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-rw-r--r--src/core/FileLoader.cpp1
-rw-r--r--src/core/main.cpp9
2 files changed, 10 insertions, 0 deletions
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 22e0159c..20e7bd8e 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -670,6 +670,7 @@ char *DoubleSidedNames[] = {
"sbwy_tunl_cstm3",
"sbwy_tunl_cstm2",
"sbwy_tunl_cstm1",
+ "tenmnt6ad",
""
};
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 7d59307c..58db2d34 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1333,11 +1333,13 @@ void
RenderEffects_new(void)
{
PUSH_RENDERGROUP("RenderEffects_new");
+/* // stupid to do this before the whole world is drawn!
CShadows::RenderStaticShadows();
// CRenderer::GenerateEnvironmentMap
CShadows::RenderStoredShadows();
CSkidmarks::Render();
CRubbish::Render();
+*/
// these aren't really effects
DefinedState();
@@ -1360,6 +1362,13 @@ if(gbRenderFadingInEntities)
CRenderer::RenderFadingInEntities();
// actual effects here
+
+ // from above
+ CShadows::RenderStaticShadows();
+ CShadows::RenderStoredShadows();
+ CSkidmarks::Render();
+ CRubbish::Render();
+
CGlass::Render();
// CMattRenderer::ResetRenderStates
DefinedState();