diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Frontend.cpp | 6 | ||||
-rw-r--r-- | src/core/config.h | 3 | ||||
-rw-r--r-- | src/core/main.cpp | 2 |
3 files changed, 9 insertions, 2 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 190cdf32..7491b7e2 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -2902,9 +2902,15 @@ CMenuManager::InitialiseChangedLanguageSettings() { if (m_bFrontEnd_ReloadObrTxtGxt) { m_bFrontEnd_ReloadObrTxtGxt = false; +#ifdef FIX_BUGS + if (gGameState > GS_INIT_ONCE) +#endif CTimer::Stop(); TheText.Unload(); TheText.Load(); +#ifdef FIX_BUGS + if (gGameState > GS_INIT_ONCE) +#endif CTimer::Update(); CGame::frenchGame = false; CGame::germanGame = false; diff --git a/src/core/config.h b/src/core/config.h index f19da754..abc81834 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -195,7 +195,8 @@ enum Config { #define DRAW_GAME_VERSION_TEXT #ifdef DRAW_GAME_VERSION_TEXT // unlike R* development builds, ours has runtime switch on debug menu & .ini, and disabled as default. - #define USE_OUR_VERSIONING // If you disable this then game will fetch version from peds.col, as R* did while in development + // If you disable this then game will fetch version from peds.col, as R* did while in development. + //#define USE_OUR_VERSIONING // enabled from buildfiles by default #endif // Memory allocation and compression diff --git a/src/core/main.cpp b/src/core/main.cpp index 4902c156..74b896c6 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -379,7 +379,7 @@ DoRWStuffEndOfFrame(void) } #else if (CPad::GetPad(1)->GetLeftShockJustDown() || CPad::GetPad(0)->GetFJustDown(11)) { - sprintf(s, "screen_%11lld.png", time(nil)); + sprintf(s, "screen_0%11lld.png", time(nil)); RwGrabScreen(Scene.camera, s); } #endif |