diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Cam.cpp | 4 | ||||
-rw-r--r-- | src/core/Camera.cpp | 8 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 14 | ||||
-rw-r--r-- | src/core/MenuScreensCustom.cpp | 2 | ||||
-rw-r--r-- | src/core/Pad.cpp | 2 | ||||
-rw-r--r-- | src/core/config.h | 26 |
6 files changed, 33 insertions, 23 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 3e016667..0e1c9d9f 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -2570,7 +2570,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) ResetStatics = false; } -#ifndef GTA3_1_1_PATCH +#if GTA_VERSION < GTA3_PC_11 ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD); Source = HeadPos; Source.z += 0.1f; @@ -2605,7 +2605,7 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float) if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 HeadPos.x = 0.0f; HeadPos.y = 0.0f; HeadPos.z = 0.0f; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 56225fed..1e1aa722 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -74,7 +74,7 @@ bool bDidWeProcessAnyCinemaCam; CCamera::CCamera(void) { -#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS) +#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) m_fMouseAccelHorzntl = 0.0025f; m_fMouseAccelVertical = 0.003f; #endif @@ -88,7 +88,7 @@ CCamera::CCamera(float) void CCamera::Init(void) { -#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS) +#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) float fMouseAccelHorzntl = m_fMouseAccelHorzntl; float fMouseAccelVertical = m_fMouseAccelVertical; #endif @@ -104,7 +104,7 @@ CCamera::Init(void) memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh? #endif - #if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS) + #if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS) m_fMouseAccelHorzntl = fMouseAccelHorzntl; m_fMouseAccelVertical = fMouseAccelVertical; #endif @@ -237,7 +237,7 @@ CCamera::Init(void) m_uiTransitionState = 0; m_uiTimeTransitionStart = 0; m_bLookingAtPlayer = true; -#if !defined(GTA3_1_1_PATCH) && !defined(FIX_BUGS) +#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS) m_fMouseAccelHorzntl = 0.0025f; m_fMouseAccelVertical = 0.003f; #endif diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 318e5903..5597b358 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -1009,7 +1009,7 @@ CMenuManager::Draw() CFont::SetCentreOff(); CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 #ifdef DRAW_MENU_VERSION_TEXT CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); CFont::SetRightJustifyOn(); @@ -3538,7 +3538,7 @@ CMenuManager::LoadAllTextures() CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD"); CTxdStore::AddRef(frontendTxdSlot); CTxdStore::SetCurrentTxd(frontendTxdSlot); -#ifndef GTA3_1_1_PATCH +#if GTA_VERSION < GTA3_PC_11 CStreaming::IHaveUsedStreamingMemory(); CTimer::Update(); #endif @@ -3568,7 +3568,7 @@ CMenuManager::LoadAllTextures() m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } #endif -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 CStreaming::IHaveUsedStreamingMemory(); CTimer::Update(); #endif @@ -3583,7 +3583,7 @@ CMenuManager::LoadSettings() int fileHandle = CFileMgr::OpenFile("gta3.set", "r"); int32 prevLang = m_PrefsLanguage; -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98); #else CMBlur::BlurOn = true; @@ -3882,7 +3882,7 @@ void CMenuManager::PrintStats() { int rowNum = ConstructStatLine(99999); -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); #endif CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why @@ -4936,7 +4936,7 @@ CMenuManager::ProcessButtonPresses(void) m_PrefsUseWideScreen = false; m_PrefsShowSubtitles = true; m_nDisplayVideoMode = m_nPrefsVideoMode; -#ifdef GTA3_1_1_PATCH +#if GTA_VERSION >= GTA3_PC_11 if (_dwOperatingSystemVersion == OS_WIN98) { CMBlur::BlurOn = false; CMBlur::MotionBlurClose(); @@ -5588,7 +5588,7 @@ CMenuManager::WaitForUserCD() CSprite2d *splash; char *splashscreen = nil; -#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH)) +#if (!(defined RANDOMSPLASH) && GTA_VERSION < GTA3_PC_11) if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) splashscreen = "mainsc2"; else diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index f8ff3acf..ae08f5f5 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -115,7 +115,7 @@ void RestoreDefGraphics(int8 action) { CMenuManager::m_PrefsVsync = true; CMenuManager::m_PrefsUseWideScreen = false; FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode; - #ifdef GTA3_1_1_PATCH + #if GTA_VERSION >= GTA3_PC_11 if (_dwOperatingSystemVersion == OS_WIN98) { CMBlur::BlurOn = false; CMBlur::MotionBlurClose(); diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 9c6bdc98..b971f3ec 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -937,7 +937,7 @@ void CPad::AddToPCCheatString(char c) if ( !_CHEATCMP("GNIROOOOOB") ) SlowTimeCheat(); -#ifndef GTA3_1_1_PATCH +#if GTA_VERSION < GTA3_PC_11 // "TURTOISE" if ( !_CHEATCMP("ESIOTRUT") ) ArmourCheat(); diff --git a/src/core/config.h b/src/core/config.h index 99c5f6ef..5d528d50 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -135,10 +135,6 @@ enum Config { NUM_EXPLOSIONS = 48, }; -// We'll use this once we're ready to become independent of the game -// Use it to mark bugs in the code that will prevent the game from working then -//#define STANDALONE - // We don't expect to compile for PS2 or Xbox // but it might be interesting for documentation purposes #define GTA_PC @@ -165,6 +161,16 @@ enum Config { #define FINAL #endif +// Version defines +#define GTA3_PS2_140 300 +#define GTA3_PS2_160 301 +#define GTA3_PC_10 310 +#define GTA3_PC_11 311 +#define GTA3_PC_STEAM 312 +// TODO? maybe something for xbox or android? + +#define GTA_VERSION GTA3_PC_11 + // quality of life fixes that should also be in FINAL #define NASTY_GAME // nasty game for all languages #define NO_CDCHECK @@ -173,14 +179,18 @@ enum Config { #define DRAW_GAME_VERSION_TEXT #define DRAW_MENU_VERSION_TEXT +// Memory allocation and compression +// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet +//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices +//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed + #if defined GTA_PS2 # define GTA_PS2_STUFF # define RANDOMSPLASH +# define USE_CUSTOM_ALLOCATOR # define VU_COLLISION # define ANIM_COMPRESSION #elif defined GTA_PC -# define GTA3_1_1_PATCH -//# define GTA3_STEAM_PATCH # ifdef GTA_PS2_STUFF # define USE_PS2_RAND # define RANDOMSPLASH // use random splash as on PS2 @@ -190,7 +200,7 @@ enum Config { #endif #ifdef VU_COLLISION -#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code +#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code #endif #ifdef MASTER @@ -242,7 +252,7 @@ enum Config { #endif #ifndef EXTENDED_COLOURFILTER -#undef SCREEN_DROPLETS // we need the frontbuffer for this effect +#undef SCREEN_DROPLETS // we need the backbuffer for this effect #endif #ifndef EXTENDED_PIPELINES #undef SCREEN_DROPLETS // we need neo.txd |