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-rw-r--r--src/core/Frontend.cpp25
-rw-r--r--src/core/Frontend.h10
-rw-r--r--src/core/config.h1
3 files changed, 36 insertions, 0 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 64332cb4..97cb21fd 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -3045,7 +3045,24 @@ CMenuManager::LoadSettings()
if (strncmp(Ver, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1)) {
CFileMgr::Seek(fileHandle, 0, 0);
ControlsManager.LoadSettings(fileHandle);
+#ifdef IMPROVED_VIDEOMODE
+ CFileMgr::Read(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth));
+ CFileMgr::Read(fileHandle, (char*)&m_nPrefsHeight, sizeof(m_nPrefsHeight));
+ CFileMgr::Read(fileHandle, (char*)&m_nPrefsDepth, sizeof(m_nPrefsDepth));
+ CFileMgr::Read(fileHandle, (char*)&m_nPrefsWindowed, sizeof(m_nPrefsWindowed));
+ CFileMgr::Read(fileHandle, (char*)&m_nPrefsSubsystem, sizeof(m_nPrefsSubsystem));
+ if(m_nPrefsWindowed != 0 && m_nPrefsWindowed != 1){
+ // garbage data from vanilla settings file
+ // let skeleton find something
+ m_nPrefsWidth = 0;
+ m_nPrefsHeight = 0;
+ m_nPrefsDepth = 0;
+ m_nPrefsWindowed = 0;
+ m_nPrefsSubsystem = 0;
+ }
+#else
CFileMgr::Read(fileHandle, gString, 20);
+#endif
CFileMgr::Read(fileHandle, gString, 20);
CFileMgr::Read(fileHandle, gString, 4);
CFileMgr::Read(fileHandle, gString, 4);
@@ -3127,7 +3144,15 @@ CMenuManager::SaveSettings()
int fileHandle = CFileMgr::OpenFile("gta3.set", "w+");
if (fileHandle) {
ControlsManager.SaveSettings(fileHandle);
+#ifdef IMPROVED_VIDEOMODE
+ CFileMgr::Write(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth));
+ CFileMgr::Write(fileHandle, (char*)&m_nPrefsHeight, sizeof(m_nPrefsHeight));
+ CFileMgr::Write(fileHandle, (char*)&m_nPrefsDepth, sizeof(m_nPrefsDepth));
+ CFileMgr::Write(fileHandle, (char*)&m_nPrefsWindowed, sizeof(m_nPrefsWindowed));
+ CFileMgr::Write(fileHandle, (char*)&m_nPrefsSubsystem, sizeof(m_nPrefsSubsystem));
+#else
CFileMgr::Write(fileHandle, RubbishString, 20);
+#endif
CFileMgr::Write(fileHandle, RubbishString, 20);
CFileMgr::Write(fileHandle, RubbishString, 4);
CFileMgr::Write(fileHandle, RubbishString, 4);
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index c1284101..fc2c5235 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -533,6 +533,14 @@ public:
int32 m_nCurrSaveSlot;
int32 m_nScreenChangeDelayTimer;
+#ifdef IMPROVED_VIDEOMODE
+ int32 m_nPrefsWidth;
+ int32 m_nPrefsHeight;
+ int32 m_nPrefsDepth;
+ int32 m_nPrefsWindowed;
+ int32 m_nPrefsSubsystem;
+#endif
+
public:
bool GetIsMenuActive() {return !!m_bMenuActive;}
@@ -645,7 +653,9 @@ public:
// uint8 GetNumberOfMenuOptions();
};
+#ifndef IMPROVED_VIDEOMODE
static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
+#endif
extern CMenuManager FrontEndMenuManager;
extern unsigned long _dwOperatingSystemVersion; \ No newline at end of file
diff --git a/src/core/config.h b/src/core/config.h
index a1769c70..0d57f55d 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -192,6 +192,7 @@ enum Config {
#define MORE_LANGUAGES // Add more translations to the game
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
+#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
//#define USE_TEXTURE_POOL
//#define OPENAL