diff options
Diffstat (limited to 'src/entities/Ped.h')
-rw-r--r-- | src/entities/Ped.h | 92 |
1 files changed, 81 insertions, 11 deletions
diff --git a/src/entities/Ped.h b/src/entities/Ped.h index adf24c88..0b0a5562 100644 --- a/src/entities/Ped.h +++ b/src/entities/Ped.h @@ -2,6 +2,12 @@ #include "Physical.h" #include "Weapon.h" +#include "PedIK.h" +#include "AnimManager.h" +#include "AnimBlendClumpData.h" + +struct PedStat; +struct CPathNode; enum { PED_MAX_WEAPONS = 13 @@ -92,7 +98,7 @@ public: uint8 m_ped_flagA4 : 1; uint8 m_ped_flagA8 : 1; uint8 m_ped_flagA10 : 1; - uint8 m_ped_flagA20 : 1; + uint8 m_ped_flagA20_look : 1; uint8 m_ped_flagA40 : 1; uint8 m_ped_flagA80 : 1; uint8 m_ped_flagB1 : 1; @@ -159,39 +165,99 @@ public: uint8 m_ped_flagI20 : 1; uint8 m_ped_flagI40 : 1; uint8 m_ped_flagI80 : 1; - uint8 stuff1[199]; + uint8 stuff10[15]; + int32 m_field_16C; + uint8 stuff12[44]; + int32 m_pEventEntity; + float m_fAngleToEvent; + AnimBlendFrameData *m_pFrames[PED_NODE_MAX]; + int32 m_animGroup; + int32 m_pVehicleAnim; + CVector2D m_vecAnimMoveDelta; + CVector m_vecOffsetSeek; + CPedIK m_pedIK; + uint8 stuff1[8]; + uint32 m_nPedStateTimer; int32 m_nPedState; int32 m_nLastPedState; int32 m_nMoveState; - uint8 stuff2[188]; + int32 m_nStoredActionState; + int32 m_nPrevActionState; + int32 m_nWaitState; + int32 m_nWaitTimer; +private: + uint32 stuff0[28]; +public: + uint16 m_nPathNodes; + uint8 m_nCurPathNode; + int8 m_nPathState; +private: + int8 _pad2B5[3]; +public: + CPathNode *m_pNextPathNode; + CPathNode *m_pLastPathNode; + float m_fHealth; + float m_fArmour; + uint8 stuff2[34]; CEntity *m_pCurrentPhysSurface; CVector m_vecOffsetFromPhysSurface; CEntity *m_pCurSurface; - uint8 stuff3[16]; + uint8 stuff3[12]; + CPed* m_pSeekTarget; CVehicle *m_pMyVehicle; bool bInVehicle; uint8 stuff4[23]; int32 m_nPedType; - - uint8 stuff5[28]; + PedStat *m_pedStats; + uint8 stuff5[24]; CEntity *m_pCollidingEntity; uint8 stuff6[12]; CWeapon m_weapons[PED_MAX_WEAPONS]; int32 stuff7; uint8 m_currentWeapon; - uint8 stuff[163]; + uint8 stuff[3]; + int32 m_pPointGunAt; + CVector m_vecHitLastPos; + uint8 stuff8[12]; + CPed *m_pPedFight; + float m_fLookDirection; + int32 m_wepModelID; + uint32 m_leaveCarTimer; + uint32 m_getUpTimer; + uint32 m_lookTimer; + uint8 stuff9[34]; + uint8 m_bodyPartBleeding; + uint8 m_field_4F3; + CPed *m_nearPeds[10]; + uint8 stuff11[32]; static void *operator new(size_t); static void operator delete(void*, size_t); + // TODO: enum! bool IsPlayer(void) { return m_nPedType == 0 || m_nPedType== 1 || m_nPedType == 2 || m_nPedType == 3; } bool UseGroundColModel(void); + void AddWeaponModel(int id); + void AimGun(); void KillPedWithCar(CVehicle *veh, float impulse); + void Say(uint16 audio); + void SetLookFlag(CPed *to, bool set); + void SetLookFlag(float angle, bool set); + void SetLookTimer(int time); + void SetDie(AnimationId anim, float arg1, float arg2); + void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer); + void RemoveBodyPart(PedNode nodeId, int8 unknown); + void SpawnFlyingComponent(int, int8 unknown); + bool OurPedCanSeeThisOne(CEntity* who); + static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data); + static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data); + CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } - - static Bool &bNastyLimbsCheat; - static Bool &bPedCheat2; - static Bool &bPedCheat3; + RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; } + + static bool &bNastyLimbsCheat; + static bool &bPedCheat2; + static bool &bPedCheat3; }; static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error"); static_assert(offsetof(CPed, m_pCurSurface) == 0x2FC, "CPed: error"); @@ -200,4 +266,8 @@ static_assert(offsetof(CPed, m_nPedType) == 0x32C, "CPed: error"); static_assert(offsetof(CPed, m_pCollidingEntity) == 0x34C, "CPed: error"); static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error"); static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error"); +static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error"); +static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error"); +static_assert(offsetof(CPed, m_field_16C) == 0x16C, "CPed: error"); +static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error"); static_assert(sizeof(CPed) == 0x53C, "CPed: error"); |