diff options
Diffstat (limited to '')
-rw-r--r-- | src/entities/Physical.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/entities/Physical.h b/src/entities/Physical.h index 0f517cf3..81d3d649 100644 --- a/src/entities/Physical.h +++ b/src/entities/Physical.h @@ -81,6 +81,7 @@ public: void AddCollisionRecord_Treadable(CEntity *ent); bool GetHasCollidedWith(CEntity *ent); void RemoveRefsToEntity(CEntity *ent); + static void PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phys, CVector localPos); float GetDistanceSq(void) { return m_vecMoveSpeed.MagnitudeSqr() * sq(CTimer::GetTimeStep()); } // get speed of point p relative to entity center @@ -104,6 +105,9 @@ public: bIsInSafePosition = false; } + const CVector &GetMoveSpeed() { return m_vecMoveSpeed; } + const CVector &GetTurnSpeed() { return m_vecTurnSpeed; } + void ApplyMoveSpeed(void); void ApplyTurnSpeed(void); // Force actually means Impulse here @@ -117,7 +121,9 @@ public: void ApplyFrictionMoveForce(const CVector &j) { ApplyFrictionMoveForce(j.x, j.y, j.z); } void ApplyFrictionTurnForce(float jx, float jy, float jz, float rx, float ry, float rz); void ApplyFrictionTurnForce(const CVector &j, const CVector &p) { ApplyFrictionTurnForce(j.x, j.y, j.z, p.x, p.y, p.z); } - void ApplySpringCollision(float f1, CVector &v, CVector &p, float f2, float f3); + // springRatio: 1.0 fully extended, 0.0 fully compressed + bool ApplySpringCollision(float springConst, CVector &springDir, CVector &point, float springRatio, float bias); + bool ApplySpringDampening(float damping, CVector &springDir, CVector &point, CVector &speed); void ApplyGravity(void); void ApplyFriction(void); void ApplyAirResistance(void); |