diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Camera.cpp | 4 | ||||
-rw-r--r-- | src/core/EventList.cpp | 2 | ||||
-rw-r--r-- | src/core/Pad.cpp | 4 | ||||
-rw-r--r-- | src/core/PlayerInfo.cpp | 4 | ||||
-rw-r--r-- | src/core/config.h | 22 |
5 files changed, 18 insertions, 18 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 7a9d3247..25d2e5c3 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -2954,7 +2954,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) if (CReplay::IsPlayingBack()) return false; #endif - if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1) + if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1) return false; if(FindPlayerVehicle() == nil) return false; @@ -2982,7 +2982,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) if (CReplay::IsPlayingBack()) return false; #endif - if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1) + if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1) return false; if(FindPlayerVehicle() == nil) return false; diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp index 8e639656..160adab2 100644 --- a/src/core/EventList.cpp +++ b/src/core/EventList.cpp @@ -220,7 +220,7 @@ CEventList::ReportCrimeForEvent(eEventType type, intptr crimeId, bool copsDontCa default: crime = CRIME_NONE; break; } - if (crime == CRIME_HIT_PED && IsPedPointerValid((CPed*)crimeId) && FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) { + if (crime == CRIME_HIT_PED && IsPedPointerValid((CPed*)crimeId) && FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) { if (!((CPed*)crimeId)->DyingOrDead()) { CMessages::AddBigMessage(TheText.Get("GOODBOY"), 5000, 0); CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 50; diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 23c2f896..402c6c74 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -70,7 +70,7 @@ bool CPad::bOldDisplayNoControllerMessage; bool CPad::m_bMapPadOneToPadTwo; bool CPad::m_bDebugCamPCOn; bool CPad::bHasPlayerCheated; -bool CPad::bInvertLook4Pad; +bool CPad::bInvertLook4Pad = true; #ifdef GTA_PS2 unsigned char act_direct[6]; unsigned char act_align[6]; @@ -457,7 +457,7 @@ void ArmourCheat() void WantedLevelUpCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT5"), true); - FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6)); + FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->GetWantedLevel() + 2, 6)); } void WantedLevelDownCheat() diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index f0f3e2c6..32b2f853 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -481,7 +481,7 @@ CPlayerInfo::Process(void) CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled; } - if (m_pPed->m_pWanted->m_nWantedLevel && !CTheScripts::IsPlayerOnAMission()) { + if (m_pPed->m_pWanted->GetWantedLevel() && !CTheScripts::IsPlayerOnAMission()) { float maxDelta = 0.0f; static bool movedSignificantly = true; static bool thereIsACarPathNear = true; @@ -493,7 +493,7 @@ CPlayerInfo::Process(void) lastPlayerPos = FindPlayerCoors(); thereIsACarPathNear = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 60.0f, true, false, false, false) != 0; } - switch (m_pPed->m_pWanted->m_nWantedLevel) { + switch (m_pPed->m_pWanted->GetWantedLevel()) { case 1: maxDelta = 31.f; break; diff --git a/src/core/config.h b/src/core/config.h index ef282b25..6a604f95 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -157,7 +157,7 @@ enum Config { // This is enabled for all released games. // any debug stuff that isn't left in any game is not in FINAL -//#define FINAL +#define FINAL // This is enabled for all released games except mobile // any debug stuff that is only left in mobile, is not in MASTER @@ -190,7 +190,7 @@ enum Config { #define NO_CDCHECK // those infamous texts -#define DRAW_GAME_VERSION_TEXT +//#define DRAW_GAME_VERSION_TEXT // Memory allocation and compression // #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet @@ -223,7 +223,7 @@ enum Config { #undef DRAW_GAME_VERSION_TEXT #else // not in master builds - #define VALIDATE_SAVE_SIZE +// #define VALIDATE_SAVE_SIZE #define NO_MOVIES // disable intro videos #define DEBUGMENU @@ -231,7 +231,7 @@ enum Config { #ifdef FINAL // in all games -# define USE_MY_DOCUMENTS // use my documents directory for user files +//# define USE_MY_DOCUMENTS // use my documents directory for user files #else // not in any game # define CHATTYSPLASH // print what the game is loading @@ -240,7 +240,7 @@ enum Config { #define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds. //#define MORE_LANGUAGES // Add more translations to the game -#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible +//#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible #define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS #define FIX_HIGH_FPS_BUGS_ON_FRONTEND @@ -311,8 +311,8 @@ enum Config { //# define PS2_MENU_USEALLPAGEICONS #else # define MAP_ENHANCEMENTS // Adding waypoint and better mouse support -# define TRIANGLE_BACK_BUTTON -//# define CIRCLE_BACK_BUTTON +//# define TRIANGLE_BACK_BUTTON +# define CIRCLE_BACK_BUTTON #define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync) #define MUCH_SHORTER_OUTRO_SCREEN // #define XBOX_MESSAGE_SCREEN // Blue background, no "saved successfully press OK" screen etc. @@ -341,11 +341,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually //#define MISSION_REPLAY // mobile feature #endif //#define SIMPLIER_MISSIONS // apply simplifications from mobile -#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT +// #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log #ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT -#define USE_BASIC_SCRIPT_DEBUG_OUTPUT +// #define USE_BASIC_SCRIPT_DEBUG_OUTPUT #endif #ifdef MASTER @@ -366,7 +366,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #define CAMERA_PICKUP // Peds -#define CANCELLABLE_CAR_ENTER +//#define CANCELLABLE_CAR_ENTER // Camera #define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future @@ -374,7 +374,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually // Audio #define AUDIO_CACHE // cache sound lengths to speed up the cold boot -//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) +#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files |