summaryrefslogtreecommitdiffstats
path: root/src/core
diff options
context:
space:
mode:
Diffstat (limited to 'src/core')
-rw-r--r--src/core/AnimViewer.cpp163
-rw-r--r--src/core/Cam.cpp503
-rw-r--r--src/core/Camera.cpp578
-rw-r--r--src/core/Camera.h28
-rw-r--r--src/core/Collision.cpp28
-rw-r--r--src/core/FileLoader.cpp4
-rw-r--r--src/core/Frontend.cpp453
-rw-r--r--src/core/Frontend.h27
-rw-r--r--src/core/Game.cpp6
-rw-r--r--src/core/MenuScreens.cpp (renamed from src/core/MenuScreens.h)92
-rw-r--r--src/core/Pad.cpp4
-rw-r--r--src/core/Pad.h15
-rw-r--r--src/core/PlayerInfo.cpp6
-rw-r--r--src/core/Pools.cpp43
-rw-r--r--src/core/Radar.h44
-rw-r--r--src/core/Range2D.cpp28
-rw-r--r--src/core/Range2D.h11
-rw-r--r--src/core/Range3D.cpp30
-rw-r--r--src/core/Range3D.h11
-rw-r--r--src/core/Stats.h18
-rw-r--r--src/core/SurfaceTable.cpp128
-rw-r--r--src/core/SurfaceTable.h98
-rw-r--r--src/core/TempColModels.cpp30
-rw-r--r--src/core/Timer.h4
-rw-r--r--src/core/World.cpp70
-rw-r--r--src/core/World.h4
-rw-r--r--src/core/common.h8
-rw-r--r--src/core/config.h26
-rw-r--r--src/core/main.cpp26
-rw-r--r--src/core/main.h3
-rw-r--r--src/core/re3.cpp115
31 files changed, 1656 insertions, 948 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index f49f811f..c8d8cb56 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -47,6 +47,12 @@ CAnimViewer::Render(void) {
if (pTarget) {
// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
if (pTarget) {
+#ifdef FIX_BUGS
+#ifdef PED_SKIN
+ if(pTarget->IsPed())
+ ((CPed*)pTarget)->UpdateRpHAnim();
+#endif
+#endif
pTarget->Render();
CRenderer::RenderOneNonRoad(pTarget);
}
@@ -67,11 +73,7 @@ CAnimViewer::Initialise(void) {
CReferences::Init();
TheCamera.Init();
TheCamera.SetRwCamera(Scene.camera);
-
- // I didn't get which camera og code selects.
- for (int i = 0; i < 3; i++) {
- TheCamera.Cams[i].Distance = 5.0f;
- }
+ TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f;
gbModelViewer = true;
CHud::m_Wants_To_Draw_Hud = false;
@@ -146,30 +148,33 @@ int
LastPedModelId(int modelId)
{
CBaseModelInfo *model;
- for (int i = modelId; i >= 0; i--) {
- model = CModelInfo::GetModelInfo(i);
- if (model->GetModelType() == MITYPE_PED)
- return i;
+ for(;;){
+ assert(modelId < MODELINFOSIZE);
+ model = CModelInfo::GetModelInfo(modelId);
+ if (model && model->GetModelType() == MITYPE_PED)
+ break;
+ modelId--;
}
return modelId;
}
int
-LastVehicleModelId(int modelId)
+FirstCarModelId(int modelId)
{
- CBaseModelInfo* model;
- for (int i = modelId; i >= 0; i--) {
- model = CModelInfo::GetModelInfo(i);
- if (model->GetModelType() == MITYPE_VEHICLE)
- return i;
+ CBaseModelInfo *model;
+ for(;;){
+ assert(modelId < MODELINFOSIZE);
+ model = CModelInfo::GetModelInfo(modelId);
+ if (model && model->GetModelType() == MITYPE_VEHICLE)
+ break;
+ modelId++;
}
return modelId;
}
-// It's me that named this.
int
-FindMeAModelID(int modelId, int wantedChange)
+NextModelId(int modelId, int wantedChange)
{
// Max. 2 trials wasn't here, it's me that added it.
@@ -220,7 +225,6 @@ CAnimViewer::Update(void)
AssocGroupId animGroup = ASSOCGRP_STD;
int nextModelId = modelId;
CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId);
- CEntity *newEntity = nil;
if (modelInfo->GetModelType() == MITYPE_PED) {
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
@@ -261,40 +265,30 @@ CAnimViewer::Update(void)
if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo;
- if (veh->m_vehicleType != VEHICLE_TYPE_CAR) {
- // Not ready yet
-/* if (veh->m_vehicleType == VEHICLE_TYPE_BOAT)
- {
- v33 = (CBoat*)CVehicle::operator new((CVehicle*)0x488, v6);
- CBoat::CBoat(v33, modelId, 1u);
- newEntity = (int)v33;
- pTarget = (int)v33;
- }
- else
- {
-*/ newEntity = pTarget = new CObject(modelId, true);
- if (!modelInfo->GetColModel()) {
- modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
- }
-// }
+ if (veh->m_vehicleType == VEHICLE_TYPE_CAR) {
+ pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
+ } else if (veh->m_vehicleType == VEHICLE_TYPE_BOAT) {
+ pTarget = new CBoat(modelId, RANDOM_VEHICLE);
} else {
- newEntity = pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
- newEntity->SetStatus(STATUS_ABANDONED);
+ pTarget = new CObject(modelId, true);
+ if (!modelInfo->GetColModel()) {
+ modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
+ }
}
- newEntity->bIsStuck = true;
+ pTarget->SetStatus(STATUS_ABANDONED);
} else if (modelInfo->GetModelType() == MITYPE_PED) {
- pTarget = newEntity = new CPed(PEDTYPE_CIVMALE);
- newEntity->SetModelIndex(modelId);
+ pTarget = new CPed(PEDTYPE_CIVMALE);
+ pTarget->SetModelIndex(modelId);
} else {
- newEntity = pTarget = new CObject(modelId, true);
+ pTarget = new CObject(modelId, true);
if (!modelInfo->GetColModel())
{
modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
}
- newEntity->bIsStuck = true;
+ pTarget->SetStatus(STATUS_ABANDONED);
}
- newEntity->SetPosition(0.0f, 0.0f, 0.0f);
- CWorld::Add(newEntity);
+ pTarget->SetPosition(0.0f, 0.0f, 0.0f);
+ CWorld::Add(pTarget);
TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAMCONTROL_SCRIPT);
}
if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
@@ -302,43 +296,26 @@ CAnimViewer::Update(void)
}
pTarget->GetMatrix().GetPosition().z = 0.0f;
- if (modelInfo->GetModelType() != MITYPE_PED) {
-
- if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
-
- if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
- nextModelId = LastPedModelId(modelId);
- AsciiToUnicode("Switched to peds", gUString);
- CMessages::AddMessage(gUString, 1000, 0);
- } else {
- // Start in mobile
- if (pad->NewState.Square && !pad->OldState.Square) {
- CVehicleModelInfo::LoadVehicleColours();
- AsciiToUnicode("Carcols.dat reloaded", gUString);
- CMessages::AddMessage(gUString, 1000, 0);
- }
- }
- }
- } else {
+ if (modelInfo->GetModelType() == MITYPE_PED) {
((CPed*)pTarget)->bKindaStayInSamePlace = true;
// Triangle in mobile
- if (pad->NewState.Square && !pad->OldState.Square) {
+ if (pad->GetSquareJustDown()) {
reloadIFP = 1;
AsciiToUnicode("IFP reloaded", gUString);
CMessages::AddMessage(gUString, 1000, 0);
- } else if (pad->NewState.Cross && !pad->OldState.Cross) {
+ } else if (pad->GetCrossJustDown()) {
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
AsciiToUnicode("Animation restarted", gUString);
CMessages::AddMessage(gUString, 1000, 0);
- } else if (pad->NewState.Circle && !pad->OldState.Circle) {
+ } else if (pad->GetCircleJustDown()) {
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
AsciiToUnicode("Idle animation playing", gUString);
CMessages::AddMessage(gUString, 1000, 0);
- } else if (pad->NewState.DPadUp && pad->OldState.DPadUp == 0) {
+ } else if (pad->GetDPadUpJustDown()) {
animId--;
if (animId < 0) {
animId = NUM_ANIMS - 1;
@@ -349,7 +326,7 @@ CAnimViewer::Update(void)
AsciiToUnicode(gString, gUString);
CMessages::AddMessage(gUString, 1000, 0);
- } else if (pad->NewState.DPadDown && !pad->OldState.DPadDown) {
+ } else if (pad->GetDPadDownJustDown()) {
animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
@@ -357,42 +334,48 @@ CAnimViewer::Update(void)
AsciiToUnicode(gString, gUString);
CMessages::AddMessage(gUString, 1000, 0);
- } else {
- if (pad->NewState.Start && !pad->OldState.Start) {
+ } else if (pad->GetStartJustDown()) {
- } else {
- if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
- nextModelId = LastVehicleModelId(modelId);
- AsciiToUnicode("Switched to vehicles", gUString);
- CMessages::AddMessage(gUString, 1000, 0);
- } else {
- // Originally it was GetPad(1)->LeftShoulder2
- if (pad->NewState.Triangle) {
+ } else if (pad->GetLeftShoulder1JustDown()) {
+ nextModelId = FirstCarModelId(modelId);
+ AsciiToUnicode("Switched to vehicles", gUString);
+ CMessages::AddMessage(gUString, 1000, 0);
+ // Originally it was GetPad(1)->LeftShoulder2
+ } else if (pad->NewState.Triangle) {
#ifdef PED_SKIN
- if(IsClumpSkinned(pTarget->GetClump()))
- ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump());
- else
+ if(IsClumpSkinned(pTarget->GetClump()))
+ ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump());
+ else
#endif
- CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->GetHitColModel(),
- RpClumpGetFrame(pTarget->GetClump()));
- AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
- CMessages::AddMessage(gUString, 100, 0);
- }
- }
- }
+ CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->GetHitColModel(),
+ RpClumpGetFrame(pTarget->GetClump()));
+ AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
+ CMessages::AddMessage(gUString, 100, 0);
+ }
+ } else if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
+
+ if (pad->GetLeftShoulder1JustDown()) {
+ nextModelId = LastPedModelId(modelId);
+ AsciiToUnicode("Switched to peds", gUString);
+ CMessages::AddMessage(gUString, 1000, 0);
+ // Start in mobile
+ } else if (pad->GetSquareJustDown()) {
+ CVehicleModelInfo::LoadVehicleColours();
+ AsciiToUnicode("Carcols.dat reloaded", gUString);
+ CMessages::AddMessage(gUString, 1000, 0);
}
}
}
- if (pad->NewState.DPadLeft && pad->OldState.DPadLeft == 0) {
- nextModelId = FindMeAModelID(modelId, -1);
+ if (pad->GetDPadLeftJustDown()) {
+ nextModelId = NextModelId(modelId, -1);
sprintf(gString, "Current model ID: %d", nextModelId);
AsciiToUnicode(gString, gUString);
CMessages::AddMessage(gUString, 1000, 0);
- } else if (pad->NewState.DPadRight && pad->OldState.DPadRight == 0) {
- nextModelId = FindMeAModelID(modelId, 1);
+ } else if (pad->GetDPadRightJustDown()) {
+ nextModelId = NextModelId(modelId, 1);
sprintf(gString, "Current model ID: %d", nextModelId);
AsciiToUnicode(gString, gUString);
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 1b57568d..d038c423 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -5,6 +5,7 @@
#include "World.h"
#include "Vehicle.h"
#include "Automobile.h"
+#include "Boat.h"
#include "Ped.h"
#include "PlayerPed.h"
#include "CopPed.h"
@@ -29,7 +30,7 @@ bool PrintDebugCode = false;
int16 DebugCamMode;
#ifdef FREE_CAM
-bool CCamera::bFreeCam = true;
+bool CCamera::bFreeCam;
int nPreviousMode = -1;
#endif
@@ -39,11 +40,11 @@ CCam::Init(void)
Mode = MODE_FOLLOWPED;
Front = CVector(0.0f, 0.0f, -1.0f);
Up = CVector(0.0f, 0.0f, 1.0f);
- Rotating = 0;
+ Rotating = false;
m_iDoCollisionChecksOnFrameNum = 1;
m_iDoCollisionCheckEveryNumOfFrames = 9;
m_iFrameNumWereAt = 0;
- m_bCollisionChecksOn = 1;
+ m_bCollisionChecksOn = false;
m_fRealGroundDist = 0.0f;
BetaSpeed = 0.0f;
AlphaSpeed = 0.0f;
@@ -51,21 +52,21 @@ CCam::Init(void)
f_max_role_angle = DEGTORAD(5.0f);
Distance = 30.0f;
DistanceSpeed = 0.0f;
- m_pLastCarEntered = 0;
- m_pLastPedLookedAt = 0;
- ResetStatics = 1;
+ m_pLastCarEntered = nil;
+ m_pLastPedLookedAt = nil;
+ ResetStatics = true;
Beta = 0.0f;
- m_bFixingBeta = 0;
+ m_bFixingBeta = false;
CA_MIN_DISTANCE = 0.0f;
CA_MAX_DISTANCE = 0.0f;
- LookingBehind = 0;
- LookingLeft = 0;
- LookingRight = 0;
+ LookingBehind = false;
+ LookingLeft = false;
+ LookingRight = false;
m_fPlayerInFrontSyphonAngleOffSet = DEGTORAD(20.0f);
m_fSyphonModeTargetZOffSet = 0.5f;
m_fRadiusForDead = 1.5f;
DirectionWasLooking = LOOKING_FORWARD;
- LookBehindCamWasInFront = 0;
+ LookBehindCamWasInFront = false;
f_Roll = 0.0f;
f_rollSpeed = 0.0f;
m_fCloseInPedHeightOffset = 0.0f;
@@ -110,7 +111,11 @@ CCam::Process(void)
Fwd.x = CamTargetEntity->GetForward().x;
Fwd.y = CamTargetEntity->GetForward().y;
Fwd.Normalise();
- // Game normalizes again here manually. useless, so skipped
+ float FwdLength = Fwd.Magnitude2D();
+ if(FwdLength != 0.0f){
+ Fwd.x /= FwdLength;
+ Fwd.y /= FwdLength;
+ }
float FwdSpeedX = ((CVehicle*)CamTargetEntity)->GetMoveSpeed().x * Fwd.x;
float FwdSpeedY = ((CVehicle*)CamTargetEntity)->GetMoveSpeed().y * Fwd.y;
@@ -162,7 +167,9 @@ CCam::Process(void)
case MODE_MODELVIEW:
Process_ModelView(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
-// case MODE_BILL:
+ case MODE_BILL:
+ Process_Bill(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+ break;
case MODE_SYPHON:
Process_Syphon(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
@@ -210,10 +217,18 @@ CCam::Process(void)
case MODE_PLAYER_FALLEN_WATER:
Process_Player_Fallen_Water(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
-// case MODE_CAM_ON_TRAIN_ROOF:
-// case MODE_CAM_RUNNING_SIDE_TRAIN:
-// case MODE_BLOOD_ON_THE_TRACKS:
-// case MODE_IM_THE_PASSENGER_WOOWOO:
+ case MODE_CAM_ON_TRAIN_ROOF:
+ Process_Cam_On_Train_Roof(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+ break;
+ case MODE_CAM_RUNNING_SIDE_TRAIN:
+ Process_Cam_Running_Side_Train(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+ break;
+ case MODE_BLOOD_ON_THE_TRACKS:
+ Process_Blood_On_The_Tracks(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+ break;
+ case MODE_IM_THE_PASSENGER_WOOWOO:
+ Process_Im_The_Passenger_Woo_Woo(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+ break;
case MODE_SYPHON_CRIM_IN_FRONT:
Process_Syphon_Crim_In_Front(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
@@ -263,7 +278,7 @@ CCam::Process(void)
CVector TargetToCam = Source - m_cvecTargetCoorsForFudgeInter;
float DistOnGround = TargetToCam.Magnitude2D();
m_fTrueBeta = CGeneral::GetATanOfXY(TargetToCam.x, TargetToCam.y);
- m_fTrueAlpha = CGeneral::GetATanOfXY(TargetToCam.z, DistOnGround);
+ m_fTrueAlpha = CGeneral::GetATanOfXY(DistOnGround, TargetToCam.z);
if(TheCamera.m_uiTransitionState == 0)
KeepTrackOfTheSpeed(Source, m_cvecTargetCoorsForFudgeInter, Up, m_fTrueAlpha, m_fTrueBeta, FOV);
@@ -419,11 +434,11 @@ CCam::ProcessSpecialHeightRoutines(void)
float DistScale = (2.1f - dist)/2.1f;
if(Mode == MODE_FOLLOWPED){
if(TheCamera.PedZoomIndicator == CAM_ZOOM_1)
- Offset = 0.45*DistScale + PedZDist;
+ Offset = 0.45f*DistScale + PedZDist;
if(TheCamera.PedZoomIndicator == CAM_ZOOM_2)
- Offset = 0.35*DistScale + PedZDist;
+ Offset = 0.35f*DistScale + PedZDist;
if(TheCamera.PedZoomIndicator == CAM_ZOOM_3)
- Offset = 0.25*DistScale + PedZDist;
+ Offset = 0.25f*DistScale + PedZDist;
if(Abs(CGeneral::GetRadianAngleBetweenPoints(CamToPed.x, CamToPed.y, CamToTarget.x, CamToTarget.y)) > HALFPI)
Offset += 0.3f;
m_fPedBetweenCameraHeightOffset = Offset + 1.3f;
@@ -504,11 +519,11 @@ CCam::ProcessSpecialHeightRoutines(void)
switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
case SURFACE_GRASS:
- case SURFACE_DIRT:
- case SURFACE_DIRTTRACK:
- case SURFACE_STEEL:
- case SURFACE_TIRE:
- case SURFACE_STONE:
+ case SURFACE_GRAVEL:
+ case SURFACE_MUD_DRY:
+ case SURFACE_THICK_METAL_PLATE:
+ case SURFACE_RUBBER:
+ case SURFACE_STEEP_CLIFF:
OnRoad = true;
if(CCullZones::PlayerNoRain())
@@ -565,9 +580,9 @@ CCam::ProcessSpecialHeightRoutines(void)
if(PreviouslyFailedRoadHeightCheck && m_fCloseInPedHeightOffset < 0.0001f){
if(colPoint.surfaceB != SURFACE_TARMAC &&
colPoint.surfaceB != SURFACE_GRASS &&
- colPoint.surfaceB != SURFACE_DIRT &&
- colPoint.surfaceB != SURFACE_DIRTTRACK &&
- colPoint.surfaceB != SURFACE_STONE){
+ colPoint.surfaceB != SURFACE_GRAVEL &&
+ colPoint.surfaceB != SURFACE_MUD_DRY &&
+ colPoint.surfaceB != SURFACE_STEEP_CLIFF){
if(m_fRoadOffSet > 1.4f)
m_fRoadOffSet = 1.4f;
}else{
@@ -795,7 +810,7 @@ CCam::ClipIfPedInFrontOfPlayer(void)
while(DeltaAngle >= PI) DeltaAngle -= 2*PI;
while(DeltaAngle < -PI) DeltaAngle += 2*PI;
if(Abs(DeltaAngle) < HALFPI){
- fDist = Sqrt(SQR(vDist.x) + SQR(vDist.y));
+ fDist = vDist.Magnitude2D();
if(fDist < 1.25f){
Near = DEFAULT_NEAR - (1.25f - fDist);
if(Near < 0.05f)
@@ -822,9 +837,9 @@ CCam::KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CV
PreviousUp = up;
}
- m_cvecSourceSpeedOverOneFrame = PreviousSource - source;
- m_cvecTargetSpeedOverOneFrame = PreviousTarget - target;
- m_cvecUpOverOneFrame = PreviousUp - up;
+ m_cvecSourceSpeedOverOneFrame = source - PreviousSource;
+ m_cvecTargetSpeedOverOneFrame = target - PreviousTarget;
+ m_cvecUpOverOneFrame = up - PreviousUp;
m_fFovSpeedOverOneFrame = fov - PreviousFov;
m_fBetaSpeedOverOneFrame = beta - PreviousBeta;
MakeAngleLessThan180(m_fBetaSpeedOverOneFrame);
@@ -846,17 +861,13 @@ CCam::Using3rdPersonMouseCam(void)
(Mode == MODE_FOLLOWPED ||
TheCamera.m_bPlayerIsInGarage &&
FindPlayerPed() && FindPlayerPed()->m_nPedState != PED_DRIVING &&
- Mode != MODE_TOPDOWN && this->CamTargetEntity == FindPlayerPed());
+ Mode != MODE_TOPDOWN && CamTargetEntity == FindPlayerPed());
}
bool
CCam::GetWeaponFirstPersonOn(void)
{
- CEntity *target = this->CamTargetEntity;
- if (target && target->IsPed())
- return ((CPed*)target)->GetWeapon()->m_bAddRotOffset;
-
- return false;
+ return CamTargetEntity && CamTargetEntity->IsPed() && ((CPed*)CamTargetEntity)->GetWeapon()->m_bAddRotOffset;
}
bool
@@ -992,12 +1003,15 @@ CCam::GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaO
return 0.0f;
}
-static float DefaultAcceleration = 0.045f;
-static float DefaultMaxStep = 0.15f;
+float DefaultAcceleration = 0.045f;
+float DefaultMaxStep = 0.15f;
void
CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float)
{
+ if(!CamTargetEntity->IsPed())
+ return;
+
const float GroundDist = 1.85f;
CVector TargetCoors, Dist, IdealSource;
@@ -1014,7 +1028,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
bool GoingBehind = false;
bool Obscured = false;
bool BuildingCheckObscured = false;
- bool HackPlayerOnStoppingTrain = false;
+ bool StandingInTrain = false;
static int TimeIndicatedWantedToGoDown = 0;
static bool StartedCountingForGoDown = false;
float DeltaBeta;
@@ -1023,12 +1037,6 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
bBelowMinDist = false;
bBehindPlayerDesired = false;
-#ifdef FIX_BUGS
- if(!CamTargetEntity->IsPed())
- return;
-#endif
- assert(CamTargetEntity->IsPed());
-
// CenterDist should be > LateralDist because we don't have an angle for safety in this case
float CenterDist, LateralDist;
float AngleToGoToSpeed;
@@ -1094,7 +1102,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
if(FindPlayerVehicle())
if(FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_TRAIN)
- HackPlayerOnStoppingTrain = true;
+ StandingInTrain = true;
if(TheCamera.m_bCamDirectlyInFront){
m_bCollisionChecksOn = true;
@@ -1347,7 +1355,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
if(TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront ||
- HackPlayerOnStoppingTrain || Rotating){
+ StandingInTrain || Rotating){
if(TheCamera.m_bCamDirectlyBehind){
Beta = TargetOrientation + PI;
Source.x = TargetCoors.x + RotDistance * Cos(Beta);
@@ -1358,7 +1366,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
Source.x = TargetCoors.x + RotDistance * Cos(Beta);
Source.y = TargetCoors.y + RotDistance * Sin(Beta);
}
- if(HackPlayerOnStoppingTrain){
+ if(StandingInTrain){
Beta = TargetOrientation + PI;
Source.x = TargetCoors.x + RotDistance * Cos(Beta);
Source.y = TargetCoors.y + RotDistance * Sin(Beta);
@@ -1408,11 +1416,11 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
bool foo = false;
switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
case SURFACE_GRASS:
- case SURFACE_DIRT:
+ case SURFACE_GRAVEL:
case SURFACE_PAVEMENT:
- case SURFACE_STEEL:
- case SURFACE_TIRE:
- case SURFACE_STONE:
+ case SURFACE_THICK_METAL_PLATE:
+ case SURFACE_RUBBER:
+ case SURFACE_STEEP_CLIFF:
foo = true;
if(foo)
WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false);
@@ -1467,14 +1475,14 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
ResetStatics = false;
}
-static float fBaseDist = 1.7f;
-static float fAngleDist = 2.0f;
-static float fFalloff = 3.0f;
-static float fStickSens = 0.01f;
-static float fTweakFOV = 1.05f;
-static float fTranslateCamUp = 0.8f;
-static int16 nFadeControlThreshhold = 45;
-static float fDefaultAlphaOrient = -0.22f;
+float fBaseDist = 1.7f;
+float fAngleDist = 2.0f;
+float fFalloff = 3.0f;
+float fStickSens = 0.01f;
+float fTweakFOV = 1.05f;
+float fTranslateCamUp = 0.8f;
+int16 nFadeControlThreshhold = 45;
+float fDefaultAlphaOrient = -0.22f;
void
CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float)
@@ -1516,8 +1524,8 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f;
AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f;
}else{
- BetaOffset = LookLeftRight * fStickSens * (0.5f/7.0f) * FOV/80.0f * CTimer::GetTimeStep();
- AlphaOffset = LookUpDown * fStickSens * (0.3f/7.0f) * FOV/80.0f * CTimer::GetTimeStep();
+ BetaOffset = LookLeftRight * fStickSens * (1.0f/14.0f) * FOV/80.0f * CTimer::GetTimeStep();
+ AlphaOffset = LookUpDown * fStickSens * (0.6f/14.0f) * FOV/80.0f * CTimer::GetTimeStep();
}
if(TheCamera.GetFading() && TheCamera.GetFadingDirection() == FADE_IN && nFadeControlThreshhold < CDraw::FadeValue ||
@@ -1539,7 +1547,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
while(Beta >= PI) Beta -= 2*PI;
while(Beta < -PI) Beta += 2*PI;
if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f);
- if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
+ else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
TargetCoors = CameraTarget;
TargetCoors.z += fTranslateCamUp;
@@ -1577,7 +1585,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){
float PedColDist = (TargetCoors - colPoint.point).Magnitude();
float ColCamDist = CamDist - PedColDist;
- if(entity->IsPed() && ColCamDist > 1.0f){
+ if(entity->IsPed() && ColCamDist > DEFAULT_NEAR + 0.1f){
// Ped in the way but not clipping through
if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){
PedColDist = (TargetCoors - colPoint.point).Magnitude();
@@ -1615,9 +1623,12 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
if(dist == 0.1f)
Source += (TargetCoors - Source)*0.3f;
+ Near = RwCameraGetNearClipPlane(Scene.camera);
#ifndef FIX_BUGS
// this is totally wrong...
radius = Tan(FOV / 2.0f) * Near;
+#else
+ radius = ViewPlaneWidth*Near;
#endif
// Keep testing
entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
@@ -1656,6 +1667,8 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
}
}
+float fBillsBetaOffset; // made up name, actually in CCam
+
void
CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float)
{
@@ -1675,6 +1688,15 @@ CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, fl
if(Length < 0.002f)
Length = 0.002f;
Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y);
+#ifdef TOGGLEABLE_BETA_FEATURES
+ // This is completely made up but Bill's cam manipulates an angle before calling this
+ // and otherwise calculating Beta doesn't make much sense.
+ Beta += fBillsBetaOffset;
+ fBillsBetaOffset = 0.0f;
+ Dist.x = -Length*Cos(Beta);
+ Dist.y = -Length*Sin(Beta);
+ Source = TargetCoors + Dist;
+#endif
if(Length > CA_MAX_DISTANCE){
Source.x = TargetCoors.x + Dist.x/Length * CA_MAX_DISTANCE;
Source.y = TargetCoors.y + Dist.y/Length * CA_MAX_DISTANCE;
@@ -1764,8 +1786,13 @@ CCam::WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation)
else
WellBufferMe(TargetZOffSet, &RoadHeightFix, &RoadHeightFixSpeed, 0.27f, 0.1f, false);
- if((colpoint.surfaceB == SURFACE_DEFAULT || colpoint.surfaceB >= SURFACE_METAL6) &&
- colpoint.surfaceB != SURFACE_STEEL && colpoint.surfaceB != SURFACE_STONE &&
+ if(colpoint.surfaceB != SURFACE_TARMAC &&
+ colpoint.surfaceB != SURFACE_GRASS &&
+ colpoint.surfaceB != SURFACE_GRAVEL &&
+ colpoint.surfaceB != SURFACE_MUD_DRY &&
+ colpoint.surfaceB != SURFACE_PAVEMENT &&
+ colpoint.surfaceB != SURFACE_THICK_METAL_PLATE &&
+ colpoint.surfaceB != SURFACE_STEEP_CLIFF &&
RoadHeightFix > 1.4f)
RoadHeightFix = 1.4f;
@@ -1775,14 +1802,14 @@ CCam::WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation)
void
CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight)
{
+ float AlphaOffset = 0.0f;
+ bool CamClear = true;
+
static float LastTargetAlphaWithCollisionOn = 0.0f;
static float LastTopAlphaSpeed = 0.0f;
static float LastAlphaSpeedStep = 0.0f;
static bool PreviousNearCheckNearClipSmall = false;
- bool CamClear = true;
- float ModeAlpha = 0.0f;
-
if(ResetStatics){
LastTargetAlphaWithCollisionOn = 0.0f;
LastTopAlphaSpeed = 0.0f;
@@ -1797,17 +1824,16 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
if(zoomvalue < 0.1f)
zoomvalue = 0.1f;
if(TheCamera.CarZoomIndicator == CAM_ZOOM_1)
- ModeAlpha = CGeneral::GetATanOfXY(23.0f, zoomvalue); // near
+ AlphaOffset = CGeneral::GetATanOfXY(23.0f, zoomvalue); // near
else if(TheCamera.CarZoomIndicator == CAM_ZOOM_2)
- ModeAlpha = CGeneral::GetATanOfXY(10.8f, zoomvalue); // mid
+ AlphaOffset = CGeneral::GetATanOfXY(10.8f, zoomvalue); // mid
else if(TheCamera.CarZoomIndicator == CAM_ZOOM_3)
- ModeAlpha = CGeneral::GetATanOfXY(7.0f, zoomvalue); // far
+ AlphaOffset = CGeneral::GetATanOfXY(7.0f, zoomvalue); // far
float Length = (Source - TargetCoors).Magnitude2D();
if(m_bCollisionChecksOn){ // there's another variable (on PC) but it's uninitialised
- CVector Forward = CamTargetEntity->GetForward();
- float CarAlpha = CGeneral::GetATanOfXY(Forward.Magnitude2D(), Forward.z);
+ float CarAlpha = CGeneral::GetATanOfXY(CamTargetEntity->GetForward().Magnitude2D(), CamTargetEntity->GetForward().z);
// this shouldn't be necessary....
while(CarAlpha >= PI) CarAlpha -= 2*PI;
while(CarAlpha < -PI) CarAlpha += 2*PI;
@@ -1815,11 +1841,11 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
while(Beta >= PI) Beta -= 2*PI;
while(Beta < -PI) Beta += 2*PI;
- float deltaBeta = Beta - TargetOrientation;
- while(deltaBeta >= PI) deltaBeta -= 2*PI;
- while(deltaBeta < -PI) deltaBeta += 2*PI;
+ float DeltaBeta = Beta - TargetOrientation;
+ while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
+ while(DeltaBeta < -PI) DeltaBeta += 2*PI;
- float BehindCarNess = Cos(deltaBeta); // 1 if behind car, 0 if side, -1 if in front
+ float BehindCarNess = Cos(DeltaBeta); // 1 if behind car, 0 if side, -1 if in front
CarAlpha = -CarAlpha * BehindCarNess;
if(CarAlpha < -0.01f)
CarAlpha = -0.01f;
@@ -1829,10 +1855,10 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
while(DeltaAlpha < -PI) DeltaAlpha += 2*PI;
// What's this?? wouldn't it make more sense to clamp?
float AngleLimit = DEGTORAD(1.8f);
- if(DeltaAlpha < -AngleLimit)
- DeltaAlpha += AngleLimit;
- else if(DeltaAlpha > AngleLimit)
+ if(DeltaAlpha > AngleLimit)
DeltaAlpha -= AngleLimit;
+ else if(DeltaAlpha < -AngleLimit)
+ DeltaAlpha += AngleLimit;
else
DeltaAlpha = 0.0f;
@@ -1851,7 +1877,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
float CarRoof = CWorld::FindRoofZFor3DCoord(TargetCoors.x, TargetCoors.y, CarBottom, &FoundRoofCenter);
// Check sides of the car
- Forward = CamTargetEntity->GetForward(); // we actually still have that...
+ CVector Forward = CamTargetEntity->GetForward();
Forward.Normalise(); // shouldn't be necessary
float CarSideAngle = CGeneral::GetATanOfXY(Forward.x, Forward.y) + PI/2.0f;
float SideX = 2.5f * Cos(CarSideAngle);
@@ -1860,7 +1886,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
CWorld::FindRoofZFor3DCoord(TargetCoors.x - SideX, TargetCoors.y - SideY, CarBottom, &FoundRoofSide2);
// Now find out at what height we'd like to place the camera
- float CamGround = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, TargetCoors.z + Length*Sin(Alpha + ModeAlpha) + m_fCloseInCarHeightOffset, &FoundCamGround);
+ float CamGround = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, TargetCoors.z + Length*Sin(Alpha + AlphaOffset) + m_fCloseInCarHeightOffset, &FoundCamGround);
float CamTargetZ = 0.0f;
if(FoundCamGround){
// This is the normal case
@@ -1890,15 +1916,15 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
TargetAlpha = DEGTORAD(-7.0f);
// huh?
- if(TargetAlpha > ModeAlpha)
+ if(TargetAlpha > AlphaOffset)
CamClear = true;
- // Camera is contrained by collision in some way
+ // Camera is constrained by collision in some way
PreviousNearCheckNearClipSmall = false;
if(!CamClear){
PreviousNearCheckNearClipSmall = true;
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
- DeltaAlpha = TargetAlpha - (Alpha + ModeAlpha);
+ DeltaAlpha = TargetAlpha - (Alpha + AlphaOffset);
while(DeltaAlpha >= PI) DeltaAlpha -= 2*PI;
while(DeltaAlpha < -PI) DeltaAlpha += 2*PI;
@@ -1907,43 +1933,42 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
}
// Now do things if CamClear...but what is that anyway?
- float CamZ = TargetCoors.z + Length*Sin(Alpha + DeltaAlpha + ModeAlpha) + m_fCloseInCarHeightOffset;
+ float CamZ = TargetCoors.z + Length*Sin(Alpha + DeltaAlpha + AlphaOffset) + m_fCloseInCarHeightOffset;
bool FoundGround, FoundRoof;
float CamGround2 = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, CamZ, &FoundGround);
- if(FoundGround){
- if(CamClear)
- if(CamZ - CamGround2 < 1.5f){
- PreviousNearCheckNearClipSmall = true;
- RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
-
- float a;
- if(Length == 0.0f || CamGround2 + 1.5f - TargetCoors.z == 0.0f)
- a = Alpha;
- else
- a = CGeneral::GetATanOfXY(Length, CamGround2 + 1.5f - TargetCoors.z);
- while(a > PI) a -= 2*PI;
- while(a < -PI) a += 2*PI;
- DeltaAlpha = a - Alpha;
- }
- }else{
- if(CamClear){
- float CamRoof2 = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, CamZ, &FoundRoof);
- if(FoundRoof && CamZ - CamRoof2 < 1.5f){
- PreviousNearCheckNearClipSmall = true;
- RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
-
- if(CamRoof2 > TargetCoors.z + 3.5f)
- CamRoof2 = TargetCoors.z + 3.5f;
-
- float a;
- if(Length == 0.0f || CamRoof2 + 1.5f - TargetCoors.z == 0.0f)
- a = Alpha;
- else
- a = CGeneral::GetATanOfXY(Length, CamRoof2 + 1.5f - TargetCoors.z);
- while(a > PI) a -= 2*PI;
- while(a < -PI) a += 2*PI;
- DeltaAlpha = a - Alpha;
- }
+ if(FoundGround && CamClear){
+ if(CamZ - CamGround2 < 1.5f){
+ PreviousNearCheckNearClipSmall = true;
+ RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
+
+ float dz = CamGround2 + 1.5f - TargetCoors.z;
+ float a;
+ if(Length == 0.0f || dz == 0.0f)
+ a = Alpha;
+ else
+ a = CGeneral::GetATanOfXY(Length, dz);
+ while(a > PI) a -= 2*PI;
+ while(a < -PI) a += 2*PI;
+ DeltaAlpha = a - Alpha;
+ }
+ }else if(CamClear){
+ float CamRoof2 = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, CamZ, &FoundRoof);
+ if(FoundRoof && CamZ - CamRoof2 < 1.5f){
+ PreviousNearCheckNearClipSmall = true;
+ RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
+
+ if(CamRoof2 > TargetCoors.z + 3.5f)
+ CamRoof2 = TargetCoors.z + 3.5f;
+
+ float dz = CamRoof2 + 1.5f - TargetCoors.z;
+ float a;
+ if(Length == 0.0f || dz == 0.0f)
+ a = Alpha;
+ else
+ a = CGeneral::GetATanOfXY(Length, dz);
+ while(a > PI) a -= 2*PI;
+ while(a < -PI) a += 2*PI;
+ DeltaAlpha = a - Alpha;
}
}
@@ -1957,7 +1982,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
WellBufferMe(LastTargetAlphaWithCollisionOn, &Alpha, &AlphaSpeed, LastTopAlphaSpeed, LastAlphaSpeedStep, true);
- Source.z = TargetCoors.z + Sin(Alpha + ModeAlpha)*Length + m_fCloseInCarHeightOffset;
+ Source.z = TargetCoors.z + Sin(Alpha + AlphaOffset)*Length + m_fCloseInCarHeightOffset;
}
// Rotate cam behind the car when the car is moving forward
@@ -2107,9 +2132,9 @@ CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientati
CBaseModelInfo *mi = CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex());
CVector Dimensions = mi->GetColModel()->boundingBox.max - mi->GetColModel()->boundingBox.min;
+ CVector TargetCoors = CameraTarget;
float BaseDist = Dimensions.Magnitude2D();
- CVector TargetCoors = CameraTarget;
TargetCoors.z += Dimensions.z - 0.1f; // final
Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y);
while(Alpha >= PI) Alpha -= 2*PI;
@@ -2144,6 +2169,8 @@ CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist)
if(ResetStatics)
Source = TargetCoors + Dist*(CA_MAX_DISTANCE + 1.0f);
+ Dist = Source - TargetCoors;
+
float Length = Dist.Magnitude2D();
if(Length < 0.001f){
// This probably shouldn't happen. reset view
@@ -2171,7 +2198,7 @@ CCam::FixCamWhenObscuredByVehicle(const CVector &TargetCoors)
static float HeightFixerCarsObscuring = 0.0f;
static float HeightFixerCarsObscuringSpeed = 0.0f;
CColPoint colPoint;
- CEntity *entity;
+ CEntity *entity = nil;
float HeightTarget = 0.0f;
if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, false, true, false, false, false, false, false)){
@@ -2468,8 +2495,8 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
}else{
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
- Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
- Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
+ Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
+ Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
}
while(Beta >= PI) Beta -= 2*PI;
while(Beta < -PI) Beta += 2*PI;
@@ -2570,13 +2597,13 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
}else{
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
- Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
- Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
+ Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
+ Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
}
while(Beta >= PI) Beta -= 2*PI;
while(Beta < -PI) Beta += 2*PI;
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
- if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
+ else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
#ifdef GTA3_1_1_PATCH
HeadPos.x = 0.0f;
@@ -2682,12 +2709,12 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
- Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
- Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
+ Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
+ Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
while(Beta >= PI) Beta -= 2*PI;
while(Beta < -PI) Beta += 2*PI;
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
- if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
+ else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
@@ -2732,9 +2759,9 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
}else{
assert(CamTargetEntity->IsVehicle());
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex());
- CVector CamPos = mi->m_vehicleType == VEHICLE_TYPE_BOAT ? mi->m_positions[BOAT_POS_FRONTSEAT] : mi->m_positions[CAR_POS_FRONTSEAT];
+ CVector CamPos = mi->GetFrontSeatPosn();
CamPos.x = 0.0f;
- CamPos.y += -0.08f;
+ CamPos.y += 0.08f;
CamPos.z += 0.62f;
FOV = 60.0f;
Source = Multiply3x3(CamTargetEntity->GetMatrix(), CamPos);
@@ -2833,7 +2860,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
CVector Fwd = CamTargetEntity->GetForward();
Fwd.z = 0.0f;
Fwd.Normalise();
- HeadPos = (HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition());
+ HeadPos = HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition();
HeadPos.z += 0.59f;
}
Source = HeadPos;
@@ -2861,13 +2888,13 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
}else{
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
- Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
- Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
+ Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
+ Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
}
while(Beta >= PI) Beta -= 2*PI;
while(Beta < -PI) Beta += 2*PI;
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
- if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
+ else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
@@ -2911,13 +2938,8 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
void
CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float, float)
{
- if(CamTargetEntity->m_rwObject == nil)
- return;
-
-#ifdef FIX_BUGS
if(!CamTargetEntity->IsPed())
return;
-#endif
static bool FailedTestTwelveFramesAgo = false;
RwV3d HeadPos;
@@ -2927,9 +2949,9 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
static float TargetFOV = 0.0f;
if(ResetStatics){
- Beta = TargetOrientation;
+ Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI;
Alpha = 0.0f;
- m_fInitialPlayerOrientation = TargetOrientation;
+ m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI;
FailedTestTwelveFramesAgo = false;
// static DPadVertical unused
// static DPadHorizontal unused
@@ -2964,13 +2986,13 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
}else{
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
- Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
- Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
+ Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
+ Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
}
while(Beta >= PI) Beta -= 2*PI;
while(Beta < -PI) Beta += 2*PI;
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
- if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
+ else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
@@ -3175,6 +3197,12 @@ CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, fl
while(AimingAngle >= PI) AimingAngle -= 2*PI;
while(AimingAngle < -PI) AimingAngle += 2*PI;
+ if(ResetStatics){
+ if(AimingAngle > 0.0f)
+ m_fPlayerInFrontSyphonAngleOffSet = -m_fPlayerInFrontSyphonAngleOffSet;
+ ResetStatics = false;
+ }
+
if(TheCamera.PlayerWeaponMode.Mode == MODE_SYPHON)
Beta = AimingAngle + m_fPlayerInFrontSyphonAngleOffSet;
@@ -3569,8 +3597,7 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
CVector Left = CrossProduct(Up, Front);
Up = CrossProduct(Front, Left);
Up.Normalise();
- FOV = PsuedoFOV;
- }else{
+ }else if(uiTime >= uiFinishTime){
// end
ArrayMarkerSource = (TheCamera.m_arrPathArray[2].m_arr_PathData[0] - 1)*10 + 1;
ArrayMarkerFront = (TheCamera.m_arrPathArray[3].m_arr_PathData[0] - 1)*10 + 1;
@@ -3597,8 +3624,8 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
CVector Left = CrossProduct(Up, Front);
Up = CrossProduct(Front, Left);
Up.Normalise();
- FOV = PsuedoFOV;
}
+ FOV = PsuedoFOV;
}
void
@@ -3618,12 +3645,13 @@ CCam::Process_WheelCam(const CVector&, float, float, float)
}
CVector NewUp(0.0f, 0.0f, 1.0f);
- CVector Left = CrossProduct(Front, NewUp);
- Left.Normalise();
- NewUp = CrossProduct(Left, Front);
+ CVector Right = CrossProduct(Front, NewUp);
+ Right.Normalise();
+ NewUp = CrossProduct(Right, Front);
+ NewUp.Normalise();
float Roll = Cos((CTimer::GetTimeInMilliseconds()&0x1FFFF)/(float)0x1FFFF * TWOPI);
- Up = Cos(Roll*0.4f)*NewUp + Sin(Roll*0.4f)*Left;
+ Up = Cos(Roll*0.4f)*NewUp + Sin(Roll*0.4f)*Right;
}
void
@@ -3733,18 +3761,18 @@ CCam::Process_Debug(const CVector&, float, float, float)
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
FOV = DefaultFOV;
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
- Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
+ Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f;
if(CPad::GetPad(0)->GetLeftMouse()){
Alpha += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f);
- Beta -= DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f);
+ Beta += DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f);
}
- TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 3.0f;
- TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 3.0f;
+ TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f;
+ TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f;
TargetCoors.z = Source.z + Sin(Alpha) * 3.0f;
if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f);
- if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f);
+ else if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f);
if(CPad::GetPad(1)->GetSquare() || KEYDOWN('W'))
Speed += 0.1f;
@@ -3792,7 +3820,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
if(FindPlayerVehicle())
FindPlayerVehicle()->Teleport(Source);
else
- CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
}
// stay inside sectors
@@ -3806,7 +3834,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
Source.y += 1.0f;
GetVectorsReadyForRW();
- CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_DISABLED_1;
+#ifdef FIX_BUGS
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CAMERA);
+#else
+ CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_CAMERA;
+#endif
if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn)
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source,
@@ -3830,14 +3862,14 @@ CCam::Process_Debug(const CVector&, float, float, float)
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
FOV = DefaultFOV;
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
- Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
+ Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f;
- TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 3.0f;
- TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 3.0f;
+ TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f;
+ TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f;
TargetCoors.z = Source.z + Sin(Alpha) * 3.0f;
if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f);
- if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f);
+ else if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f);
if(CPad::GetPad(1)->GetSquare() || CPad::GetPad(1)->GetLeftMouse())
Speed += 0.1f;
@@ -3859,8 +3891,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
if(FindPlayerVehicle())
FindPlayerVehicle()->Teleport(Source);
else
- CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition() = Source;
-
+ CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
}
// stay inside sectors
@@ -3903,13 +3934,13 @@ CCam::Process_Editor(const CVector&, float, float, float)
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
FOV = DefaultFOV;
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
- Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
+ Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f;
if(CamTargetEntity && CSceneEdit::m_bCameraFollowActor){
TargetCoors = CamTargetEntity->GetPosition();
}else if(CSceneEdit::m_bRecording){
- TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 7.0f;
- TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 7.0f;
+ TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f;
+ TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f;
TargetCoors.z = Source.z + Sin(Alpha) * 7.0f;
}else
TargetCoors = CSceneEdit::m_vecCamHeading + Source;
@@ -3917,7 +3948,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
CSceneEdit::m_vecCamHeading = TargetCoors - Source;
if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f);
- if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f);
+ else if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f);
if(CPad::GetPad(1)->GetSquare() || CPad::GetPad(1)->GetLeftMouse())
Speed += 0.1f;
@@ -4048,11 +4079,11 @@ bool
CCam::ProcessArrestCamOne(void)
{
FOV = 45.0f;
- if(ResetStatics)
+ if(!ResetStatics)
return true;
#ifdef FIX_BUGS
- if(!CamTargetEntity->IsPed())
+ if(!CamTargetEntity->IsPed() || ((CPlayerPed*)TheCamera.pTargetEntity)->m_pArrestingCop == nil)
return true;
#endif
@@ -4107,18 +4138,18 @@ CCam::ProcessArrestCamTwo(void)
CVector TargetCoors, ToCamera;
float BetaOffset;
float SourceX, SourceY;
- CCam *ActiveCam = &TheCamera.Cams[TheCamera.ActiveCam];
- if(&ActiveCam[1] == this){
+ if(&TheCamera.Cams[TheCamera.ActiveCam] == this){
SourceX = TheCamera.Cams[(TheCamera.ActiveCam + 1) % 2].Source.x;
SourceY = TheCamera.Cams[(TheCamera.ActiveCam + 1) % 2].Source.y;
}else{
- SourceX = ActiveCam[1].Source.x;
- SourceY = ActiveCam[1].Source.y;
+ SourceX = TheCamera.Cams[TheCamera.ActiveCam].Source.x;
+ SourceY = TheCamera.Cams[TheCamera.ActiveCam].Source.y;
}
for(int i = 0; i <= 1; i++){
int Dir = i == 0 ? 1 : -1;
+ FOV = 60.0f;
TargetCoors = player->GetPosition();
Beta = CGeneral::GetATanOfXY(TargetCoors.x-SourceX, TargetCoors.y-SourceY);
BetaOffset = DEGTORAD(Dir*80);
@@ -4412,6 +4443,106 @@ CCam::Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOri
GetVectorsReadyForRW();
}
+void
+CCam::Process_Bill(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar)
+{
+#ifdef FIX_BUGS
+ fBillsBetaOffset += CPad::GetPad(0)->GetRightStickX()/1000.0f;
+#else
+ // just wtf is this? this code must be ancient
+ if(CPad::GetPad(0)->GetStart())
+ fBillsBetaOffset += CPad::GetPad(0)->GetLeftStickX()/1000.0f;
+#endif
+ while(fBillsBetaOffset > TWOPI) fBillsBetaOffset -= TWOPI;
+ while(fBillsBetaOffset < 0.0f) fBillsBetaOffset += TWOPI;
+ TargetOrientation += fBillsBetaOffset;
+ while(TargetOrientation > TWOPI) TargetOrientation -= TWOPI;
+ while(TargetOrientation < 0.0f) TargetOrientation += TWOPI;
+ Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+}
+
+void
+CCam::Process_Im_The_Passenger_Woo_Woo(const CVector &CameraTarget, float TargetOrientation, float, float)
+{
+ FOV = 50.0f;
+
+ Source = CamTargetEntity->GetPosition();
+ Source.z += 2.5f;
+ Front = CamTargetEntity->GetForward();
+ Front.Normalise();
+ Source += 1.35f*Front;
+ float heading = CGeneral::GetATanOfXY(Front.x, Front.y) + DEGTORAD(45.0f);
+ Front.x = Cos(heading);
+ Front.y = Sin(heading);
+ Up = CamTargetEntity->GetUp();
+
+ GetVectorsReadyForRW();
+}
+
+void
+CCam::Process_Blood_On_The_Tracks(const CVector &CameraTarget, float TargetOrientation, float, float)
+{
+ FOV = 50.0f;
+
+ Source = CamTargetEntity->GetPosition();
+ Source.z += 5.45f;
+
+ static CVector Test = -CamTargetEntity->GetForward();
+#ifdef FIX_BUGS
+ if(ResetStatics){
+ Test = -CamTargetEntity->GetForward();
+ ResetStatics = false;
+ }
+#endif
+
+ Source.x += 19.45*Test.x;
+ Source.y += 19.45*Test.y;
+ Front = Test;
+ Front.Normalise();
+ Up = CamTargetEntity->GetUp();
+
+ GetVectorsReadyForRW();
+}
+
+void
+CCam::Process_Cam_Running_Side_Train(const CVector &CameraTarget, float TargetOrientation, float, float)
+{
+ FOV = 60.0f;
+
+ Source = CamTargetEntity->GetPosition();
+ Source.z += 4.0f;
+ CVector fwd = CamTargetEntity->GetForward();
+ float heading = CGeneral::GetATanOfXY(fwd.x, fwd.y) - DEGTORAD(15.0f);
+ Source.x -= Cos(heading)*10.0f;
+ Source.y -= Sin(heading)*10.0f;
+ heading -= DEGTORAD(5.0f);
+ Front = fwd;
+ Front.x += Cos(heading);
+ Front.y += Sin(heading);
+ Front.z -= 0.056f;
+ Front.Normalise();
+ Up = CamTargetEntity->GetUp();
+
+ GetVectorsReadyForRW();
+}
+
+void
+CCam::Process_Cam_On_Train_Roof(const CVector &CameraTarget, float TargetOrientation, float, float)
+{
+ static float RoofMultiplier = 1.5f;
+
+ Source = CamTargetEntity->GetPosition();
+ Source.z += 4.8f;
+ Front = CamTargetEntity->GetForward();
+ Front.Normalise();
+ Source += Front*RoofMultiplier;
+ Up = CamTargetEntity->GetUp();
+ Up.Normalise();
+
+ GetVectorsReadyForRW();
+}
+
+
#ifdef FREE_CAM
void
CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float)
@@ -4494,8 +4625,8 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f;
AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f;
}else{
- BetaOffset = LookLeftRight * fStickSens * (0.5f/10.0f) * FOV/80.0f * CTimer::GetTimeStep();
- AlphaOffset = LookUpDown * fStickSens * (0.3f/10.0f) * FOV/80.0f * CTimer::GetTimeStep();
+ BetaOffset = LookLeftRight * fStickSens * (1.0f/20.0f) * FOV/80.0f * CTimer::GetTimeStep();
+ AlphaOffset = LookUpDown * fStickSens * (0.6f/20.0f) * FOV/80.0f * CTimer::GetTimeStep();
}
// Stop centering once stick has been touched
@@ -4507,7 +4638,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
while(Beta >= PI) Beta -= 2.0f*PI;
while(Beta < -PI) Beta += 2.0f*PI;
if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f);
- if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
+ else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
float BetaDiff = TargetOrientation+PI - Beta;
@@ -4567,7 +4698,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){
float PedColDist = (TargetCoors - colPoint.point).Magnitude();
float ColCamDist = CamDist - PedColDist;
- if(entity->IsPed() && ColCamDist > 1.0f){
+ if(entity->IsPed() && ColCamDist > DEFAULT_NEAR + 0.1f){
// Ped in the way but not clipping through
if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){
PedColDist = (TargetCoors - colPoint.point).Magnitude();
@@ -4606,6 +4737,8 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
Source += (TargetCoors - Source)*0.3f;
// Keep testing
+ Near = RwCameraGetNearClipPlane(Scene.camera);
+ radius = ViewPlaneWidth*Near;
entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
i++;
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 05e6588a..340dbaee 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -123,7 +123,7 @@ CCamera::Init(void)
Cams[0].Mode = CCam::MODE_FOLLOWPED;
Cams[1].Mode = CCam::MODE_FOLLOWPED;
unknown = 0;
- m_bJustJumpedOutOf1stPersonBecauseOfTarget = 0;
+ m_bJustJumpedOutOf1stPersonBecauseOfTarget = false;
ClearPlayerWeaponMode();
m_bInATunnelAndABigVehicle = false;
m_iModeObbeCamIsInForCar = OBBE_INVALID;
@@ -141,8 +141,8 @@ CCamera::Init(void)
Cams[1].m_fPlayerVelocity = 0.0f;
Cams[2].m_fPlayerVelocity = 0.0f;
m_bHeadBob = false;
- m_fFractionInterToStopMovingTarget = 0.25f;
- m_fFractionInterToStopCatchUpTarget = 0.75f;
+ m_fFractionInterToStopMoving = 0.25f;
+ m_fFractionInterToStopCatchUp = 0.75f;
m_fGaitSwayBuffer = 0.85f;
m_bScriptParametersSetForInterPol = false;
m_uiCamShakeStart = 0;
@@ -249,13 +249,14 @@ void
CCamera::Process(void)
{
// static bool InterpolatorNotInitialised = true; // unused
+ static CVector PreviousFudgedTargetCoors; // only PS2
static float PlayerMinDist = 1.6f; // not on PS2
- static bool WasPreviouslyInterSyhonFollowPed = false; // only written
+ static bool WasPreviouslyInterSyhonFollowPed = false; // only used on PS2
float FOV = 0.0f;
float oldBeta, newBeta;
float deltaBeta = 0.0f;
bool lookLRBVehicle = false;
- CVector CamFront, CamUp, CamSource, Target;
+ CVector CamFront, CamUp, CamRight, CamSource, Target;
m_bJust_Switched = false;
m_RealPreviousCameraPosition = GetPosition();
@@ -308,19 +309,19 @@ CCamera::Process(void)
// Stop transition when it's done
if(m_uiTransitionState != 0){
-/*
- // PS2:
+#ifdef PS2_CAM_TRANSITION
if(!m_bWaitForInterpolToFinish){
Cams[(ActiveCam+1)%2].Process();
Cams[(ActiveCam+1)%2].ProcessSpecialHeightRoutines();
}
-*/
- // not PS2 (done in CamControl there it seems)
+#else
+ // done in CamControl on PS2 it seems
if(CTimer::GetTimeInMilliseconds() > m_uiTransitionDuration+m_uiTimeTransitionStart){
m_uiTransitionState = 0;
m_vecDoingSpecialInterPolation = false;
m_bWaitForInterpolToFinish = false;
}
+#endif
}
if(m_bUseNearClipScript)
@@ -343,19 +344,165 @@ CCamera::Process(void)
if(m_uiTransitionState != 0 && !lookLRBVehicle){
// Process transition
- // different on PS2
+#ifdef PS2_CAM_TRANSITION
+ bool lookingAtPlayerNow = false;
+ bool wasLookingAtPlayer = false;
+ bool transitionPedMode = false;
+ bool setWait = false;
+ if(Cams[ActiveCam].CamTargetEntity == Cams[(ActiveCam+1)%2].CamTargetEntity){
+ if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON ||
+ Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT ||
+ Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED ||
+ Cams[ActiveCam].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON)
+ lookingAtPlayerNow = true;
+ if(Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SYPHON ||
+ Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT ||
+ Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FOLLOWPED ||
+ Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) // checked twice for some reason
+ wasLookingAtPlayer = true;
+
+ if(!m_vecDoingSpecialInterPolation &&
+ (Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM) &&
+ (Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FOLLOWPED || Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FIGHT_CAM))
+ transitionPedMode = true;
+ }
+
+ if(lookingAtPlayerNow && wasLookingAtPlayer){
+ CVector playerDist;
+ playerDist.x = FindPlayerPed()->GetPosition().x - GetPosition().x;
+ playerDist.y = FindPlayerPed()->GetPosition().y - GetPosition().y;
+ playerDist.z = FindPlayerPed()->GetPosition().z - GetPosition().z;
+ if(playerDist.Magnitude() > 17.5f &&
+ (Cams[ActiveCam].Mode == CCam::MODE_SYPHON || Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT))
+ setWait = true;
+ }
+ if(setWait)
+ m_bWaitForInterpolToFinish = true;
+
uint32 currentTime = CTimer::GetTimeInMilliseconds() - m_uiTimeTransitionStart;
if(currentTime >= m_uiTransitionDuration)
currentTime = m_uiTransitionDuration;
+ float inter = (float) currentTime / m_uiTransitionDuration;
+ inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
+
+ if(m_vecDoingSpecialInterPolation){
+ Cams[(ActiveCam+1)%2].Source = m_vecOldSourceForInter;
+ Cams[(ActiveCam+1)%2].Front = m_vecOldFrontForInter;
+ Cams[(ActiveCam+1)%2].Up = m_vecOldUpForInter;
+ Cams[(ActiveCam+1)%2].FOV = m_vecOldFOVForInter;
+ if(WasPreviouslyInterSyhonFollowPed)
+ Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter.z = PreviousFudgedTargetCoors.z;
+ }
+
+ CamSource = inter*Cams[ActiveCam].Source + (1.0f-inter)*Cams[(ActiveCam+1)%2].Source;
+ FOV = inter*Cams[ActiveCam].FOV + (1.0f-inter)*Cams[(ActiveCam+1)%2].FOV;
+
+ CVector tmpFront = Cams[(ActiveCam+1)%2].Front;
+ float Alpha_other = CGeneral::GetATanOfXY(tmpFront.Magnitude2D(), tmpFront.z);
+ if(Alpha_other > PI) Alpha_other -= TWOPI;
+ float Beta_other = 0.0f;
+ if(tmpFront.x != 0.0f || tmpFront.y != 0.0f)
+ Beta_other = CGeneral::GetATanOfXY(-tmpFront.y, tmpFront.x);
+ tmpFront = Cams[ActiveCam].Front;
+ float Alpha_active = CGeneral::GetATanOfXY(tmpFront.Magnitude2D(), tmpFront.z);
+ if(Alpha_active > PI) Alpha_active -= TWOPI;
+ float Beta_active = 0.0f;
+ if(tmpFront.x != 0.0f || tmpFront.y != 0.0f)
+ Beta_active = CGeneral::GetATanOfXY(-tmpFront.y, tmpFront.x);
+
+ float DeltaBeta = Beta_active - Beta_other;
+ float Alpha = inter*Alpha_active + (1.0f-inter)*Alpha_other;
+
+ if(m_uiTransitionJUSTStarted){
+ while(DeltaBeta > PI) DeltaBeta -= TWOPI;
+ while(DeltaBeta <= -PI) DeltaBeta += TWOPI;
+ m_uiTransitionJUSTStarted = false;
+ }else{
+ if(DeltaBeta < m_fOldBetaDiff)
+ while(Abs(DeltaBeta - m_fOldBetaDiff) > PI) DeltaBeta += TWOPI;
+ else
+ while(Abs(DeltaBeta - m_fOldBetaDiff) > PI) DeltaBeta -= TWOPI;
+ }
+ m_fOldBetaDiff = DeltaBeta;
+ float Beta = inter*DeltaBeta + Beta_other;
+
+ CVector FudgedTargetCoors;
+ if(lookingAtPlayerNow && wasLookingAtPlayer){
+ // BUG? how is this interpolation ever used when values are overwritten below?
+ float PlayerDist = (pTargetEntity->GetPosition() - CamSource).Magnitude2D();
+ float MinDist = Min(Cams[(ActiveCam+1)%2].m_fMinDistAwayFromCamWhenInterPolating, Cams[ActiveCam].m_fMinDistAwayFromCamWhenInterPolating);
+ if(PlayerDist < MinDist){
+ CamSource.x = pTargetEntity->GetPosition().x - MinDist*Cos(Beta - HALFPI);
+ CamSource.y = pTargetEntity->GetPosition().y - MinDist*Sin(Beta - HALFPI);
+ }else{
+ CamSource.x = pTargetEntity->GetPosition().x - PlayerDist*Cos(Beta - HALFPI);
+ CamSource.y = pTargetEntity->GetPosition().y - PlayerDist*Sin(Beta - HALFPI);
+ }
+
+ CColPoint colpoint;
+ CEntity *entity = nil;
+ if(CWorld::ProcessLineOfSight(pTargetEntity->GetPosition(), CamSource, colpoint, entity, true, false, false, true, false, true, true)){
+ CamSource = colpoint.point;
+ RwCameraSetNearClipPlane(Scene.camera, 0.05f);
+ }
+
+ CamFront = pTargetEntity->GetPosition() - CamSource;
+ FudgedTargetCoors = inter*Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter + (1.0f-inter)*Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter;
+ PreviousFudgedTargetCoors = FudgedTargetCoors;
+ CamFront.Normalise();
+ CamUp = CVector(0.0f, 0.0f, 1.0f);
+ CamRight = CrossProduct(CamFront, CamUp);
+ CamRight.Normalise();
+ CamUp = CrossProduct(CamRight, CamFront);
+
+ WasPreviouslyInterSyhonFollowPed = true;
+ }else
+ WasPreviouslyInterSyhonFollowPed = false;
+
+ if(transitionPedMode){
+ FudgedTargetCoors = inter*Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter + (1.0f-inter)*Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter;
+ PreviousFudgedTargetCoors = FudgedTargetCoors;
+ CVector CamToTarget = pTargetEntity->GetPosition() - CamSource;
+ float tmpBeta = CGeneral::GetATanOfXY(CamToTarget.x, CamToTarget.y);
+ float PlayerDist = (pTargetEntity->GetPosition() - CamSource).Magnitude2D();
+ float MinDist = Min(Cams[(ActiveCam+1)%2].m_fMinDistAwayFromCamWhenInterPolating, Cams[ActiveCam].m_fMinDistAwayFromCamWhenInterPolating);
+ if(PlayerDist < MinDist){
+ CamSource.x = pTargetEntity->GetPosition().x - MinDist*Cos(tmpBeta - HALFPI);
+ CamSource.y = pTargetEntity->GetPosition().y - MinDist*Sin(tmpBeta - HALFPI);
+ }
+ CamFront = FudgedTargetCoors - CamSource;
+ CamFront.Normalise();
+ CamUp = CVector(0.0f, 0.0f, 1.0f);
+ CamUp.Normalise();
+ CamRight = CrossProduct(CamFront, CamUp);
+ CamRight.Normalise();
+ CamUp = CrossProduct(CamRight, CamFront);
+ CamUp.Normalise();
+ }else{
+ CamFront.x = Cos(Alpha) * Sin(Beta);
+ CamFront.y = Cos(Alpha) * -Cos(Beta);
+ CamFront.z = Sin(Alpha);
+ CamFront.Normalise();
+ CamUp = inter*Cams[ActiveCam].Up + (1.0f-inter)*Cams[(ActiveCam+1)%2].Up;
+ CamUp.Normalise();
+ CamRight = CrossProduct(CamFront, CamUp);
+ CamRight.Normalise();
+ CamUp = CrossProduct(CamRight, CamFront);
+ CamUp.Normalise();
+ }
+#else
+ uint32 currentTime = CTimer::GetTimeInMilliseconds() - m_uiTimeTransitionStart;
+ if(currentTime >= m_uiTransitionDuration)
+ currentTime = m_uiTransitionDuration;
float fractionInter = (float) currentTime / m_uiTransitionDuration;
- if(fractionInter <= m_fFractionInterToStopMovingTarget){
+ if(fractionInter <= m_fFractionInterToStopMoving){
float inter;
- if(m_fFractionInterToStopMovingTarget == 0.0f)
+ if(m_fFractionInterToStopMoving == 0.0f)
inter = 0.0f;
else
- inter = (m_fFractionInterToStopMovingTarget - fractionInter)/m_fFractionInterToStopMovingTarget;
+ inter = (m_fFractionInterToStopMoving - fractionInter)/m_fFractionInterToStopMoving;
inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
m_vecSourceWhenInterPol = m_cvecStartingSourceForInterPol + inter*m_cvecSourceSpeedAtStartInter;
@@ -399,22 +546,24 @@ CCamera::Process(void)
if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
CamFront.Normalise();
- CamUp = CrossProduct(CamFront, CVector(-1.0f, 0.0f, 0.0f));
+ CamRight = CVector(-1.0f, 0.0f, 0.0f);
+ CamUp = CrossProduct(CamFront, CamRight);
+ CamUp.Normalise();
}else{
CamFront.Normalise();
CamUp.Normalise();
- CVector right = CrossProduct(CamFront, CamUp);
- right.Normalise();
- CamUp = CrossProduct(right, CamFront);
+ CamRight = CrossProduct(CamFront, CamUp);
+ CamRight.Normalise();
+ CamUp = CrossProduct(CamRight, CamFront);
+ CamUp.Normalise();
}
- CamUp.Normalise();
FOV = m_fFOVWhenInterPol;
- }else if(fractionInter > m_fFractionInterToStopMovingTarget && fractionInter <= 1.0f){
+ }else if(fractionInter > m_fFractionInterToStopMoving && fractionInter <= 1.0f){
float inter;
- if(m_fFractionInterToStopCatchUpTarget == 0.0f)
+ if(m_fFractionInterToStopCatchUp == 0.0f)
inter = 0.0f;
else
- inter = (fractionInter - m_fFractionInterToStopMovingTarget)/m_fFractionInterToStopCatchUpTarget;
+ inter = (fractionInter - m_fFractionInterToStopMoving)/m_fFractionInterToStopCatchUp;
inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
CamSource = m_vecSourceWhenInterPol + inter*(Cams[ActiveCam].Source - m_vecSourceWhenInterPol);
@@ -454,15 +603,17 @@ CCamera::Process(void)
if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
CamFront.Normalise();
- CamUp = CrossProduct(CamFront, CVector(-1.0f, 0.0f, 0.0f));
+ CamRight = CVector(-1.0f, 0.0f, 0.0f);
+ CamUp = CrossProduct(CamFront, CamRight);
+ CamUp.Normalise();
}else{
CamFront.Normalise();
CamUp.Normalise();
- CVector right = CrossProduct(CamFront, CamUp);
- right.Normalise();
- CamUp = CrossProduct(right, CamFront);
+ CamRight = CrossProduct(CamFront, CamUp);
+ CamRight.Normalise();
+ CamUp = CrossProduct(CamRight, CamFront);
+ CamUp.Normalise();
}
- CamUp.Normalise();
#ifndef FIX_BUGS
// BUG: FOV was already interpolated but m_fFOVWhenInterPol was not
FOV = m_fFOVWhenInterPol;
@@ -474,6 +625,7 @@ CCamera::Process(void)
float Alpha = CGeneral::GetATanOfXY(DistOnGround, Dist.z);
float Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y);
Cams[ActiveCam].KeepTrackOfTheSpeed(CamSource, Target, CamUp, Alpha, Beta, FOV);
+#endif
}else{
// No transition, take Cam values directly
if(WorldViewerBeingUsed){
@@ -487,7 +639,7 @@ CCamera::Process(void)
CamUp = Cams[ActiveCam].Up;
FOV = Cams[ActiveCam].FOV;
}
- WasPreviouslyInterSyhonFollowPed = false; // unused
+ WasPreviouslyInterSyhonFollowPed = false; // only used on PS2
}
if(m_uiTransitionState != 0)
@@ -567,8 +719,10 @@ CCamera::Process(void)
LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f);
else
LODDistMultiplier = 1.0f;
+ // missing on PS2
GenerationDistMultiplier = LODDistMultiplier;
LODDistMultiplier *= CRenderer::ms_lodDistScale;
+ //
// Keep track of speed
if(m_bJustInitalised || m_bJust_Switched){
@@ -584,7 +738,7 @@ CCamera::Process(void)
}
m_PreviousCameraPosition = GetPosition();
- // PS2: something doing on with forward vector here
+ // PS2 normalizes a CVector2D GetForward() here. is it used anywhere?
if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && Cams[ActiveCam].Mode != CCam::MODE_TOP_DOWN_PED){
Cams[ActiveCam].Source = Cams[ActiveCam].SourceBeforeLookBehind;
@@ -630,6 +784,16 @@ CCamera::CamControl(void)
if(Cams[ActiveCam].CamTargetEntity == nil && pTargetEntity == nil)
pTargetEntity = PLAYER;
+#ifdef PS2_CAM_TRANSITION
+ // Stop transition when it's done
+ if(m_uiTransitionState != 0)
+ if(CTimer::GetTimeInMilliseconds() > m_uiTransitionDuration+m_uiTimeTransitionStart){
+ m_uiTransitionState = 0;
+ m_vecDoingSpecialInterPolation = false;
+ m_bWaitForInterpolToFinish = false;
+ }
+#endif
+
m_iZoneCullFrameNumWereAt++;
if(m_iZoneCullFrameNumWereAt > m_iCheckCullZoneThisNumFrames)
m_iZoneCullFrameNumWereAt = 1;
@@ -638,7 +802,7 @@ CCamera::CamControl(void)
m_bFailedCullZoneTestPreviously = CCullZones::CamCloseInForPlayer();
if(m_bLookingAtPlayer){
- CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_1;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA);
FindPlayerPed()->bIsVisible = true;
}
@@ -906,7 +1070,7 @@ CCamera::CamControl(void)
m_bFirstPersonBeingUsed = false;
if(m_bFirstPersonBeingUsed){
ReqMode = CCam::MODE_1STPERSON;
- CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_1;
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CAMERA);
}
// Zoom value
@@ -1015,7 +1179,7 @@ CCamera::CamControl(void)
garageCenter.y = (az->miny + az->maxy)/2.0f;
garageCenter.z = 0.0f;
}else
- garageCenter = pTargetEntity->GetPosition();
+ garageCenter = CVector(pTargetEntity->GetPosition().x, pTargetEntity->GetPosition().y, 0.0f);
}
if(whichDoor == 1)
garageCenterToDoor = garageDoorPos1 - garageCenter;
@@ -1223,6 +1387,7 @@ CCamera::CamControl(void)
// Restore with a jump cut
if(m_bRestoreByJumpCut){
+ // PS2 just sets m_bCamDirectlyBehind here
if(ReqMode != CCam::MODE_FOLLOWPED &&
ReqMode != CCam::MODE_M16_1STPERSON &&
ReqMode != CCam::MODE_SNIPER &&
@@ -1238,6 +1403,7 @@ CCamera::CamControl(void)
Cams[ActiveCam].CamTargetEntity = pTargetEntity;
Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource;
Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet;
+ // PS2 sets this to m_bLookingAtVector
Cams[ActiveCam].m_bCamLookingAtVector = false;
Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition;
m_bRestoreByJumpCut = false;
@@ -1376,7 +1542,7 @@ CCamera::CamControl(void)
switchByJumpCut = true;
if(Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
CVector front = Cams[ActiveCam].Source - FindPlayerPed()->GetPosition();
- front.z = 0.0f;
+ front.z = 0.0f; // missing on PS2
front.Normalise();
#ifdef FIX_BUGS
// this is almost as bad as the bugged code
@@ -1413,6 +1579,7 @@ CCamera::CamControl(void)
if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
if(switchByJumpCut){
+ // PS2 just sets m_bCamDirectlyBehind here
if(!m_bPlayerIsInGarage || m_bJustCameOutOfGarage){
if(ReqMode != CCam::MODE_FOLLOWPED &&
ReqMode != CCam::MODE_M16_1STPERSON &&
@@ -1451,6 +1618,8 @@ CCamera::CamControl(void)
if(ReqMode == CCam::MODE_FOLLOWPED && Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM)
startTransition = false;
+#ifndef PS2_CAM_TRANSITION
+ // done in Process on PS2
if(!m_bWaitForInterpolToFinish && m_bLookingAtPlayer && m_uiTransitionState != 0){
CVector playerDist;
playerDist.x = FindPlayerPed()->GetPosition().x - GetPosition().x;
@@ -1463,6 +1632,7 @@ CCamera::CamControl(void)
m_bWaitForInterpolToFinish = true;
}
}
+#endif
if(m_bWaitForInterpolToFinish)
startTransition = false;
@@ -1472,10 +1642,14 @@ CCamera::CamControl(void)
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
}
}else if(ReqMode == CCam::MODE_FIXED && pTargetEntity != Cams[ActiveCam].CamTargetEntity && m_bPlayerIsInGarage){
+#ifdef PS2_CAM_TRANSITION
+ StartTransitionWhenNotFinishedInter(ReqMode);
+#else
if(m_uiTransitionState != 0)
StartTransitionWhenNotFinishedInter(ReqMode);
else
StartTransition(ReqMode);
+#endif
pTargetEntity->RegisterReference(&pTargetEntity);
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
}
@@ -1599,7 +1773,7 @@ CCamera::UpdateTargetEntity(void)
pTargetEntity = FindPlayerPed();
if(PLAYER->GetPedState() == PED_DRAG_FROM_CAR)
pTargetEntity = FindPlayerPed();
- if(pTargetEntity->IsVehicle() && CarZoomIndicator != CAM_ZOOM_1STPRS && FindPlayerPed()->GetPedState() == PED_ARRESTED)
+ if(pTargetEntity->IsVehicle() && CarZoomIndicator == CAM_ZOOM_1STPRS && FindPlayerPed()->GetPedState() == PED_ARRESTED)
pTargetEntity = FindPlayerPed();
}
}
@@ -1861,26 +2035,25 @@ CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffS
/*
- * On PS2 the transition happens between Cams[1] and Cams[2].
+ * On PS2 the transition happens between Cams[0] and Cams[1].
* On PC the whole system has been changed.
*/
void
CCamera::StartTransition(int16 newMode)
{
- bool foo = false;
bool switchSyphonMode = false;
bool switchPedToCar = false;
- bool switchPedMode = false;
+ bool switchFromFight = false;
bool switchFromFixed = false;
bool switch1stPersonToVehicle = false;
float betaOffset, targetBeta, camBeta, deltaBeta;
int door;
bool vehicleVertical;
-// missing on PS2
+#ifndef PS2_CAM_TRANSITION
m_bItsOkToLookJustAtThePlayer = false;
- m_fFractionInterToStopMovingTarget = 0.25f;
- m_fFractionInterToStopCatchUpTarget = 0.75f;
+ m_fFractionInterToStopMoving = 0.25f;
+ m_fFractionInterToStopCatchUp = 0.75f;
if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT ||
Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED ||
@@ -1894,14 +2067,16 @@ CCamera::StartTransition(int16 newMode)
if(newMode == CCam::MODE_CAM_ON_A_STRING)
switchPedToCar = true;
}
-//
+#endif
if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT && newMode == CCam::MODE_SYPHON)
switchSyphonMode = true;
if(Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM && newMode == CCam::MODE_FOLLOWPED)
- switchPedMode = true;
+ switchFromFight = true;
+#ifndef PS2_CAM_TRANSITION
if(Cams[ActiveCam].Mode == CCam::MODE_FIXED)
switchFromFixed = true;
+#endif
m_bUseTransitionBeta = false;
@@ -1920,11 +2095,11 @@ CCamera::StartTransition(int16 newMode)
((CPed*)pTargetEntity)->m_fRotationDest = angle;
}
-/* // PS2
+#ifdef PS2_CAM_TRANSITION
ActiveCam = (ActiveCam+1)%2;
Cams[ActiveCam].Init();
Cams[ActiveCam].Mode = newMode;
- */
+#endif
Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector;
Cams[ActiveCam].CamTargetEntity = pTargetEntity;
@@ -1955,12 +2130,27 @@ CCamera::StartTransition(int16 newMode)
switch(newMode){
case CCam::MODE_BEHINDCAR:
+#ifdef PS2_CAM_TRANSITION
+ Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
+ Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta;
+#endif
+ Cams[ActiveCam].BetaSpeed = 0.0f;
+ break;
+
+ case CCam::MODE_BEHINDBOAT:
+#ifdef PS2_CAM_TRANSITION
+ Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
+ Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta;
+#endif
Cams[ActiveCam].BetaSpeed = 0.0f;
break;
case CCam::MODE_FOLLOWPED:
// Getting out of vehicle normally
betaOffset = DEGTORAD(55.0f);
+#ifdef PS2_CAM_TRANSITION
+ Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
+#endif
if(m_bJustCameOutOfGarage){
m_bUseTransitionBeta = true;
/*
@@ -1974,13 +2164,21 @@ CCamera::StartTransition(int16 newMode)
*/
// this is better:
if(Cams[ActiveCam].Front.x != 0.0f || Cams[ActiveCam].Front.y != 0.0f)
+#ifdef PS2_CAM_TRANSITION
+ Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y) + PI;
+#else
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI;
+#endif
else
Cams[ActiveCam].m_fTransitionBeta = 0.0f;
}
if(m_bTargetJustCameOffTrain)
m_bCamDirectlyInFront = true;
+#ifdef PS2_CAM_TRANSITION
+ if(Cams[(ActiveCam+1)%2].Mode != CCam::MODE_CAM_ON_A_STRING)
+#else
if(Cams[ActiveCam].Mode != CCam::MODE_CAM_ON_A_STRING)
+#endif
break;
m_bUseTransitionBeta = true;
vehicleVertical = false;
@@ -1992,7 +2190,11 @@ CCamera::StartTransition(int16 newMode)
Cams[ActiveCam].m_fTransitionBeta = 0.0f;
break;
}
+#ifdef PS2_CAM_TRANSITION
+ camBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y);
+#else
camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
+#endif
if(((CPed*)pTargetEntity)->m_carInObjective)
targetBeta = CGeneral::GetATanOfXY(((CPed*)pTargetEntity)->m_carInObjective->GetForward().x, ((CPed*)pTargetEntity)->m_carInObjective->GetForward().y);
else
@@ -2048,6 +2250,10 @@ CCamera::StartTransition(int16 newMode)
break;
case CCam::MODE_SYPHON:
+#ifdef PS2_CAM_TRANSITION
+ Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta;
+ Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
+#endif
Cams[ActiveCam].Alpha = 0.0f;
Cams[ActiveCam].AlphaSpeed = 0.0f;
break;
@@ -2055,20 +2261,29 @@ CCamera::StartTransition(int16 newMode)
case CCam::MODE_CAM_ON_A_STRING:
// Get into vehicle
betaOffset = DEGTORAD(57.0f);
+#ifdef PS2_CAM_TRANSITION
+ Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
+#endif
if(!m_bLookingAtPlayer || m_bJustCameOutOfGarage)
break;
m_bUseTransitionBeta = true;
targetBeta = CGeneral::GetATanOfXY(pTargetEntity->GetForward().x, pTargetEntity->GetForward().y);
+#ifdef PS2_CAM_TRANSITION
+ camBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y);
+#else
camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
+#endif
deltaBeta = targetBeta - camBeta;
while(deltaBeta >= PI) deltaBeta -= 2*PI;
while(deltaBeta < -PI) deltaBeta += 2*PI;
deltaBeta = Abs(deltaBeta);
- // switchFromFixed logic again here, skipped
+#ifndef PS2_CAM_TRANSITION
+ switchFromFixed = Cams[ActiveCam].Mode == CCam::MODE_FIXED;
if(switchFromFixed){
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
break;
}
+#endif
door = FindPlayerPed()->m_vehEnterType;
if(deltaBeta > HALFPI){
@@ -2096,15 +2311,23 @@ CCamera::StartTransition(int16 newMode)
}
break;
- case CCam::MODE_BEHINDBOAT:
- Cams[ActiveCam].BetaSpeed = 0.0f;
- break;
-
case CCam::MODE_PED_DEAD_BABY:
+#ifdef PS2_CAM_TRANSITION
+ Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
+#endif
Cams[ActiveCam].Alpha = DEGTORAD(15.0f);
break;
+#ifdef PS2_CAM_TRANSITION
+ case CCam::MODE_PLAYER_FALLEN_WATER:
+ Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition;
+ break;
+#endif
+
case CCam::MODE_FIGHT_CAM:
+#ifdef PS2_CAM_TRANSITION
+ Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
+#endif
Cams[ActiveCam].Beta = 0.0f;
Cams[ActiveCam].BetaSpeed = 0.0f;
Cams[ActiveCam].Alpha = 0.0f;
@@ -2112,33 +2335,40 @@ CCamera::StartTransition(int16 newMode)
break;
}
+#ifndef PS2_CAM_TRANSITION
Cams[ActiveCam].Init();
Cams[ActiveCam].Mode = newMode;
m_uiTransitionDuration = 1350;
if(switchSyphonMode)
m_uiTransitionDuration = 1800;
- else if(switchPedMode)
+ else if(switchFromFight)
m_uiTransitionDuration = 750;
-// not on PS2
else if(switchPedToCar){
- m_fFractionInterToStopMovingTarget = 0.2f;
- m_fFractionInterToStopCatchUpTarget = 0.8f;
+ m_fFractionInterToStopMoving = 0.2f;
+ m_fFractionInterToStopCatchUp = 0.8f;
m_uiTransitionDuration = 950;
}else if(switchFromFixed){
- m_fFractionInterToStopMovingTarget = 0.05f;
- m_fFractionInterToStopCatchUpTarget = 0.95f;
+ m_fFractionInterToStopMoving = 0.05f;
+ m_fFractionInterToStopCatchUp = 0.95f;
}else if(switch1stPersonToVehicle){
- m_fFractionInterToStopMovingTarget = 0.0f;
- m_fFractionInterToStopCatchUpTarget = 1.0f;
+ m_fFractionInterToStopMoving = 0.0f;
+ m_fFractionInterToStopCatchUp = 1.0f;
m_uiTransitionDuration = 1;
}else
m_uiTransitionDuration = 1350; // already set above
-//
+#else
+ if(switchSyphonMode)
+ m_uiTransitionDuration = 1800;
+ else if(switchFromFight)
+ m_uiTransitionDuration = 750;
+ else
+ m_uiTransitionDuration = 1350;
+#endif
m_uiTransitionState = 1;
m_uiTimeTransitionStart = CTimer::GetTimeInMilliseconds();
m_uiTransitionJUSTStarted = 1;
-// PS2 returns here
+#ifndef PS2_CAM_TRANSITION
if(m_vecDoingSpecialInterPolation){
m_cvecStartingSourceForInterPol = SourceDuringInter;
m_cvecStartingTargetForInterPol = TargetDuringInter;
@@ -2170,19 +2400,27 @@ CCamera::StartTransition(int16 newMode)
m_fFOVSpeedAtStartInter = Cams[ActiveCam].m_fFovSpeedOverOneFrame;
Cams[ActiveCam].ResetStatics = true;
if(!m_bLookingAtPlayer && m_bScriptParametersSetForInterPol){
- m_fFractionInterToStopMovingTarget = m_fScriptPercentageInterToStopMoving;
- m_fFractionInterToStopCatchUpTarget = m_fScriptPercentageInterToCatchUp;
+ m_fFractionInterToStopMoving = m_fScriptPercentageInterToStopMoving;
+ m_fFractionInterToStopCatchUp = m_fScriptPercentageInterToCatchUp;
m_uiTransitionDuration = m_fScriptTimeForInterPolation;
}
+#endif
}
void
CCamera::StartTransitionWhenNotFinishedInter(int16 mode)
{
+#ifdef PS2_CAM_TRANSITION
+ m_vecOldSourceForInter = GetPosition();
+ m_vecOldFrontForInter = GetForward();
+ m_vecOldUpForInter = GetUp();
+ m_vecOldFOVForInter = CDraw::GetFOV();
+#endif
m_vecDoingSpecialInterPolation = true;
StartTransition(mode);
}
+#ifndef PS2_CAM_TRANSITION
void
CCamera::StoreValuesDuringInterPol(CVector &source, CVector &target, CVector &up, float &FOV)
{
@@ -2195,7 +2433,7 @@ CCamera::StoreValuesDuringInterPol(CVector &source, CVector &target, CVector &up
m_fBetaDuringInterPol = CGeneral::GetATanOfXY(Dist.x, Dist.y);
m_fAlphaDuringInterPol = CGeneral::GetATanOfXY(DistOnGround, Dist.z);
}
-
+#endif
void
@@ -2265,82 +2503,77 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
switch(obbeMode){
case OBBE_WHEEL:
veh = FindPlayerVehicle();
- if(veh == nil){
- if(CTimer::GetTimeInMilliseconds() > t+5000)
+ if(veh){
+ if(veh->IsBoat() || veh->GetModelIndex() == MI_RHINO)
return true;
- SetNearClipScript(0.6f);
- return false;
- }
- if(veh->IsBoat() || veh->GetModelIndex() == MI_RHINO)
- return true;
- if(CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false)){
- if(CTimer::GetTimeInMilliseconds() > t+5000)
+ if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false))
return true;
- SetNearClipScript(0.6f);
- return false;
}
- return true;
+ if(CTimer::GetTimeInMilliseconds() > t+5000)
+ return true;
+ SetNearClipScript(0.6f);
+ return false;
case OBBE_1:
if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
return true;
- if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){
- fwd = FindPlayerCoors() - m_vecFixedModeSource;
- fwd.z = 0.0f;
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
+ return true;
- // too far and driving away from cam
- if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
- return true;
- // too close
- if(fwd.Magnitude() < 1.6f)
- return true;
- return false;
- }
- return true;
+ fwd = FindPlayerCoors() - m_vecFixedModeSource;
+ fwd.z = 0.0f;
+
+ // too far and driving away from cam
+ if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
+ return true;
+ // too close
+ if(fwd.Magnitude() < 1.6f)
+ return true;
+ return false;
case OBBE_2:
if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
return true;
- if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){
- fwd = FindPlayerCoors() - m_vecFixedModeSource;
- fwd.z = 0.0f;
-
- if(fwd.Magnitude() < 2.0f)
- // very close, fix near clip
- SetNearClipScript(Max(fwd.Magnitude()*0.5f, 0.05f));
- // too far and driving away from cam
- if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
- return true;
- // too close
- if(fwd.Magnitude() < 1.6f)
- return true;
- return false;
- }
- return true;
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
+ return true;
+
+ fwd = FindPlayerCoors() - m_vecFixedModeSource;
+ fwd.z = 0.0f;
+
+ if(fwd.Magnitude() < 2.0f)
+ // very close, fix near clip
+ SetNearClipScript(Max(fwd.Magnitude()*0.5f, 0.05f));
+ // too far and driving away from cam
+ if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
+ return true;
+ // too close
+ if(fwd.Magnitude() < 1.6f)
+ return true;
+ return false;
case OBBE_3:
- if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){
- fwd = FindPlayerCoors() - m_vecFixedModeSource;
- fwd.z = 0.0f;
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
+ return true;
- // too far and driving away from cam
- if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
- return true;
- return false;
- }
- return true;
+ fwd = FindPlayerCoors() - m_vecFixedModeSource;
+ fwd.z = 0.0f;
+
+ // too far and driving away from cam
+ if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
+ return true;
+ return false;
case OBBE_1STPERSON:
return CTimer::GetTimeInMilliseconds() > t+3000;
case OBBE_5:
if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
return true;
- if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){
- fwd = FindPlayerCoors() - m_vecFixedModeSource;
- fwd.z = 0.0f;
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
+ return true;
- // too far and driving away from cam
- if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
- return true;
- return false;
- }
- return true;
+ fwd = FindPlayerCoors() - m_vecFixedModeSource;
+ fwd.z = 0.0f;
+
+ // too far and driving away from cam
+ if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
+ return true;
+ return false;
case OBBE_ONSTRING:
return CTimer::GetTimeInMilliseconds() > t+3000;
case OBBE_COPCAR:
@@ -2348,59 +2581,58 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
case OBBE_COPCAR_WHEEL:
if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
return true;
- if(CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false)){
- if(CTimer::GetTimeInMilliseconds() > t+1000)
- return true;
- SetNearClipScript(0.6f);
- return false;
- }
- return true;
+ if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false))
+ return true;
+ if(CTimer::GetTimeInMilliseconds() > t+1000)
+ return true;
+ SetNearClipScript(0.6f);
+ return false;
// Ped modes
case OBBE_9:
- if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){
- fwd = FindPlayerCoors() - m_vecFixedModeSource;
- fwd.z = 0.0f;
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
+ return true;
- // too far and driving away from cam
- if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
- return true;
- return false;
- }
- return true;
+ fwd = FindPlayerCoors() - m_vecFixedModeSource;
+ fwd.z = 0.0f;
+
+ // too far and driving away from cam
+ if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
+ return true;
+ return false;
case OBBE_10:
- if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){
- fwd = FindPlayerCoors() - m_vecFixedModeSource;
- fwd.z = 0.0f;
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
+ return true;
- // too far and driving away from cam
- if(fwd.Magnitude() > 8.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
- return true;
- return false;
- }
- return true;
+ fwd = FindPlayerCoors() - m_vecFixedModeSource;
+ fwd.z = 0.0f;
+
+ // too far and driving away from cam
+ if(fwd.Magnitude() > 8.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
+ return true;
+ return false;
case OBBE_11:
- if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){
- fwd = FindPlayerCoors() - m_vecFixedModeSource;
- fwd.z = 0.0f;
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
+ return true;
- // too far and driving away from cam
- if(fwd.Magnitude() > 25.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
- return true;
- return false;
- }
- return true;
+ fwd = FindPlayerCoors() - m_vecFixedModeSource;
+ fwd.z = 0.0f;
+
+ // too far and driving away from cam
+ if(fwd.Magnitude() > 25.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
+ return true;
+ return false;
case OBBE_12:
- if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){
- fwd = FindPlayerCoors() - m_vecFixedModeSource;
- fwd.z = 0.0f;
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
+ return true;
- // too far and driving away from cam
- if(fwd.Magnitude() > 8.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
- return true;
- return false;
- }
- return true;
+ fwd = FindPlayerCoors() - m_vecFixedModeSource;
+ fwd.z = 0.0f;
+
+ // too far and driving away from cam
+ if(fwd.Magnitude() > 8.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
+ return true;
+ return false;
case OBBE_13:
return CTimer::GetTimeInMilliseconds() > t+5000;
default:
@@ -2675,7 +2907,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
}
}
-static int32 SequenceOfCams[16] = {
+int32 SequenceOfCams[16] = {
OBBE_WHEEL, OBBE_COPCAR, OBBE_3, OBBE_1, OBBE_3, OBBE_COPCAR_WHEEL,
OBBE_2, OBBE_3, OBBE_COPCAR_WHEEL, OBBE_COPCAR, OBBE_2, OBBE_3,
OBBE_5, OBBE_3,
@@ -2711,7 +2943,7 @@ CCamera::ProcessObbeCinemaCameraCar(void)
bDidWeProcessAnyCinemaCam = true;
}
-static int32 SequenceOfPedCams[5] = { OBBE_9, OBBE_10, OBBE_11, OBBE_12, OBBE_13 };
+int32 SequenceOfPedCams[5] = { OBBE_9, OBBE_10, OBBE_11, OBBE_12, OBBE_13 };
void
CCamera::ProcessObbeCinemaCameraPed(void)
@@ -2890,6 +3122,13 @@ CCamera::Process_Train_Camera_Control(void)
if(node >= m_uiNumberOfTrainCamNodes)
node = 0;
}
+#ifdef FIX_BUGS
+ // Not really a bug but be nice and respect the debug mode
+ if(DebugCamMode){
+ TakeControl(target, DebugCamMode, JUMP_CUT, CAMCONTROL_SCRIPT);
+ return;
+ }
+#endif
if(found){
SetWideScreenOn();
@@ -3243,7 +3482,7 @@ CCamera::GetLookDirection(void)
Cams[ActiveCam].Mode == CCam::MODE_BEHINDBOAT ||
Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED)
return Cams[ActiveCam].DirectionWasLooking;
- return LOOKING_FORWARD;;
+ return LOOKING_FORWARD;
}
bool
@@ -3301,12 +3540,13 @@ CCamera::UpdateAimingCoors(CVector const &coors)
m_cvecAimingTargetCoors = coors;
}
-void
+bool
CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target)
{
if(CPad::GetPad(0)->GetLookBehindForPed()){
source = pos;
target = dist*Cams[ActiveCam].CamTargetEntity->GetForward() + source;
+ return false;
}else{
float angleX = DEGTORAD((m_f3rdPersonCHairMultX-0.5f) * 1.8f * 0.5f * Cams[ActiveCam].FOV * CDraw::GetAspectRatio());
float angleY = DEGTORAD((0.5f-m_f3rdPersonCHairMultY) * 1.8f * 0.5f * Cams[ActiveCam].FOV);
@@ -3315,9 +3555,9 @@ CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source,
target += Cams[ActiveCam].Up * Tan(angleY);
target += CrossProduct(Cams[ActiveCam].Front, Cams[ActiveCam].Up) * Tan(angleX);
target.Normalise();
- float dot = DotProduct(pos - source, target);
- source += dot*target;
+ source += DotProduct(pos - source, target)*target;
target = dist*target + source;
+ return true;
}
}
@@ -3346,7 +3586,7 @@ CCamera::CalculateDerivedValues(void)
{
m_cameraMatrix = Invert(m_matrix);
- float hfov = DEGTORAD(CDraw::GetFOV()/2.0f);
+ float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f);
float c = cos(hfov);
float s = sin(hfov);
diff --git a/src/core/Camera.h b/src/core/Camera.h
index f36071fc..dd78d952 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -188,7 +188,6 @@ public:
CPed *m_pLastPedLookedAt;// So interpolation works
bool m_bFirstPersonRunAboutActive;
-
CCam(void) { Init(); }
void Init(void);
void Process(void);
@@ -250,11 +249,11 @@ public:
// CCam::Process_Look_At_Cars
// CCam::Process_CheesyZoom
// CCam::Process_Aiming
- // CCam::Process_Bill // same as BehindCar due to unused variables
- // CCam::Process_Im_The_Passenger_Woo_Woo
- // CCam::Process_Blood_On_The_Tracks
- // CCam::Process_Cam_Running_Side_Train
- // CCam::Process_Cam_On_Train_Roof
+ void Process_Bill(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar);
+ void Process_Im_The_Passenger_Woo_Woo(const CVector &CameraTarget, float TargetOrientation, float, float);
+ void Process_Blood_On_The_Tracks(const CVector &CameraTarget, float TargetOrientation, float, float);
+ void Process_Cam_Running_Side_Train(const CVector &CameraTarget, float TargetOrientation, float, float);
+ void Process_Cam_On_Train_Roof(const CVector &CameraTarget, float TargetOrientation, float, float);
// custom stuff
void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);
@@ -426,9 +425,12 @@ public:
float CarZoomValueSmooth;
float DistanceToWater;
+#ifndef PS2_CAM_TRANSITION
float FOVDuringInter;
+#endif
float LODDistMultiplier;
float GenerationDistMultiplier;
+#ifndef PS2_CAM_TRANSITION
float m_fAlphaSpeedAtStartInter;
float m_fAlphaWhenInterPol;
float m_fAlphaDuringInterPol;
@@ -439,6 +441,7 @@ public:
float m_fFOVSpeedAtStartInter;
float m_fStartingBetaForInterPol;
float m_fStartingAlphaForInterPol;
+#endif
float m_PedOrientForBehindOrInFront;
float m_CameraAverageSpeed;
float m_CameraSpeedSoFar;
@@ -488,7 +491,7 @@ public:
CVector m_vecFixedModeSource;
CVector m_vecFixedModeUpOffSet;
CVector m_vecCutSceneOffset;
-
+#ifndef PS2_CAM_TRANSITION
CVector m_cvecStartingSourceForInterPol;
CVector m_cvecStartingTargetForInterPol;
CVector m_cvecStartingUpForInterPol;
@@ -498,11 +501,13 @@ public:
CVector m_vecSourceWhenInterPol;
CVector m_vecTargetWhenInterPol;
CVector m_vecUpWhenInterPol;
-
+#endif
CVector m_vecGameCamPos;
+#ifndef PS2_CAM_TRANSITION
CVector SourceDuringInter;
CVector TargetDuringInter;
CVector UpDuringInter;
+#endif
RwCamera *m_pRwCamera;
CEntity *pTargetEntity;
CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES];
@@ -518,14 +523,13 @@ public:
CVector m_vecOldSourceForInter;
CVector m_vecOldFrontForInter;
CVector m_vecOldUpForInter;
-
float m_vecOldFOVForInter;
float m_fFLOATingFade;
float m_fFLOATingFadeMusic;
float m_fTimeToFadeOut;
float m_fTimeToFadeMusic;
- float m_fFractionInterToStopMovingTarget;
- float m_fFractionInterToStopCatchUpTarget;
+ float m_fFractionInterToStopMoving;
+ float m_fFractionInterToStopCatchUp;
float m_fGaitSwayBuffer;
float m_fScriptPercentageInterToStopMoving;
float m_fScriptPercentageInterToCatchUp;
@@ -624,7 +628,7 @@ public:
void SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom);
void ClearPlayerWeaponMode(void);
void UpdateAimingCoors(CVector const &coors);
- void Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
+ bool Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
float Find3rdPersonQuickAimPitch(void);
// Physical camera
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index 01cc323a..23eaa8dd 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -548,18 +548,18 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
return false;
for(i = 0; i < model.numSpheres; i++)
- if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
if(TestLineSphere(newline, model.spheres[i]))
return true;
for(i = 0; i < model.numBoxes; i++)
- if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
if(TestLineBox(newline, model.boxes[i]))
return true;
CalculateTrianglePlanes(&model);
for(i = 0; i < model.numTriangles; i++)
- if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
if(TestLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i]))
return true;
@@ -1179,16 +1179,16 @@ CCollision::ProcessLineOfSight(const CColLine &line,
float coldist = mindist;
for(i = 0; i < model.numSpheres; i++)
- if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineSphere(newline, model.spheres[i], point, coldist);
for(i = 0; i < model.numBoxes; i++)
- if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineBox(newline, model.boxes[i], point, coldist);
CalculateTrianglePlanes(&model);
for(i = 0; i < model.numTriangles; i++)
- if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist);
if(coldist < mindist){
@@ -1219,17 +1219,17 @@ CCollision::ProcessVerticalLine(const CColLine &line,
float coldist = mindist;
for(i = 0; i < model.numSpheres; i++)
- if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineSphere(newline, model.spheres[i], point, coldist);
for(i = 0; i < model.numBoxes; i++)
- if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessLineBox(newline, model.boxes[i], point, coldist);
CalculateTrianglePlanes(&model);
TempStoredPoly.valid = false;
for(i = 0; i < model.numTriangles; i++)
- if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD)
+ if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
ProcessVerticalLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly);
if(coldist < mindist){
@@ -1758,15 +1758,15 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
b *= f;
}
- if(s == SURFACE_SCAFFOLD || s == SURFACE_METAL_FENCE ||
- s == SURFACE_BOLLARD || s == SURFACE_METAL_POLE)
+ if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE ||
+ s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE)
if(CTimer::GetFrameCounter() & 1){
r = 0;
g = 0;
b = 0;
}
- if(s > SURFACE_GATE){
+ if(s > SURFACE_METAL_GATE){
r = CGeneral::GetRandomNumber();
g = CGeneral::GetRandomNumber();
b = CGeneral::GetRandomNumber();
@@ -1839,8 +1839,8 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
b *= f;
}
- if(s == SURFACE_SCAFFOLD || s == SURFACE_METAL_FENCE ||
- s == SURFACE_BOLLARD || s == SURFACE_METAL_POLE)
+ if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE ||
+ s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE)
if(CTimer::GetFrameCounter() & 1){
r = 0;
g = 0;
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 6e7188c5..3c4ed040 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -945,7 +945,7 @@ CFileLoader::Load2dEffect(const char *line)
&effect->light.dist,
&effect->light.range,
&effect->light.size,
- &effect->light.shadowRange,
+ &effect->light.shadowSize,
&shadowIntens, &lightType, &roadReflection, &flare, &flags);
effect->light.corona = RwTextureRead(corona, nil);
effect->light.shadow = RwTextureRead(shadow, nil);
@@ -977,7 +977,7 @@ CFileLoader::Load2dEffect(const char *line)
&effect->attractor.dir.y,
&effect->attractor.dir.z,
&probability);
- effect->attractor.flags = flags;
+ effect->attractor.type = flags;
effect->attractor.probability = probability;
break;
}
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 28a893d2..3aefa005 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -24,7 +24,6 @@
#include "GenericGameStorage.h"
#include "Script.h"
#include "Camera.h"
-#include "MenuScreens.h"
#include "ControllerConfig.h"
#include "Vehicle.h"
#include "MBlur.h"
@@ -37,6 +36,7 @@
#include "Stats.h"
#include "Messages.h"
#include "FileLoader.h"
+#include "frontendoption.h"
#define TIDY_UP_PBP // ProcessButtonPresses
#define MAX_VISIBLE_LIST_ROW 30
@@ -275,8 +275,9 @@ ScaleAndCenterX(float x)
#define ChangeScreen(screen, option, updateDelay, clearAlpha) \
do { \
m_nPrevScreen = m_nCurrScreen; \
+ int newOpt = option; \
m_nCurrScreen = screen; \
- m_nCurrOption = option; \
+ m_nCurrOption = newOpt; \
if(updateDelay) \
m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
if(clearAlpha) \
@@ -316,7 +317,7 @@ ScaleAndCenterX(float x)
// --- Functions not in the game/inlined starts
-inline void
+void
CMenuManager::ScrollUpListByOne()
{
if (m_nSelectedListRow == m_nFirstVisibleRowOnList) {
@@ -330,7 +331,7 @@ CMenuManager::ScrollUpListByOne()
}
}
-inline void
+void
CMenuManager::ScrollDownListByOne()
{
if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1) {
@@ -346,13 +347,13 @@ CMenuManager::ScrollDownListByOne()
}
}
-inline void
+void
CMenuManager::PageUpList(bool playSoundOnSuccess)
{
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
if (m_nFirstVisibleRowOnList > 0) {
if(playSoundOnSuccess)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW);
m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1);
@@ -364,13 +365,13 @@ CMenuManager::PageUpList(bool playSoundOnSuccess)
}
}
-inline void
+void
CMenuManager::PageDownList(bool playSoundOnSuccess)
{
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) {
if(playSoundOnSuccess)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW);
m_nSelectedListRow = Max(m_nSelectedListRow, m_nFirstVisibleRowOnList);
@@ -382,8 +383,8 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
}
}
-inline void
-CMenuManager::ThingsToDoBeforeLeavingPage()
+void
+CMenuManager::ThingsToDoBeforeGoingBack()
{
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
@@ -396,9 +397,6 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
#endif
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
m_nDisplayVideoMode = m_nPrefsVideoMode;
-#ifdef IMPROVED_VIDEOMODE
- m_nSelectedScreenMode = m_nPrefsWindowed;
-#endif
}
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
@@ -408,6 +406,46 @@ CMenuManager::ThingsToDoBeforeLeavingPage()
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
m_nTotalListRow = 0;
}
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ for (int i = 0; i < numCustomFrontendOptions; i++) {
+ FrontendOption &option = customFrontendOptions[i];
+ if (option.type != FEOPTION_REDIRECT && option.type != FEOPTION_GOBACK && m_nCurrScreen == option.screen) {
+ if (option.returnPrevPageFunc)
+ option.returnPrevPageFunc();
+
+ if (m_nCurrOption == option.screenOptionOrder && option.type == FEOPTION_DYNAMIC)
+ option.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
+
+ if (option.onlyApplyOnEnter)
+ option.displayedValue = *option.value;
+ }
+ }
+#endif
+}
+
+int8
+CMenuManager::GetPreviousPageOption()
+{
+#ifndef CUSTOM_FRONTEND_OPTIONS
+ return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
+#else
+ int8 prevPage = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
+
+ if (prevPage == -1) // Game also does same
+ return 0;
+
+ prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage;
+
+ for (int i = 0; i < NUM_MENUROWS; i++) {
+ if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
+ return i;
+ }
+ }
+
+ // Couldn't find current screen option on previous page, use default behaviour (maybe save-related screen?)
+ return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
+#endif
}
// ------ Functions not in the game/inlined ends
@@ -616,7 +654,7 @@ CMenuManager::DisplayHelperText()
case 0:
{
int action = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
- if (action != MENUACTION_CHANGEMENU && action != MENUACTION_REDEFCTRL && action != MENUACTION_RESTOREDEF) {
+ if (action != MENUACTION_CHANGEMENU && action != MENUACTION_KEYBOARDCTRLS && action != MENUACTION_RESTOREDEF) {
CFont::SetColor(CRGBA(255, 255, 255, 255));
CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_MIG"));
}
@@ -923,7 +961,14 @@ CMenuManager::Draw()
}
#endif
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ static int lastOption = m_nCurrOption;
+#endif
+
for (int i = 0; i < NUM_MENUROWS; ++i) {
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ bool isOptionDisabled = false;
+#endif
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
wchar *rightText = nil;
wchar *leftText;
@@ -1106,17 +1151,6 @@ CMenuManager::Draw()
AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp);
rightText = unicodeTemp;
break;
-#ifdef IMPROVED_VIDEOMODE
- case MENUACTION_SCREENMODE:
- if (m_nSelectedScreenMode == 0)
- sprintf(asciiTemp, "FULLSCREEN");
- else
- sprintf(asciiTemp, "WINDOWED");
-
- AsciiToUnicode(asciiTemp, unicodeTemp);
- rightText = unicodeTemp;
- break;
-#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex == -1)
rightText = TheText.Get("FEA_NAH");
@@ -1167,6 +1201,27 @@ CMenuManager::Draw()
case MENUACTION_MOUSESTEER:
rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
break;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_TRIGGERFUNC:
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
+ if (m_nCurrScreen == option.screen && i == option.screenOptionOrder) {
+ leftText = (wchar*)option.leftText;
+ if (option.type == FEOPTION_SELECT) {
+ if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
+ option.displayedValue = 0;
+
+ rightText = (wchar*)option.rightTexts[option.displayedValue];
+
+ } else if (option.type == FEOPTION_DYNAMIC) {
+ if (option.drawFunc) {
+ rightText = option.drawFunc(&isOptionDisabled);
+ }
+ }
+ } else
+ assert(0 && "Custom frontend options is borked");
+
+ break;
+#endif
}
float nextItemY = headerHeight + nextYToUse;
@@ -1202,7 +1257,7 @@ CMenuManager::Draw()
}
if (oldOption != m_nCurrOption) {
if (oldScreen == m_nCurrScreen && m_bShowMouse)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
oldOption = m_nCurrOption;
oldScreen = m_nCurrScreen;
@@ -1244,10 +1299,15 @@ CMenuManager::Draw()
if (!CFont::Details.centre)
CFont::SetRightJustifyOn();
- if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES")
- && !m_bGameNotLoaded && textLayer == 1) {
- CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
- }
+ if(textLayer == 1)
+ if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES")
+ && !m_bGameNotLoaded
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ || isOptionDisabled
+#endif
+ )
+ CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
+
CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText);
}
if (i == m_nCurrOption && itemsAreSelectable){
@@ -1288,11 +1348,17 @@ CMenuManager::Draw()
SetHelperText(3);
}
}
-#ifdef IMPROVED_VIDEOMODE
- if (m_nSelectedScreenMode != m_nPrefsWindowed) {
- if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "SCRFOR") != 0
- && m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
- m_nSelectedScreenMode = m_nPrefsWindowed;
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_TRIGGERFUNC) {
+ FrontendOption &option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
+ if (option.onlyApplyOnEnter && m_nCurrOption != i)
+ option.displayedValue = *option.value;
+
+ if (m_nCurrOption != lastOption && lastOption == i) {
+ FrontendOption &oldOption = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[lastOption].m_TargetMenu];
+ if (oldOption.type == FEOPTION_DYNAMIC)
+ oldOption.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
}
}
#endif
@@ -1340,6 +1406,10 @@ CMenuManager::Draw()
}
}
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ lastOption = m_nCurrOption;
+#endif
+
switch (m_nCurrScreen) {
case MENUPAGE_CONTROLLER_SETTINGS:
case MENUPAGE_SOUND_SETTINGS:
@@ -1701,7 +1771,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
if (!m_bKeyIsOK)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_bKeyIsOK = true;
} else {
@@ -1905,7 +1975,7 @@ CMenuManager::DrawControllerSetupScreen()
float curOptY = i * rowHeight + yStart;
if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) {
if (m_nPrevOption != i && m_nCurrExLayer == HOVEROPTION_LIST)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
m_nPrevOption = i;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
@@ -1919,7 +1989,7 @@ CMenuManager::DrawControllerSetupScreen()
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(370.0f)) {
#endif
if (m_nSelectedContSetupColumn != CONTSETUP_PED_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN;
#ifdef FIX_BUGS
@@ -1928,7 +1998,7 @@ CMenuManager::DrawControllerSetupScreen()
} else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(370.0f) && m_nMousePosX < SCREEN_WIDTH) {
#endif
if (m_nSelectedContSetupColumn != CONTSETUP_VEHICLE_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN;
}
@@ -2626,13 +2696,13 @@ CMenuManager::DrawPlayerSetupScreen()
if (rowIdx == m_nSelectedListRow) {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
if (m_nSkinsTotal > 0) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
SaveSettings();
}
} else {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
m_nCurrExLayer = HOVEROPTION_LIST;
m_nSelectedListRow = rowIdx;
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
@@ -2788,7 +2858,7 @@ CMenuManager::DrawPlayerSetupScreen()
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26))
|| m_nCurrExLayer == HOVEROPTION_BACK) {
if (m_nHoverOption != HOVEROPTION_BACK)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
m_nHoverOption = HOVEROPTION_BACK;
@@ -2799,7 +2869,7 @@ CMenuManager::DrawPlayerSetupScreen()
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26))
|| m_nCurrExLayer == HOVEROPTION_USESKIN) {
if (m_nHoverOption != HOVEROPTION_USESKIN)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
m_nHoverOption = HOVEROPTION_USESKIN;
@@ -2994,6 +3064,11 @@ CMenuManager::InitialiseChangedLanguageSettings()
default:
break;
}
+
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ RemoveCustomFrontendOptions();
+ CustomFrontendOptionsPopulate();
+#endif
}
}
@@ -3139,6 +3214,9 @@ CMenuManager::LoadSettings()
CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1);
+#ifdef FREE_CAM
+ CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1);
+#endif
}
}
@@ -3229,6 +3307,9 @@ CMenuManager::SaveSettings()
CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1);
+#ifdef FREE_CAM
+ CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1);
+#endif
}
CFileMgr::CloseFile(fileHandle);
@@ -3498,7 +3579,17 @@ CMenuManager::Process(void)
SaveLoadFileError_SetUpErrorScreen();
}
if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) {
+#ifdef MISSION_REPLAY
+ if (doingMissionRetry) {
+ RetryMission(2, 0);
+ m_nCurrSaveSlot = SLOT_COUNT;
+ doingMissionRetry = false;
+ }
+#endif
if (CheckSlotDataValid(m_nCurrSaveSlot)) {
+#ifdef USE_DEBUG_SCRIPT_LOADER
+ scriptToLoad = 0;
+#endif
TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
@@ -3566,7 +3657,7 @@ CMenuManager::Process(void)
field_535 = true;
} else {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
for (int i = 0; i < 4; i++)
ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i);
m_bKeyIsOK = false;
@@ -3619,6 +3710,24 @@ CMenuManager::ProcessButtonPresses(void)
bool assumeIncrease = false;
#endif
+#ifdef USE_DEBUG_SCRIPT_LOADER
+ if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
+#ifdef RW_GL3
+ if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) {
+ scriptToLoad = 1;
+ DoSettingsBeforeStartingAGame();
+ return;
+ }
+#elif defined _WIN32
+ if (GetAsyncKeyState('R') & 0x8000) {
+ scriptToLoad = 1;
+ DoSettingsBeforeStartingAGame();
+ return;
+ }
+#endif
+ }
+#endif
+
if (!m_bShowMouse && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) {
m_bShowMouse = true;
}
@@ -3675,7 +3784,7 @@ CMenuManager::ProcessButtonPresses(void)
}
if (CPad::GetPad(0)->GetTabJustDown()) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
m_bShowMouse = false;
switch (m_nCurrExLayer) {
case HOVEROPTION_BACK:
@@ -3711,7 +3820,7 @@ CMenuManager::ProcessButtonPresses(void)
if (!m_bPressedUpOnList) {
m_bPressedUpOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
ScrollUpListByOne();
}
} else {
@@ -3733,7 +3842,7 @@ CMenuManager::ProcessButtonPresses(void)
if (!m_bPressedDownOnList) {
m_bPressedDownOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
ScrollDownListByOne();
}
} else {
@@ -3749,7 +3858,7 @@ CMenuManager::ProcessButtonPresses(void)
m_bPressedPgUpOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
PageUpList(false);
}
}
@@ -3761,14 +3870,14 @@ CMenuManager::ProcessButtonPresses(void)
m_bPressedPgDnOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
PageDownList(false);
}
}
if (CPad::GetPad(0)->GetHome()) {
m_nCurrExLayer = HOVEROPTION_LIST;
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
m_nFirstVisibleRowOnList = 0;
}
@@ -3778,7 +3887,7 @@ CMenuManager::ProcessButtonPresses(void)
if (CPad::GetPad(0)->GetEnd()) {
m_nCurrExLayer = HOVEROPTION_LIST;
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW;
}
@@ -3807,7 +3916,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
case HOVEROPTION_USESKIN:
if (m_nSkinsTotal > 0) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_pSelectedSkin = m_pSkinListHead.nextSkin;
strcpy(m_PrefsSkinFile, m_aSkinName);
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
@@ -3876,11 +3985,11 @@ CMenuManager::ProcessButtonPresses(void)
} else {
if (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
goDown = true;
} else if (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
goUp = true;
}
@@ -3911,7 +4020,7 @@ CMenuManager::ProcessButtonPresses(void)
} else if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
#ifdef TIDY_UP_PBP
if (m_nHoverOption >= HOVEROPTION_RADIO_0 && m_nHoverOption <= HOVEROPTION_RADIO_9) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_PrefsRadioStation = m_nHoverOption - HOVEROPTION_RADIO_0;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
@@ -3925,7 +4034,7 @@ CMenuManager::ProcessButtonPresses(void)
#else
switch (m_nHoverOption) {
case HOVEROPTION_RADIO_0:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_PrefsRadioStation = HEAD_RADIO;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
@@ -3933,7 +4042,7 @@ CMenuManager::ProcessButtonPresses(void)
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_1:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_PrefsRadioStation = DOUBLE_CLEF;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
@@ -3941,7 +4050,7 @@ CMenuManager::ProcessButtonPresses(void)
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_2:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_PrefsRadioStation = JAH_RADIO;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
@@ -3949,7 +4058,7 @@ CMenuManager::ProcessButtonPresses(void)
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_3:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_PrefsRadioStation = RISE_FM;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
@@ -3957,7 +4066,7 @@ CMenuManager::ProcessButtonPresses(void)
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_4:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_PrefsRadioStation = LIPS_106;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
@@ -3965,7 +4074,7 @@ CMenuManager::ProcessButtonPresses(void)
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_5:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_PrefsRadioStation = GAME_FM;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
@@ -3973,7 +4082,7 @@ CMenuManager::ProcessButtonPresses(void)
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_6:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_PrefsRadioStation = MSX_FM;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
@@ -3981,7 +4090,7 @@ CMenuManager::ProcessButtonPresses(void)
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_7:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_PrefsRadioStation = FLASHBACK;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
@@ -3989,7 +4098,7 @@ CMenuManager::ProcessButtonPresses(void)
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_8:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_PrefsRadioStation = CHATTERBOX;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
@@ -3997,7 +4106,7 @@ CMenuManager::ProcessButtonPresses(void)
OutputDebugString("FRONTEND RADIO STATION CHANGED");
break;
case HOVEROPTION_RADIO_9:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_PrefsRadioStation = USERTRACK;
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
@@ -4127,11 +4236,11 @@ CMenuManager::ProcessButtonPresses(void)
|| CPad::GetPad(0)->GetMouseWheelUpJustDown() || CPad::GetPad(0)->GetMouseWheelDownJustDown()) {
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
if (option == MENUACTION_BRIGHTNESS || option == MENUACTION_DRAWDIST)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
else if (option == MENUACTION_SFXVOLUME)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_AUDIO_TEST, 0);
else if (option == MENUACTION_MOUSESENS)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
#ifndef TIDY_UP_PBP
@@ -4191,14 +4300,14 @@ CMenuManager::ProcessButtonPresses(void)
#ifdef PS2_LIKE_MENU
if (CPad::GetPad(0)->GetLeftMouseJustDown() && hoveredBottomBarOption != -1) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
bottomBarActive = false;
curBottomBarOption = hoveredBottomBarOption;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false);
return;
} else if (bottomBarActive) {
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
bottomBarActive = false;
// If there's a menu change with fade ongoing, finish it now
@@ -4208,7 +4317,7 @@ CMenuManager::ProcessButtonPresses(void)
} else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()
|| CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
if (curBottomBarOption > 0)
curBottomBarOption--;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
@@ -4216,7 +4325,7 @@ CMenuManager::ProcessButtonPresses(void)
} else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()
|| CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
if (curBottomBarOption < bbTabCount-1)
curBottomBarOption++;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
@@ -4228,6 +4337,7 @@ CMenuManager::ProcessButtonPresses(void)
}
#endif
+ int prevOption = m_nCurrOption;
if (goDown && (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME)) {
m_nCurrOption++;
if (m_nCurrOption == NUM_MENUROWS || (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NOTHING)) {
@@ -4255,9 +4365,9 @@ CMenuManager::ProcessButtonPresses(void)
if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
else
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
} else
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_COMPLETED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
} else {
// This is duplicate, back button already processed below
#ifndef TIDY_UP_PBP
@@ -4273,7 +4383,7 @@ CMenuManager::ProcessButtonPresses(void)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
} else {
if (m_nCurrScreen != MENUPAGE_NEW_GAME_RELOAD) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
}
} else if (option != MENUACTION_CHANGEMENU && option != MENUACTION_BRIGHTNESS && option != MENUACTION_DRAWDIST
@@ -4281,7 +4391,7 @@ CMenuManager::ProcessButtonPresses(void)
&& option != MENUACTION_CHECKSAVE && option != MENUACTION_UNK24
&& option != MENUACTION_MOUSESENS && option != MENUACTION_SCREENRES) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
if ((m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) || (m_nCurrScreen == MENUPAGE_SKIN_SELECT)) {
@@ -4323,10 +4433,12 @@ CMenuManager::ProcessButtonPresses(void)
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
SaveSettings();
} else {
- if (!m_bGameNotLoaded)
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
- else
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true);
+#ifndef TIDY_UP_PBP
+ ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0],
+ GetPreviousPageOption(), true, true);
+#else
+ goBack = true;
+#endif
}
} else if (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME) {
option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
@@ -4378,26 +4490,6 @@ CMenuManager::ProcessButtonPresses(void)
InitialiseChangedLanguageSettings();
SaveSettings();
break;
-#ifdef MORE_LANGUAGES
- case MENUACTION_LANG_PL:
- m_PrefsLanguage = LANGUAGE_POLISH;
- m_bFrontEnd_ReloadObrTxtGxt = true;
- InitialiseChangedLanguageSettings();
- SaveSettings();
- break;
- case MENUACTION_LANG_RUS:
- m_PrefsLanguage = LANGUAGE_RUSSIAN;
- m_bFrontEnd_ReloadObrTxtGxt = true;
- CMenuManager::InitialiseChangedLanguageSettings();
- SaveSettings();
- break;
- case MENUACTION_LANG_JAP:
- m_PrefsLanguage = LANGUAGE_JAPANESE;
- m_bFrontEnd_ReloadObrTxtGxt = true;
- InitialiseChangedLanguageSettings();
- SaveSettings();
- break;
-#endif
case MENUACTION_POPULATESLOTS_CHANGEMENU:
PcSaveHelper.PopulateSlotInfo();
@@ -4427,10 +4519,8 @@ CMenuManager::ProcessButtonPresses(void)
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) {
#ifndef TIDY_UP_PBP
ResetHelperText();
- if (!m_bGameNotLoaded)
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
- else
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[0], aScreens[m_nCurrScreen].m_ParentEntry[0], true, true);
+ ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0],
+ GetPreviousPageOption(), true, true);
#else
goBack = true;
break;
@@ -4500,7 +4590,7 @@ CMenuManager::ProcessButtonPresses(void)
SaveSettings();
ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
break;
- case MENUACTION_REDEFCTRL:
+ case MENUACTION_KEYBOARDCTRLS:
ChangeScreen(MENUPAGE_KEYBOARD_CONTROLS, 0, true, true);
m_nSelectedListRow = 0;
m_nCurrExLayer = HOVEROPTION_LIST;
@@ -4527,7 +4617,8 @@ CMenuManager::ProcessButtonPresses(void)
#endif
break;
case MENUACTION_DONTCANCEL:
- ChangeScreen(aScreens[m_nCurrScreen].m_PreviousPage[1], aScreens[m_nCurrScreen].m_ParentEntry[1], true, true);
+ ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0],
+ GetPreviousPageOption(), true, true);
break;
case MENUACTION_SCREENRES:
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
@@ -4537,23 +4628,13 @@ CMenuManager::ProcessButtonPresses(void)
SaveSettings();
}
break;
-#ifdef IMPROVED_VIDEOMODE
- case MENUACTION_SCREENMODE:
- if (m_nSelectedScreenMode != m_nPrefsWindowed) {
- m_nPrefsWindowed = m_nSelectedScreenMode;
- _psSelectScreenVM(m_nPrefsVideoMode); // apply same resolution
- SetHelperText(0);
- SaveSettings();
- }
- break;
-#endif
case MENUACTION_AUDIOHW:
{
int selectedProvider = m_nPrefsAudio3DProviderIndex;
if (selectedProvider != -1) {
m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
if (selectedProvider == m_nPrefsAudio3DProviderIndex) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SetHelperText(0);
} else {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
@@ -4662,6 +4743,43 @@ CMenuManager::ProcessButtonPresses(void)
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
break;
+#ifdef MISSION_REPLAY
+ case MENUACTION_REJECT_RETRY:
+ doingMissionRetry = false;
+ AllowMissionReplay = 0;
+ RequestFrontEndShutDown();
+ break;
+ case MENUACTION_UNK114:
+ doingMissionRetry = false;
+ RequestFrontEndShutDown();
+ RetryMission(2, 0);
+ return;
+#endif
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_TRIGGERFUNC:
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
+ if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
+ if (option.type == FEOPTION_SELECT) {
+ if (!option.onlyApplyOnEnter) {
+ option.displayedValue++;
+ if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
+ option.displayedValue = 0;
+ }
+ option.changeFunc(option.displayedValue);
+ *option.value = option.displayedValue;
+
+ } else if (option.type == FEOPTION_DYNAMIC) {
+ option.buttonPressFunc(FEOPTION_ACTION_SELECT);
+ } else if (option.type == FEOPTION_REDIRECT) {
+ ChangeScreen(option.to, option.option, true, option.fadeIn);
+ } else if (option.type == FEOPTION_GOBACK) {
+ goBack = true;
+ }
+ } else
+ assert(0 && "Custom frontend options are borked");
+
+ break;
+#endif
}
}
ProcessOnOffMenuOptions();
@@ -4669,7 +4787,7 @@ CMenuManager::ProcessButtonPresses(void)
if (goBack) {
ResetHelperText();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_EXIT, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_BACK, 0);
#ifdef PS2_LIKE_MENU
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU || bottomBarActive) {
#else
@@ -4694,7 +4812,7 @@ CMenuManager::ProcessButtonPresses(void)
#endif
RequestFrontEndShutDown();
}
- // It's now in ThingsToDoBeforeLeavingPage()
+ // It's now in ThingsToDoBeforeGoingBack()
#ifndef TIDY_UP_PBP
else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
DMAudio.StopFrontEndTrack();
@@ -4703,10 +4821,10 @@ CMenuManager::ProcessButtonPresses(void)
#endif
int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
- int oldOption = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
+ int oldOption = GetPreviousPageOption();
if (oldScreen != -1) {
- ThingsToDoBeforeLeavingPage();
+ ThingsToDoBeforeGoingBack();
#ifdef PS2_LIKE_MENU
if (!bottomBarActive &&
@@ -4782,7 +4900,7 @@ CMenuManager::ProcessButtonPresses(void)
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_RADIO:
m_PrefsRadioStation += changeValueBy;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (m_PrefsRadioStation < HEAD_RADIO)
m_PrefsRadioStation = USERTRACK;
@@ -4804,20 +4922,20 @@ CMenuManager::ProcessButtonPresses(void)
if (changeValueBy > 0) {
m_PrefsUseWideScreen++;
if (m_PrefsUseWideScreen > 2)
- m_PrefsUseWideScreen = 2;
+ m_PrefsUseWideScreen = 0;
} else {
m_PrefsUseWideScreen--;
if (m_PrefsUseWideScreen < 0)
- m_PrefsUseWideScreen = 0;
+ m_PrefsUseWideScreen = 2;
}
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#endif
case MENUACTION_SCREENRES:
if (m_bGameNotLoaded) {
RwChar** videoMods = _psGetVideoModeList();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
if (changeValueBy > 0) {
do {
++m_nDisplayVideoMode;
@@ -4835,18 +4953,12 @@ CMenuManager::ProcessButtonPresses(void)
}
}
break;
-#ifdef IMPROVED_VIDEOMODE
- case MENUACTION_SCREENMODE:
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
- m_nSelectedScreenMode = !m_nSelectedScreenMode;
- break;
-#endif
case MENUACTION_AUDIOHW:
if (m_nPrefsAudio3DProviderIndex != -1) {
m_nPrefsAudio3DProviderIndex += changeValueBy;
m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
}
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
break;
case MENUACTION_SPEAKERCONF:
if (m_nPrefsAudio3DProviderIndex != -1) {
@@ -4854,15 +4966,43 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
SaveSettings();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
break;
case MENUACTION_CTRLMETHOD:
m_ControlMethod = !m_ControlMethod;
CCamera::m_bUseMouse3rdPerson = !m_ControlMethod;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ case MENUACTION_TRIGGERFUNC:
+ FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
+ if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
+ if (option.type == FEOPTION_SELECT) {
+ if (changeValueBy > 0) {
+ option.displayedValue++;
+ if (option.displayedValue >= option.numRightTexts)
+ option.displayedValue = 0;
+ } else {
+ option.displayedValue--;
+ if (option.displayedValue < 0)
+ option.displayedValue = option.numRightTexts - 1;
+ }
+ if (!option.onlyApplyOnEnter) {
+ option.changeFunc(option.displayedValue);
+ *option.value = option.displayedValue;
+ }
+ } else if (option.type == FEOPTION_DYNAMIC) {
+ option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
+ }
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ }
+ else
+ assert(0 && "Custom frontend options are borked");
+
+ break;
+#endif
}
ProcessOnOffMenuOptions();
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
@@ -4871,7 +5011,7 @@ CMenuManager::ProcessButtonPresses(void)
} else {
m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN;
}
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_DENIED, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
}
}
}
@@ -4887,31 +5027,31 @@ CMenuManager::ProcessOnOffMenuOptions()
CPad::GetPad(0)->StartShake(350, 150);
TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500;
}
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_CTRLCONFIG:
CPad::GetPad(0)->Mode++;
if (CPad::GetPad(0)->Mode > 3)
CPad::GetPad(0)->Mode = 0;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_CTRLDISPLAY:
m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_FRAMESYNC:
m_PrefsVsyncDisp = !m_PrefsVsyncDisp;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_FRAMELIMIT:
m_PrefsFrameLimiter = !m_PrefsFrameLimiter;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_TRAILS:
CMBlur::BlurOn = !CMBlur::BlurOn;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
if (CMBlur::BlurOn)
CMBlur::MotionBlurOpen(Scene.camera);
@@ -4920,60 +5060,60 @@ CMenuManager::ProcessOnOffMenuOptions()
break;
case MENUACTION_SUBTITLES:
m_PrefsShowSubtitles = !m_PrefsShowSubtitles;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#ifndef ASPECT_RATIO_SCALE
case MENUACTION_WIDESCREEN:
m_PrefsUseWideScreen = !m_PrefsUseWideScreen;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
#endif
case MENUACTION_SETDBGFLAG:
CTheScripts::InvertDebugFlag();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_PEDROADGROUPS:
gbShowPedRoadGroups = !gbShowPedRoadGroups;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_CARROADGROUPS:
gbShowCarRoadGroups = !gbShowCarRoadGroups;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_COLLISIONPOLYS:
gbShowCollisionPolys = !gbShowCollisionPolys;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_MP_PLAYERCOLOR:
PickNewPlayerColour();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_SHOWHEADBOB:
TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_INVVERT:
MousePointerStateHelper.bInvertVertically = !MousePointerStateHelper.bInvertVertically;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_DYNAMICACOUSTIC:
m_PrefsDMA = !m_PrefsDMA;
DMAudio.SetDynamicAcousticModelingStatus(m_PrefsDMA);
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
case MENUACTION_MOUSESTEER:
CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
}
@@ -5084,7 +5224,7 @@ CMenuManager::SwitchMenuOnAndOff()
bottomBarActive = false;
#endif
#ifdef FIX_BUGS
- ThingsToDoBeforeLeavingPage();
+ ThingsToDoBeforeGoingBack();
#endif
ShutdownJustMenu();
SaveSettings();
@@ -5541,7 +5681,7 @@ CMenuManager::PrintMap(void)
float x = ((mapPoint.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
float y = 2000.0f - ((mapPoint.y - diffY) / (fMapSize * 2)) * 4000.0f;
CRadar::ToggleTargetMarker(x, y);
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
}
@@ -5831,5 +5971,6 @@ uint8 CMenuManager::GetNumberOfMenuOptions()
#undef GetBackJustUp
#undef GetBackJustDown
-
+#undef ChangeScreen
+
#endif \ No newline at end of file
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 97b7960a..b07f7260 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -234,7 +234,7 @@ enum eMenuScreen
MENUPAGE_SKIN_SELECT = 54,
MENUPAGE_KEYBOARD_CONTROLS = 55,
MENUPAGE_MOUSE_CONTROLS = 56,
- MENUPAGE_57 = 57, // mission failed, wanna restart page in mobile
+ MENUPAGE_MISSION_RETRY = 57,
MENUPAGE_58 = 58,
#ifdef MENU_MAP
MENUPAGE_MAP = 59,
@@ -316,7 +316,7 @@ enum eMenuAction
MENUACTION_UNK69,
MENUACTION_UNK70,
MENUACTION_FINDMP,
- MENUACTION_REDEFCTRL,
+ MENUACTION_KEYBOARDCTRLS,
MENUACTION_UNK73,
MENUACTION_INITMP,
MENUACTION_MP_PLAYERCOLOR,
@@ -355,13 +355,12 @@ enum eMenuAction
MENUACTION_UNK108,
MENUACTION_UNK109,
MENUACTION_UNK110,
-#ifdef MORE_LANGUAGES
- MENUACTION_LANG_PL,
- MENUACTION_LANG_RUS,
- MENUACTION_LANG_JAP,
-#endif
-#ifdef IMPROVED_VIDEOMODE
- MENUACTION_SCREENMODE
+ MENUACTION_UNK111,
+ MENUACTION_UNK112,
+ MENUACTION_REJECT_RETRY,
+ MENUACTION_UNK114,
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ MENUACTION_TRIGGERFUNC
#endif
};
@@ -457,7 +456,7 @@ struct CMenuScreen
int32 m_Action; // eMenuAction
char m_EntryName[8];
int32 m_SaveSlot; // eSaveSlot
- int32 m_TargetMenu; // eMenuScreen
+ int32 m_TargetMenu; // eMenuScreen // FrontendOption ID if it's a custom option
} m_aEntries[NUM_MENUROWS];
};
@@ -649,12 +648,14 @@ public:
int GetNumOptionsCntrlConfigScreens();
int ConstructStatLine(int);
- // New (not in function or inlined in the game)
- void ThingsToDoBeforeLeavingPage();
+ // Those are either inlined in game, not in function yet, or I can't believe that they're not inlined.
+ // Names were made up by me.
+ void ThingsToDoBeforeGoingBack();
void ScrollUpListByOne();
void ScrollDownListByOne();
void PageUpList(bool);
void PageDownList(bool);
+ int8 GetPreviousPageOption();
// uint8 GetNumberOfMenuOptions();
};
@@ -664,4 +665,6 @@ VALIDATE_SIZE(CMenuManager, 0x564);
#endif
extern CMenuManager FrontEndMenuManager;
+extern CMenuScreen aScreens[];
+
#endif \ No newline at end of file
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index c658f9ef..4c8aaa72 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -86,8 +86,7 @@
#include "ZoneCull.h"
#include "Zones.h"
#include "debugmenu.h"
-
-
+#include "frontendoption.h"
eLevelName CGame::currLevel;
bool CGame::bDemoMode = true;
@@ -272,6 +271,9 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetMusicFadeVol(127);
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ CustomFrontendOptionsPopulate();
+#endif
return true;
}
diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.cpp
index 6c2ebdb8..7b66a27a 100644
--- a/src/core/MenuScreens.h
+++ b/src/core/MenuScreens.cpp
@@ -1,17 +1,14 @@
-#pragma once
+#include "common.h"
+#include "Frontend.h"
-// TODO: There are some missing/wrong entries in here.
+// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
-const CMenuScreen aScreens[] = {
+CMenuScreen aScreens[] = {
// MENUPAGE_NONE = 0
{ "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
// MENUPAGE_STATS = 1
-#ifdef MENU_MAP
- { "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 3,
-#else
{ "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
-#endif
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
@@ -24,11 +21,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_BRIEFS = 3
-#ifdef MENU_MAP
- { "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 4,
-#else
{ "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3,
-#endif
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
@@ -62,52 +55,44 @@ const CMenuScreen aScreens[] = {
MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
-#ifdef IMPROVED_VIDEOMODE
- MENUACTION_SCREENMODE, "SCRFOR", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
-#endif
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_LANGUAGE_SETTINGS = 7
{ "FET_LAN", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3,
- MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_NONE,
-#ifdef MORE_LANGUAGES
- MENUACTION_LANG_PL, "FEL_POL", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_LANG_RUS, "FEL_RUS", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_LANG_JAP, "FEL_JAP", SAVESLOT_NONE, MENUPAGE_NONE,
-#endif
+ MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
+ MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
+ MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
+ MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
+ MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
// MENUPAGE_CHOOSE_LOAD_SLOT = 8
{ "FET_LG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 1, 1,
MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
- MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM,
+ MENUACTION_CHECKSAVE, "FEM_SL0", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM,
+ MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM,
+ MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM,
+ MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM,
+ MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM,
+ MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM,
+ MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM,
+ MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM,
},
// MENUPAGE_CHOOSE_DELETE_SLOT = 9
{ "FET_DG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 2, 2,
MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
- MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM,
+ MENUACTION_CHANGEMENU, "FEM_SL0", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM,
+ MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM,
+ MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM,
+ MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM,
+ MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM,
+ MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM,
+ MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM,
+ MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM,
},
// MENUPAGE_NEW_GAME_RELOAD = 10
@@ -284,7 +269,7 @@ const CMenuScreen aScreens[] = {
// MENUPAGE_CONTROLLER_PC = 35
{ "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
- MENUACTION_CHANGEMENU, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
+ MENUACTION_KEYBOARDCTRLS,"FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
@@ -333,11 +318,7 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_OPTIONS = 41
-#ifdef MENU_MAP
- { "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 5,
-#else
{ "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
-#endif
MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
@@ -347,13 +328,9 @@ const CMenuScreen aScreens[] = {
},
// MENUPAGE_EXIT = 42
-#ifdef MENU_MAP
- { "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 6,
-#else
{ "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
-#endif
MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_DONTCANCEL, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
},
@@ -412,9 +389,6 @@ const CMenuScreen aScreens[] = {
{ "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
-#ifdef MENU_MAP
- MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP,
-#endif
MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS,
MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS,
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
@@ -445,11 +419,19 @@ const CMenuScreen aScreens[] = {
MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
+ // MENUPAGE_MISSION_RETRY = 57
+#ifdef MISSION_REPLAY
- // MENUPAGE_57 = 57
+ { "M_FAIL", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
+ MENUACTION_LABEL, "FESZ_RM", SAVESLOT_NONE, MENUPAGE_NONE,
+ MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS,
+ MENUACTION_REJECT_RETRY, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE
+ },
+#else
{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
// mission failed, wanna restart page in mobile
},
+#endif
// MENUPAGE_58 = 58
{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
@@ -463,4 +445,4 @@ const CMenuScreen aScreens[] = {
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
},
#endif
-};
+}; \ No newline at end of file
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index a7ca8704..9065c8ca 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -1068,8 +1068,8 @@ void CPad::UpdatePads(void)
GetPad(0)->UpdateMouse();
#ifdef XINPUT
- GetPad(0)->AffectFromXinput(0);
- GetPad(1)->AffectFromXinput(1);
+ GetPad(0)->AffectFromXinput(m_bMapPadOneToPadTwo ? 1 : 0);
+ GetPad(1)->AffectFromXinput(m_bMapPadOneToPadTwo ? 0 : 1);
#else
CapturePad(0);
#endif
diff --git a/src/core/Pad.h b/src/core/Pad.h
index 77f900f0..6f20571f 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -2,14 +2,14 @@
enum {
PLAYERCONTROL_ENABLED = 0,
- PLAYERCONTROL_DISABLED_1 = 1, // used by first person camera
- PLAYERCONTROL_DISABLED_2 = 2,
+ PLAYERCONTROL_CAMERA = 1,
+ PLAYERCONTROL_UNK2 = 2,
PLAYERCONTROL_GARAGE = 4,
- PLAYERCONTROL_DISABLED_8 = 8,
- PLAYERCONTROL_DISABLED_10 = 16,
- PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
- PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
- PLAYERCONTROL_DISABLED_80 = 128,// used on cutscenes
+ PLAYERCONTROL_UNK8 = 8,
+ PLAYERCONTROL_UNK10 = 16,
+ PLAYERCONTROL_PLAYERINFO = 32,
+ PLAYERCONTROL_PHONE = 64,
+ PLAYERCONTROL_CUTSCENE = 128,
};
class CControllerState
@@ -442,6 +442,7 @@ public:
bool GetLeftShoulder2(void) { return !!NewState.LeftShoulder2; }
bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; }
bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; }
+ bool GetStart() { return !!NewState.Start; }
int16 GetLeftStickX(void) { return NewState.LeftStickX; }
int16 GetLeftStickY(void) { return NewState.LeftStickY; }
int16 GetRightStickX(void) { return NewState.RightStickX; }
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 487f536f..128b22b4 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -174,7 +174,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle)
CTheScripts::ResetCountdownToMakePlayerUnsafe();
m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
CWorld::StopAllLawEnforcersInTheirTracks();
- CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO);
CPad::StopPadsShaking();
m_pPed->bBulletProof = true;
m_pPed->bFireProof = true;
@@ -194,7 +194,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle)
} else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
- CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
m_pPed->bBulletProof = false;
m_pPed->bFireProof = false;
m_pPed->bCollisionProof = false;
@@ -397,7 +397,7 @@ CPlayerInfo::Process(void)
else
enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
- if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) {
+ if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) {
if (m_pPed->bInVehicle) {
if (!m_pRemoteVehicle) {
CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index 17b9e08d..bd0814d0 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -4,6 +4,9 @@
#include "Boat.h"
#include "CarCtrl.h"
+#ifdef MISSION_REPLAY
+#include "GenericGameStorage.h"
+#endif
#include "Population.h"
#include "ProjectileInfo.h"
#include "Streaming.h"
@@ -206,11 +209,24 @@ INITSAVEBUF
if (pVehicle->pPassengers[j])
bHasPassenger = true;
}
+#ifdef MISSION_REPLAY
+ bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave;
+#ifdef FIX_BUGS
+ if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) {
+#else
+ if (!pVehicle->pDriver && !bHasPassenger) {
+#endif
+ if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
+ ++nNumCars;
+ if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
+ ++nNumBoats;
+#else
if (!pVehicle->pDriver && !bHasPassenger) {
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
++nNumCars;
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
++nNumBoats;
+#endif
}
}
*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
@@ -226,23 +242,42 @@ INITSAVEBUF
if (pVehicle->pPassengers[j])
bHasPassenger = true;
}
+#ifdef MISSION_REPLAY
+ bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave;
+#endif
+#if defined FIX_BUGS && defined MISSION_REPLAY
+ if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) {
+#else
if (!pVehicle->pDriver && !bHasPassenger) {
+#endif
#ifdef COMPATIBLE_SAVES
+#ifdef MISSION_REPLAY
+ if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
+#else
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
+#endif
WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
pVehicle->Save(buf);
}
#else
+#ifdef MISSION_REPLAY
+ if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
+#else
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
+#endif
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->GetModelIndex());
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
memcpy(buf, pVehicle, sizeof(CAutomobile));
SkipSaveBuf(buf, sizeof(CAutomobile));
}
+#ifdef MISSION_REPLAY
+ if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
+#else
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
+#endif
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
WriteSaveBuf(buf, pVehicle->GetModelIndex());
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
@@ -400,7 +435,11 @@ INITSAVEBUF
CPed* pPed = GetPedPool()->GetSlot(i);
if (!pPed)
continue;
+#ifdef MISSION_REPLAY
+ if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1)
+#else
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
+#endif
nNumPeds++;
}
*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
@@ -410,7 +449,11 @@ INITSAVEBUF
CPed* pPed = GetPedPool()->GetSlot(i);
if (!pPed)
continue;
+#ifdef MISSION_REPLAY
+ if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1) {
+#else
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
+#endif
CopyToBuf(buf, pPed->m_nPedType);
CopyToBuf(buf, pPed->m_modelIndex);
int32 ref = GetPedRef(pPed);
diff --git a/src/core/Radar.h b/src/core/Radar.h
index 7d07671d..ec2bacd0 100644
--- a/src/core/Radar.h
+++ b/src/core/Radar.h
@@ -26,27 +26,27 @@ enum eRadarSprite
RADAR_SPRITE_COORD_BLIP = -1,
#endif
RADAR_SPRITE_NONE = 0,
- RADAR_SPRITE_ASUKA = 1,
- RADAR_SPRITE_BOMB = 2,
- RADAR_SPRITE_CAT = 3,
- RADAR_SPRITE_CENTRE = 4,
- RADAR_SPRITE_COPCAR = 5,
- RADAR_SPRITE_DON = 6,
- RADAR_SPRITE_EIGHT = 7,
- RADAR_SPRITE_EL = 8,
- RADAR_SPRITE_ICE = 9,
- RADAR_SPRITE_JOEY = 10,
- RADAR_SPRITE_KENJI = 11,
- RADAR_SPRITE_LIZ = 12,
- RADAR_SPRITE_LUIGI = 13,
- RADAR_SPRITE_NORTH = 14,
- RADAR_SPRITE_RAY = 15,
- RADAR_SPRITE_SAL = 16,
- RADAR_SPRITE_SAVE = 17,
- RADAR_SPRITE_SPRAY = 18,
- RADAR_SPRITE_TONY = 19,
- RADAR_SPRITE_WEAPON = 20,
- RADAR_SPRITE_COUNT = 21,
+ RADAR_SPRITE_ASUKA,
+ RADAR_SPRITE_BOMB,
+ RADAR_SPRITE_CAT,
+ RADAR_SPRITE_CENTRE,
+ RADAR_SPRITE_COPCAR,
+ RADAR_SPRITE_DON,
+ RADAR_SPRITE_EIGHT,
+ RADAR_SPRITE_EL,
+ RADAR_SPRITE_ICE,
+ RADAR_SPRITE_JOEY,
+ RADAR_SPRITE_KENJI,
+ RADAR_SPRITE_LIZ,
+ RADAR_SPRITE_LUIGI,
+ RADAR_SPRITE_NORTH,
+ RADAR_SPRITE_RAY,
+ RADAR_SPRITE_SAL,
+ RADAR_SPRITE_SAVE,
+ RADAR_SPRITE_SPRAY,
+ RADAR_SPRITE_TONY,
+ RADAR_SPRITE_WEAPON,
+ RADAR_SPRITE_COUNT
};
enum
@@ -104,7 +104,7 @@ public:
static CSprite2d SpraySprite;
static CSprite2d TonySprite;
static CSprite2d WeaponSprite;
- static CSprite2d *RadarSprites[21];
+ static CSprite2d *RadarSprites[RADAR_SPRITE_COUNT];
static float cachedCos;
static float cachedSin;
#ifdef MENU_MAP
diff --git a/src/core/Range2D.cpp b/src/core/Range2D.cpp
new file mode 100644
index 00000000..33eafd0e
--- /dev/null
+++ b/src/core/Range2D.cpp
@@ -0,0 +1,28 @@
+#include "common.h"
+#include "Range2D.h"
+#include "General.h"
+
+CRange2D::CRange2D(CVector2D _min, CVector2D _max) : min(_min), max(_max) {}
+
+bool
+CRange2D::IsInRange(CVector2D vec)
+{
+ return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y;
+}
+
+void
+CRange2D::DebugShowRange(float, int)
+{
+}
+
+CVector2D
+CRange2D::GetRandomPointInRange()
+{
+ int distX = Abs(max.x - min.x);
+ int distY = Abs(max.y - min.y);
+
+ float outX = CGeneral::GetRandomNumber() % distX + min.x;
+ float outY = CGeneral::GetRandomNumber() % distY + min.y;
+
+ return CVector2D(outX, outY);
+}
diff --git a/src/core/Range2D.h b/src/core/Range2D.h
new file mode 100644
index 00000000..f239e7de
--- /dev/null
+++ b/src/core/Range2D.h
@@ -0,0 +1,11 @@
+#pragma once
+
+class CRange2D
+{
+ CVector2D min, max;
+public:
+ CRange2D(CVector2D _min, CVector2D _max);
+ bool IsInRange(CVector2D vec);
+ void DebugShowRange(float, int);
+ CVector2D GetRandomPointInRange();
+}; \ No newline at end of file
diff --git a/src/core/Range3D.cpp b/src/core/Range3D.cpp
new file mode 100644
index 00000000..7fa28d67
--- /dev/null
+++ b/src/core/Range3D.cpp
@@ -0,0 +1,30 @@
+#include "common.h"
+#include "Range3D.h"
+#include "General.h"
+
+CRange3D::CRange3D(CVector _min, CVector _max) : min(_min), max(_max) {}
+
+bool
+CRange3D::IsInRange(CVector vec)
+{
+ return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y && min.z < vec.z && max.z > vec.z;
+}
+
+void
+CRange3D::DebugShowRange(float, int)
+{
+}
+
+CVector
+CRange3D::GetRandomPointInRange()
+{
+ int distX = Abs(max.x - min.x);
+ int distY = Abs(max.y - min.y);
+ int distZ = Abs(max.z - min.z);
+
+ float outX = CGeneral::GetRandomNumber() % distX + min.x;
+ float outY = CGeneral::GetRandomNumber() % distY + min.y;
+ float outZ = CGeneral::GetRandomNumber() % distZ + min.z;
+
+ return CVector(outX, outY, outZ);
+}
diff --git a/src/core/Range3D.h b/src/core/Range3D.h
new file mode 100644
index 00000000..f42b523b
--- /dev/null
+++ b/src/core/Range3D.h
@@ -0,0 +1,11 @@
+#pragma once
+
+class CRange3D
+{
+ CVector min, max;
+public:
+ CRange3D(CVector _min, CVector _max);
+ bool IsInRange(CVector vec);
+ void DebugShowRange(float, int);
+ CVector GetRandomPointInRange();
+}; \ No newline at end of file
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 4445ecf4..ae3c0cb4 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -10,7 +10,7 @@ public:
TOTAL_HIGHEST_SCORES = 16
};
static int32 DaysPassed;
- static int32 HeadsPopped;
+ static int32 HeadsPopped;
static int32 CommercialPassed;
static int32 IndustrialPassed;
static int32 SuburbanPassed;
@@ -52,14 +52,14 @@ public:
static int32 LongestFlightInDodo;
static int32 TimeTakenDefuseMission;
static int32 TotalNumberKillFrenzies;
- static int32 TotalNumberMissions;
- static int32 RoundsFiredByPlayer;
- static int32 KgsOfExplosivesUsed;
- static int32 InstantHitsFiredByPlayer;
- static int32 InstantHitsHitByPlayer;
- static int32 BestTimeBombDefusal;
- static int32 mmRain;
- static int32 CarsCrushed;
+ static int32 TotalNumberMissions;
+ static int32 RoundsFiredByPlayer;
+ static int32 KgsOfExplosivesUsed;
+ static int32 InstantHitsFiredByPlayer;
+ static int32 InstantHitsHitByPlayer;
+ static int32 BestTimeBombDefusal;
+ static int32 mmRain;
+ static int32 CarsCrushed;
static int32 FastestTimes[TOTAL_FASTEST_TIMES];
static int32 HighestScores[TOTAL_HIGHEST_SCORES];
diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp
index 08a84cfd..b1bcceb6 100644
--- a/src/core/SurfaceTable.cpp
+++ b/src/core/SurfaceTable.cpp
@@ -56,40 +56,40 @@ int
CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
{
switch(surfaceType){
- case SURFACE_0: return ADHESIVE_ROAD;
- case SURFACE_1: return ADHESIVE_ROAD;
- case SURFACE_2: return ADHESIVE_LOOSE;
- case SURFACE_3: return ADHESIVE_LOOSE;
- case SURFACE_4: return ADHESIVE_HARD;
- case SURFACE_5: return ADHESIVE_ROAD;
- case SURFACE_6: return ADHESIVE_HARD;
- case SURFACE_7: return ADHESIVE_HARD;
- case SURFACE_8: return ADHESIVE_HARD;
- case SURFACE_9: return ADHESIVE_HARD;
- case SURFACE_10: return ADHESIVE_HARD;
- case SURFACE_11: return ADHESIVE_HARD;
- case SURFACE_12: return ADHESIVE_HARD;
- case SURFACE_13: return ADHESIVE_HARD;
- case SURFACE_14: return ADHESIVE_HARD;
- case SURFACE_15: return ADHESIVE_HARD;
- case SURFACE_16: return ADHESIVE_HARD;
- case SURFACE_17: return ADHESIVE_RUBBER;
- case SURFACE_18: return ADHESIVE_LOOSE;
- case SURFACE_19: return ADHESIVE_WET;
- case SURFACE_20: return ADHESIVE_ROAD;
- case SURFACE_21: return ADHESIVE_ROAD;
- case SURFACE_22: return ADHESIVE_ROAD;
- case SURFACE_23: return ADHESIVE_RUBBER;
- case SURFACE_24: return ADHESIVE_HARD;
- case SURFACE_25: return ADHESIVE_LOOSE;
- case SURFACE_26: return ADHESIVE_LOOSE;
- case SURFACE_27: return ADHESIVE_HARD;
- case SURFACE_28: return ADHESIVE_HARD;
- case SURFACE_29: return ADHESIVE_RUBBER;
- case SURFACE_30: return ADHESIVE_LOOSE;
- case SURFACE_31: return ADHESIVE_HARD;
- case SURFACE_32: return ADHESIVE_HARD;
- default: return ADHESIVE_ROAD;
+ case SURFACE_DEFAULT: return ADHESIVE_ROAD;
+ case SURFACE_TARMAC: return ADHESIVE_ROAD;
+ case SURFACE_GRASS: return ADHESIVE_LOOSE;
+ case SURFACE_GRAVEL: return ADHESIVE_LOOSE;
+ case SURFACE_MUD_DRY: return ADHESIVE_HARD;
+ case SURFACE_PAVEMENT: return ADHESIVE_ROAD;
+ case SURFACE_CAR: return ADHESIVE_HARD;
+ case SURFACE_GLASS: return ADHESIVE_HARD;
+ case SURFACE_TRANSPARENT_CLOTH: return ADHESIVE_HARD;
+ case SURFACE_GARAGE_DOOR: return ADHESIVE_HARD;
+ case SURFACE_CAR_PANEL: return ADHESIVE_HARD;
+ case SURFACE_THICK_METAL_PLATE: return ADHESIVE_HARD;
+ case SURFACE_SCAFFOLD_POLE: return ADHESIVE_HARD;
+ case SURFACE_LAMP_POST: return ADHESIVE_HARD;
+ case SURFACE_FIRE_HYDRANT: return ADHESIVE_HARD;
+ case SURFACE_GIRDER: return ADHESIVE_HARD;
+ case SURFACE_METAL_CHAIN_FENCE: return ADHESIVE_HARD;
+ case SURFACE_PED: return ADHESIVE_RUBBER;
+ case SURFACE_SAND: return ADHESIVE_LOOSE;
+ case SURFACE_WATER: return ADHESIVE_WET;
+ case SURFACE_WOOD_CRATES: return ADHESIVE_ROAD;
+ case SURFACE_WOOD_BENCH: return ADHESIVE_ROAD;
+ case SURFACE_WOOD_SOLID: return ADHESIVE_ROAD;
+ case SURFACE_RUBBER: return ADHESIVE_RUBBER;
+ case SURFACE_PLASTIC: return ADHESIVE_HARD;
+ case SURFACE_HEDGE: return ADHESIVE_LOOSE;
+ case SURFACE_STEEP_CLIFF: return ADHESIVE_LOOSE;
+ case SURFACE_CONTAINER: return ADHESIVE_HARD;
+ case SURFACE_NEWS_VENDOR: return ADHESIVE_HARD;
+ case SURFACE_WHEELBASE: return ADHESIVE_RUBBER;
+ case SURFACE_CARDBOARDBOX: return ADHESIVE_LOOSE;
+ case SURFACE_TRANSPARENT_STONE: return ADHESIVE_HARD;
+ case SURFACE_METAL_GATE: return ADHESIVE_HARD;
+ default: return ADHESIVE_ROAD;
}
}
@@ -97,38 +97,38 @@ float
CSurfaceTable::GetWetMultiplier(uint8 surfaceType)
{
switch(surfaceType){
- case SURFACE_0:
- case SURFACE_1:
- case SURFACE_4:
- case SURFACE_5:
- case SURFACE_8:
- case SURFACE_20:
- case SURFACE_21:
- case SURFACE_22:
- case SURFACE_25:
- case SURFACE_30:
- case SURFACE_31:
+ case SURFACE_DEFAULT:
+ case SURFACE_TARMAC:
+ case SURFACE_MUD_DRY:
+ case SURFACE_PAVEMENT:
+ case SURFACE_TRANSPARENT_CLOTH:
+ case SURFACE_WOOD_CRATES:
+ case SURFACE_WOOD_BENCH:
+ case SURFACE_WOOD_SOLID:
+ case SURFACE_HEDGE:
+ case SURFACE_CARDBOARDBOX:
+ case SURFACE_TRANSPARENT_STONE:
return 1.0f - CWeather::WetRoads*0.25f;
- case SURFACE_2:
- case SURFACE_6:
- case SURFACE_7:
- case SURFACE_9:
- case SURFACE_10:
- case SURFACE_11:
- case SURFACE_12:
- case SURFACE_13:
- case SURFACE_14:
- case SURFACE_15:
- case SURFACE_16:
- case SURFACE_17:
- case SURFACE_23:
- case SURFACE_24:
- case SURFACE_26:
- case SURFACE_27:
- case SURFACE_28:
- case SURFACE_29:
- case SURFACE_32:
+ case SURFACE_GRASS:
+ case SURFACE_CAR:
+ case SURFACE_GLASS:
+ case SURFACE_GARAGE_DOOR:
+ case SURFACE_CAR_PANEL:
+ case SURFACE_THICK_METAL_PLATE:
+ case SURFACE_SCAFFOLD_POLE:
+ case SURFACE_LAMP_POST:
+ case SURFACE_FIRE_HYDRANT:
+ case SURFACE_GIRDER:
+ case SURFACE_METAL_CHAIN_FENCE:
+ case SURFACE_PED:
+ case SURFACE_RUBBER:
+ case SURFACE_PLASTIC:
+ case SURFACE_STEEP_CLIFF:
+ case SURFACE_CONTAINER:
+ case SURFACE_NEWS_VENDOR:
+ case SURFACE_WHEELBASE:
+ case SURFACE_METAL_GATE:
return 1.0f - CWeather::WetRoads*0.4f;
default:
diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h
index 12246dce..25b5e57d 100644
--- a/src/core/SurfaceTable.h
+++ b/src/core/SurfaceTable.h
@@ -1,86 +1,44 @@
#pragma once
-
-enum
-{
- SURFACE_0,
- SURFACE_1,
- SURFACE_2,
- SURFACE_3,
- SURFACE_4,
- SURFACE_5,
- SURFACE_6,
- SURFACE_7,
- SURFACE_8,
- SURFACE_9,
- SURFACE_10,
- SURFACE_11,
- SURFACE_12,
- SURFACE_13,
- SURFACE_14,
- SURFACE_15,
- SURFACE_16,
- SURFACE_17,
- SURFACE_18,
- SURFACE_19,
- SURFACE_20,
- SURFACE_21,
- SURFACE_22,
- SURFACE_23,
- SURFACE_24,
- SURFACE_25,
- SURFACE_26,
- SURFACE_27,
- SURFACE_28,
- SURFACE_29,
- SURFACE_30,
- SURFACE_31,
- SURFACE_32,
-
- NUMSURFACETYPES
-};
-
-// From nick
-// TODO: check and use this
enum eSurfaceType
{
SURFACE_DEFAULT,
SURFACE_TARMAC,
SURFACE_GRASS,
- SURFACE_DIRT,
- SURFACE_DIRTTRACK,
+ SURFACE_GRAVEL,
+ SURFACE_MUD_DRY,
SURFACE_PAVEMENT,
- SURFACE_METAL6,
+ SURFACE_CAR,
SURFACE_GLASS,
- SURFACE_SCAFFOLD,
- SURFACE_METAL_DOOR, // garage door
- SURFACE_BILLBOARD,
- SURFACE_STEEL, //?
- SURFACE_METAL_POLE, // ?
- SURFACE_STREET_LIGHT,
- SURFACE_METAL14,
- SURFACE_METAL15,
- SURFACE_METAL_FENCE,
- SURFACE_FLESH,
+ SURFACE_TRANSPARENT_CLOTH,
+ SURFACE_GARAGE_DOOR,
+ SURFACE_CAR_PANEL,
+ SURFACE_THICK_METAL_PLATE,
+ SURFACE_SCAFFOLD_POLE,
+ SURFACE_LAMP_POST,
+ SURFACE_FIRE_HYDRANT,
+ SURFACE_GIRDER,
+ SURFACE_METAL_CHAIN_FENCE,
+ SURFACE_PED,
SURFACE_SAND,
- SURFACE_PUDDLE,
- SURFACE_WOOD,
- SURFACE_WOOD_BOX,
- SURFACE_WOOD_PLANK,
- SURFACE_TIRE,
- SURFACE_HARD24,
+ SURFACE_WATER,
+ SURFACE_WOOD_CRATES,
+ SURFACE_WOOD_BENCH,
+ SURFACE_WOOD_SOLID,
+ SURFACE_RUBBER,
+ SURFACE_PLASTIC,
SURFACE_HEDGE,
- SURFACE_STONE,
- SURFACE_METAL27,
- SURFACE_METAL28,
- SURFACE_RUBBER29,
- SURFACE_LOOSE30,
- SURFACE_BOLLARD,
- SURFACE_GATE,
+ SURFACE_STEEP_CLIFF,
+ SURFACE_CONTAINER,
+ SURFACE_NEWS_VENDOR,
+ SURFACE_WHEELBASE,
+ SURFACE_CARDBOARDBOX,
+ SURFACE_TRANSPARENT_STONE,
+ SURFACE_METAL_GATE,
// These are illegal
- SURFACE_SAND33,
- SURFACE_ROAD34,
+ SURFACE_SAND_BEACH,
+ SURFACE_CONCRETE_BEACH,
};
enum
diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp
index 79d6252b..1252e2c7 100644
--- a/src/core/TempColModels.cpp
+++ b/src/core/TempColModels.cpp
@@ -65,7 +65,7 @@ CTempColModels::Initialise(void)
#else
for (i = 0; i < ARRAY_SIZE(s_aPedGSpheres); i++) {
#endif
- s_aPedSpheres[i].surface = SURFACE_FLESH;
+ s_aPedSpheres[i].surface = SURFACE_PED;
s_aPedSpheres[i].piece = 0;
}
@@ -84,7 +84,7 @@ CTempColModels::Initialise(void)
s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f);
for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
- s_aPed2Spheres[i].surface = SURFACE_FLESH;
+ s_aPed2Spheres[i].surface = SURFACE_PED;
s_aPed2Spheres[i].piece = 0;
}
@@ -105,10 +105,10 @@ CTempColModels::Initialise(void)
s_aPedGSpheres[2].center = CVector(0.0f, 0.25f, -0.9f);
s_aPedGSpheres[3].center = CVector(0.0f, 0.65f, -0.9f);
- s_aPedGSpheres[0].surface = SURFACE_FLESH;
- s_aPedGSpheres[1].surface = SURFACE_FLESH;
- s_aPedGSpheres[2].surface = SURFACE_FLESH;
- s_aPedGSpheres[3].surface = SURFACE_FLESH;
+ s_aPedGSpheres[0].surface = SURFACE_PED;
+ s_aPedGSpheres[1].surface = SURFACE_PED;
+ s_aPedGSpheres[2].surface = SURFACE_PED;
+ s_aPedGSpheres[3].surface = SURFACE_PED;
s_aPedGSpheres[0].piece = 4;
s_aPedGSpheres[1].piece = 1;
s_aPedGSpheres[2].piece = 0;
@@ -130,7 +130,7 @@ CTempColModels::Initialise(void)
s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f);
for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) {
- s_aDoorSpheres[i].surface = SURFACE_BILLBOARD;
+ s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL;
s_aDoorSpheres[i].piece = 0;
}
@@ -150,12 +150,12 @@ CTempColModels::Initialise(void)
s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) {
- s_aBumperSpheres[i].surface = SURFACE_BILLBOARD;
+ s_aBumperSpheres[i].surface = SURFACE_CAR_PANEL;
s_aBumperSpheres[i].piece = 0;
}
ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, -0.2f), SURFACE_DEFAULT, 0);
+ ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, 0.2f), SURFACE_DEFAULT, 0);
SET_COLMODEL_SPHERES(ms_colModelBumper1, s_aBumperSpheres);
@@ -170,7 +170,7 @@ CTempColModels::Initialise(void)
s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) {
- s_aPanelSpheres[i].surface = SURFACE_BILLBOARD;
+ s_aPanelSpheres[i].surface = SURFACE_CAR_PANEL;
s_aPanelSpheres[i].piece = 0;
}
@@ -190,7 +190,7 @@ CTempColModels::Initialise(void)
s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) {
- s_aBonnetSpheres[i].surface = SURFACE_BILLBOARD;
+ s_aBonnetSpheres[i].surface = SURFACE_CAR_PANEL;
s_aBonnetSpheres[i].piece = 0;
}
@@ -210,7 +210,7 @@ CTempColModels::Initialise(void)
s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f);
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
- s_aBootSpheres[i].surface = SURFACE_BILLBOARD;
+ s_aBootSpheres[i].surface = SURFACE_CAR_PANEL;
s_aBootSpheres[i].piece = 0;
}
@@ -232,7 +232,7 @@ CTempColModels::Initialise(void)
#else
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif
- s_aWheelSpheres[i].surface = SURFACE_RUBBER29;
+ s_aWheelSpheres[i].surface = SURFACE_WHEELBASE;
s_aWheelSpheres[i].piece = 0;
}
@@ -254,7 +254,7 @@ CTempColModels::Initialise(void)
#else
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif
- s_aBodyPartSpheres1[i].surface = SURFACE_FLESH;
+ s_aBodyPartSpheres1[i].surface = SURFACE_PED;
s_aBodyPartSpheres1[i].piece = 0;
}
@@ -276,7 +276,7 @@ CTempColModels::Initialise(void)
#else
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
#endif
- s_aBodyPartSpheres2[i].surface = SURFACE_FLESH;
+ s_aBodyPartSpheres2[i].surface = SURFACE_PED;
s_aBodyPartSpheres2[i].piece = 0;
}
diff --git a/src/core/Timer.h b/src/core/Timer.h
index 1fbe51f5..393242dd 100644
--- a/src/core/Timer.h
+++ b/src/core/Timer.h
@@ -18,7 +18,7 @@ public:
static const float &GetTimeStep(void) { return ms_fTimeStep; }
static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
static float GetTimeStepInSeconds() { return ms_fTimeStep / 50.0f; }
- static float GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
+ static uint32 GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; }
static float GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; }
@@ -59,7 +59,7 @@ public:
friend class CMemoryCard;
#ifdef FIX_BUGS
- static float GetDefaultTimeStep(void) { return 5.0f / 3.0f; }
+ static float GetDefaultTimeStep(void) { return 50.0f / 30.0f; }
static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); }
#endif
};
diff --git a/src/core/World.cpp b/src/core/World.cpp
index c15c134d..8bcce8e7 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -33,22 +33,22 @@
CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
-CPtrList CWorld::ms_bigBuildingsList[4];// = (CPtrList*)0x6FAB60;
-CPtrList CWorld::ms_listMovingEntityPtrs;// = *(CPtrList*)0x8F433C;
-CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];// = (CSector (*)[NUMSECTORS_Y])0x665608;
-uint16 CWorld::ms_nCurrentScanCode;// = *(uint16*)0x95CC64;
+CPtrList CWorld::ms_bigBuildingsList[4];
+CPtrList CWorld::ms_listMovingEntityPtrs;
+CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
+uint16 CWorld::ms_nCurrentScanCode;
-uint8 CWorld::PlayerInFocus;// = *(uint8 *)0x95CD61;
+uint8 CWorld::PlayerInFocus;
CPlayerInfo CWorld::Players[NUMPLAYERS];
-bool CWorld::bNoMoreCollisionTorque;// = *(bool*)0x95CDCC;
-CEntity *CWorld::pIgnoreEntity;// = *(CEntity**)0x8F6494;
-bool CWorld::bIncludeDeadPeds;// = *(bool*)0x95CD8F;
-bool CWorld::bSecondShift;// = *(bool*)0x95CD54;
-bool CWorld::bForceProcessControl;// = *(bool*)0x95CD6C;
-bool CWorld::bProcessCutsceneOnly;// = *(bool*)0x95CD8B;
+bool CWorld::bNoMoreCollisionTorque;
+CEntity *CWorld::pIgnoreEntity;
+bool CWorld::bIncludeDeadPeds;
+bool CWorld::bSecondShift;
+bool CWorld::bForceProcessControl;
+bool CWorld::bProcessCutsceneOnly;
-bool CWorld::bDoingCarCollisions;// = *(bool*)0x95CD8C;
-bool CWorld::bIncludeCarTyres;// = *(bool*)0x95CDAA;
+bool CWorld::bDoingCarCollisions;
+bool CWorld::bIncludeCarTyres;
void
CWorld::Initialise()
@@ -120,14 +120,14 @@ CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemov
for(int32 i = 0; i < pedPool->GetSize(); i++) {
CPed *pPed = pedPool->GetSlot(i);
if(pPed && !pPed->IsPlayer() && pPed->CanBeDeleted() &&
- CVector2D(pPed->GetPosition() - pos).MagnitudeSqr() < radius) {
+ CVector2D(pPed->GetPosition() - pos).MagnitudeSqr() < SQR(radius)) {
CPopulation::RemovePed(pPed);
}
}
CVehiclePool *VehiclePool = CPools::GetVehiclePool();
for(int32 i = 0; i < VehiclePool->GetSize(); i++) {
CVehicle *pVehicle = VehiclePool->GetSlot(i);
- if(pVehicle && CVector2D(pVehicle->GetPosition() - pos).MagnitudeSqr() < radius &&
+ if(pVehicle && CVector2D(pVehicle->GetPosition() - pos).MagnitudeSqr() < SQR(radius) &&
!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
if(pVehicle->pDriver) {
CPopulation::RemovePed(pVehicle->pDriver);
@@ -659,8 +659,8 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo
}
void
-CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector &centre, float radius, bool ignoreZ, short *nextObject,
- short lastObject, CEntity **objects)
+CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector &centre, float radius, bool ignoreZ, int16 *numObjects,
+ int16 lastObject, CEntity **objects)
{
float radiusSqr = radius * radius;
float objDistSqr;
@@ -676,16 +676,16 @@ CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector &centre, floa
else
objDistSqr = diff.MagnitudeSqr();
- if(objDistSqr < radiusSqr && *nextObject < lastObject) {
- if(objects) { objects[*nextObject] = object; }
- (*nextObject)++;
+ if(objDistSqr < radiusSqr && *numObjects < lastObject) {
+ if(objects) { objects[*numObjects] = object; }
+ (*numObjects)++;
}
}
}
}
void
-CWorld::FindObjectsInRange(Const CVector &centre, float radius, bool ignoreZ, short *nextObject, short lastObject,
+CWorld::FindObjectsInRange(Const CVector &centre, float radius, bool ignoreZ, int16 *numObjects, int16 lastObject,
CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds,
bool checkObjects, bool checkDummies)
{
@@ -711,39 +711,39 @@ CWorld::FindObjectsInRange(Const CVector &centre, float radius, bool ignoreZ, sh
AdvanceCurrentScanCode();
- *nextObject = 0;
+ *numObjects = 0;
for(int curY = minY; curY <= maxY; curY++) {
for(int curX = minX; curX <= maxX; curX++) {
CSector *sector = GetSector(curX, curY);
if(checkBuildings) {
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, radius,
- ignoreZ, nextObject, lastObject, objects);
+ ignoreZ, numObjects, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre,
- radius, ignoreZ, nextObject, lastObject, objects);
+ radius, ignoreZ, numObjects, lastObject, objects);
}
if(checkVehicles) {
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, radius,
- ignoreZ, nextObject, lastObject, objects);
+ ignoreZ, numObjects, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre,
- radius, ignoreZ, nextObject, lastObject, objects);
+ radius, ignoreZ, numObjects, lastObject, objects);
}
if(checkPeds) {
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, ignoreZ,
- nextObject, lastObject, objects);
+ numObjects, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, radius,
- ignoreZ, nextObject, lastObject, objects);
+ ignoreZ, numObjects, lastObject, objects);
}
if(checkObjects) {
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, radius,
- ignoreZ, nextObject, lastObject, objects);
+ ignoreZ, numObjects, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre,
- radius, ignoreZ, nextObject, lastObject, objects);
+ radius, ignoreZ, numObjects, lastObject, objects);
}
if(checkDummies) {
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, radius,
- ignoreZ, nextObject, lastObject, objects);
+ ignoreZ, numObjects, lastObject, objects);
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre,
- radius, ignoreZ, nextObject, lastObject, objects);
+ radius, ignoreZ, numObjects, lastObject, objects);
}
}
}
@@ -949,7 +949,11 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
if(e != entityToIgnore && e->bUsesCollision &&
!(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
+#ifdef FIX_BUGS
+ CVector diff = spherePos - e->GetBoundCentre();
+#else
CVector diff = spherePos - e->GetPosition();
+#endif
float distance = diff.Magnitude();
if(e->GetBoundRadius() + radius > distance) {
@@ -1823,7 +1827,7 @@ void
CWorld::RepositionOneObject(CEntity *pEntity)
{
int16 modelId = pEntity->GetModelIndex();
- if (IsTrafficLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER ||
+ if (IsStreetLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER ||
modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 ||
modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 ||
modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
diff --git a/src/core/World.h b/src/core/World.h
index 2bcc4e43..9465a914 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -102,8 +102,8 @@ public:
static CEntity *TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects);
static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool);
- static void FindObjectsInRangeSectorList(CPtrList&, Const CVector&, float, bool, short*, short, CEntity**);
- static void FindObjectsInRange(Const CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
+ static void FindObjectsInRangeSectorList(CPtrList &list, Const CVector &centre, float radius, bool ignoreZ, int16 *numObjects, int16 lastObject, CEntity **objects);
+ static void FindObjectsInRange(Const CVector &centre, float radius, bool ignoreZ, int16 *numObjects, int16 lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies);
static void FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities);
static void FindObjectsOfTypeInRange(uint32 modelId, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies);
static float FindGroundZForCoord(float x, float y);
diff --git a/src/core/common.h b/src/core/common.h
index 01455840..4bf1aebd 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -29,14 +29,14 @@
#define STREAMFILE(str) (((rw::StreamFile*)(str))->file)
#define HIERNODEINFO(hier) ((hier)->nodeInfo)
#define HIERNODEID(hier, i) ((hier)->nodeInfo[i].id)
-#define HANIMFRAMES(anim) ((anim)->keyframes)
+#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->keyframes + (i)*(anim)->interpInfo->animKeyFrameSize)
#else
#define RWHALFPIXEL // always d3d
#define STREAMPOS(str) ((str)->Type.memory.position)
#define STREAMFILE(str) ((str)->Type.file.fpFile)
#define HIERNODEINFO(hier) ((hier)->pNodeInfo)
#define HIERNODEID(hier, i) ((hier)->pNodeInfo[i].nodeID)
-#define HANIMFRAMES(anim) ((anim)->pFrames)
+#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->pFrames + (i)*(anim)->interpInfo->keyFrameSize)
#endif
#ifdef RWHALFPIXEL
@@ -113,7 +113,7 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#define SCREEN_WIDTH ((float)RsGlobal.width)
#define SCREEN_HEIGHT ((float)RsGlobal.height)
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
-#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
+#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))
// This scales from PS2 pixel coordinates to the real resolution
#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)
@@ -416,7 +416,7 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
WriteSaveBuf(buf, b);\
WriteSaveBuf(buf, c);\
WriteSaveBuf(buf, d);\
- WriteSaveBuf(buf, size);
+ WriteSaveBuf<uint32>(buf, size);
#define CheckSaveHeader(buf,a,b,c,d,size)\
assert(ReadSaveBuf<char>(buf) == a);\
diff --git a/src/core/config.h b/src/core/config.h
index d9f892a6..98f031b3 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -65,8 +65,6 @@ enum Config {
NUMATTRIBZONES = 288,
NUMZONEINDICES = 55000,
- NUMHANDLINGS = 57,
-
PATHNODESIZE = 4500,
NUMWEATHERS = 4,
@@ -188,21 +186,20 @@ enum Config {
# define NO_CDCHECK
# define CHATTYSPLASH // print what the game is loading
# define DEBUGMENU
-//# define TIMEBARS // print debug timers
+# define TIMEBARS // print debug timers
#endif
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
#define MORE_LANGUAGES // Add more translations to the game
+#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
+
+// Rendering/display
+#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
//#define USE_TEXTURE_POOL
-#ifdef _WIN32
-#define AUDIO_MSS
-#else
-#define AUDIO_OAL
-#endif
// Particle
//#define PC_PARTICLE
@@ -219,7 +216,6 @@ enum Config {
#define REGISTER_START_BUTTON
// Hud, frontend and radar
-#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
@@ -229,13 +225,20 @@ enum Config {
// #define CIRCLE_BACK_BUTTON
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
#define BETA_SLIDING_TEXT
+#define CUSTOM_FRONTEND_OPTIONS
// Script
-#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
+#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
+#define MISSION_REPLAY // mobile feature
+//#define SIMPLIER_MISSIONS // apply simplifications from mobile
+#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
-#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
+#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
+#endif
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
@@ -257,5 +260,6 @@ enum Config {
#define CANCELLABLE_CAR_ENTER
// Camera
+//#define PS2_CAM_TRANSITION // old way of transitioning between cam modes
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
#define FREE_CAM // Rotating cam
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 7c50e81e..1e26381a 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -74,6 +74,9 @@ float FramesPerSecond = 30.0f;
bool gbPrintShite = false;
bool gbModelViewer;
+#ifdef TIMEBARS
+bool gbShowTimebars;
+#endif
int32 frameCount;
@@ -96,7 +99,6 @@ void TheGame(void);
void DebugMenuPopulate(void);
#endif
-
void
ValidateVersion()
{
@@ -138,9 +140,13 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
+#ifndef ASPECT_RATIO_SCALE
+ CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f / 9.f : 4.f / 3.f));
+#else
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
+#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
return false;
@@ -156,7 +162,11 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
bool
DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
{
+#ifndef ASPECT_RATIO_SCALE
+ CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f/9.f : 4.f/3.f));
+#else
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
+#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
@@ -342,7 +352,7 @@ PluginAttach(void)
static RwBool
Initialise3D(void *param)
{
- if (RsRwInitialise(param))
+ if (RsRwInitialize(param))
{
#ifdef DEBUGMENU
DebugMenuInit();
@@ -1118,8 +1128,10 @@ Idle(void *arg)
#endif
CCredits::Render();
+
#ifdef TIMEBARS
- tbDisplay();
+ if (gbShowTimebars)
+ tbDisplay();
#endif
DoRWStuffEndOfFrame();
@@ -1175,10 +1187,10 @@ AppEventHandler(RsEvent event, void *param)
{
switch( event )
{
- case rsINITIALISE:
+ case rsINITIALIZE:
{
CGame::InitialiseOnceBeforeRW();
- return RsInitialise() ? rsEVENTPROCESSED : rsEVENTERROR;
+ return RsInitialize() ? rsEVENTPROCESSED : rsEVENTERROR;
}
case rsCAMERASIZE:
@@ -1190,7 +1202,7 @@ AppEventHandler(RsEvent event, void *param)
return rsEVENTPROCESSED;
}
- case rsRWINITIALISE:
+ case rsRWINITIALIZE:
{
return Initialise3D(param) ? rsEVENTPROCESSED : rsEVENTERROR;
}
diff --git a/src/core/main.h b/src/core/main.h
index 32a880d6..9ad4ed1c 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -14,6 +14,9 @@ extern wchar gUString[256];
extern wchar gUString2[256];
extern bool gbPrintShite;
extern bool gbModelViewer;
+#ifdef TIMEBARS
+extern bool gbShowTimebars;
+#endif
class CSprite2d;
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 9bc6400c..56ee9aa7 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -27,6 +27,9 @@
#include "Radar.h"
#include "debugmenu.h"
#include "Frontend.h"
+#include "Text.h"
+#include "WaterLevel.h"
+#include "main.h"
#ifndef _WIN32
#include "assert.h"
@@ -66,6 +69,100 @@ mysrand(unsigned int seed)
myrand_seed = seed;
}
+#ifdef CUSTOM_FRONTEND_OPTIONS
+#include "frontendoption.h"
+#include "platform.h"
+
+void ReloadFrontendOptions(void)
+{
+ RemoveCustomFrontendOptions();
+ CustomFrontendOptionsPopulate();
+}
+
+#ifdef MORE_LANGUAGES
+void LangPolSelect(int8 action)
+{
+ if (action == FEOPTION_ACTION_SELECT) {
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_POLISH;
+ FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
+ FrontEndMenuManager.InitialiseChangedLanguageSettings();
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+
+void LangRusSelect(int8 action)
+{
+ if (action == FEOPTION_ACTION_SELECT) {
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_RUSSIAN;
+ FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
+ FrontEndMenuManager.InitialiseChangedLanguageSettings();
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+
+void LangJapSelect(int8 action)
+{
+ if (action == FEOPTION_ACTION_SELECT) {
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_JAPANESE;
+ FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
+ FrontEndMenuManager.InitialiseChangedLanguageSettings();
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+#endif
+
+#ifdef IMPROVED_VIDEOMODE
+void ScreenModeChange(int8 displayedValue)
+{
+ if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
+ FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
+ _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
+ FrontEndMenuManager.SetHelperText(0);
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+#endif
+
+#ifdef FREE_CAM
+void ToggleFreeCam(int8 action)
+{
+ if (action == FEOPTION_ACTION_SELECT) {
+ TheCamera.bFreeCam = !TheCamera.bFreeCam;
+ FrontEndMenuManager.SaveSettings();
+ }
+}
+#endif
+
+// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
+void
+CustomFrontendOptionsPopulate(void)
+{
+#ifdef MORE_LANGUAGES
+ FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS);
+ FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil);
+ FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, LangRusSelect, nil);
+ FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, LangJapSelect, nil);
+#endif
+
+#ifdef IMPROVED_VIDEOMODE
+ static const wchar *screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
+ FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 8);
+ FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
+#endif
+
+#ifdef MENU_MAP
+ FrontendOptionSetPosition(MENUPAGE_PAUSE_MENU, 2);
+ FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
+#endif
+
+#ifdef FREE_CAM
+ static const wchar *text = (wchar*)L"TOGGLE FREE CAM";
+ FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
+ FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
+#endif
+}
+#endif
+
#ifdef DEBUGMENU
void WeaponCheat();
void HealthCheat();
@@ -160,6 +257,13 @@ TeleportToWaypoint(void)
}
#endif
+static void
+SwitchCarCollision(void)
+{
+ if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
+ FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision;
+}
+
static int engineStatus;
static void
SetEngineStatus(void)
@@ -357,11 +461,14 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil);
DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
+ DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
+ DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
#ifdef MENU_MAP
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
#endif
+ DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);
DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
@@ -374,6 +481,9 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
+#endif
#ifdef TOGGLEABLE_BETA_FEATURES
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", &CPed::bMakePedsRunToPhonesToReportCrimes, nil);
@@ -382,6 +492,11 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
+ DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
+#ifdef TIMEBARS
+ DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
+#endif
+
extern bool PrintDebugCode;
extern int16 DebugCamMode;
DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil);