diff options
Diffstat (limited to 'src/entities/Entity.cpp')
-rw-r--r-- | src/entities/Entity.cpp | 632 |
1 files changed, 407 insertions, 225 deletions
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index 5e3204b2..b27284bc 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -28,6 +28,12 @@ #include "Bones.h" #include "Debug.h" #include "Renderer.h" +#include "Ped.h" +#include "Dummy.h" +#include "WindModifiers.h" +#include "Occlusion.h" + +//--MIAMI: file almost done (see TODO) int gBuildings; @@ -52,18 +58,17 @@ CEntity::CEntity(void) bRenderScorched = false; bHasBlip = false; bIsBIGBuilding = false; - bRenderDamaged = false; + bStreamBIGBuilding = false; + bRenderDamaged = false; bBulletProof = false; bFireProof = false; bCollisionProof = false; bMeleeProof = false; bOnlyDamagedByPlayer = false; bStreamingDontDelete = false; - bZoneCulled = false; - bZoneCulled2 = false; - bRemoveFromWorld = false; + bHasHitWall = false; bImBeingRendered = false; bTouchingWater = false; @@ -71,13 +76,20 @@ CEntity::CEntity(void) bDrawLast = false; bNoBrightHeadLights = false; bDoNotRender = false; - bDistanceFade = false; + + m_flagE1 = false; m_flagE2 = false; + bOffscreen = false; + bIsStaticWaitingForCollision = false; + bDontStream = false; + bUnderwater = false; + bHasPreRenderEffects = false; m_scanCode = 0; m_modelIndex = -1; m_rwObject = nil; + m_area = AREA_MAIN_MAP; m_randomSeed = CGeneral::GetRandomNumber(); m_pFirstReference = nil; } @@ -269,6 +281,21 @@ CEntity::Remove(void) } void +CEntity::SetModelIndex(uint32 id) +{ + m_modelIndex = id; + bHasPreRenderEffects = HasPreRenderEffects(); + CreateRwObject(); +} + +void +CEntity::SetModelIndexNoCreate(uint32 id) +{ + m_modelIndex = id; + bHasPreRenderEffects = HasPreRenderEffects(); +} + +void CEntity::CreateRwObject(void) { CBaseModelInfo *mi; @@ -298,10 +325,8 @@ CEntity::DeleteRwObject(void) RpAtomicDestroy((RpAtomic*)m_rwObject); RwFrameDestroy(f); }else if(RwObjectGetType(m_rwObject) == rpCLUMP){ -#ifdef PED_SKIN if(IsClumpSkinned((RpClump*)m_rwObject)) RpClumpForAllAtomics((RpClump*)m_rwObject, AtomicRemoveAnimFromSkinCB, nil); -#endif RpClumpDestroy((RpClump*)m_rwObject); } m_rwObject = nil; @@ -332,14 +357,12 @@ CEntity::SetupBigBuilding(void) bStreamingDontDelete = true; bUsesCollision = false; m_level = CTheZones::GetLevelFromPosition(&GetPosition()); - if(m_level == LEVEL_GENERIC){ - if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){ - mi->SetTexDictionary("generic"); - printf("%d:%s txd has been set to generic\n", m_modelIndex, mi->GetName()); - } - } - if(mi->m_lodDistances[0] > 2000.0f) + if(mi->m_lodDistances[0] <= 2000.0f) + bStreamBIGBuilding = true; + if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist) m_level = LEVEL_GENERIC; + else if(m_level == LEVEL_GENERIC) + printf("%s isn't in a level\n", mi->GetName()); } CRect @@ -363,19 +386,39 @@ CEntity::GetBoundRect(void) return rect; } +bool +CEntity::HasPreRenderEffects(void) +{ + return IsTreeModel(GetModelIndex()) || + GetModelIndex() == MI_COLLECTABLE1 || + GetModelIndex() == MI_MONEY || + GetModelIndex() == MI_CARMINE || + GetModelIndex() == MI_NAUTICALMINE || + GetModelIndex() == MI_BRIEFCASE || + GetModelIndex() == MI_GRENADE || + GetModelIndex() == MI_MOLOTOV || + GetModelIndex() == MI_MISSILE || + GetModelIndex() == MI_BEACHBALL || + IsGlass(GetModelIndex()) || + IsObject() && ((CObject*)this)->bIsPickup || + IsLightWithPreRenderEffects(GetModelIndex()); +} + void CEntity::PreRender(void) { + if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0) + ProcessLightsForEntity(); + + if(!bHasPreRenderEffects) + return; + switch(m_type){ case ENTITY_TYPE_BUILDING: - if(GetModelIndex() == MI_RAILTRACKS){ - CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0); - CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1); - }else if(IsTreeModel(GetModelIndex())){ - CShadows::StoreShadowForTree(this); + if(IsTreeModel(GetModelIndex())){ + float dist = (TheCamera.GetPosition() - GetPosition()).Magnitude2D(); + CObject::fDistToNearestTree = Min(CObject::fDistToNearestTree, dist); ModifyMatrixForTreeInWind(); - }else if(IsBannerModel(GetModelIndex())){ - ModifyMatrixForBannerInWind(); } break; case ENTITY_TYPE_OBJECT: @@ -395,22 +438,6 @@ CEntity::PreRender(void) GetMatrix().UpdateRW(); UpdateRwFrame(); } - }else if(IsPickupModel(GetModelIndex())){ - if(((CObject*)this)->bIsPickup){ - CPickups::DoPickUpEffects(this); - GetMatrix().UpdateRW(); - UpdateRwFrame(); - }else if(GetModelIndex() == MI_GRENADE){ - CMotionBlurStreaks::RegisterStreak((uintptr)this, - 100, 100, 100, - GetPosition() - 0.07f*TheCamera.GetRight(), - GetPosition() + 0.07f*TheCamera.GetRight()); - }else if(GetModelIndex() == MI_MOLOTOV){ - CMotionBlurStreaks::RegisterStreak((uintptr)this, - 0, 100, 0, - GetPosition() - 0.07f*TheCamera.GetRight(), - GetPosition() + 0.07f*TheCamera.GetRight()); - } }else if(GetModelIndex() == MI_MISSILE){ CVector pos = GetPosition(); float flicker = (CGeneral::GetRandomNumber() & 0xF)/(float)0x10; @@ -418,7 +445,7 @@ CEntity::PreRender(void) gpShadowExplosionTex, &pos, 8.0f, 0.0f, 0.0f, -8.0f, 255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker, - 20.0f, false, 1.0f); + 20.0f, false, 1.0f, nil, false); CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), 8.0f, @@ -433,12 +460,44 @@ CEntity::PreRender(void) CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); }else if(IsGlass(GetModelIndex())){ PreRenderForGlassWindow(); + }else if (((CObject*)this)->bIsPickup) { + CPickups::DoPickUpEffects(this); + GetMatrix().UpdateRW(); + UpdateRwFrame(); + } else if (GetModelIndex() == MI_GRENADE) { + CMotionBlurStreaks::RegisterStreak((uintptr)this, + 100, 100, 100, + GetPosition() - 0.07f * TheCamera.GetRight(), + GetPosition() + 0.07f * TheCamera.GetRight()); + } else if (GetModelIndex() == MI_MOLOTOV) { + CMotionBlurStreaks::RegisterStreak((uintptr)this, + 0, 100, 0, + GetPosition() - 0.07f * TheCamera.GetRight(), + GetPosition() + 0.07f * TheCamera.GetRight()); + }else if(GetModelIndex() == MI_BEACHBALL){ + CVector pos = GetPosition(); + CShadows::StoreShadowToBeRendered(SHADOWTYPE_DARK, + gpShadowPedTex, &pos, + 0.4f, 0.0f, 0.0f, -0.4f, + CTimeCycle::GetShadowStrength(), + CTimeCycle::GetShadowStrength(), + CTimeCycle::GetShadowStrength(), + CTimeCycle::GetShadowStrength(), + 20.0f, false, 1.0f, nil, false); } // fall through case ENTITY_TYPE_DUMMY: if(GetModelIndex() == MI_TRAFFICLIGHTS){ CTrafficLights::DisplayActualLight(this); CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0); + }else if(GetModelIndex() == MI_TRAFFICLIGHTS_VERTICAL){ + CTrafficLights::DisplayActualLight(this); + }else if(GetModelIndex() == MI_TRAFFICLIGHTS_MIAMI){ + CTrafficLights::DisplayActualLight(this); + CShadows::StoreShadowForPole(this, 4.819f, 1.315f, 0.0f, 16.0f, 0.4f, 0); + }else if(GetModelIndex() == MI_TRAFFICLIGHTS_TWOVERTICAL){ + CTrafficLights::DisplayActualLight(this); + CShadows::StoreShadowForPole(this, 7.503f, 0.0f, 0.0f, 16.0f, 0.4f, 0); }else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1) CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0); else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2) @@ -447,19 +506,15 @@ CEntity::PreRender(void) CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0); else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS) CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0); - else if(GetModelIndex() == MI_STREETLAMP1 || - GetModelIndex() == MI_STREETLAMP2) - CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0); break; } - - if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0) - ProcessLightsForEntity(); } void CEntity::PreRenderForGlassWindow(void) { + if(((CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_isArtistGlass) + return; CGlass::AskForObjectToBeRenderedInGlass(this); bIsVisible = false; } @@ -480,8 +535,6 @@ CEntity::Render(void) bool CEntity::SetupLighting(void) { - DeActivateDirectional(); - SetAmbientColours(); return false; } @@ -567,13 +620,29 @@ CEntity::PruneReferences(void) } } -#ifdef PED_SKIN +// Clean up the reference from *pent -> 'this' void -CEntity::UpdateRpHAnim(void) +CEntity::CleanUpOldReference(CEntity **pent) { - RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); - RpHAnimHierarchyUpdateMatrices(hier); + CReference* ref, ** lastnextp; + lastnextp = &m_pFirstReference; + for (ref = m_pFirstReference; ref; ref = ref->next) { + if (ref->pentity == pent) { + *lastnextp = ref->next; + ref->next = CReferences::pEmptyList; + CReferences::pEmptyList = ref; + break; + } + lastnextp = &ref->next; + } +} +void +CEntity::UpdateRpHAnim(void) +{ + if(IsClumpSkinned(GetClump())){ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + RpHAnimHierarchyUpdateMatrices(hier); #if 0 int i; char buf[256]; @@ -602,8 +671,8 @@ CEntity::UpdateRpHAnim(void) void RenderSkeleton(RpHAnimHierarchy *hier); RenderSkeleton(hier); #endif + } } -#endif void CEntity::AddSteamsFromGround(CVector *unused) @@ -635,6 +704,12 @@ CEntity::AddSteamsFromGround(CVector *unused) case 4: CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false); break; + case 5: + CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 6: + CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false); + break; } } } @@ -659,80 +734,66 @@ CEntity::ProcessLightsForEntity(void) for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){ effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i); - if(effect->type != EFFECT_LIGHT) - continue; - - pos = GetMatrix() * effect->pos; + switch(effect->type){ + case EFFECT_LIGHT: + pos = GetMatrix() * effect->pos; - lightOn = false; - lightFlickering = false; - switch(effect->light.lightType){ - case LIGHT_ON: - lightOn = true; - break; - case LIGHT_ON_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7) - lightOn = true; - break; - case LIGHT_FLICKER: - if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60) - lightOn = true; - else - lightFlickering = true; - if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3) + lightOn = false; + lightFlickering = false; + switch(effect->light.lightType){ + case LIGHT_ON: lightOn = true; - break; - case LIGHT_FLICKER_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){ + break; + case LIGHT_ON_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + lightOn = true; + break; + case LIGHT_FLICKER: if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60) lightOn = true; else lightFlickering = true; if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3) lightOn = true; - } - break; - case LIGHT_FLASH1: - if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200) - lightOn = true; - break; - case LIGHT_FLASH1_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + break; + case LIGHT_FLICKER_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){ + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3) + lightOn = true; + } + break; + case LIGHT_FLASH1: if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200) lightOn = true; - break; - case LIGHT_FLASH2: - if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400) - lightOn = true; - break; - case LIGHT_FLASH2_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + break; + case LIGHT_FLASH1_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200) + lightOn = true; + break; + case LIGHT_FLASH2: if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400) lightOn = true; - break; - case LIGHT_FLASH3: - if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800) - lightOn = true; - break; - case LIGHT_FLASH3_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + break; + case LIGHT_FLASH2_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400) + lightOn = true; + break; + case LIGHT_FLASH3: if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800) lightOn = true; - break; - case LIGHT_RANDOM_FLICKER: - if(m_randomSeed > 16) - lightOn = true; - else{ - if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60) - lightOn = true; - else - lightFlickering = true; - if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3) - lightOn = true; - } - break; - case LIGHT_RANDOM_FLICKER_NIGHT: - if(CClock::GetHours() > 18 || CClock::GetHours() < 7){ + break; + case LIGHT_FLASH3_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800) + lightOn = true; + break; + case LIGHT_RANDOM_FLICKER: if(m_randomSeed > 16) lightOn = true; else{ @@ -743,85 +804,143 @@ CEntity::ProcessLightsForEntity(void) if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3) lightOn = true; } + break; + case LIGHT_RANDOM_FLICKER_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7){ + if(m_randomSeed > 16) + lightOn = true; + else{ + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3) + lightOn = true; + } + } + break; + case LIGHT_BRIDGE_FLASH1: + if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200) + lightOn = true; + break; + case LIGHT_BRIDGE_FLASH2: + if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60) + lightOn = true; + break; } - break; - case LIGHT_BRIDGE_FLASH1: - if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200) - lightOn = true; - break; - case LIGHT_BRIDGE_FLASH2: - if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60) - lightOn = true; - break; - } - // Corona - if(lightOn) - CCoronas::RegisterCorona((uintptr)this + i, - effect->col.r, effect->col.g, effect->col.b, 255, - pos, effect->light.size, effect->light.dist, - effect->light.corona, effect->light.flareType, effect->light.roadReflection, - effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f); - else if(lightFlickering) - CCoronas::RegisterCorona((uintptr)this + i, - 0, 0, 0, 255, - pos, effect->light.size, effect->light.dist, - effect->light.corona, effect->light.flareType, effect->light.roadReflection, - effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f); - - // Pointlight - if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){ - CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS, - pos, CVector(0.0f, 0.0f, 0.0f), - effect->light.range, - effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, - CPointLights::FOG_ALWAYS, true); - }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){ - CPointLights::AddLight(CPointLights::LIGHT_FOGONLY, - pos, CVector(0.0f, 0.0f, 0.0f), - effect->light.range, - effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, - CPointLights::FOG_NORMAL, true); - }else if(lightOn && effect->light.range != 0.0f){ - if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){ - CPointLights::AddLight(CPointLights::LIGHT_POINT, - pos, CVector(0.0f, 0.0f, 0.0f), - effect->light.range, - 0.0f, 0.0f, 0.0f, - CPointLights::FOG_NONE, true); - }else{ - CPointLights::AddLight(CPointLights::LIGHT_POINT, - pos, CVector(0.0f, 0.0f, 0.0f), - effect->light.range, - effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f, - effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f, - effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f, - // half-useless because LIGHTFLAG_FOG_ALWAYS can't be on - (effect->light.flags & LIGHTFLAG_FOG) >> 1, - true); + if(effect->light.flags & LIGHTFLAG_HIDE_OBJECT){ + if(lightOn) + bDoNotRender = false; + else + bDoNotRender = true; + return; } - } - // Light shadow - if(effect->light.shadowSize != 0.0f){ - if(lightOn){ - CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, - effect->light.shadow, &pos, - effect->light.shadowSize, 0.0f, - 0.0f, -effect->light.shadowSize, - 128, - effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, - effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, - effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, - 15.0f, 1.0f, 40.0f, false, 0.0f); - }else if(lightFlickering){ - CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, - effect->light.shadow, &pos, - effect->light.shadowSize, 0.0f, - 0.0f, -effect->light.shadowSize, - 0, 0.0f, 0.0f, 0.0f, - 15.0f, 1.0f, 40.0f, false, 0.0f); + // Corona + if(lightOn) + CCoronas::RegisterCorona((uintptr)this + i, + effect->col.r, effect->col.g, effect->col.b, 255, + pos, effect->light.size, effect->light.dist, + effect->light.corona, effect->light.flareType, effect->light.roadReflection, + effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f, + !!(effect->light.flags&LIGHTFLAG_LONG_DIST)); + else if(lightFlickering) + CCoronas::RegisterCorona((uintptr)this + i, + 0, 0, 0, 255, + pos, effect->light.size, effect->light.dist, + effect->light.corona, effect->light.flareType, effect->light.roadReflection, + effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f, + !!(effect->light.flags&LIGHTFLAG_LONG_DIST)); + + // Pointlight + bool alreadyProcessedFog; + alreadyProcessedFog = false; + if(effect->light.range != 0.0f && lightOn){ + if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){ + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), + effect->light.range, + 0.0f, 0.0f, 0.0f, + CPointLights::FOG_NONE, true); + }else{ + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), + effect->light.range, + effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f, + effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f, + effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f, + (effect->light.flags & LIGHTFLAG_FOG) >> 1, + true); + alreadyProcessedFog = true; + } + } + + if(!alreadyProcessedFog){ + if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){ + CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS, + pos, CVector(0.0f, 0.0f, 0.0f), + 0.0f, + effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, + CPointLights::FOG_ALWAYS, true); + }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){ + CPointLights::AddLight(CPointLights::LIGHT_FOGONLY, + pos, CVector(0.0f, 0.0f, 0.0f), + 0.0f, + effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, + CPointLights::FOG_NORMAL, true); + } } + + // Light shadow + if(effect->light.shadowSize != 0.0f){ + if(lightOn){ + CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, + effect->light.shadow, &pos, + effect->light.shadowSize, 0.0f, + 0.0f, -effect->light.shadowSize, + 128, + effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + 15.0f, 1.0f, 40.0f, false, 0.0f); + }else if(lightFlickering){ + CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE, + effect->light.shadow, &pos, + effect->light.shadowSize, 0.0f, + 0.0f, -effect->light.shadowSize, + 0, 0.0f, 0.0f, 0.0f, + 15.0f, 1.0f, 40.0f, false, 0.0f); + } + } + break; + + case EFFECT_SUNGLARE: + if(CWeather::SunGlare >= 0.0f){ + CVector pos = GetMatrix() * effect->pos; + CVector glareDir = pos - GetPosition(); + glareDir.Normalise(); + CVector camDir = TheCamera.GetPosition() - pos; + float dist = camDir.Magnitude(); + camDir *= 2.0f/dist; + glareDir += camDir; + glareDir.Normalise(); + float camAngle = -DotProduct(glareDir, CTimeCycle::GetSunDirection()); + if(camAngle > 0.0f){ + float intens = Sqrt(camAngle) * CWeather::SunGlare; + pos += camDir; + CCoronas::RegisterCorona((uintptr)this + 33 + i, + intens * (CTimeCycle::GetSunCoreRed() + 2*255)/3.0f, + intens * (CTimeCycle::GetSunCoreGreen() + 2*255)/3.0f, + intens * (CTimeCycle::GetSunCoreBlue() + 2*255)/3.0f, + 255, + pos, 0.5f*CWeather::SunGlare*Sqrt(dist), 120.0f, + CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, + CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, + CCoronas::STREAK_OFF, 0.0f); + } + } + break; } } } @@ -844,27 +963,31 @@ CEntity::ModifyMatrixForTreeInWind(void) CMatrix mat(GetMatrix().m_attachment); if(CWeather::Wind >= 0.5){ - t = m_randomSeed + 16*CTimer::GetTimeInMilliseconds(); + t = m_randomSeed + 8*CTimer::GetTimeInMilliseconds(); f = (t & 0xFFF)/(float)0x1000; flutter = f * WindTabel[(t>>12)+1 & 0xF] + (1.0f - f) * WindTabel[(t>>12) & 0xF] + 1.0f; - strength = CWeather::Wind < 0.8f ? 0.008f : 0.014f; + strength = -0.015f*CWeather::Wind; }else if(CWeather::Wind >= 0.2){ t = (uintptr)this + CTimer::GetTimeInMilliseconds(); f = (t & 0xFFF)/(float)0x1000; flutter = Sin(f * 6.28f); - strength = 0.008f; + strength = -0.008f; }else{ t = (uintptr)this + CTimer::GetTimeInMilliseconds(); f = (t & 0xFFF)/(float)0x1000; flutter = Sin(f * 6.28f); - strength = 0.005f; + strength = -0.005f; } mat.GetUp().x = strength * flutter; + if(IsPalmTreeModel(GetModelIndex())) + mat.GetUp().x += -0.07f*CWeather::Wind; mat.GetUp().y = mat.GetUp().x; + CWindModifiers::FindWindModifier(GetPosition(), &mat.GetUp().x, &mat.GetUp().y); + mat.UpdateRW(); UpdateRwFrame(); } @@ -876,6 +999,7 @@ float BannerWindTabel[] = { 0.28f, 0.28f, 0.22f, 0.1f, 0.0f, -0.1f, -0.17f, -0.12f }; +//--MIAMI: unused void CEntity::ModifyMatrixForBannerInWind(void) { @@ -946,32 +1070,37 @@ CEntity::SaveEntityFlags(uint8*& buf) if (bRenderScorched) tmp |= BIT(20); if (bHasBlip) tmp |= BIT(21); if (bIsBIGBuilding) tmp |= BIT(22); - if (bRenderDamaged) tmp |= BIT(23); + if (bStreamBIGBuilding) tmp |= BIT(23); - if (bBulletProof) tmp |= BIT(24); - if (bFireProof) tmp |= BIT(25); - if (bCollisionProof) tmp |= BIT(26); - if (bMeleeProof) tmp |= BIT(27); - if (bOnlyDamagedByPlayer) tmp |= BIT(28); - if (bStreamingDontDelete) tmp |= BIT(29); - if (bZoneCulled) tmp |= BIT(30); - if (bZoneCulled2) tmp |= BIT(31); + if (bRenderDamaged) tmp |= BIT(24); + if (bBulletProof) tmp |= BIT(25); + if (bFireProof) tmp |= BIT(26); + if (bCollisionProof) tmp |= BIT(27); + if (bMeleeProof) tmp |= BIT(28); + if (bOnlyDamagedByPlayer) tmp |= BIT(29); + if (bStreamingDontDelete) tmp |= BIT(30); + if (bRemoveFromWorld) tmp |= BIT(31); WriteSaveBuf<uint32>(buf, tmp); tmp = 0; - if (bRemoveFromWorld) tmp |= BIT(0); - if (bHasHitWall) tmp |= BIT(1); - if (bImBeingRendered) tmp |= BIT(2); - if (bTouchingWater) tmp |= BIT(3); - if (bIsSubway) tmp |= BIT(4); - if (bDrawLast) tmp |= BIT(5); - if (bNoBrightHeadLights) tmp |= BIT(6); - if (bDoNotRender) tmp |= BIT(7); + if (bHasHitWall) tmp |= BIT(0); + if (bImBeingRendered) tmp |= BIT(1); + if (bTouchingWater) tmp |= BIT(2); + if (bIsSubway) tmp |= BIT(3); + if (bDrawLast) tmp |= BIT(4); + if (bNoBrightHeadLights) tmp |= BIT(5); + if (bDoNotRender) tmp |= BIT(6); + if (bDistanceFade) tmp |= BIT(7); - if (bDistanceFade) tmp |= BIT(8); + if (m_flagE1) tmp |= BIT(8); if (m_flagE2) tmp |= BIT(9); + if (bOffscreen) tmp |= BIT(10); + if (bIsStaticWaitingForCollision) tmp |= BIT(11); + if (bDontStream) tmp |= BIT(12); + if (bUnderwater) tmp |= BIT(13); + if (bHasPreRenderEffects) tmp |= BIT(14); WriteSaveBuf<uint32>(buf, tmp); } @@ -999,30 +1128,83 @@ CEntity::LoadEntityFlags(uint8*& buf) bRenderScorched = !!(tmp & BIT(20)); bHasBlip = !!(tmp & BIT(21)); bIsBIGBuilding = !!(tmp & BIT(22)); - bRenderDamaged = !!(tmp & BIT(23)); + bStreamBIGBuilding = !!(tmp & BIT(23)); - bBulletProof = !!(tmp & BIT(24)); - bFireProof = !!(tmp & BIT(25)); - bCollisionProof = !!(tmp & BIT(26)); - bMeleeProof = !!(tmp & BIT(27)); - bOnlyDamagedByPlayer = !!(tmp & BIT(28)); - bStreamingDontDelete = !!(tmp & BIT(29)); - bZoneCulled = !!(tmp & BIT(30)); - bZoneCulled2 = !!(tmp & BIT(31)); + bRenderDamaged = !!(tmp & BIT(24)); + bBulletProof = !!(tmp & BIT(25)); + bFireProof = !!(tmp & BIT(26)); + bCollisionProof = !!(tmp & BIT(27)); + bMeleeProof = !!(tmp & BIT(28)); + bOnlyDamagedByPlayer = !!(tmp & BIT(29)); + bStreamingDontDelete = !!(tmp & BIT(30)); + bRemoveFromWorld = !!(tmp & BIT(31)); tmp = ReadSaveBuf<uint32>(buf); - bRemoveFromWorld = !!(tmp & BIT(0)); - bHasHitWall = !!(tmp & BIT(1)); - bImBeingRendered = !!(tmp & BIT(2)); - bTouchingWater = !!(tmp & BIT(3)); - bIsSubway = !!(tmp & BIT(4)); - bDrawLast = !!(tmp & BIT(5)); - bNoBrightHeadLights = !!(tmp & BIT(6)); - bDoNotRender = !!(tmp & BIT(7)); + bHasHitWall = !!(tmp & BIT(0)); + bImBeingRendered = !!(tmp & BIT(1)); + bTouchingWater = !!(tmp & BIT(2)); + bIsSubway = !!(tmp & BIT(3)); + bDrawLast = !!(tmp & BIT(4)); + bNoBrightHeadLights = !!(tmp & BIT(5)); + bDoNotRender = !!(tmp & BIT(6)); + bDistanceFade = !!(tmp & BIT(7)); - bDistanceFade = !!(tmp & BIT(8)); + m_flagE1 = !!(tmp & BIT(8)); m_flagE2 = !!(tmp & BIT(9)); + bOffscreen = !!(tmp & BIT(10)); + bIsStaticWaitingForCollision = !!(tmp & BIT(11)); + bDontStream = !!(tmp & BIT(12)); + bUnderwater = !!(tmp & BIT(13)); + bHasPreRenderEffects = !!(tmp & BIT(14)); } #endif + +bool IsEntityPointerValid(CEntity* pEntity) +{ + if (!pEntity) + return false; + switch (pEntity->GetType()) { + case ENTITY_TYPE_NOTHING: return false; + case ENTITY_TYPE_BUILDING: return IsBuildingPointerValid((CBuilding*)pEntity); + case ENTITY_TYPE_VEHICLE: return IsVehiclePointerValid((CVehicle*)pEntity); + case ENTITY_TYPE_PED: return IsPedPointerValid((CPed*)pEntity); + case ENTITY_TYPE_OBJECT: return IsObjectPointerValid((CObject*)pEntity); + case ENTITY_TYPE_DUMMY: return IsDummyPointerValid((CDummy*)pEntity); + } + return false; +} + +bool CEntity::IsEntityOccluded(void) { + + CVector coors; + float width, height; + + if (COcclusion::NumActiveOccluders == 0 || !CalcScreenCoors(GetBoundCentre(), &coors, &width, &height)) + return false; + + float area = Max(width, height) * GetBoundRadius() * 0.9f; + + for (int i = 0; i < COcclusion::NumActiveOccluders; i++) { + if (coors.z - (GetBoundRadius() * 0.85f) > COcclusion::aActiveOccluders[i].radius) { + if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, area)) { + return true; + } + + if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) { + CVector min = m_matrix * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min; + CVector max = m_matrix * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.max; + + if (CalcScreenCoors(min, &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue; + if (CalcScreenCoors(CVector(max.x, max.y, min.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue; + if (CalcScreenCoors(CVector(max.x, min.y, max.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue; + if (CalcScreenCoors(CVector(min.x, max.y, max.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue; + + return true; + } + } + } + + return false; +}
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