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-rw-r--r--src/core/AnimViewer.cpp8
-rw-r--r--src/core/ControllerConfig.cpp5
-rw-r--r--src/core/FileLoader.cpp1
-rw-r--r--src/core/Frontend.h2
-rw-r--r--src/core/Game.cpp10
-rw-r--r--src/core/MenuScreensCustom.cpp49
-rw-r--r--src/core/Pad.cpp6
-rw-r--r--src/core/Pad.h2
-rw-r--r--src/core/Ropes.cpp2
-rw-r--r--src/core/World.cpp2
-rw-r--r--src/core/config.h4
-rw-r--r--src/core/re3.cpp42
12 files changed, 115 insertions, 18 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index 854ec7d4..562b9c15 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -245,7 +245,7 @@ CAnimViewer::Update(void)
if (modelInfo->GetModelType() == MITYPE_PED) {
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
- if (animId > ANIM_IDLE_STANCE)
+ if (animId > ANIM_STD_IDLE)
animGroup = ASSOCGRP_STD;
if (reloadIFP) {
@@ -334,14 +334,14 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetCircleJustDown()) {
- PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
+ PlayAnimation(pTarget->GetClump(), animGroup, ANIM_STD_IDLE);
AsciiToUnicode("Idle animation playing", gUString);
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetDPadUpJustDown()) {
animId--;
if (animId < 0) {
- animId = NUM_STD_ANIMS - 1;
+ animId = ANIM_STD_NUM - 1;
}
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
@@ -350,7 +350,7 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetDPadDownJustDown()) {
- animId = (animId == (NUM_STD_ANIMS - 1) ? 0 : animId + 1);
+ animId = (animId == (ANIM_STD_NUM - 1) ? 0 : animId + 1);
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
sprintf(gString, "Current anim: %d", animId);
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index 727ad06b..d95abd24 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -326,6 +326,11 @@ uint32 CControllerConfigManager::ms_padButtonsInited = 0;
void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
{
+#ifdef XINPUT
+ // No manual bindings for you, honey.
+ return;
+#endif
+
m_bFirstCapture = true;
uint32 btn = buttons;
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 4d1cd921..bf017256 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -317,6 +317,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numLines > 0){
//model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
+ REGISTER_MEMPTR(&model.lines);
for(i = 0; i < model.numLines; i++){
//model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
buf += 24;
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 6457ce29..fc09f2dc 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -215,7 +215,7 @@ enum eMenuScreen
#ifdef GRAPHICS_MENU_OPTIONS
MENUPAGE_GRAPHICS_SETTINGS,
#endif
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifdef DETECT_JOYSTICK_MENU
MENUPAGE_DETECT_JOYSTICK,
#endif
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index ed9d67f4..43bd3d11 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -381,6 +381,11 @@ bool CGame::Initialise(const char* datFile)
CTxdStore::Create(gameTxdSlot);
CTxdStore::AddRef(gameTxdSlot);
+#ifdef EXTENDED_PIPELINES
+ // for generic fallback
+ CustomPipes::SetTxdFindCallback();
+#endif
+
LoadingScreen("Loading the Game", "Loading particles", nil);
int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
@@ -440,10 +445,7 @@ bool CGame::Initialise(const char* datFile)
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
-#ifdef EXTENDED_PIPELINES
- // for generic fallback
- CustomPipes::SetTxdFindCallback();
-#endif
+
LoadingScreen("Loading the Game", "Add Particles", nil);
CWorld::AddParticles();
CVehicleModelInfo::LoadVehicleColours();
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
index 5b2f3d16..69af9acf 100644
--- a/src/core/MenuScreensCustom.cpp
+++ b/src/core/MenuScreensCustom.cpp
@@ -1,4 +1,13 @@
#include "common.h"
+#if defined DETECT_JOYSTICK_MENU && defined XINPUT
+#include <windows.h>
+#include <xinput.h>
+#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
+#pragma comment( lib, "Xinput9_1_0.lib" )
+#else
+#pragma comment( lib, "Xinput.lib" )
+#endif
+#endif
#include "platform.h"
#include "crossplatform.h"
#include "Renderer.h"
@@ -283,11 +292,13 @@ void ScreenModeAfterChange(int8 before, int8 after)
#endif
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifdef DETECT_JOYSTICK_MENU
wchar selectedJoystickUnicode[128];
int cachedButtonNum = -1;
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
+
+#if defined RW_GL3 && !defined LIBRW_SDL2
int numButtons;
int found = -1;
const char *joyname;
@@ -318,6 +329,40 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
}
}
if (PSGLOBAL(joy1id) == -1)
+#elif defined XINPUT
+ int found = -1;
+ XINPUT_STATE xstate;
+ memset(&xstate, 0, sizeof(XINPUT_STATE));
+ if (userHovering) {
+ for (int i = 0; i <= 3; i++) {
+ if (XInputGetState(i, &xstate) == ERROR_SUCCESS) {
+ if (xstate.Gamepad.bLeftTrigger || xstate.Gamepad.bRightTrigger) {
+ found = i;
+ break;
+ }
+ for (int j = XINPUT_GAMEPAD_DPAD_UP; j != XINPUT_GAMEPAD_Y << 1; j = (j << 1)) {
+ if (xstate.Gamepad.wButtons & j) {
+ found = i;
+ break;
+ }
+ }
+ if (found != -1)
+ break;
+ }
+ }
+ if (found != -1 && CPad::XInputJoy1 != found) {
+ if (CPad::XInputJoy1 != -1 && CPad::XInputJoy1 != found)
+ CPad::XInputJoy2 = CPad::XInputJoy1;
+ else
+ CPad::XInputJoy2 = -1;
+
+ CPad::XInputJoy1 = found;
+ cachedButtonNum = 0; // fake too, because xinput bypass CControllerConfig
+ }
+ }
+ sprintf(gSelectedJoystickName, "%d", CPad::XInputJoy1); // fake, on xinput we only store gamepad ids(thanks MS) so this is a temp variable to be used below
+ if (CPad::XInputJoy1 == -1)
+#endif
AsciiToUnicode("Not found", selectedJoystickUnicode);
else
AsciiToUnicode(gSelectedJoystickName, selectedJoystickUnicode);
@@ -744,7 +789,7 @@ CMenuScreenCustom aScreens[] = {
},
#endif
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifdef DETECT_JOYSTICK_MENU
// MENUPAGE_DETECT_JOYSTICK
{ "FEC_JOD", MENUPAGE_CONTROLLER_PC, new CCustomScreenLayout({0, 0, 0, false, false, 30}), DetectJoystickGoBack,
MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, 0, 0, 0,
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 5c79c0d3..e75510e5 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -1585,8 +1585,14 @@ void CPad::AddToPCCheatString(char c)
}
#ifdef XINPUT
+int CPad::XInputJoy1 = 0;
+int CPad::XInputJoy2 = 1;
void CPad::AffectFromXinput(uint32 pad)
{
+ pad = pad == 0 ? XInputJoy1 : XInputJoy2;
+ if (pad == -1) // LoadINIControllerSettings can set it to -1
+ return;
+
XINPUT_STATE xstate;
memset(&xstate, 0, sizeof(XINPUT_STATE));
if (XInputGetState(pad, &xstate) == ERROR_SUCCESS)
diff --git a/src/core/Pad.h b/src/core/Pad.h
index 9f9f81b6..f141ed6c 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -276,6 +276,8 @@ public:
void SetDrunkInputDelay(int32 delay) { DrunkDrivingBufferUsed = delay; }
#ifdef XINPUT
+ static int XInputJoy1;
+ static int XInputJoy2;
void AffectFromXinput(uint32 pad);
#endif
diff --git a/src/core/Ropes.cpp b/src/core/Ropes.cpp
index ffce36f9..52427fc3 100644
--- a/src/core/Ropes.cpp
+++ b/src/core/Ropes.cpp
@@ -167,7 +167,7 @@ CRopes::CreateRopeWithSwatComingDown(CVector pos)
swat->bUsesCollision = false;
swat->m_pRopeEntity = (CEntity*)1;
swat->m_nRopeID = 100 + ropeId;
- CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_ABSEIL, 4.0f);
+ CAnimManager::BlendAnimation(swat->GetClump(), ASSOCGRP_STD, ANIM_STD_ABSEIL, 4.0f);
ropeId++;
return true;
}
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 40c060c0..2683a28d 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -2213,7 +2213,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
PEDPIECE_TORSO, direction);
if(pPed->m_nPedState != PED_DIE)
pPed->SetFall(2000,
- (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0);
+ (AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0);
if(pCreator && pCreator->IsPed()) {
eEventType eventType = EVENT_SHOOT_PED;
if(pPed->m_nPedType == PEDTYPE_COP) eventType = EVENT_SHOOT_COP;
diff --git a/src/core/config.h b/src/core/config.h
index 7adbdd63..84e8e603 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -298,8 +298,8 @@ enum Config {
#if !defined(RW_GL3) && defined(_WIN32)
#define XINPUT
#endif
-#if !defined(_WIN32) && !defined(__SWITCH__)
-#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
+#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__)
+#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start.
#endif
#define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
#define KANGAROO_CHEAT
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 4b828171..3388b56a 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -1,6 +1,14 @@
#include <csignal>
#define WITHWINDOWS
#include "common.h"
+#if defined DETECT_JOYSTICK_MENU && defined XINPUT
+#include <xinput.h>
+#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
+#pragma comment( lib, "Xinput9_1_0.lib" )
+#else
+#pragma comment( lib, "Xinput.lib" )
+#endif
+#endif
#include "Renderer.h"
#include "Occlusion.h"
#include "Credits.h"
@@ -37,7 +45,7 @@
#include "MBlur.h"
#include "ControllerConfig.h"
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifdef DETECT_JOYSTICK_MENU
#include "crossplatform.h"
#endif
@@ -249,9 +257,33 @@ const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8
void LoadINIControllerSettings()
{
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifdef DETECT_JOYSTICK_MENU
+#ifdef XINPUT
+ int storedJoy1 = -1;
+ if (ReadIniIfExists("Controller", "JoystickName", &storedJoy1)) {
+ CPad::XInputJoy1 = -1;
+ CPad::XInputJoy2 = -1;
+ XINPUT_STATE xstate;
+ memset(&xstate, 0, sizeof(XINPUT_STATE));
+
+ // Firstly confirm & set joy 1
+ if (XInputGetState(storedJoy1, &xstate) == ERROR_SUCCESS) {
+ CPad::XInputJoy1 = storedJoy1;
+ }
+
+ for (int i = 0; i <= 3; i++) {
+ if (XInputGetState(i, &xstate) == ERROR_SUCCESS) {
+ if (CPad::XInputJoy1 == -1)
+ CPad::XInputJoy1 = i;
+ else if (CPad::XInputJoy2 == -1 && i != CPad::XInputJoy1)
+ CPad::XInputJoy2 = i;
+ }
+ }
+ }
+#else
ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128);
#endif
+#endif
// force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that
if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) {
ControlsManager.ms_padButtonsInited = cfg.category_size("Bindings") != 0 ? 16 : 0;
@@ -348,9 +380,13 @@ void SaveINIControllerSettings()
StoreIni("Bindings", iniControllerActions[i], value, 128);
}
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#ifdef DETECT_JOYSTICK_MENU
+#ifdef XINPUT
+ StoreIni("Controller", "JoystickName", CPad::XInputJoy1);
+#else
StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
#endif
+#endif
StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited);
cfg.write_file("reVC.ini");
}