diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Camera.cpp | 2 | ||||
-rw-r--r-- | src/core/Game.cpp | 3 | ||||
-rw-r--r-- | src/core/config.h | 2 |
3 files changed, 6 insertions, 1 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index e8e4a28b..a6cf71f1 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -612,7 +612,7 @@ CCamera::Process(void) // LOD dist if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()){ - LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f); + LODDistMultiplier = 70.0f/CDraw::GetFOV(); if(GetPosition().z > 55.0f && FindPlayerVehicle() && FindPlayerVehicle()->pHandling->Flags & (HANDLING_IS_HELI|HANDLING_IS_PLANE) || FindPlayerPed()->m_attachedTo){ diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 6ac02103..f31ffa27 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -94,6 +94,9 @@ #include "postfx.h" #include "custompipes.h" #include "screendroplets.h" +#ifdef USE_TEXTURE_POOL +#include "TexturePools.h" +#endif eLevelName CGame::currLevel; int32 CGame::currArea; diff --git a/src/core/config.h b/src/core/config.h index e7b07576..e591a560 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -195,6 +195,7 @@ enum Config { # define RANDOMSPLASH // use random splash as on PS2 # define PS2_MATFX # endif +# define GTA_REPLAY #elif defined GTA_XBOX #endif @@ -240,6 +241,7 @@ enum Config { #define PS2_ALPHA_TEST // emulate ps2 alpha test #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number #define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time +#define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync //#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU //#define USE_TEXTURE_POOL //#define CUTSCENE_BORDERS_SWITCH |