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-rw-r--r--src/core/Radar.cpp6
-rw-r--r--src/core/Radar.h5
-rw-r--r--src/core/main.cpp2
3 files changed, 12 insertions, 1 deletions
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 8fe900ae..d9802acc 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -104,6 +104,11 @@ CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
&RadioVCPRSprite,
&RadioEspantosoSprite,
&RadioEmotionSprite,
+ &RadioWaveSprite, // tmp hack
+ &RadioWaveSprite,
+ &RadioWaveSprite,
+ &RadioWaveSprite,
+ &RadioWaveSprite,
&RadioWaveSprite
};
@@ -1689,6 +1694,7 @@ CRadar::DrawLegend(int32 x, int32 y, int32 sprite)
text = TheText.Get("LG_34");
break;
default:
+ text = TheText.Get("LG_34"); // tmp hack
break;
}
CFont::PrintString(SCREEN_SCALE_X(20.f) + x, SCREEN_SCALE_Y(3.0f) + y, text);
diff --git a/src/core/Radar.h b/src/core/Radar.h
index 74d16abb..ec047b74 100644
--- a/src/core/Radar.h
+++ b/src/core/Radar.h
@@ -92,6 +92,11 @@ enum eRadarSprite
RADAR_SPRITE_RADIO_ESPANTOSO,
RADAR_SPRITE_RADIO_EMOTION,
RADAR_SPRITE_RADIO_WAVE,
+ RADAR_SPRITE_40, // tmp
+ RADAR_SPRITE_41,
+ RADAR_SPRITE_42,
+ RADAR_SPRITE_43,
+ RADAR_SPRITE_44,
RADAR_SPRITE_COUNT
};
diff --git a/src/core/main.cpp b/src/core/main.cpp
index d9579fee..ea6f25ec 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -124,7 +124,7 @@ bool gbPrintMemoryUsage;
#endif
#ifdef NEW_RENDERER
-bool gbNewRenderer;
+bool gbNewRenderer = true;
#endif
#ifdef FIX_BUGS
// need to clear stencil for mblur fx. no idea why it works in the original game