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-rw-r--r--src/core/AnimViewer.cpp8
-rw-r--r--src/core/FileLoader.cpp8
-rw-r--r--src/core/World.cpp9
3 files changed, 5 insertions, 20 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index 40a8b09e..4092a210 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -368,13 +368,7 @@ CAnimViewer::Update(void)
} else {
// Originally it was GetPad(1)->LeftShoulder2
if (pad->NewState.Triangle) {
-#ifdef PED_SKIN
- if(IsClumpSkinned(pTarget->GetClump()))
- ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump());
- else
-#endif
- CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->GetHitColModel(),
- RpClumpGetFrame(pTarget->GetClump()));
+ ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump());
AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
CMessages::AddMessage(gUString, 100, 0);
}
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 5e66284a..7d1ba67f 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -443,14 +443,6 @@ CFileLoader::LoadClumpFile(RwStream *stream, uint32 id)
return false;
mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id);
mi->SetClump(clump);
- if (mi->GetModelType() == MITYPE_PED && id != 0 && RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) {
- // Read LOD ped
- clump = RpClumpStreamRead(stream);
- if(clump){
- ((CPedModelInfo*)mi)->SetLowDetailClump(clump);
- RpClumpDestroy(clump);
- }
- }
return true;
}
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 3e07721a..e48d0f75 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -339,11 +339,8 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
if(e->IsPed()) {
if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD) {
-#ifdef PED_SKIN
- if(IsClumpSkinned(e->GetClump()))
- colmodel = ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))->AnimatePedColModelSkinned(e->GetClump());
- else
-#endif
+ colmodel = ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))->AnimatePedColModelSkinned(e->GetClump());
+/* this should all be gone, right?
if(((CPed *)e)->UseGroundColModel())
colmodel = &CTempColModels::ms_colModelPedGroundHit;
else
@@ -357,8 +354,10 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))
->GetHitColModel();
#endif
+*/
} else
colmodel = nil;
+
} else if(e->bUsesCollision)
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();