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-rw-r--r--src/core/Collision.cpp4
-rw-r--r--src/core/ZoneCull.cpp2
-rw-r--r--src/core/main.cpp1
-rw-r--r--src/core/main.h1
4 files changed, 5 insertions, 3 deletions
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index cc360f79..df1dcd63 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -142,8 +142,8 @@ CCollision::LoadCollisionWhenINeedIt(bool forceChange)
veh = FindPlayerVehicle();
if(veh && veh->IsTrain()){
- if(((CTrain*)veh)->m_doorState != TRAIN_DOOR_STATE2)
- return ;
+ if(((CTrain*)veh)->m_nDoorState != TRAIN_DOOR_OPEN)
+ return;
}else if(playerCoors.z < 4.0f && !CCullZones::DoINeedToLoadCollision())
return;
diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp
index 90155bcf..dc162147 100644
--- a/src/core/ZoneCull.cpp
+++ b/src/core/ZoneCull.cpp
@@ -186,7 +186,7 @@ CCullZones::MarkSubwayAsInvisible(bool visible)
n = CPools::GetVehiclePool()->GetSize();
for(i = 0; i < n; i++){
v = CPools::GetVehiclePool()->GetSlot(i);
- if(v && v->IsTrain() && ((CTrain*)v)->m_trackId != 0)
+ if(v && v->IsTrain() && ((CTrain*)v)->m_nTrackId != TRACK_ELTRAIN)
v->bIsVisible = visible;
}
}
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 04fee197..a4c4de7b 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -71,6 +71,7 @@ char version_name[64];
float FramesPerSecond = 30.0f;
bool gbPrintShite = false;
+bool gbModelViewer;
bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
diff --git a/src/core/main.h b/src/core/main.h
index 9b3c27f5..6d393066 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -18,6 +18,7 @@ extern wchar *gUString;
extern wchar *gUString2;
extern bool &b_FoundRecentSavedGameWantToLoad;
extern bool gbPrintShite;
+extern bool gbModelViewer;
class CSprite2d;