diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Debug.cpp | 12 | ||||
-rw-r--r-- | src/core/Debug.h | 11 | ||||
-rw-r--r-- | src/core/Game.cpp | 157 | ||||
-rw-r--r-- | src/core/Game.h | 2 | ||||
-rw-r--r-- | src/core/RwHelper.cpp | 7 | ||||
-rw-r--r-- | src/core/RwHelper.h | 6 | ||||
-rw-r--r-- | src/core/Stats.cpp | 2 | ||||
-rw-r--r-- | src/core/Stats.h | 2 | ||||
-rw-r--r-- | src/core/World.cpp | 3 | ||||
-rw-r--r-- | src/core/World.h | 3 | ||||
-rw-r--r-- | src/core/config.h | 2 | ||||
-rw-r--r-- | src/core/main.cpp | 15 | ||||
-rw-r--r-- | src/core/main.h | 1 |
13 files changed, 212 insertions, 11 deletions
diff --git a/src/core/Debug.cpp b/src/core/Debug.cpp new file mode 100644 index 00000000..b80e9959 --- /dev/null +++ b/src/core/Debug.cpp @@ -0,0 +1,12 @@ +#include "Debug.h" + +int CDebug::ms_nCurrentTextLine; + +void CDebug::DebugInitTextBuffer() +{ + ms_nCurrentTextLine = 0; +} + +void CDebug::DebugDisplayTextBuffer() +{ +} diff --git a/src/core/Debug.h b/src/core/Debug.h new file mode 100644 index 00000000..395f66af --- /dev/null +++ b/src/core/Debug.h @@ -0,0 +1,11 @@ +#pragma once + +class CDebug +{ + static int ms_nCurrentTextLine; + +public: + static void DebugInitTextBuffer(); + static void DebugDisplayTextBuffer(); + +}; diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 08751cf9..e89d62a0 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -12,10 +12,13 @@ #include "Clock.h" #include "Clouds.h" #include "Collision.h" +#include "Console.h" #include "Coronas.h" #include "Cranes.h" +#include "Credits.h" #include "CutsceneMgr.h" #include "Darkel.h" +#include "Debug.h" #include "EventList.h" #include "FileLoader.h" #include "FileMgr.h" @@ -27,6 +30,8 @@ #include "Garages.h" #include "Glass.h" #include "Heli.h" +#include "IniFile.h" +#include "Messages.h" #include "Pad.h" #include "Particle.h" #include "Phones.h" @@ -36,14 +41,18 @@ #include "Record.h" #include "Renderer.h" #include "Replay.h" +#include "Restart.h" #include "RoadBlocks.h" +#include "PedRoutes.h" #include "Rubbish.h" +#include "RwHelper.h" #include "SceneEdit.h" #include "Script.h" #include "Shadows.h" #include "Skidmarks.h" #include "SpecialFX.h" #include "Sprite2d.h" +#include "Stats.h" #include "Streaming.h" #include "TimeCycle.h" #include "TrafficLights.h" @@ -51,7 +60,9 @@ #include "TxdStore.h" #include "User.h" #include "WaterCannon.h" +#include "WaterLevel.h" #include "Weapon.h" +#include "WeaponEffects.h" #include "Weather.h" #include "World.h" #include "ZoneCull.h" @@ -76,7 +87,151 @@ CGame::InitialiseOnceBeforeRW(void) return true; } -WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); } +int &gameTxdSlot = *(int*)0x628D88; + +bool CGame::Initialise(const char* datFile) +{ + ResetLoadingScreenBar(); + strcpy(aDatFile, datFile); + CPools::Initialise(); + CIniFile::LoadIniFile(); + currLevel = LEVEL_INDUSTRIAL; + LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen()); + gameTxdSlot = CTxdStore::AddTxdSlot("generic"); + CTxdStore::Create(gameTxdSlot); + CTxdStore::AddRef(gameTxdSlot); + LoadingScreen("Loading the Game", "Loading particles", nil); + int particleTxdSlot = CTxdStore::AddTxdSlot("particle"); + CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD"); + CTxdStore::AddRef(particleTxdSlot); + CTxdStore::SetCurrentTxd(gameTxdSlot); + LoadingScreen("Loading the Game", "Setup game variables", nil); + CGameLogic::InitAtStartOfGame(); + CReferences::Init(); + TheCamera.Init(); + TheCamera.SetRwCamera(Scene.camera); + CDebug::DebugInitTextBuffer(); + ThePaths.Init(); + ThePaths.AllocatePathFindInfoMem(4500); + CWeather::Init(); + CCullZones::Init(); + CCollision::Init(); + CTheZones::Init(); + CUserDisplay::Init(); + CMessages::Init(); + CMessages::ClearAllMessagesDisplayedByGame(); + CRecordDataForGame::Init(); + CRestart::Initialise(); + CWorld::Initialise(); + CParticle::Initialise(); + CAnimManager::Initialise(); + CCutsceneMgr::Initialise(); + CCarCtrl::Init(); + InitModelIndices(); + CModelInfo::Initialise(); + CPickups::Init(); + CTheCarGenerators::Init(); + CdStreamAddImage("MODELS\\GTA3.IMG"); + CFileLoader::LoadLevel("DATA\\DEFAULT.DAT"); + CFileLoader::LoadLevel(datFile); + CWorld::AddParticles(); + CVehicleModelInfo::LoadVehicleColours(); + CVehicleModelInfo::LoadEnvironmentMaps(); + CTheZones::PostZoneCreation(); + LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen()); + ThePaths.PreparePathData(); + for (int i = 0; i < NUMPLAYERS; i++) + CWorld::Players[i].Clear(); + CWorld::Players[0].LoadPlayerSkin(); + TestModelIndices(); + LoadingScreen("Loading the Game", "Setup water", nil); + CWaterLevel::Initialise("DATA\\WATER.DAT"); + TheConsole.Init(); + CDraw::SetFOV(120.0f); + CDraw::ms_fLODDistance = 500.0f; + LoadingScreen("Loading the Game", "Setup streaming", nil); + int txdHandle = CFileMgr::OpenFile("MODELS\\TXD.IMG", "r"); + if (txdHandle) + CFileMgr::CloseFile(txdHandle); + if (!CheckVideoCardCaps() && txdHandle) { + CdStreamAddImage("MODELS\\TXD.IMG"); + CStreaming::Init(); + } else { + CStreaming::Init(); + if (ConvertTextures()) { + CStreaming::Shutdown(); + CdStreamAddImage("MODELS\\TXD.IMG"); + CStreaming::Init(); + } + } + CStreaming::LoadInitialVehicles(); + CStreaming::LoadInitialPeds(); + CStreaming::RequestBigBuildings(LEVEL_NONE); + CStreaming::LoadAllRequestedModels(false); + printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024); + LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen()); + CAnimManager::LoadAnimFiles(); + CPed::Initialise(); + CRouteNode::Initialise(); + CEventList::Initialise(); + LoadingScreen("Loading the Game", "Find big buildings", nil); + CRenderer::Init(); + LoadingScreen("Loading the Game", "Setup game variables", nil); + CRadar::Initialise(); + CRadar::LoadTextures(); + CWeapon::InitialiseWeapons(); + LoadingScreen("Loading the Game", "Setup traffic lights", nil); + CTrafficLights::ScanForLightsOnMap(); + CRoadBlocks::Init(); + LoadingScreen("Loading the Game", "Setup game variables", nil); + CPopulation::Initialise(); + CWorld::PlayerInFocus = 0; + CCoronas::Init(); + CShadows::Init(); + CWeaponEffects::Init(); + CSkidmarks::Init(); + CAntennas::Init(); + CGlass::Init(); + gPhoneInfo.Initialise(); + CSceneEdit::Init(); + LoadingScreen("Loading the Game", "Load scripts", nil); + CTheScripts::Init(); + CGangs::Initialize(); + LoadingScreen("Loading the Game", "Setup game variables", nil); + CClock::Initialise(1000); + CHeli::InitHelis(); + CCranes::InitCranes(); + CMovingThings::Init(); + CDarkel::Init(); + CStats::Init(); + CPacManPickups::Init(); + CRubbish::Init(); + CClouds::Init(); + CSpecialFX::Init(); + CWaterCannons::Init(); + CBridge::Init(); + CGarages::Init(); + LoadingScreen("Loading the Game", "Position dynamic objects", nil); + CWorld::RepositionCertainDynamicObjects(); + LoadingScreen("Loading the Game", "Initialise vehicle paths", nil); + CCullZones::ResolveVisibilities(); + CTrain::InitTrains(); + CPlane::InitPlanes(); + CCredits::Init(); + CRecordDataForChase::Init(); + CReplay::Init(); + LoadingScreen("Loading the Game", "Start script", nil); + CTheScripts::StartTestScript(); + CTheScripts::Process(); + TheCamera.Process(); + LoadingScreen("Loading the Game", "Load scene", nil); + CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); + CCollision::ms_collisionInMemory = CGame::currLevel; + for (int i = 0; i < MAX_PADS; i++) + CPad::GetPad(i)->Clear(true); + return true; +} + #if 0 WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); } #else diff --git a/src/core/Game.h b/src/core/Game.h index dca38bdb..7b20099c 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -20,7 +20,7 @@ public: static bool &playingIntro; static char *aDatFile; //[32]; - static void Initialise(const char *datFile); + static bool Initialise(const char *datFile); static bool InitialiseOnceBeforeRW(void); static bool InitialiseRenderWare(void); static bool InitialiseOnceAfterRW(void); diff --git a/src/core/RwHelper.cpp b/src/core/RwHelper.cpp index 8dade266..1030d69e 100644 --- a/src/core/RwHelper.cpp +++ b/src/core/RwHelper.cpp @@ -347,6 +347,13 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer) return (nil); } +WRAPPER void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&) { EAXJMP(0x5926C0); } +WRAPPER bool CheckVideoCardCaps(void) { EAXJMP(0x592740); } +WRAPPER void WriteVideoCardCapsFile(void) { EAXJMP(0x5927D0); } +WRAPPER void ConvertingTexturesScreen(uint32, uint32, const char*) { EAXJMP(0x592880); } +WRAPPER void DealWithTxdWriteError(uint32, uint32, const char*) { EAXJMP(0x592BF0); } +WRAPPER bool ConvertTextures() { EAXJMP(0x592C70); } + STARTPATCHES //InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP); InjectHook(0x526460, GetFirstObject, PATCH_JUMP); diff --git a/src/core/RwHelper.h b/src/core/RwHelper.h index ef20467d..1f0290cc 100644 --- a/src/core/RwHelper.h +++ b/src/core/RwHelper.h @@ -12,6 +12,12 @@ RwTexture *GetFirstTexture(RwTexDictionary *txd); RwTexDictionary *RwTexDictionaryGtaStreamRead(RwStream *stream); RwTexDictionary *RwTexDictionaryGtaStreamRead1(RwStream *stream); RwTexDictionary *RwTexDictionaryGtaStreamRead2(RwStream *stream, RwTexDictionary *texDict); +void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&); +bool CheckVideoCardCaps(void); +void WriteVideoCardCapsFile(void); +void ConvertingTexturesScreen(uint32, uint32, const char*); +void DealWithTxdWriteError(uint32, uint32, const char*); +bool ConvertTextures(); // not a real name bool RpClumpGtaStreamRead1(RwStream *stream); RpClump *RpClumpGtaStreamRead2(RwStream *stream); diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index 1d088e04..93eeb759 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -135,3 +135,5 @@ void CStats::SetTotalNumberMissions(int32 total) { TotalNumberMissions = total; } + +WRAPPER void CStats::Init() { EAXJMP(0x4AAC60); }
\ No newline at end of file diff --git a/src/core/Stats.h b/src/core/Stats.h index 4bf99c45..0a750d5e 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -74,4 +74,6 @@ public: static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; }; static void RegisterElBurroTime(int32); static void SaveStats(uint8 *buf, uint32 *size); + + static void Init(void); }; diff --git a/src/core/World.cpp b/src/core/World.cpp index f6106bb5..cbceb292 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -27,7 +27,7 @@ uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64; CColPoint &CWorld::ms_testSpherePoint = *(CColPoint*)0x6E64C0; uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61; -CPlayerInfo *CWorld::Players = (CPlayerInfo *)0x9412F0; +CPlayerInfo (&CWorld::Players)[NUMPLAYERS] = *(CPlayerInfo (*)[NUMPLAYERS])*(uintptr*)0x9412F0; bool &CWorld::bNoMoreCollisionTorque = *(bool*)0x95CDCC; CEntity *&CWorld::pIgnoreEntity = *(CEntity**)0x8F6494; bool &CWorld::bIncludeDeadPeds = *(bool*)0x95CD8F; @@ -38,6 +38,7 @@ bool &CWorld::bProcessCutsceneOnly = *(bool*)0x95CD8B; bool &CWorld::bDoingCarCollisions = *(bool*)0x95CD8C; bool &CWorld::bIncludeCarTyres = *(bool*)0x95CDAA; +WRAPPER void CWorld::AddParticles(void) { EAXJMP(0x4B4010); } WRAPPER void CWorld::ShutDown(void) { EAXJMP(0x4AE450); } WRAPPER void CWorld::RepositionCertainDynamicObjects() { EAXJMP(0x4B42B0); } WRAPPER void CWorld::RemoveStaticObjects() { EAXJMP(0x4B4D50); } diff --git a/src/core/World.h b/src/core/World.h index 12582d49..1ad65ac4 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -63,7 +63,7 @@ public: static CColPoint& ms_testSpherePoint; static uint8 &PlayerInFocus; - static CPlayerInfo *Players; + static CPlayerInfo (&Players)[NUMPLAYERS]; static CEntity *&pIgnoreEntity; static bool &bIncludeDeadPeds; static bool &bNoMoreCollisionTorque; @@ -134,6 +134,7 @@ public: static void ExtinguishAllCarFiresInArea(CVector, float); static void Initialise(); + static void AddParticles(); static void ShutDown(); static void RepositionCertainDynamicObjects(); static void RemoveStaticObjects(); diff --git a/src/core/config.h b/src/core/config.h index 468e8468..9235e744 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -1,6 +1,8 @@ #pragma once enum Config { + NUMPLAYERS = 1, + NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC) MAX_CDIMAGES = 8, // additional cdimages MAX_CDCHANNELS = 5, diff --git a/src/core/main.cpp b/src/core/main.cpp index 6043074f..2a15e20e 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -49,6 +49,7 @@ #include "Frontend.h" #include "AnimViewer.h" #include "Script.h" +#include "Debug.h" #include "Console.h" #define DEFAULT_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f))) @@ -324,7 +325,7 @@ DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 void DoRWStuffEndOfFrame(void) { - // CDebug::DebugDisplayTextBuffer(); + CDebug::DebugDisplayTextBuffer(); // FlushObrsPrintfs(); RwCameraEndUpdate(Scene.camera); RsCameraShowRaster(Scene.camera); @@ -725,6 +726,12 @@ DestroySplashScreen(void) float NumberOfChunksLoaded; #define TOTALNUMCHUNKS 73.0f +void +ResetLoadingScreenBar() +{ + NumberOfChunksLoaded = 0.0f; +} + // TODO: compare with PS2 void LoadingScreen(const char *str1, const char *str2, const char *splashscreen) @@ -793,12 +800,6 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen) } void -ResetLoadingScreenBar(void) -{ - NumberOfChunksLoaded = 0.0f; -} - -void LoadingIslandScreen(const char *levelName) { CSprite2d *splash; diff --git a/src/core/main.h b/src/core/main.h index d6724d2b..570189b3 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -32,6 +32,7 @@ char *GetLevelSplashScreen(int level); char *GetRandomSplashScreen(void); void LittleTest(void); void ValidateVersion(); +void ResetLoadingScreenBar(void); #ifndef MASTER void TheModelViewer(void); #endif |