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-rw-r--r--src/entities/Physical.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 423662f7..92542071 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -1067,13 +1067,13 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
if(B->IsBuilding())
skipShift = false;
- else if(IsStreetLight(A->GetModelIndex()) &&
+ else if(IsLightWithoutShift(A->GetModelIndex()) &&
(B->IsVehicle() || B->IsPed()) &&
A->GetUp().z < 0.66f)
skipShift = true;
else if((A->IsVehicle() || A->IsPed()) &&
B->GetUp().z < 0.66f &&
- IsStreetLight(B->GetModelIndex()))
+ IsLightWithoutShift(B->GetModelIndex()))
skipShift = true;
// TODO: maybe flip some ifs here
else if(A->IsObject() && B->IsVehicle()){
@@ -1398,7 +1398,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
if(B->IsBuilding())
skipCollision = false;
- else if(IsStreetLight(A->GetModelIndex()) &&
+ else if(IsLightWithoutShift(A->GetModelIndex()) &&
(B->IsVehicle() || B->IsPed()) &&
A->GetUp().z < 0.66f){
skipCollision = true;
@@ -1406,7 +1406,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
Aobj->m_pCollidingEntity = B;
}else if((A->IsVehicle() || A->IsPed()) &&
B->GetUp().z < 0.66f &&
- IsStreetLight(B->GetModelIndex())){
+ IsLightWithoutShift(B->GetModelIndex())){
skipCollision = true;
A->bSkipLineCol = true;
Bobj->m_pCollidingEntity = A;