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-rw-r--r--src/core/Cam.cpp4
-rw-r--r--src/core/Camera.cpp4
-rw-r--r--src/core/FileLoader.cpp2
-rw-r--r--src/core/Frontend.cpp6
-rw-r--r--src/core/Game.cpp4
-rw-r--r--src/core/Game.h4
-rw-r--r--src/core/MenuScreens.cpp2
-rw-r--r--src/core/MenuScreensCustom.cpp2
-rw-r--r--src/core/config.h3
-rw-r--r--src/core/main.cpp105
-rw-r--r--src/core/re3.cpp2
11 files changed, 97 insertions, 41 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 5906310b..1d73a272 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -144,9 +144,11 @@ CCam::Process(void)
Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_FOLLOWPED:
+#ifdef PC_PLAYER_CONTROLS
if(CCamera::m_bUseMouse3rdPerson)
Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
+#endif
#ifdef FREE_CAM
if(CCamera::bFreeCam)
Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
@@ -3673,6 +3675,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
if(TheCamera.m_bUseSpecialFovTrain)
FOV = TheCamera.m_fFovForTrain;
+#ifdef PC_PLAYER_CONTROLS
if(CMenuManager::m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){
CPed *player = FindPlayerPed();
if(player && player->CanStrafeOrMouseControl()){
@@ -3683,6 +3686,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
TheCamera.pTargetEntity->GetMatrix().UpdateRW();
}
}
+#endif
}
void
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 4551e36f..1f498102 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -60,7 +60,11 @@ enum
// NB: removed explicit TheCamera from all functions
CCamera TheCamera;
+#ifdef PC_PLAYER_CONTROLS
bool CCamera::m_bUseMouse3rdPerson = true;
+#else
+bool CCamera::m_bUseMouse3rdPerson = false;
+#endif
bool bDidWeProcessAnyCinemaCam;
#ifdef IMPROVED_CAMERA
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 0ad03f61..ac488dc9 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -120,8 +120,10 @@ CFileLoader::LoadLevel(const char *filename)
#ifndef DISABLE_LOADING_SCREEN
LoadSplash(GetRandomSplashScreen());
#endif
+#ifndef GTA_PS2
}else if(strncmp(line, "CDIMAGE", 7) == 0){
CdStreamAddImage(line + 8);
+#endif
}
}
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 01820730..9c33c397 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1023,7 +1023,9 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR
void
CMenuManager::DoSettingsBeforeStartingAGame()
{
+#ifdef PC_PLAYER_CONTROLS
CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
+#endif
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
@@ -3106,7 +3108,7 @@ CMenuManager::DrawPlayerSetupScreen()
strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "(", 1);
if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "}", 1))
strncpy(&m_pSelectedSkin->skinNameDisplayed[k], ")", 1);
- if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "�", 1))
+ if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "£", 1))
strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "$", 1);
}
@@ -4064,7 +4066,9 @@ CMenuManager::Process(void)
#ifdef USE_DEBUG_SCRIPT_LOADER
scriptToLoad = 0;
#endif
+#ifdef PC_PLAYER_CONTROLS
TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
+#endif
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
DMAudio.Service();
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 0b9ef767..126f0341 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -371,7 +371,11 @@ CGame::FinalShutdown(void)
CdStreamShutdown();
}
+#if GTA_VERSION <= GTA3_PS2_160
+bool CGame::Initialise(void)
+#else
bool CGame::Initialise(const char* datFile)
+#endif
{
#ifdef GTA_PS2
// TODO: upload VU0 collision code here
diff --git a/src/core/Game.h b/src/core/Game.h
index b55793af..002033a0 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -30,7 +30,11 @@ public:
static void ShutdownRenderWare(void);
static bool InitialiseOnceAfterRW(void);
static void FinalShutdown(void);
+#if GTA_VERSION <= GTA3_PS2_160
+ static bool Initialise(void);
+#else
static bool Initialise(const char *datFile);
+#endif
static bool ShutDown(void);
static void ReInitGameObjectVariables(void);
static void ReloadIPLs(void);
diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp
index 9eff09e6..7c90ea12 100644
--- a/src/core/MenuScreens.cpp
+++ b/src/core/MenuScreens.cpp
@@ -271,7 +271,9 @@ CMenuScreen aScreens[MENUPAGES] = {
// MENUPAGE_CONTROLLER_PC = 35
{ "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
+#ifdef PC_PLAYER_CONTROLS
MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
+#endif
MENUACTION_KEYBOARDCTRLS,"FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
index 3a6d9c8b..d9fc5065 100644
--- a/src/core/MenuScreensCustom.cpp
+++ b/src/core/MenuScreensCustom.cpp
@@ -635,7 +635,9 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
// MENUPAGE_CONTROLLER_PC = 35
{ "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
+#ifdef PC_PLAYER_CONTROLS
MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
+#endif
MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS },
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK },
diff --git a/src/core/config.h b/src/core/config.h
index 96268138..d1043c72 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -196,6 +196,7 @@ enum Config {
# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
# endif
+# define PC_PLAYER_CONTROLS // mouse player/cam mode
# define GTA_REPLAY
# define GTA_SCENE_EDIT
#elif defined GTA_XBOX
@@ -280,7 +281,7 @@ enum Config {
#define BUTTON_ICONS // use textures to show controller buttons
// Hud, frontend and radar
-#define PS2_HUD
+//#define PS2_HUD
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
// #define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 14f1a055..3a855e20 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -85,7 +85,7 @@ bool gbModelViewer;
bool gbShowTimebars;
#endif
-int32 frameCount;
+volatile int32 frameCount;
RwRGBA gColourTop;
@@ -482,11 +482,11 @@ Initialise3D(void *param)
DebugMenuPopulate();
#endif // !DEBUGMENU
#ifdef CUSTOM_FRONTEND_OPTIONS
- // Apparently this func. can be run multiple times at the start.
- if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
- // needs stored language and TheText to be loaded, and last TheText reload is at the start of here
- CustomFrontendOptionsPopulate();
- }
+ // Apparently this func. can be run multiple times at the start.
+ if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
+ // needs stored language and TheText to be loaded, and last TheText reload is at the start of here
+ CustomFrontendOptionsPopulate();
+ }
#endif
bool ret = CGame::InitialiseRenderWare();
#ifdef EXTENDED_PIPELINES
@@ -1688,7 +1688,7 @@ void TheGame(void)
CTimer::Initialise();
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CGame::Initialise();
#else
CGame::Initialise("DATA\\GTA3.DAT");
@@ -1758,7 +1758,7 @@ void TheGame(void)
PUSH_MEMID(MEMID_RENDER);
- if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 )
+ if ((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true) && TheCamera.GetScreenFadeStatus() != FADE_2 )
{
PUSH_MEMID(MEMID_RENDERLIST);
@@ -1766,14 +1766,22 @@ void TheGame(void)
CRenderer::PreRender();
POP_MEMID();
+#ifdef FIX_BUGS
+ // This has to be done BEFORE RwCameraBeginUpdate
+ RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
+ RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
+#endif
+
if (CWeather::LightningFlash && !CCullZones::CamNoRain())
DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255);
else
DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255);
DefinedState();
+#ifndef FIX_BUGS
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
+#endif
RenderScene();
RenderDebugShit();
@@ -1794,8 +1802,7 @@ void TheGame(void)
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
- if (!RsCameraBeginUpdate(Scene.camera))
- break;
+ RsCameraBeginUpdate(Scene.camera);
}
RenderMenus();
@@ -1981,6 +1988,20 @@ void SystemInit()
#endif
}
+int VBlankCounter(int ca)
+{
+ frameCount++;
+ ExitHandler();
+ return 0;
+}
+
+// linked against by RW!
+extern "C" void WaitVBlank(void)
+{
+ int32 startFrame = frameCount;
+ while(startFrame == frameCount);
+}
+
void GameInit()
{
if ( !gameAlreadyInitialised )
@@ -2024,11 +2045,16 @@ void GameInit()
"\\MODELS\\MISC.TXD;1",
"\\MODELS\\GENERIC.TXD;1",
"\\MODELS\\GTA3.DIR;1",
+ // TODO: japanese?
+#ifdef GTA_PAL
"\\TEXT\\ENGLISH.GXT;1",
"\\TEXT\\FRENCH.GXT;1",
"\\TEXT\\GERMAN.GXT;1",
"\\TEXT\\ITALIAN.GXT;1",
"\\TEXT\\SPANISH.GXT;1",
+#else
+ "\\TEXT\\AMERICAN.GXT;1",
+#endif
"\\TXD\\LOADSC0.TXD;1",
"\\TXD\\LOADSC1.TXD;1",
"\\TXD\\LOADSC2.TXD;1",
@@ -2142,6 +2168,36 @@ void GameInit()
}
}
+void PlayIntroMPEGs()
+{
+#ifdef GTA_PS2
+ if (gameAlreadyInitialised)
+ RpSkySuspend();
+
+ InitMPEGPlayer();
+
+#ifdef GTA_PAL
+ PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
+
+ if (CGame::frenchGame || CGame::germanGame)
+ PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
+ else
+ PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
+#else
+ PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false);
+
+ PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true);
+#endif
+
+ ShutdownMPEGPlayer();
+
+ if ( gameAlreadyInitialised )
+ RpSkyResume();
+#else
+ //TODO
+#endif
+}
+
int
main(int argc, char *argv[])
{
@@ -2168,35 +2224,8 @@ main(int argc, char *argv[])
// eh?
}
#endif
-
-#ifdef GTA_PS2
- {
- if (gameAlreadyInitialised)
- RpSkySuspend();
-
- InitMPEGPlayer();
-
-#ifdef GTA_PAL
- PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
-
- if (CGame::frenchGame || CGame::germanGame)
- PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
- else
- PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
-#else
- PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false);
-
- PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true);
-#endif
-
- ShutdownMPEGPlayer();
- if ( gameAlreadyInitialised )
- RpSkyResume();
- }
-#else
- //TODO
-#endif
+ PlayIntroMPEGs();
GameInit();
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 5974175a..acb6caa2 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -410,7 +410,7 @@ void CTweakVars::Add(CTweakVar *var)
TweakVarsListSize = 0;
}
if(TweakVarsListSize > 63)
- TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(var));
+ TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(*var));
TweakVarsList[TweakVarsListSize++] = var;
// TweakVarsList.push_back(var);