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-rw-r--r--src/entities/Ped.h15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index 2143fa93..6a2f8ef1 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -2,12 +2,12 @@
#include "Physical.h"
#include "Weapon.h"
-#include "PathFind.h"
#include "PedIK.h"
#include "AnimManager.h"
#include "AnimBlendClumpData.h"
-#include "PedStat.h"
-#include "DMAudio.h"
+
+struct PedStat;
+struct CPathNode;
enum {
PED_MAX_WEAPONS = 13
@@ -234,25 +234,26 @@ public:
static void *operator new(size_t);
static void operator delete(void*, size_t);
+ // TODO: enum!
bool IsPlayer(void) { return m_nPedType == 0 || m_nPedType== 1 || m_nPedType == 2 || m_nPedType == 3; }
bool UseGroundColModel(void);
void AddWeaponModel(int id);
void AimGun();
void KillPedWithCar(CVehicle *veh, float impulse);
- void Say(eSound audio);
+ void Say(uint16 audio);
void SetLookFlag(CPed *to, bool set);
void SetLookFlag(float angle, bool set);
void SetLookTimer(int time);
void SetDie(AnimationId anim, float arg1, float arg2);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
- void RemoveBodyPart(PedNode nodeId, char arg4);
- void SpawnFlyingComponent(int, signed char);
+ void RemoveBodyPart(PedNode nodeId, int8 unknown);
+ void SpawnFlyingComponent(int, int8 unknown);
bool OurPedCanSeeThisOne(CEntity* who);
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
- RwFrame* GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
+ RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
static Bool &bNastyLimbsCheat;
static Bool &bPedCheat2;