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-rw-r--r--src/entities/Ped.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp
index 9e986dd0..40d81cc8 100644
--- a/src/entities/Ped.cpp
+++ b/src/entities/Ped.cpp
@@ -223,16 +223,16 @@ CPed::AimGun()
}
CPed::Say(SOUND_PED_ATTACK);
- m_ped_flagB2 = m_pedIK.PointGunAtPosition(&vector);
+ bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(&vector);
if (m_pLookTarget != m_pSeekTarget) {
CPed::SetLookFlag(m_pSeekTarget, 1);
}
} else {
if (CPed::IsPlayer()) {
- m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading);
+ bCanPointGunAtTarget = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading);
} else {
- m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f);
+ bCanPointGunAtTarget = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f);
}
}
}
@@ -338,7 +338,7 @@ CPed::SetLookFlag(CPed *target, bool unknown)
{
if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
bIsLooking = true;
- m_ped_flagA40 = false;
+ bIsRestoringLook = false;
m_pLookTarget = target;
m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
m_fLookDirection = 999999.0f;
@@ -355,7 +355,7 @@ CPed::SetLookFlag(float direction, bool unknown)
{
if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
bIsLooking = true;
- m_ped_flagA40 = false;
+ bIsRestoringLook = false;
m_pLookTarget = nil;
m_fLookDirection = direction;
m_lookTimer = 0;