelInfo *nonlod = (CSimpleModelInfo*)((CSimpleModelInfo *)CModelInfo::GetModelInfo(building->GetModelIndex()))->m_atomics[2]; - if (nonlod == nil) continue; - - for (int j = i; j >= 0; j--) { - CBuilding *building2 = CPools::GetBuildingPool()->GetSlot(j); - if (building2 == nil || building2->bIsBIGBuilding) continue; - if (CModelInfo::GetModelInfo(building2->GetModelIndex()) == nonlod) { - if ((building2->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) { - aPointersToBigBuildingsForBuildings[j] = i; - } - } - } - - for (int j = CPools::GetTreadablePool()->GetSize()-1; j >= 0; j--) { - CTreadable *treadable = CPools::GetTreadablePool()->GetSlot(j); - if (treadable == nil || treadable->bIsBIGBuilding) continue; - if (CModelInfo::GetModelInfo(treadable->GetModelIndex()) == nonlod) { - if ((treadable->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) { - aPointersToBigBuildingsForTreadables[j] = i; - } - } - } - } -} - -void -CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt) -{ - aZones[zoneId].m_groupIndexCount[0] = 0; - aZones[zoneId].m_groupIndexCount[1] = 0; - aZones[zoneId].m_groupIndexCount[2] = 0; - aZones[zoneId].m_indexStart = TempEntityIndicesUsed; - aZones[zoneId].FindTestPoints(); - - if (!doIt) return; - - for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) { - CBuilding *building = CPools::GetBuildingPool()->GetSlot(i); - if (building != nil && !building->bIsBIGBuilding && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForBuildings[i] != -1)) { - CBuilding *building2 = nil; - if (aPointersToBigBuildingsForBuildings[i] != -1) - building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForBuildings[i]); - - if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) { - pTempArrayIndices[TempEntityIndicesUsed++] = i; - aZones[zoneId].m_groupIndexCount[0]++; - } - } - } - - for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) { - CTreadable* building = CPools::GetTreadablePool()->GetSlot(i); - if (building != nil && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForTreadables[i] != -1)) { - CTreadable* building2 = nil; - if (aPointersToBigBuildingsForTreadables[i] != -1) - building2 = CPools::GetTreadablePool()->GetSlot(aPointersToBigBuildingsForTreadables[i]); - - if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 10.0f, building2)) { - pTempArrayIndices[TempEntityIndicesUsed++] = i; - aZones[zoneId].m_groupIndexCount[1]++; - } - } - } - - for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) { - CTreadable *building = CPools::GetTreadablePool()->GetSlot(i); - if (building != nil && aZones[zoneId].CalcDistToCullZoneSquared(building->GetPosition().x, building->GetPosition().y) < 40000.0f) { - int start = aZones[zoneId].m_groupIndexCount[0] + aZones[zoneId].m_indexStart; - int end = aZones[zoneId].m_groupIndexCount[1] + start; - - bool alreadyAdded = false; - - for (int k = start; k < end; k++) { - if (aIndices[k] == i) - alreadyAdded = true; - } - - if (!alreadyAdded) { - CBuilding *building2 = nil; - if (aPointersToBigBuildingsForTreadables[i] != -1) - building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]); - if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) { - pTempArrayIndices[TempEntityIndicesUsed++] = i; - aZones[zoneId].m_groupIndexCount[2]++; - } - } - } - } } void @@ -219,14 +34,9 @@ CCullZones::Update(void) { bool invisible; - if(bCullZonesDisabled) - return; - switch(CTimer::GetFrameCounter() & 7){ case 0: case 4: - /* Update Cull zone */ - ForceCullZoneCoors(TheCamera.GetGameCamPosition()); break; case 2: @@ -250,28 +60,6 @@ CCullZones::Update(void) void CCullZones::ForceCullZoneCoors(CVector coors) { - int32 z; - z = FindCullZoneForCoors(coors); - if(z != OldCullZone){ - if(OldCullZone >= 0) - aZones[OldCullZone].DoStuffLeavingZone(); - if(z >= 0) - aZones[z].DoStuffEnteringZone(); - OldCullZone = z; - } -} - -int32 -CCullZones::FindCullZoneForCoors(CVector coors) -{ - int i; - - for(i = 0; i < NumCullZones; i++) - if(coors.x >= aZones[i].minx && coors.x <= aZones[i].maxx && - coors.y >= aZones[i].miny && coors.y <= aZones[i].maxy && - coors.z >= aZones[i].minz && coors.z <= aZones[i].maxz) - return i; - return -1; } int32 @@ -346,218 +134,16 @@ CCullZones::AddCullZone(CVector const &position, float minz, float maxz, uint16 flag, int16 wantedLevel) { - CCullZone *cull; CAttributeZone *attrib; - CVector v; - if((flag & ATTRZONE_NOTCULLZONE) == 0){ - cull = &aZones[NumCullZones++]; - v = position; - // WTF is this? - if((v-CVector(1032.14f, -624.255f, 24.93f)).Magnitude() < 1.0f) - v = CVector(1061.7f, -613.0f, 19.0f); - if((v-CVector(1029.48f, -495.757f, 21.98f)).Magnitude() < 1.0f) - v = CVector(1061.4f, -506.0f, 18.5f); - cull->position.x = clamp(v.x, minx, maxx); - cull->position.y = clamp(v.y, miny, maxy); - cull->position.z = clamp(v.z, minz, maxz); - cull->minx = minx; - cull->maxx = maxx; - cull->miny = miny; - cull->maxy = maxy; - cull->minz = minz; - cull->maxz = maxz; - cull->m_groupIndexCount[0] = 0; - cull->m_groupIndexCount[1] = 0; - cull->m_groupIndexCount[2] = 0; - cull->m_indexStart = 0; - } - if(flag & ~ATTRZONE_NOTCULLZONE){ - attrib = &aAttributeZones[NumAttributeZones++]; - attrib->minx = minx; - attrib->maxx = maxx; - attrib->miny = miny; - attrib->maxy = maxy; - attrib->minz = minz; - attrib->maxz = maxz; - attrib->attributes = flag; - attrib->wantedLevel = wantedLevel; - } + assert(NumAttributeZones < NUMATTRIBZONES); + attrib = &aAttributeZones[NumAttributeZones++]; + attrib->minx = minx; + attrib->maxx = maxx; + attrib->miny = miny; + attrib->maxy = maxy; + attrib->minz = minz; + attrib->maxz = maxz; + attrib->attributes = flag; + attrib->wantedLevel = wantedLevel; } - - -void -CCullZone::DoStuffLeavingZone(void) -{ - int i; - - for(i = 0; i < m_numBuildings; i++) - DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]); - for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables ; i++) - DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[m_indexStart + i]); -} - -void -CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i) -{ - int16 bb; - int j; - - if(i < 6000){ - CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = false; - bb = CCullZones::aPointersToBigBuildingsForBuildings[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false; - }else{ - i -= 6000; - for(j = 0; j < 3; j++) - DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]); - } -} - -void -CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i) -{ - int16 bb; - int j; - - if(i < 6000){ - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = false; - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = false; - bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false; - }else{ - i -= 6000; - for(j = 0; j < 3; j++) - DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[i+j]); - } -} - -void -CCullZone::DoStuffEnteringZone(void) -{ - int i; - - for(i = 0; i < m_numBuildings; i++) - DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]); - for(; i < m_numBuildings + m_numTreadablesPlus10m; i++) - DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[m_indexStart + i]); - for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables; i++) - DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[m_indexStart + i]); -} - -void -CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i) -{ - int16 bb; - int j; - - if(i < 6000){ - CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = true; - bb = CCullZones::aPointersToBigBuildingsForBuildings[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; - }else{ - i -= 6000; - for(j = 0; j < 3; j++) - DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[i+j]); - } -} - -void -CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i) -{ - int16 bb; - int j; - - if(i < 6000){ - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true; - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = true; - bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; - }else{ - i -= 6000; - for(j = 0; j < 3; j++) - DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[i+j]); - } -} - -void -CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i) -{ - int16 bb; - int j; - - if(i < 6000){ - CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true; - bb = CCullZones::aPointersToBigBuildingsForTreadables[i]; - if(bb != -1) - CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true; - }else{ - i -= 6000; - for(j = 0; j < 3; j++) - DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[i+j]); - } -} - -float -CCullZone::CalcDistToCullZoneSquared(float x, float y) -{ - float rx, ry; - - if (x < minx) rx = sq(x - minx); - else if (x > maxx) rx = sq(x - maxx); - else rx = 0.0f; - - if (y < miny) ry = sq(y - miny); - else if (y > maxy) ry = sq(y - maxy); - else ry = 0.0f; - - return rx + ry; -} - -bool -CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel) -{ - const CVector &pos = entity->GetPosition(); - - CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex()); - float distToZone = CalcDistToCullZone(pos.x, pos.y); - float lodDist; - if (minfo->m_isSubway) - lodDist = minfo->GetLargestLodDistance() + 30.0f; - else - lodDist = minfo->GetLargestLodDistance() + 50.0f; - - if (lodDist > distToZone) return true; - if (!checkLevel) return false; - return CTheZones::GetLevelFromPosition(&pos) == CTheZones::GetLevelFromPosition(&CVector(minx, miny, minz)); -} - -bool -CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set) -{ - int32 curCount; - int32 start; - int32 size; - - for (int i = 0; i < NumCullZones; i++) { - curCount = 0; - for (int group = 0; group < 3; group++) { - aZones[i].GetGroupStartAndSize(group, start, size); - - int unk = 0; // TODO: figure out - for (int j = 0; j < size; j++) { - for (int k = 0; k < 3; k++) { - if (set[k] == pTempArrayIndices[start+j]) - unk++; - } - } - if (unk == 3 && ++curCount >= count) - return true; - } - } - return false; -}
\ No newline at end of file diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h index 9bc07b8c..e76b7a44 100644 --- a/src/core/ZoneCull.h +++ b/src/core/ZoneCull.h @@ -1,57 +1,5 @@ class CEntity; -class CCullZone -{ -public: - CVector position; - float minx; - float maxx; - float miny; - float maxy; - float minz; - float maxz; - - int32 m_indexStart; - int16 m_groupIndexCount[3]; - int16 m_numBuildings; - int16 m_numTreadablesPlus10m; - int16 m_numTreadables; - - void DoStuffLeavingZone(void); - static void DoStuffLeavingZone_OneBuilding(uint16 i); - static void DoStuffLeavingZone_OneTreadableBoth(uint16 i); - void DoStuffEnteringZone(void); - static void DoStuffEnteringZone_OneBuilding(uint16 i); - static void DoStuffEnteringZone_OneTreadablePlus10m(uint16 i); - static void DoStuffEnteringZone_OneTreadable(uint16 i); - - - static bool TestLine(CVector a1, CVector a2); - float CalcDistToCullZoneSquared(float x, float y); - float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); }; - bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel); - - void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) { - switch (groupid) { - case 1: - start = m_groupIndexCount[0] + m_indexStart; - size = m_groupIndexCount[1]; - break; - case 2: - start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart; - size = m_groupIndexCount[2]; - break; - default: - start = m_indexStart; - size = m_groupIndexCount[0]; - break; - } - } - - void FindTestPoints() {}; // todo - bool TestEntityVisibilityFromCullZone(CEntity*, float, CEntity*) { return false; }; // todo -}; - enum eZoneAttribs { ATTRZONE_CAMCLOSEIN = 1, @@ -79,27 +27,17 @@ struct CAttributeZone class CCullZones { public: - static int32 NumCullZones; - static CCullZone aZones[NUMCULLZONES]; static int32 NumAttributeZones; static CAttributeZone aAttributeZones[NUMATTRIBZONES]; - static uint16 aIndices[NUMZONEINDICES]; - static int16 aPointersToBigBuildingsForBuildings[NUMBUILDINGS]; - static int16 aPointersToBigBuildingsForTreadables[NUMTREADABLES]; static int32 CurrentWantedLevelDrop_Player; static int32 CurrentFlags_Camera; static int32 CurrentFlags_Player; - static int32 OldCullZone; - static int32 EntityIndicesUsed; static bool bCurrentSubwayIsInvisible; - static bool bCullZonesDisabled; static void Init(void); - static void ResolveVisibilities(void); static void Update(void); static void ForceCullZoneCoors(CVector coors); - static int32 FindCullZoneForCoors(CVector coors); static int32 FindAttributesForCoors(CVector coors, int32 *wantedLevel); static CAttributeZone *FindZoneWithStairsAttributeForPlayer(void); static void MarkSubwayAsInvisible(bool visible); @@ -117,9 +55,6 @@ public: static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; } static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; } - static void BuildListForBigBuildings(); - static void DoVisibilityTestCullZone(int zoneId, bool doIt); - static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set); - - static void CompressIndicesArray() {};// todo + //--MIAMI: TODO + static bool PoliceAbandonCars(void) { return false; } }; diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp index 22c0735a..b87665ae 100644 --- a/src/core/Zones.cpp +++ b/src/core/Zones.cpp @@ -9,21 +9,21 @@ #include "World.h" eLevelName CTheZones::m_CurrLevel; -CZone *CTheZones::m_pPlayersZone; int16 CTheZones::FindIndex; uint16 CTheZones::NumberOfAudioZones; int16 CTheZones::AudioZoneArray[NUMAUDIOZONES]; uint16 CTheZones::TotalNumberOfMapZones; -uint16 CTheZones::TotalNumberOfZones; -CZone CTheZones::ZoneArray[NUMZONES]; +uint16 CTheZones::TotalNumberOfInfoZones; +uint16 CTheZones::TotalNumberOfNavigationZones; +CZone CTheZones::InfoZoneArray[NUMINFOZONES]; CZone CTheZones::MapZoneArray[NUMMAPZONES]; +CZone CTheZones::NavigationZoneArray[NUMNAVIGZONES]; uint16 CTheZones::TotalNumberOfZoneInfos; -CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES]; +CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES]; -#define SWAPF(a, b) { float t; t = a; a = b; b = t; } -inline bool IsNormalZone(int type) { return type == ZONE_DEFAULT || type == ZONE_NAVIG || type == ZONE_INFO; } +#define SWAPF(a, b) { float t; t = a; a = b; b = t; } static void CheckZoneInfo(CZoneInfo *info) @@ -46,12 +46,14 @@ CheckZoneInfo(CZoneInfo *info) assert(info->gangThreshold[7] <= info->gangThreshold[8]); } +//--MIAMI: done wchar* CZone::GetTranslatedName(void) { return TheText.Get(name); } +//--MIAMI: check out zoneinfo void CTheZones::Init(void) { @@ -60,12 +62,15 @@ CTheZones::Init(void) AudioZoneArray[i] = -1; NumberOfAudioZones = 0; - for(i = 0; i < NUMZONES; i++) - memset(&ZoneArray[i], 0, sizeof(CZone)); + for(i = 0; i < NUMNAVIGZONES; i++) + memset(&NavigationZoneArray[i], 0, sizeof(CZone)); + + for(i = 0; i < NUMINFOZONES; i++) + memset(&InfoZoneArray[i], 0, sizeof(CZone)); CZoneInfo *zonei; int x = 1000/6; - for(i = 0; i < 2*NUMZONES; i++){ + for(i = 0; i < 2*NUMINFOZONES; i++){ zonei = &ZoneInfoArray[i]; zonei->carDensity = 10; zonei->carThreshold[0] = x; @@ -88,54 +93,63 @@ CTheZones::Init(void) } TotalNumberOfZoneInfos = 1; // why 1? - TotalNumberOfZones = 1; + TotalNumberOfNavigationZones = 1; + TotalNumberOfInfoZones = 1; + + strcpy(InfoZoneArray[0].name, "CITYINF"); + InfoZoneArray[0].minx = -2400.0f; + InfoZoneArray[0].miny = -2000.0f; + InfoZoneArray[0].minz = -500.0f; + InfoZoneArray[0].maxx = 1600.0f; + InfoZoneArray[0].maxy = 2000.0f; + InfoZoneArray[0].maxz = 500.0f; + InfoZoneArray[0].level = LEVEL_NONE; + InfoZoneArray[0].type = ZONE_INFO; + + strcpy(NavigationZoneArray[0].name, "VICE_C"); + NavigationZoneArray[0].minx = -2400.0f; + NavigationZoneArray[0].miny = -2000.0f; + NavigationZoneArray[0].minz = -500.0f; + NavigationZoneArray[0].maxx = 1600.0f; + NavigationZoneArray[0].maxy = 2000.0f; + NavigationZoneArray[0].maxz = 500.0f; + NavigationZoneArray[0].level = LEVEL_NONE; + NavigationZoneArray[0].type = ZONE_NAVIG; m_CurrLevel = LEVEL_NONE; - m_pPlayersZone = &ZoneArray[0]; - - strcpy(ZoneArray[0].name, "CITYZON"); - ZoneArray[0].minx = -4000.0f; - ZoneArray[0].miny = -4000.0f; - ZoneArray[0].minz = -500.0f; - ZoneArray[0].maxx = 4000.0f; - ZoneArray[0].maxy = 4000.0f; - ZoneArray[0].maxz = 500.0f; - ZoneArray[0].level = LEVEL_NONE; for(i = 0; i < NUMMAPZONES; i++){ memset(&MapZoneArray[i], 0, sizeof(CZone)); MapZoneArray[i].type = ZONE_MAPZONE; } - - TotalNumberOfMapZones = 1; - strcpy(MapZoneArray[0].name, "THEMAP"); - MapZoneArray[0].minx = -4000.0f; - MapZoneArray[0].miny = -4000.0f; + MapZoneArray[0].minx = -2400.0f; + MapZoneArray[0].miny = -2000.0f; MapZoneArray[0].minz = -500.0f; - MapZoneArray[0].maxx = 4000.0f; - MapZoneArray[0].maxy = 4000.0f; + MapZoneArray[0].maxx = 1600.0f; + MapZoneArray[0].maxy = 2000.0f; MapZoneArray[0].maxz = 500.0f; MapZoneArray[0].level = LEVEL_NONE; } +//--MIAMI: done void CTheZones::Update(void) { CVector pos; pos = FindPlayerCoors(); - m_pPlayersZone = FindSmallestZonePosition(&pos); m_CurrLevel = GetLevelFromPosition(&pos); } +//--MIAMI: done void CTheZones::CreateZone(char *name, eZoneType type, float minx, float miny, float minz, float maxx, float maxy, float maxz, eLevelName level) { + char tmpname[24]; char *p; - char tmpname[8]; if(minx > maxx) SWAPF(minx, maxx); if(miny > maxy) SWAPF(miny, maxy); @@ -144,73 +158,94 @@ CTheZones::CreateZone(char *name, eZoneType type, // make upper case for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p); - // add zone strncpy(tmpname, name, 7); tmpname[7] = '\0'; - strcpy(ZoneArray[TotalNumberOfZones].name, tmpname); - ZoneArray[TotalNumberOfZones].type = type; - ZoneArray[TotalNumberOfZones].minx = minx; - ZoneArray[TotalNumberOfZones].miny = miny; - ZoneArray[TotalNumberOfZones].minz = minz; - ZoneArray[TotalNumberOfZones].maxx = maxx; - ZoneArray[TotalNumberOfZones].maxy = maxy; - ZoneArray[TotalNumberOfZones].maxz = maxz; - ZoneArray[TotalNumberOfZones].level = level; - if(IsNormalZone(type)){ - ZoneArray[TotalNumberOfZones].zoneinfoDay = TotalNumberOfZoneInfos++; - ZoneArray[TotalNumberOfZones].zoneinfoNight = TotalNumberOfZoneInfos++; - } - TotalNumberOfZones++; -} - -void -CTheZones::CreateMapZone(char *name, eZoneType type, - float minx, float miny, float minz, - float maxx, float maxy, float maxz, - eLevelName level) -{ - CZone *zone; - char *p; - - if(minx > maxx) SWAPF(minx, maxx); - if(miny > maxy) SWAPF(miny, maxy); - if(minz > maxz) SWAPF(minz, maxz); - - // make upper case - for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p); // add zone - zone = &MapZoneArray[TotalNumberOfMapZones++]; - strncpy(zone->name, name, 7); - zone->name[7] = '\0'; - zone->type = type; - zone->minx = minx; - zone->miny = miny; - zone->minz = minz; - zone->maxx = maxx; - zone->maxy = maxy; - zone->maxz = maxz; - zone->level = level; + switch(type){ + case ZONE_DEFAULT: + case ZONE_NAVIG: + assert(TotalNumberOfNavigationZones < NUMNAVIGZONES); + strcpy(NavigationZoneArray[TotalNumberOfNavigationZones].name, tmpname); + NavigationZoneArray[TotalNumberOfNavigationZones].type = type; + NavigationZoneArray[TotalNumberOfNavigationZones].minx = minx; + NavigationZoneArray[TotalNumberOfNavigationZones].miny = miny; + NavigationZoneArray[TotalNumberOfNavigationZones].minz = minz; + NavigationZoneArray[TotalNumberOfNavigationZones].maxx = maxx; + NavigationZoneArray[TotalNumberOfNavigationZones].maxy = maxy; + NavigationZoneArray[TotalNumberOfNavigationZones].maxz = maxz; + NavigationZoneArray[TotalNumberOfNavigationZones].level = level; + TotalNumberOfNavigationZones++; + break; + case ZONE_INFO: + assert(TotalNumberOfInfoZones < NUMINFOZONES); + strcpy(InfoZoneArray[TotalNumberOfInfoZones].name, tmpname); + InfoZoneArray[TotalNumberOfInfoZones].type = type; + InfoZoneArray[TotalNumberOfInfoZones].minx = minx; + InfoZoneArray[TotalNumberOfInfoZones].miny = miny; + InfoZoneArray[TotalNumberOfInfoZones].minz = minz; + InfoZoneArray[TotalNumberOfInfoZones].maxx = maxx; + InfoZoneArray[TotalNumberOfInfoZones].maxy = maxy; + InfoZoneArray[TotalNumberOfInfoZones].maxz = maxz; + InfoZoneArray[TotalNumberOfInfoZones].level = level; + InfoZoneArray[TotalNumberOfInfoZones].zoneinfoDay = TotalNumberOfZoneInfos++; + InfoZoneArray[TotalNumberOfInfoZones].zoneinfoNight = TotalNumberOfZoneInfos++; + TotalNumberOfInfoZones++; + break; + case ZONE_MAPZONE: + assert(TotalNumberOfMapZones < NUMMAPZONES); + strcpy(MapZoneArray[TotalNumberOfMapZones].name, tmpname); + MapZoneArray[TotalNumberOfMapZones].type = type; + MapZoneArray[TotalNumberOfMapZones].minx = minx; + MapZoneArray[TotalNumberOfMapZones].miny = miny; + MapZoneArray[TotalNumberOfMapZones].minz = minz; + MapZoneArray[TotalNumberOfMapZones].maxx = maxx; + MapZoneArray[TotalNumberOfMapZones].maxy = maxy; + MapZoneArray[TotalNumberOfMapZones].maxz = maxz; + MapZoneArray[TotalNumberOfMapZones].level = level; + TotalNumberOfMapZones++; + break; + } } +//--MIAMI: done void CTheZones::PostZoneCreation(void) { int i; - for(i = 1; i < TotalNumberOfZones; i++) - InsertZoneIntoZoneHierarchy(&ZoneArray[i]); + for(i = 1; i < TotalNumberOfNavigationZones; i++) + InsertZoneIntoZoneHierarchy(&NavigationZoneArray[i]); InitialiseAudioZoneArray(); } +//--MIAMI: done, but does nothing +void +CTheZones::CheckZonesForOverlap(void) +{ + int i, j; + char str[116]; + + for(i = 1; i < TotalNumberOfInfoZones; i++){ + ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[0]); + + for(j = 1; j < TotalNumberOfInfoZones; j++) + if(i != j && ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[j])) + sprintf(str, "Info zone %s contains %s\n", + &InfoZoneArray[j].name, &InfoZoneArray[i].name); + } +} + +//--MIAMI: done void CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone) { zone->child = nil; zone->parent = nil; zone->next = nil; - InsertZoneIntoZoneHierRecursive(zone, &ZoneArray[0]); + InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]); } +//--MIAMI: done bool CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer) { @@ -254,6 +289,7 @@ CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer) return true; } +//--MIAMI: done bool CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer) { @@ -278,6 +314,7 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer) return true; } +//--MIAMI: done bool CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone) { @@ -286,6 +323,7 @@ CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone) zone->minz <= v->z && v->z <= zone->maxz; } +//--MIAMI: done eLevelName CTheZones::GetLevelFromPosition(CVector const *v) { @@ -299,35 +337,35 @@ CTheZones::GetLevelFromPosition(CVector const *v) return MapZoneArray[0].level; } +//--MIAMI: done CZone* -CTheZones::FindSmallestZonePosition(const CVector *v) +CTheZones::FindInformationZoneForPosition(const CVector *v) { - CZone *best = &ZoneArray[0]; - // zone to test next - CZone *zone = ZoneArray[0].child; - while(zone) - // if in zone, descent into children - if(PointLiesWithinZone(v, zone)){ - best = zone; - zone = zone->child; - // otherwise try next zone - }else - zone = zone->next; - return best; + int i; +// char tmp[116]; +// if(!PointLiesWithinZone(v, &InfoZoneArray[0])) +// sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z); + for(i = 1; i < TotalNumberOfInfoZones; i++) + if(PointLiesWithinZone(v, &InfoZoneArray[i])) + return &InfoZoneArray[i]; + return &InfoZoneArray[0]; } +//--MIAMI: done CZone* -CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type) +CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig) { CZone *best = nil; - if(ZoneArray[0].type == type) - best = &ZoneArray[0]; + if(findDefault && NavigationZoneArray[0].type == ZONE_DEFAULT || + findNavig && NavigationZoneArray[0].type == ZONE_NAVIG) + best = &NavigationZoneArray[0]; // zone to test next - CZone *zone = ZoneArray[0].child; + CZone *zone = NavigationZoneArray[0].child; while(zone) // if in zone, descent into children if(PointLiesWithinZone(v, zone)){ - if(zone->type == type) + if(findDefault && zone->type == ZONE_DEFAULT || + findNavig && zone->type == ZONE_NAVIG) best = zone; zone = zone->child; // otherwise try next zone @@ -336,43 +374,72 @@ CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type) return best; } -CZone* -CTheZones::FindSmallestZonePositionILN(const CVector *v) +//--MIAMI: done +int16 +CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type) { - CZone *best = nil; - if(IsNormalZone(ZoneArray[0].type)) - best = &ZoneArray[0]; - // zone to test next - CZone *zone = ZoneArray[0].child; - while(zone) - // if in zone, descent into children - if(PointLiesWithinZone(v, zone)){ - if(IsNormalZone(zone->type)) - best = zone; - zone = zone->child; - // otherwise try next zone - }else - zone = zone->next; - return best; + char str[8]; + memset(str, 0, 8); + strncpy(str, name, 8); + switch(type){ + case ZONE_DEFAULT: + case ZONE_NAVIG: + for(FindIndex = 0; FindIndex < TotalNumberOfNavigationZones; FindIndex++) + if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + + case ZONE_INFO: + for(FindIndex = 0; FindIndex < TotalNumberOfInfoZones; FindIndex++) + if(strcmp(GetInfoZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + + case ZONE_MAPZONE: + for(FindIndex = 0; FindIndex < TotalNumberOfMapZones; FindIndex++) + if(strcmp(GetMapZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + } + return -1; } +//--MIAMI: done int16 -CTheZones::FindZoneByLabelAndReturnIndex(char *name) +CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type) { char str[8]; memset(str, 0, 8); strncpy(str, name, 8); - for(FindIndex = 0; FindIndex < TotalNumberOfZones; FindIndex++) - if(strcmp(GetZone(FindIndex)->name, name) == 0) - return FindIndex; + switch(type){ + case ZONE_DEFAULT: + case ZONE_NAVIG: + for(; FindIndex < TotalNumberOfNavigationZones; FindIndex++) + if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + + case ZONE_INFO: + for(; FindIndex < TotalNumberOfInfoZones; FindIndex++) + if(strcmp(GetInfoZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + + case ZONE_MAPZONE: + for(; FindIndex < TotalNumberOfMapZones; FindIndex++) + if(strcmp(GetMapZone(FindIndex)->name, name) == 0) + return FindIndex; + break; + } return -1; } +//--MIAMI: done CZoneInfo* CTheZones::GetZoneInfo(const CVector *v, uint8 day) { CZone *zone; - zone = FindSmallestZonePositionILN(v); + zone = FindInformationZoneForPosition(v); if(zone == nil) return &ZoneInfoArray[0]; return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; @@ -450,7 +517,7 @@ CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity, { CZone *zone; CZoneInfo *info; - zone = GetZone(zoneid); + zone = GetInfoZone(zoneid); info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; CheckZoneInfo(info); @@ -515,7 +582,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity, { CZone *zone; CZoneInfo *info; - zone = GetZone(zoneid); + zone = GetInfoZone(zoneid); info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight]; if(pedDensity != -1) info->pedDensity = pedDensity; if(copDensity != -1) info->copDensity = copDensity; @@ -530,33 +597,34 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity, if(gang8Density != -1) info->gangDensity[8] = gang8Density; } +//--MIAMI: done, unused void CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity) { CZone *zone; - zone = GetZone(zoneid); - if(IsNormalZone(zone->type)) - ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity; + zone = GetInfoZone(zoneid); + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity; } +//--MIAMI: done, unused void CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity) { CZone *zone; - zone = GetZone(zoneid); - if(IsNormalZone(zone->type)) - ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity; + zone = GetInfoZone(zoneid); + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity; } +//--MIAMI: done void CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup) { CZone *zone; - zone = GetZone(zoneid); - if(IsNormalZone(zone->type)) - ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup; + zone = GetInfoZone(zoneid); + ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup; } +//--MIAMI: done int16 CTheZones::FindAudioZone(CVector *pos) { @@ -568,18 +636,7 @@ CTheZones::FindAudioZone(CVector *pos) return -1; } -eLevelName -CTheZones::FindZoneForPoint(const CVector &pos) -{ - if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON")))) - return LEVEL_INDUSTRIAL; - if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON")))) - return LEVEL_COMMERCIAL; - if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON")))) - return LEVEL_SUBURBAN; - return LEVEL_NONE; -} - +//--MIAMI: done void CTheZones::AddZoneToAudioZoneArray(CZone *zone) { @@ -590,12 +647,14 @@ CTheZones::AddZoneToAudioZoneArray(CZone *zone) /* This is a bit stupid */ z = -1; - for(i = 0; i < NUMZONES; i++) - if(&ZoneArray[i] == zone) + for(i = 0; i < NUMNAVIGZONES; i++) + if(&NavigationZoneArray[i] == zone) z = i; + assert(NumberOfAudioZones < NUMAUDIOZONES); AudioZoneArray[NumberOfAudioZones++] = z; } +//--MIAMI: done void CTheZones::InitialiseAudioZoneArray(void) { @@ -603,7 +662,7 @@ CTheZones::InitialiseAudioZoneArray(void) CZone *zone; gonext = false; - zone = &ZoneArray[0]; + zone = &NavigationZoneArray[0]; // Go deep first, // set gonext when backing up a level to visit the next child while(zone) @@ -627,6 +686,7 @@ CTheZones::InitialiseAudioZoneArray(void) } } +//--MIAMI: TODO void CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) { @@ -634,32 +694,39 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) int i; *size = SAVE_HEADER_SIZE - + sizeof(int32) // GetIndexForZonePointer + sizeof(m_CurrLevel) + sizeof(FindIndex) + sizeof(int16) // padding - + sizeof(ZoneArray) + sizeof(ZoneInfoArray) - + sizeof(TotalNumberOfZones) + sizeof(TotalNumberOfZoneInfos) + + sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray) + + sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos) + sizeof(MapZoneArray) + sizeof(AudioZoneArray) + sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones); WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE); - WriteSaveBuf(buffer, GetIndexForZonePointer(m_pPlayersZone)); WriteSaveBuf(buffer, m_CurrLevel); WriteSaveBuf(buffer, FindIndex); WriteSaveBuf(buffer, (int16)0); // padding - for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){ - CZone *zone = WriteSaveBuf(buffer, ZoneArray[i]); - zone->child = (CZone*)GetIndexForZonePointer(ZoneArray[i].child); - zone->parent = (CZone*)GetIndexForZonePointer(ZoneArray[i].parent); - zone->next = (CZone*)GetIndexForZonePointer(ZoneArray[i].next); +// TODO(MIAMI): implement SaveOneZone + for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){ + CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]); + zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child); + zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent); + zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next); + } + + for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){ + CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]); + zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child); + zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent); + zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next); } for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++) WriteSaveBuf(buffer, ZoneInfoArray[i]); - WriteSaveBuf(buffer, TotalNumberOfZones); + WriteSaveBuf(buffer, TotalNumberOfNavigationZones); + WriteSaveBuf(buffer, TotalNumberOfInfoZones); WriteSaveBuf(buffer, TotalNumberOfZoneInfos); for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) { @@ -687,6 +754,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size) VALIDATESAVEBUF(*size) } +//--MIAMI: TODO void CTheZones::LoadAllZones(uint8 *buffer, uint32 size) { @@ -695,23 +763,32 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size) CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE); - m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer)); m_CurrLevel = ReadSaveBuf<eLevelName>(buffer); FindIndex = ReadSaveBuf<int16>(buffer); ReadSaveBuf<int16>(buffer); - for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){ - ZoneArray[i] = ReadSaveBuf<CZone>(buffer); +// TODO(MIAMI): implement LoadOneZone + for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){ + NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer); + + NavigationZoneArray[i].child = GetPointerForZoneIndex((int32)NavigationZoneArray[i].child); + NavigationZoneArray[i].parent = GetPointerForZoneIndex((int32)NavigationZoneArray[i].parent); + NavigationZoneArray[i].next = GetPointerForZoneIndex((int32)NavigationZoneArray[i].next); + } + + for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){ + InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer); - ZoneArray[i].child = GetPointerForZoneIndex((int32)ZoneArray[i].child); - ZoneArray[i].parent = GetPointerForZoneIndex((int32)ZoneArray[i].parent); - ZoneArray[i].next = GetPointerForZoneIndex((int32)ZoneArray[i].next); + InfoZoneArray[i].child = GetPointerForZoneIndex((int32)InfoZoneArray[i].child); + InfoZoneArray[i].parent = GetPointerForZoneIndex((int32)InfoZoneArray[i].parent); + InfoZoneArray[i].next = GetPointerForZoneIndex((int32)InfoZoneArray[i].next); } for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++) ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer); - TotalNumberOfZones = ReadSaveBuf<int16>(buffer); + TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer); + TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer); TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer); for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){ diff --git a/src/core/Zones.h b/src/core/Zones.h index 67800569..992bda2d 100644 --- a/src/core/Zones.h +++ b/src/core/Zones.h @@ -51,17 +51,18 @@ public: class CTheZones { - static CZone *m_pPlayersZone; static int16 FindIndex; static uint16 NumberOfAudioZones; static int16 AudioZoneArray[NUMAUDIOZONES]; static uint16 TotalNumberOfMapZones; - static uint16 TotalNumberOfZones; - static CZone ZoneArray[NUMZONES]; + static uint16 TotalNumberOfInfoZones; + static uint16 TotalNumberOfNavigationZones; + static CZone InfoZoneArray[NUMINFOZONES]; static CZone MapZoneArray[NUMMAPZONES]; + static CZone NavigationZoneArray[NUMNAVIGZONES]; static uint16 TotalNumberOfZoneInfos; - static CZoneInfo ZoneInfoArray[2*NUMZONES]; + static CZoneInfo ZoneInfoArray[2*NUMINFOZONES]; public: static eLevelName m_CurrLevel; @@ -71,22 +72,21 @@ public: float minx, float miny, float minz, float maxx, float maxy, float maxz, eLevelName level); - static void CreateMapZone(char *name, eZoneType type, - float minx, float miny, float minz, - float maxx, float maxy, float maxz, - eLevelName level); - static CZone *GetZone(uint16 i) { return &ZoneArray[i]; } - static CZone *GetAudioZone(uint16 i) { return &ZoneArray[AudioZoneArray[i]]; } + static CZone *GetInfoZone(uint16 i) { return &InfoZoneArray[i]; } + static CZone *GetNavigationZone(uint16 i) { return &NavigationZoneArray[i]; } + static CZone *GetMapZone(uint16 i) { return &MapZoneArray[i]; } + static CZone *GetAudioZone(uint16 i) { return &InfoZoneArray[AudioZoneArray[i]]; } static void PostZoneCreation(void); + static void CheckZonesForOverlap(void); static void InsertZoneIntoZoneHierarchy(CZone *zone); static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2); static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2); static bool PointLiesWithinZone(const CVector *v, CZone *zone); static eLevelName GetLevelFromPosition(const CVector *v); - static CZone *FindSmallestZonePosition(const CVector *v); - static CZone *FindSmallestZonePositionType(const CVector *v, eZoneType type); - static CZone *FindSmallestZonePositionILN(const CVector *v); - static int16 FindZoneByLabelAndReturnIndex(char *name); + static CZone *FindInformationZoneForPosition(const CVector *v); + static CZone *FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig); + static int16 FindZoneByLabelAndReturnIndex(char *name, eZoneType type); + static int16 FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type); static CZoneInfo *GetZoneInfo(const CVector *v, uint8 day); static void GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info); static void SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity, @@ -104,9 +104,8 @@ public: static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity); static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup); static int16 FindAudioZone(CVector *pos); - static eLevelName FindZoneForPoint(const CVector &pos); - static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; } - static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; } + static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &InfoZoneArray[i]; } + static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - InfoZoneArray; } static void AddZoneToAudioZoneArray(CZone *zone); static void InitialiseAudioZoneArray(void); static void SaveAllZones(uint8 *buffer, uint32 *length); diff --git a/src/core/config.h b/src/core/config.h index 7c1fab5b..32facfe6 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -7,44 +7,44 @@ enum Config { MAX_CDIMAGES = 8, // additional cdimages MAX_CDCHANNELS = 5, - MODELINFOSIZE = 5500, - TXDSTORESIZE = 850, + MODELINFOSIZE = 6500, + TXDSTORESIZE = 1385, + COLSTORESIZE = 31, EXTRADIRSIZE = 128, CUTSCENEDIRSIZE = 512, - SIMPLEMODELSIZE = 5000, - MLOMODELSIZE = 1, - MLOINSTANCESIZE = 1, - TIMEMODELSIZE = 30, + SIMPLEMODELSIZE = 5000, // only 3885 in VC??? + TIMEMODELSIZE = 385, CLUMPMODELSIZE = 5, - PEDMODELSIZE = 90, - VEHICLEMODELSIZE = 120, - XTRACOMPSMODELSIZE = 2, - TWODFXSIZE = 2000, + WEAPONMODELSIZE = 37, + PEDMODELSIZE = 130, + VEHICLEMODELSIZE = 120, // only 110 in VC??? + TWODFXSIZE = 2000, // only 1210 in VC??? MAXVEHICLESLOADED = 50, // 70 on mobile - NUMOBJECTINFO = 168, // object.dat + NUMOBJECTINFO = 400, // TODO(MIAMI): fantasy // object.dat // Pool sizes - NUMPTRNODES = 30000, // 26000 on PS2 - NUMENTRYINFOS = 5400, // 3200 on PS2 - NUMPEDS = 140, // 90 on PS2 - NUMVEHICLES = 110, // 70 on PS2 - NUMBUILDINGS = 5500, // 4915 on PS2 - NUMTREADABLES = 1214, - NUMOBJECTS = 450, - NUMDUMMIES = 2802, // 2368 on PS2 - NUMAUDIOSCRIPTOBJECTS = 256, - NUMCUTSCENEOBJECTS = 50, + NUMPTRNODES = 50000, + NUMENTRYINFOS = 5400, // only 3200 in VC??? + NUMPEDS = 140, + NUMVEHICLES = 110, + NUMBUILDINGS = 7000, + NUMTREADABLES = 1214, // 1 in VC + NUMOBJECTS = 460, + NUMDUMMIES = 2802, // 2340 in VC + NUMAUDIOSCRIPTOBJECTS = 256, // 192 in VC + NUMCUTSCENEOBJECTS = 50, // does not exist in VC + // TODO(MIAMI): colmodel pool NUMTEMPOBJECTS = 30, // Path data - NUM_PATHNODES = 4930, - NUM_CARPATHLINKS = 2076, + NUM_PATHNODES = 9650, + NUM_CARPATHLINKS = 3500, NUM_MAPOBJECTS = 1250, - NUM_PATHCONNECTIONS = 10260, + NUM_PATHCONNECTIONS = 20400, // Link list lengths NUMALPHALIST = 20, @@ -53,20 +53,19 @@ enum Config { NUMREFERENCES = 800, // Zones - NUMAUDIOZONES = 36, - NUMZONES = 50, - NUMMAPZONES = 25, + NUMAUDIOZONES = 14, + NUMINFOZONES = 169, + NUMMAPZONES = 39, + NUMNAVIGZONES = 20, // Cull zones - NUMCULLZONES = 512, - NUMATTRIBZONES = 288, - NUMZONEINDICES = 55000, + NUMATTRIBZONES = 704, NUMHANDLINGS = 57, PATHNODESIZE = 4500, - NUMWEATHERS = 4, + NUMWEATHERS = 7, NUMHOURS = 24, NUMEXTRADIRECTIONALS = 4, @@ -110,7 +109,7 @@ enum Config { NUMMODELSPERPEDGROUP = 8, NUMSHOTINFOS = 100, - NUMROADBLOCKS = 600, + NUMROADBLOCKS = 300, NUMVISIBLEENTITIES = 2000, NUMINVISIBLEENTITIES = 150, diff --git a/src/core/main.cpp b/src/core/main.cpp index ec37fa28..9e0fda15 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1134,7 +1134,7 @@ void InitialiseGame(void) { LoadingScreen(nil, nil, "loadsc0"); - CGame::Initialise("DATA\\GTA3.DAT"); + CGame::Initialise("DATA\\GTA_VC.DAT"); } RsEventStatus diff --git a/src/core/re3.cpp b/src/core/re3.cpp index a74b81a3..739786b5 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -333,8 +333,6 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil); - DebugMenuAddVarBool8("Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil); - DebugMenuAddVarBool8("Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil); DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil); DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil); DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil); diff --git a/src/core/templates.h b/src/core/templates.h index 921b109a..44ab566b 100644 --- a/src/core/templates.h +++ b/src/core/templates.h @@ -34,18 +34,20 @@ class CPool int m_allocPtr; public: + // TODO(MIAMI): remove ctor without name argument CPool(int size){ // TODO: use new here m_entries = (U*)malloc(sizeof(U)*size); m_flags = (Flags*)malloc(sizeof(Flags)*size); m_size = size; - m_allocPtr = 0; + m_allocPtr = -1; for(int i = 0; i < size; i++){ m_flags[i].id = 0; m_flags[i].free = 1; } } - + CPool(int size, const char *name) + : CPool(size) {} ~CPool() { Flush(); } |