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-rw-r--r--src/core/Cam.cpp14
-rw-r--r--src/core/PlayerInfo.h4
-rw-r--r--src/core/World.cpp2
-rw-r--r--src/core/common.h8
4 files changed, 21 insertions, 7 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index bc01b58e..d1ff6ddb 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -5250,11 +5250,14 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float timestepFactor = Pow(0.99f, CTimer::GetTimeStep());
dontCollideWithCars = (timestepFactor * dontCollideWithCars) + ((1.0f - timestepFactor) * car->m_vecMoveSpeed.Magnitude());
+ // Our addition
+#define IS_TRAFFIC_LIGHT(ent) (ent->IsObject() && IsLightObject(ent->GetModelIndex()))
+
// Move cam if on collision
CColPoint foundCol;
CEntity* foundEnt;
CWorld::pIgnoreEntity = CamTargetEntity;
- if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) {
+ if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false) && !IS_TRAFFIC_LIGHT(foundEnt)) {
float obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
float obstacleCamDist = newDistance - obstacleTargetDist;
if (!foundEnt->IsPed() || obstacleCamDist <= 1.0f) {
@@ -5263,7 +5266,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
RwCameraSetNearClipPlane(Scene.camera, Max(0.05f, obstacleTargetDist - 0.3f));
}
} else {
- if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) {
+ if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false) || IS_TRAFFIC_LIGHT(foundEnt)) {
float lessClip = obstacleCamDist - 0.35f;
if (lessClip <= DEFAULT_NEAR)
RwCameraSetNearClipPlane(Scene.camera, lessClip);
@@ -5282,6 +5285,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
}
}
}
+
CWorld::pIgnoreEntity = nil;
float nearClip = RwCameraGetNearClipPlane(Scene.camera);
float radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f;
@@ -5289,9 +5293,12 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// If we're seeing blue hell due to camera intersects some surface, fix it.
// SA and LCS have this unrolled.
for (int i = 0;
- i <= 5 && CWorld::TestSphereAgainstWorld((nearClip * Front) + Source, radius * nearClip, nil, true, true, false, true, false, false);
+ i <= 5 && (foundEnt = CWorld::TestSphereAgainstWorld((nearClip * Front) + Source, radius * nearClip, nil, true, true, false, true, false, false));
i++) {
+ if (IS_TRAFFIC_LIGHT(foundEnt))
+ break;
+
CVector surfaceCamDist = gaTempSphereColPoints->point - Source;
CVector frontButInvertedIfTouchesSurface = DotProduct(surfaceCamDist, Front) * Front;
float newNearClip = (surfaceCamDist - frontButInvertedIfTouchesSurface).Magnitude() / radius;
@@ -5309,6 +5316,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
nearClip = RwCameraGetNearClipPlane(Scene.camera);
radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f;
}
+#undef IS_TRAFFIC_LIGHT
}
TheCamera.m_bCamDirectlyBehind = false;
TheCamera.m_bCamDirectlyInFront = false;
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index 7d99a4e0..68a50c82 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -10,7 +10,7 @@ enum eWastedBustedState
WBSTATE_FAILED_CRITICAL_MISSION,
};
-enum eBustedAudioState : uint8
+enum eBustedAudioState
{
BUSTEDAUDIO_NONE,
BUSTEDAUDIO_LOADING,
@@ -82,7 +82,7 @@ public:
bool m_bGetOutOfJailFree;
bool m_bGetOutOfHospitalFree;
bool m_bDriveByAllowed;
- eBustedAudioState m_nBustedAudioStatus;
+ uint8 m_nBustedAudioStatus;
int16 m_nCurrentBustedAudio;
char m_aSkinName[32];
RwTexture *m_pSkinTexture;
diff --git a/src/core/World.cpp b/src/core/World.cpp
index dc04738a..84722fc5 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -1580,7 +1580,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
if(pVehicle->m_scanCode != GetCurrentScanCode()) {
pVehicle->m_scanCode = GetCurrentScanCode();
const CVector &vehiclePos = pVehicle->GetPosition();
- eCarMission carMission = pVehicle->AutoPilot.m_nCarMission;
+ uint8 carMission = pVehicle->AutoPilot.m_nCarMission;
if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX &&
vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer &&
(carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE ||
diff --git a/src/core/common.h b/src/core/common.h
index 9c81cf3b..181389da 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -251,8 +251,14 @@ void re3_usererror(const char *format, ...);
#define DEBUGBREAK() __debugbreak();
-#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
+// Switch to enable development messages.
+#if 1
+#define DEV(f, ...)
+#else
#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
+#endif
+
+#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
#define USERERROR(f, ...) re3_usererror(f, ## __VA_ARGS__)