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-rw-r--r--src/core/World.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 29d0ac18..1598967a 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -331,7 +331,7 @@ CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, C
{
AdvanceCurrentScanCode();
CVector point2(point1.x, point1.y, z2);
- return CWorld::ProcessVerticalLineSector(*GetSector(GetSectorIndexX(point1.x), GetSectorIndexX(point1.y)),
+ return ProcessVerticalLineSector(*GetSector(GetSectorIndexX(point1.x), GetSectorIndexX(point1.y)),
CColLine(point1, point2), point, entity,
checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly);
}
@@ -605,8 +605,8 @@ CWorld::FindObjectsInRangeSectorList(CPtrList &list, CVector &centre, float dist
for (CPtrNode *node = list.first; node; node = node->next) {
CEntity *object = (CEntity*)node->item;
- if (object->m_scanCode != CWorld::GetCurrentScanCode()) {
- object->m_scanCode = CWorld::GetCurrentScanCode();
+ if (object->m_scanCode != GetCurrentScanCode()) {
+ object->m_scanCode = GetCurrentScanCode();
CVector diff = centre - object->GetPosition();
if (ignoreZ)
@@ -941,11 +941,11 @@ CWorld::RemoveEntityInsteadOfProcessingIt(CEntity* ent)
{
if (ent->IsPed()) {
if (FindPlayerPed() == ent)
- CWorld::Remove(ent);
+ Remove(ent);
else
CPopulation::RemovePed(ent);
} else {
- CWorld::Remove(ent);
+ Remove(ent);
delete ent;
}
}
@@ -987,7 +987,7 @@ CWorld::RemoveFallenCars(void)
veh->Teleport(newPos);
veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
} else if (veh->VehicleCreatedBy == RANDOM_VEHICLE || veh->VehicleCreatedBy == PARKED_VEHICLE) {
- CWorld::Remove(veh);
+ Remove(veh);
delete veh;
}
}
@@ -1001,7 +1001,7 @@ CWorld::Process(void)
if (!(CTimer::GetFrameCounter() & 63))
CReferences::PruneAllReferencesInWorld();
- if (CWorld::bProcessCutsceneOnly) {
+ if (bProcessCutsceneOnly) {
for (int i = 0; i < NUMCUTSCENEOBJECTS; i++) {
CCutsceneObject *csObj = CCutsceneMgr::GetCutsceneObject(i);
if (csObj && csObj->m_entryInfoList.first) {
@@ -1036,7 +1036,7 @@ CWorld::Process(void)
}
}
}
- CWorld::bForceProcessControl = 1;
+ bForceProcessControl = true;
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CPhysical* movingEnt = (CPhysical*)node->item;
if (movingEnt->bWasPostponed) {
@@ -1050,7 +1050,7 @@ CWorld::Process(void)
}
}
}
- CWorld::bForceProcessControl = 0;
+ bForceProcessControl = false;
if (CReplay::IsPlayingBack()) {
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CEntity* movingEnt = (CEntity*)node->item;
@@ -1059,7 +1059,7 @@ CWorld::Process(void)
movingEnt->UpdateRwFrame();
}
} else {
- CWorld::bNoMoreCollisionTorque = 0;
+ bNoMoreCollisionTorque = false;
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CEntity* movingEnt = (CEntity*)node->item;
if (!movingEnt->bIsInSafePosition) {
@@ -1068,7 +1068,7 @@ CWorld::Process(void)
movingEnt->UpdateRwFrame();
}
}
- CWorld::bNoMoreCollisionTorque = 1;
+ bNoMoreCollisionTorque = true;
for (int i = 0; i < 4; i++) {
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CEntity* movingEnt = (CEntity*)node->item;
@@ -1091,7 +1091,7 @@ CWorld::Process(void)
}
}
}
- CWorld::bSecondShift = 0;
+ bSecondShift = false;
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CEntity* movingEnt = (CEntity*)node->item;
if (!movingEnt->bIsInSafePosition) {
@@ -1103,7 +1103,7 @@ CWorld::Process(void)
}
}
}
- CWorld::bSecondShift = 1;
+ bSecondShift = true;
for (CPtrNode* node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CPhysical* movingEnt = (CPhysical*)node->item;
if (!movingEnt->bIsInSafePosition) {
@@ -1114,7 +1114,7 @@ CWorld::Process(void)
movingEnt->bIsStuck = true;
if (movingEnt->m_status == STATUS_PLAYER) {
printf("STUCK: Final Step: Player Entity %d Is Stuck\n", movingEnt->m_modelIndex);
- movingEnt->m_vecMoveSpeed *= 3.0f;
+ movingEnt->m_vecMoveSpeed *= 0.3f;
movingEnt->ApplyMoveSpeed();
movingEnt->ApplyTurnSpeed();
}
@@ -1167,9 +1167,9 @@ CWorld::Process(void)
Players[PlayerInFocus].Process();
CRecordDataForChase::SaveOrRetrieveCarPositions();
if ((CTimer::GetFrameCounter() & 7) == 1) {
- CWorld::RemoveFallenPeds();
+ RemoveFallenPeds();
} else if ((CTimer::GetFrameCounter() & 7) == 5) {
- CWorld::RemoveFallenCars();
+ RemoveFallenCars();
}
}
}