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-rw-r--r--src/core/Game.cpp4
-rw-r--r--src/core/config.h1
2 files changed, 5 insertions, 0 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index fe747ac1..8699ffeb 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -307,6 +307,7 @@ bool CGame::Initialise(const char* datFile)
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
LoadingScreen("Loading the Game", "Setup streaming", nil);
+#ifdef USE_TXD_CDIMAGE
int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r");
if (txdHandle)
CFileMgr::CloseFile(txdHandle);
@@ -321,6 +322,9 @@ bool CGame::Initialise(const char* datFile)
CStreaming::Init();
}
}
+#else
+ CStreaming::Init();
+#endif
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_NONE);
diff --git a/src/core/config.h b/src/core/config.h
index 38e7679f..f684ed3c 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -190,6 +190,7 @@ enum Config {
#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
#define MORE_LANGUAGES // Add more translations to the game
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
+//#define USE_TXD_CDIMAGE // generate and load textures from txd.img
// Pad
#define XINPUT