diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Game.cpp | 4 | ||||
-rw-r--r-- | src/core/config.h | 1 |
2 files changed, 5 insertions, 0 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index fe747ac1..8699ffeb 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -307,6 +307,7 @@ bool CGame::Initialise(const char* datFile) CDraw::SetFOV(120.0f); CDraw::ms_fLODDistance = 500.0f; LoadingScreen("Loading the Game", "Setup streaming", nil); +#ifdef USE_TXD_CDIMAGE int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r"); if (txdHandle) CFileMgr::CloseFile(txdHandle); @@ -321,6 +322,9 @@ bool CGame::Initialise(const char* datFile) CStreaming::Init(); } } +#else + CStreaming::Init(); +#endif CStreaming::LoadInitialVehicles(); CStreaming::LoadInitialPeds(); CStreaming::RequestBigBuildings(LEVEL_NONE); diff --git a/src/core/config.h b/src/core/config.h index 38e7679f..f684ed3c 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -190,6 +190,7 @@ enum Config { #define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things #define MORE_LANGUAGES // Add more translations to the game #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) +//#define USE_TXD_CDIMAGE // generate and load textures from txd.img // Pad #define XINPUT |