diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/EventList.h | 2 | ||||
-rw-r--r-- | src/core/General.h | 16 | ||||
-rw-r--r-- | src/core/Messages.cpp | 1 | ||||
-rw-r--r-- | src/core/Messages.h | 1 | ||||
-rw-r--r-- | src/core/Pad.cpp | 68 | ||||
-rw-r--r-- | src/core/Pad.h | 15 | ||||
-rw-r--r-- | src/core/World.cpp | 153 | ||||
-rw-r--r-- | src/core/World.h | 3 |
8 files changed, 214 insertions, 45 deletions
diff --git a/src/core/EventList.h b/src/core/EventList.h index d0fc0847..9f5756be 100644 --- a/src/core/EventList.h +++ b/src/core/EventList.h @@ -63,3 +63,5 @@ public: static bool FindClosestEvent(eEventType type, CVector posn, int32 *event); static void ReportCrimeForEvent(eEventType type, int32, bool); }; + +extern CEvent *gaEvent;
\ No newline at end of file diff --git a/src/core/General.h b/src/core/General.h index 64613478..7c0c9562 100644 --- a/src/core/General.h +++ b/src/core/General.h @@ -36,6 +36,22 @@ public: } } + static float LimitAngle(float angle) + { + float result = angle; + + while (result >= 180.0f) { + result -= 2 * 180.0f; + } + + while (result < -180.0f) { + result += 2 * 180.0f; + } + + return result; + } + + static float LimitRadianAngle(float angle) { float result; diff --git a/src/core/Messages.cpp b/src/core/Messages.cpp index 7fc23593..aedcb0b9 100644 --- a/src/core/Messages.cpp +++ b/src/core/Messages.cpp @@ -9,6 +9,7 @@ WRAPPER char CMessages::WideStringCompare(wchar* str1, wchar* str2, unsigned sho WRAPPER void CMessages::InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst) { EAXJMP(0x52A1A0); } WRAPPER void CMessages::InsertPlayerControlKeysInString(wchar* src) { EAXJMP(0x52A490); } WRAPPER int CMessages::GetWideStringLength(wchar* src) { EAXJMP(0x529490); } +WRAPPER void CMessages::AddMessage(wchar*, uint32, uint16) { EAXJMP(0x529900); } tPreviousBrief *CMessages::PreviousBriefs = (tPreviousBrief *)0x713C08; tMessage *CMessages::BriefMessages = (tMessage *)0x8786E0; diff --git a/src/core/Messages.h b/src/core/Messages.h index 69cf117c..e1f4ced1 100644 --- a/src/core/Messages.h +++ b/src/core/Messages.h @@ -41,4 +41,5 @@ public: static void InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst); static void InsertPlayerControlKeysInString(wchar* src); static int GetWideStringLength(wchar *src); + static void AddMessage(wchar*, uint32, uint16); }; diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 9c5e1c8a..1db50493 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -155,7 +155,7 @@ void CPad::Clear(bool bResetPlayerControls) ShakeDur = 0; if ( bResetPlayerControls ) - DisablePlayerControls = false; + DisablePlayerControls = PLAYERCONTROL_ENABLED; bApplyBrakes = false; @@ -659,7 +659,7 @@ CPad *CPad::GetPad(int32 pad) int16 CPad::GetSteeringLeftRight(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -692,7 +692,7 @@ int16 CPad::GetSteeringLeftRight(void) int16 CPad::GetSteeringUpDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -725,7 +725,7 @@ int16 CPad::GetSteeringUpDown(void) int16 CPad::GetCarGunUpDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -752,7 +752,7 @@ int16 CPad::GetCarGunUpDown(void) int16 CPad::GetCarGunLeftRight(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -779,7 +779,7 @@ int16 CPad::GetCarGunLeftRight(void) int16 CPad::GetPedWalkLeftRight(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -813,7 +813,7 @@ int16 CPad::GetPedWalkLeftRight(void) int16 CPad::GetPedWalkUpDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -876,7 +876,7 @@ int16 CPad::GetAnalogueUpDown(void) bool CPad::GetLookLeft(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!(NewState.LeftShoulder2 && !NewState.RightShoulder2); @@ -884,7 +884,7 @@ bool CPad::GetLookLeft(void) bool CPad::GetLookRight(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!(NewState.RightShoulder2 && !NewState.LeftShoulder2); @@ -893,7 +893,7 @@ bool CPad::GetLookRight(void) bool CPad::GetLookBehindForCar(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!(NewState.RightShoulder2 && NewState.LeftShoulder2); @@ -901,7 +901,7 @@ bool CPad::GetLookBehindForCar(void) bool CPad::GetLookBehindForPed(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!NewState.RightShock; @@ -909,7 +909,7 @@ bool CPad::GetLookBehindForPed(void) bool CPad::GetHorn(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -948,7 +948,7 @@ bool CPad::GetHorn(void) bool CPad::HornJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -988,7 +988,7 @@ bool CPad::HornJustDown(void) bool CPad::GetCarGunFired(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1015,7 +1015,7 @@ bool CPad::GetCarGunFired(void) bool CPad::CarGunJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1042,7 +1042,7 @@ bool CPad::CarGunJustDown(void) int16 CPad::GetHandBrake(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -1075,7 +1075,7 @@ int16 CPad::GetHandBrake(void) int16 CPad::GetBrake(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -1113,7 +1113,7 @@ int16 CPad::GetBrake(void) bool CPad::GetExitVehicle(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1140,7 +1140,7 @@ bool CPad::GetExitVehicle(void) bool CPad::ExitVehicleJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1167,7 +1167,7 @@ bool CPad::ExitVehicleJustDown(void) int32 CPad::GetWeapon(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1200,7 +1200,7 @@ int32 CPad::GetWeapon(void) bool CPad::WeaponJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1233,7 +1233,7 @@ bool CPad::WeaponJustDown(void) int16 CPad::GetAccelerate(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return 0; switch ( Mode ) @@ -1319,7 +1319,7 @@ bool CPad::CycleCameraModeDownJustDown(void) bool CPad::ChangeStationJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1359,7 +1359,7 @@ bool CPad::ChangeStationJustDown(void) bool CPad::CycleWeaponLeftJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); @@ -1367,7 +1367,7 @@ bool CPad::CycleWeaponLeftJustDown(void) bool CPad::CycleWeaponRightJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); @@ -1375,7 +1375,7 @@ bool CPad::CycleWeaponRightJustDown(void) bool CPad::GetTarget(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1402,7 +1402,7 @@ bool CPad::GetTarget(void) bool CPad::TargetJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1429,7 +1429,7 @@ bool CPad::TargetJustDown(void) bool CPad::JumpJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!(NewState.Square && !OldState.Square); @@ -1437,7 +1437,7 @@ bool CPad::JumpJustDown(void) bool CPad::GetSprint(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1464,7 +1464,7 @@ bool CPad::GetSprint(void) bool CPad::ShiftTargetLeftJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!(NewState.LeftShoulder2 && !OldState.LeftShoulder2); @@ -1472,7 +1472,7 @@ bool CPad::ShiftTargetLeftJustDown(void) bool CPad::ShiftTargetRightJustDown(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; return !!(NewState.RightShoulder2 && !OldState.RightShoulder2); @@ -1592,7 +1592,7 @@ bool CPad::GetAnaloguePadRightJustUp(void) bool CPad::ForceCameraBehindPlayer(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1625,7 +1625,7 @@ bool CPad::ForceCameraBehindPlayer(void) bool CPad::SniperZoomIn(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) @@ -1652,7 +1652,7 @@ bool CPad::SniperZoomIn(void) bool CPad::SniperZoomOut(void) { - if ( DisablePlayerControls ) + if ( ArePlayerControlsDisabled() ) return false; switch ( Mode ) diff --git a/src/core/Pad.h b/src/core/Pad.h index 30a9980b..f853a8cd 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -51,6 +51,17 @@ enum Key }; */ +enum { + PLAYERCONTROL_ENABLED = 0, + PLAYERCONTROL_DISABLED_1 = 1, + PLAYERCONTROL_DISABLED_2 = 2, + PLAYERCONTROL_DISABLED_4 = 4, + PLAYERCONTROL_DISABLED_8 = 8, + PLAYERCONTROL_DISABLED_10 = 16, + PLAYERCONTROL_DISABLED_20 = 32, + PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls + PLAYERCONTROL_DISABLED_80 = 128, +}; class CControllerState { @@ -188,7 +199,7 @@ public: uint8 ShakeFreq; int8 bHornHistory[5]; uint8 iCurrHornHistory; - bool DisablePlayerControls; + uint8 DisablePlayerControls; int8 bApplyBrakes; char _unk[12]; //int32 unk[3]; char _pad0[3]; @@ -362,6 +373,8 @@ public: int32 GetLeftShoulder2(void) { return NewState.LeftShoulder2; } int32 GetRightShoulder1(void) { return NewState.RightShoulder1; } int32 GetRightShoulder2(void) { return NewState.RightShoulder2; } + + bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; } }; VALIDATE_SIZE(CPad, 0xFC); diff --git a/src/core/World.cpp b/src/core/World.cpp index a31f87a7..a9ec1f2a 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -11,11 +11,13 @@ #include "Garages.h" #include "TempColModels.h" #include "World.h" +#include "ModelIndices.h" CPtrList *CWorld::ms_bigBuildingsList = (CPtrList*)0x6FAB60; CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C; CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x665608; uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64; +CColPoint &CWorld::ms_testSpherePoint = *(CColPoint*)0x6E64C0; uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61; CPlayerInfo *CWorld::Players = (CPlayerInfo *)0x9412F0; @@ -617,29 +619,158 @@ CWorld::FindObjectsInRange(CVector ¢re, float distance, bool ignoreZ, short for(int curX = minX; curX <= maxX; curX++) { CSector *sector = GetSector(curX, curY); if (checkBuildings) { - CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, distance, ignoreZ, nextObject, lastObject, objects); - CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, distance, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); } if (checkVehicles) { - CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, distance, ignoreZ, nextObject, lastObject, objects); - CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, distance, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); } if (checkPeds) { - CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, distance, ignoreZ, nextObject, lastObject, objects); - CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, distance, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); } if (checkObjects) { - CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, distance, ignoreZ, nextObject, lastObject, objects); - CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, distance, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); } if (checkDummies) { - CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, distance, ignoreZ, nextObject, lastObject, objects); - CWorld::FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, distance, ignoreZ, nextObject, lastObject, objects); + FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, distance, ignoreZ, nextObject, lastObject, objects); } } } } +CEntity* +CWorld::TestSphereAgainstWorld(CVector centre, float distance, CEntity* entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects) +{ + CEntity* foundE = nil; + + int minX = GetSectorIndexX(centre.x - distance); + if (minX <= 0) + minX = 0; + + int minY = GetSectorIndexY(centre.y - distance); + if (minY <= 0) + minY = 0; + + int maxX = GetSectorIndexX(centre.x + distance); + if (maxX >= 100) + maxX = 100; + + int maxY = GetSectorIndexY(centre.y + distance); + if (maxY >= 100) + maxY = 100; + + AdvanceCurrentScanCode(); + + for (int curY = minY; curY <= maxY; curY++) { + for (int curX = minX; curX <= maxX; curX++) { + CSector* sector = GetSector(curX, curY); + if (checkBuildings) { + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, distance, entityToIgnore, false); + if (foundE) + return foundE; + + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre, distance, entityToIgnore, false); + if (foundE) + return foundE; + } + if (checkVehicles) { + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, distance, entityToIgnore, false); + if (foundE) + return foundE; + + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre, distance, entityToIgnore, false); + if (foundE) + return foundE; + } + if (checkPeds) { + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, distance, entityToIgnore, false); + if (foundE) + return foundE; + + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, distance, entityToIgnore, false); + if (foundE) + return foundE; + } + if (checkObjects) { + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, distance, entityToIgnore, ignoreSomeObjects); + if (foundE) + return foundE; + + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre, distance, entityToIgnore, ignoreSomeObjects); + if (foundE) + return foundE; + } + if (checkDummies) { + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, distance, entityToIgnore, false); + if (foundE) + return foundE; + + foundE = TestSphereAgainstSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre, distance, entityToIgnore, false); + if (foundE) + return foundE; + } + } + } + return foundE; +} + +CEntity* +CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float radius, CEntity *entityToIgnore, bool ignoreSomeObjects) +{ + static CColModel sphereCol; + + sphereCol.boundingSphere.center.x = 0.0f; + sphereCol.boundingSphere.center.y = 0.0f; + sphereCol.boundingSphere.center.z = 0.0f; + sphereCol.boundingSphere.radius = radius; + sphereCol.boundingBox.min.x = -radius; + sphereCol.boundingBox.min.y = -radius; + sphereCol.boundingBox.min.z = -radius; + sphereCol.boundingBox.max.x = radius; + sphereCol.boundingBox.max.y = radius; + sphereCol.boundingBox.max.z = radius; + sphereCol.numSpheres = 1; + sphereCol.spheres = &sphereCol.boundingSphere; + sphereCol.numLines = 0; + sphereCol.numBoxes = 0; + sphereCol.numTriangles = 0; + sphereCol.ownsCollisionVolumes = false; + + CMatrix sphereMat; + sphereMat.SetTranslate(spherePos); + + for(CPtrNode *node=list.first; node; node = node->next) { + CEntity *e = (CEntity*)node->item; + + if (e->m_scanCode != GetCurrentScanCode()) { + e->m_scanCode = GetCurrentScanCode(); + + if (e != entityToIgnore && e->bUsesCollision && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) { + CVector diff = spherePos - e->GetPosition(); + float distance = diff.Magnitude(); + + if (e->GetBoundRadius() + radius > distance) { + CColModel *eCol = CModelInfo::GetModelInfo(e->m_modelIndex)->GetColModel(); + int collidedSpheres = CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), + *eCol, &ms_testSpherePoint, nil, nil); + + if (collidedSpheres != 0 || + (e->IsVehicle() && ((CVehicle*)e)->m_vehType == VEHICLE_TYPE_CAR && + e->m_modelIndex != MI_DODO && radius + eCol->boundingBox.max.x > distance)) { + return e; + } + } + } + } + } + + return nil; +} + float CWorld::FindGroundZForCoord(float x, float y) { @@ -790,6 +921,8 @@ STARTPATCHES InjectHook(0x4B2200, CWorld::FindObjectsInRange, PATCH_JUMP); InjectHook(0x4B2540, CWorld::FindObjectsInRangeSectorList, PATCH_JUMP); + InjectHook(0x4B4AC0, CWorld::TestSphereAgainstSectorList, PATCH_JUMP); + InjectHook(0x4B4710, CWorld::TestSphereAgainstWorld, PATCH_JUMP); InjectHook(0x4B3A80, CWorld::FindGroundZForCoord, PATCH_JUMP); InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP); InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP); diff --git a/src/core/World.h b/src/core/World.h index d6063d70..a8650d93 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -56,6 +56,7 @@ class CWorld static CPtrList &ms_listMovingEntityPtrs; static CSector (*ms_aSectors)[NUMSECTORS_X]; // [NUMSECTORS_Y][NUMSECTORS_X]; static uint16 &ms_nCurrentScanCode; + static CColPoint &ms_testSpherePoint; public: static uint8 &PlayerInFocus; @@ -94,6 +95,8 @@ public: static bool GetIsLineOfSightSectorClear(CSector §or, const CColLine &line, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false); static bool GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bool ignoreSeeThrough, bool ignoreSomeObjects = false); + static CEntity* TestSphereAgainstWorld(CVector, float, CEntity*, bool, bool, bool, bool, bool, bool); + static CEntity* TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool); static void FindObjectsInRangeSectorList(CPtrList&, CVector&, float, bool, short*, short, CEntity**); static void FindObjectsInRange(CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool); static float FindGroundZForCoord(float x, float y); |