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-rw-r--r--src/core/Camera.cpp6
-rw-r--r--src/core/Game.cpp6
-rw-r--r--src/core/Streaming.cpp6
-rw-r--r--src/core/ZoneCull.cpp16
-rw-r--r--src/core/config.h6
5 files changed, 1 insertions, 39 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 830a2bb2..30f4287b 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -633,11 +633,7 @@ CCamera::CamControl(void)
m_bInitialNodeFound = false;
m_bInitialNoNodeStaticsSet = false;
}
-#ifdef GTA_TRAIN
Process_Train_Camera_Control();
-#else
- assert(0 && "this can't happen");
-#endif
}else{
if(((CVehicle*)pTargetEntity)->IsBoat())
boatTarget = true;
@@ -2713,7 +2709,6 @@ CCamera::DontProcessObbeCinemaCamera(void)
bDidWeProcessAnyCinemaCam = false;
}
-#ifdef GTA_TRAIN
void
CCamera::LoadTrainCamNodes(char const *name)
{
@@ -2891,7 +2886,6 @@ CCamera::Process_Train_Camera_Control(void)
}
}
}
-#endif
void
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index d0b3f5a3..96109e56 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -377,9 +377,7 @@ bool CGame::Initialise(const char* datFile)
CWorld::RepositionCertainDynamicObjects();
#endif
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
-#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
-#endif
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
@@ -498,9 +496,7 @@ void CGame::ReInitGameObjectVariables(void)
CSpecialFX::Init();
CWaterCannons::Init();
CParticle::ReloadConfig();
-#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
-#endif
if ( !FrontEndMenuManager.m_bWantToLoad )
{
@@ -535,9 +531,7 @@ void CGame::ReloadIPLs(void)
#ifndef MIAMI
CWorld::RepositionCertainDynamicObjects();
#endif
-#ifdef GTA_ZONECULL
CCullZones::ResolveVisibilities();
-#endif
CRenderer::SortBIGBuildings();
CTimer::Update();
}
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index d212dd05..daeda35d 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -2235,9 +2235,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float
if(xmin < pos.x && pos.x < xmax &&
ymin < pos.y && pos.y < ymax &&
(CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq)
-#ifdef GTA_ZONECULL
if(CRenderer::IsEntityCullZoneVisible(e))
-#endif
RequestModel(e->GetModelIndex(), 0);
}
}
@@ -2261,9 +2259,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list)
(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
-#ifdef GTA_ZONECULL
if(CRenderer::IsEntityCullZoneVisible(e))
-#endif
RequestModel(e->GetModelIndex(), 0);
}
}
@@ -2687,9 +2683,7 @@ CStreaming::LoadScene(const CVector &pos)
RemoveModel(si - ms_aInfoForModel);
}
CRenderer::m_loadingPriority = false;
-#ifdef GTA_ZONECULL
CCullZones::ForceCullZoneCoors(pos);
-#endif
DeleteAllRwObjects();
#ifndef MIAMI
AddModelsToRequestList(pos);
diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp
index 1e9c00f0..780c180e 100644
--- a/src/core/ZoneCull.cpp
+++ b/src/core/ZoneCull.cpp
@@ -38,7 +38,6 @@ CCullZones::Init(void)
CurrentFlags_Camera = 0;
CurrentFlags_Player = 0;
bCurrentSubwayIsInvisible = false;
-#ifdef GTA_ZONECULL
NumCullZones = 0;
OldCullZone = -1;
EntityIndicesUsed = 0;
@@ -47,10 +46,8 @@ CCullZones::Init(void)
aPointersToBigBuildingsForBuildings[i] = -1;
for(i = 0; i < NUMTREADABLES; i++)
aPointersToBigBuildingsForTreadables[i] = -1;
-#endif
}
-#ifdef GTA_ZONECULL
bool CCullZone::TestLine(CVector vec1, CVector vec2)
{
CColPoint colPoint;
@@ -216,7 +213,6 @@ CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt)
}
}
}
-#endif
void
CCullZones::Update(void)
@@ -229,10 +225,8 @@ CCullZones::Update(void)
switch(CTimer::GetFrameCounter() & 7){
case 0:
case 4:
-#ifdef GTA_ZONECULL
/* Update Cull zone */
ForceCullZoneCoors(TheCamera.GetGameCamPosition());
-#endif
break;
case 2:
@@ -256,7 +250,6 @@ CCullZones::Update(void)
void
CCullZones::ForceCullZoneCoors(CVector coors)
{
-#ifdef GTA_ZONECULL
int32 z;
z = FindCullZoneForCoors(coors);
if(z != OldCullZone){
@@ -266,10 +259,8 @@ CCullZones::ForceCullZoneCoors(CVector coors)
aZones[z].DoStuffEnteringZone();
OldCullZone = z;
}
-#endif
}
-#ifdef GTA_ZONECULL
int32
CCullZones::FindCullZoneForCoors(CVector coors)
{
@@ -282,7 +273,6 @@ CCullZones::FindCullZoneForCoors(CVector coors)
return i;
return -1;
}
-#endif
int32
CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel)
@@ -360,7 +350,6 @@ CCullZones::AddCullZone(CVector const &position,
CAttributeZone *attrib;
CVector v;
-#ifdef GTA_ZONECULL
if((flag & ATTRZONE_NOTCULLZONE) == 0){
cull = &aZones[NumCullZones++];
v = position;
@@ -383,7 +372,6 @@ CCullZones::AddCullZone(CVector const &position,
cull->m_groupIndexCount[2] = 0;
cull->m_indexStart = 0;
}
-#endif
if(flag & ~ATTRZONE_NOTCULLZONE){
attrib = &aAttributeZones[NumAttributeZones++];
attrib->minx = minx;
@@ -398,7 +386,6 @@ CCullZones::AddCullZone(CVector const &position,
}
-#ifdef GTA_ZONECULL
void
CCullZone::DoStuffLeavingZone(void)
{
@@ -573,5 +560,4 @@ CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set)
}
}
return false;
-}
-#endif \ No newline at end of file
+} \ No newline at end of file
diff --git a/src/core/config.h b/src/core/config.h
index c3904fa9..c0597db2 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -160,12 +160,6 @@ enum Config {
//#define GTA_PS2
//#define GTA_XBOX
-#ifndef MIAMI
-#define GTA_TRAIN // This game has trains
-#define GTA_BRIDGE // This game has the bridge
-#define GTA_ZONECULL // This game culls by zones
-#endif
-
// This enables things from the PS2 version on PC
#define GTA_PS2_STUFF