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-rw-r--r--src/entities/Physical.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 7be5df23..08516b75 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -463,7 +463,7 @@ CPhysical::ApplyMoveForce(float jx, float jy, float jz)
void
CPhysical::ApplyTurnForce(float jx, float jy, float jz, float px, float py, float pz)
{
- CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz));
m_vecTurnSpeed += turnimpulse*(1.0f/m_fTurnMass);
m_vecTurnSpeed.x = clamp(m_vecTurnSpeed.x, -4.0f, 4.0f);
@@ -482,7 +482,7 @@ CPhysical::ApplyFrictionMoveForce(float jx, float jy, float jz)
void
CPhysical::ApplyFrictionTurnForce(float jx, float jy, float jz, float px, float py, float pz)
{
- CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(CVector(px, py, pz)-com, CVector(jx, jy, jz));
m_vecTurnFriction += turnimpulse*(1.0f/m_fTurnMass);
}
@@ -1046,7 +1046,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
moveSpeed += vImpulse * (1.0f/m_fMass);
// ApplyTurnForce
- CVector com = Multiply3x3(m_matrix, m_vecCentreOfMass);
+ CVector com = Multiply3x3(GetMatrix(), m_vecCentreOfMass);
CVector turnimpulse = CrossProduct(pointpos-com, vImpulse);
turnSpeed += turnimpulse*(1.0f/m_fTurnMass);