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-rw-r--r--src/core/Frontend.cpp7
-rw-r--r--src/core/config.h3
-rw-r--r--src/core/main.cpp7
-rw-r--r--src/core/main.h8
-rw-r--r--src/core/re3.cpp15
5 files changed, 27 insertions, 13 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 7d378e7f..4f3f31a4 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -3825,11 +3825,10 @@ CMenuManager::LoadSettings()
#ifdef LOAD_INI_SETTINGS
if (LoadINISettings()) {
LoadINIControllerSettings();
- } else {
- // no re3.ini, create it
- SaveINISettings();
- SaveINIControllerSettings();
}
+ // if no re3.ini, create it, or update it with new values
+ SaveINISettings();
+ SaveINIControllerSettings();
#endif
m_PrefsVsync = m_PrefsVsyncDisp;
diff --git a/src/core/config.h b/src/core/config.h
index 6619be68..ebb26b39 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -223,7 +223,6 @@ enum Config {
// not in master builds
#define VALIDATE_SAVE_SIZE
- #define NO_MOVIES // disable intro videos
#define DEBUGMENU
#endif
@@ -241,6 +240,8 @@ enum Config {
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
+#define NO_MOVIES // add option to disable intro videos
+
#if defined(__LP64__) || defined(_WIN64)
#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
#endif
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 5eccf759..7d59307c 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -92,7 +92,10 @@ bool gbModelViewer;
bool gbShowTimebars;
#endif
#ifdef DRAW_GAME_VERSION_TEXT
-bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
+bool gbDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
+#endif
+#ifdef NO_MOVIES
+bool gbNoMovies;
#endif
volatile int32 frameCount;
@@ -1109,7 +1112,7 @@ DisplayGameDebugText()
#ifdef DRAW_GAME_VERSION_TEXT
wchar ver[200];
- if(gDrawVersionText) // This realtime switch is our thing
+ if(gbDrawVersionText) // This realtime switch is our thing
{
#ifdef USE_OUR_VERSIONING
diff --git a/src/core/main.h b/src/core/main.h
index 311c0302..803afb14 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -66,3 +66,11 @@ void SaveINIControllerSettings();
extern bool gbNewRenderer;
bool FredIsInFirstPersonCam(void);
#endif
+
+#ifdef DRAW_GAME_VERSION_TEXT
+extern bool gbDrawVersionText;
+#endif
+
+#ifdef NO_MOVIES
+extern bool gbNoMovies;
+#endif
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index e0f9c5c2..9d5ee8e6 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -517,8 +517,10 @@ bool LoadINISettings()
ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
#endif
#ifdef DRAW_GAME_VERSION_TEXT
- extern bool gDrawVersionText;
- ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText);
+ ReadIniIfExists("General", "DrawVersionText", &gbDrawVersionText);
+#endif
+#ifdef NO_MOVIES
+ ReadIniIfExists("General", "NoMovies", &gbNoMovies);
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
@@ -608,8 +610,10 @@ void SaveINISettings()
StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
#endif
#ifdef DRAW_GAME_VERSION_TEXT
- extern bool gDrawVersionText;
- StoreIni("General", "DrawVersionText", gDrawVersionText);
+ StoreIni("General", "DrawVersionText", gbDrawVersionText);
+#endif
+#ifdef NO_MOVIES
+ StoreIni("General", "NoMovies", gbNoMovies);
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < MENUPAGES; i++) {
@@ -990,8 +994,7 @@ extern bool gbRenderWorld2;
#ifdef DRAW_GAME_VERSION_TEXT
- extern bool gDrawVersionText;
- DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
+ DebugMenuAddVarBool8("Debug", "Version Text", &gbDrawVersionText, nil);
#endif
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
#ifdef TIMEBARS