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-rw-r--r--src/entities/Entity.h2
-rw-r--r--src/entities/Physical.cpp12
-rw-r--r--src/entities/Physical.h22
3 files changed, 28 insertions, 8 deletions
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index d055d25f..12a631d2 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -94,6 +94,8 @@ public:
uint16 m_level; // int16
CReference *m_pFirstReference;
+ CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
+
CEntity(void);
~CEntity(void);
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index b2512ec2..88287e26 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -62,7 +62,7 @@ CPhysical::CPhysical(void)
m_phy_flagA10 = false;
m_phy_flagA20 = false;
- m_nLastCollType = 0;
+ m_nSurfaceTouched = SURFACE_DEFAULT;
}
CPhysical::~CPhysical(void)
@@ -457,7 +457,7 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
float compression = 1.0f - springRatio;
if(compression > 0.0f){
float step = min(CTimer::GetTimeStep(), 3.0f);
- float impulse = -0.008f*m_fMass*step * springConst * compression * bias*2.0f;
+ float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
ApplyMoveForce(springDir*impulse);
ApplyTurnForce(springDir*impulse, point);
}
@@ -489,7 +489,7 @@ void
CPhysical::ApplyGravity(void)
{
if(bAffectedByGravity)
- m_vecMoveSpeed.z -= 0.008f * CTimer::GetTimeStep();
+ m_vecMoveSpeed.z -= GRAVITY * CTimer::GetTimeStep();
}
void
@@ -1783,7 +1783,7 @@ CPhysical::ProcessShift(void)
}
bIsStuck = false;
bIsInSafePosition = true;
- m_fDistanceTravelled = (GetPosition() - *matrix.GetPosition()).Magnitude();
+ m_fDistanceTravelled = (GetPosition() - matrix.GetPosition()).Magnitude();
RemoveAndAdd();
}
}
@@ -1918,14 +1918,14 @@ CPhysical::ProcessCollision(void)
bHitByTrain ||
m_status == STATUS_PLAYER || IsPed() && ped->IsPlayer()){
if(IsVehicle())
- ((CVehicle*)this)->m_veh_flagD4 = true;
+ ((CVehicle*)this)->bVehicleColProcessed = true;
if(CheckCollision()){
GetMatrix() = savedMatrix;
return;
}
}
bHitByTrain = false;
- m_fDistanceTravelled = (GetPosition() - *savedMatrix.GetPosition()).Magnitude();
+ m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude();
m_phy_flagA80 = false;
bIsStuck = false;
diff --git a/src/entities/Physical.h b/src/entities/Physical.h
index c1f9f1d9..5bd98815 100644
--- a/src/entities/Physical.h
+++ b/src/entities/Physical.h
@@ -8,6 +8,8 @@ enum {
PHYSICAL_MAX_COLLISIONRECORDS = 6
};
+#define GRAVITY (0.008f)
+
class CTreadable;
class CPhysical : public CEntity
@@ -59,7 +61,7 @@ public:
uint8 bHitByTrain : 1; // from nick
uint8 m_phy_flagA80 : 1;
- uint8 m_nLastCollType;
+ uint8 m_nSurfaceTouched;
uint8 m_nZoneLevel;
CPhysical(void);
@@ -73,7 +75,7 @@ public:
void ProcessShift(void);
void ProcessCollision(void);
- virtual int32 ProcessEntityCollision(CEntity *ent, CColPoint *point);
+ virtual int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);
void RemoveAndAdd(void);
void AddToMovingList(void);
@@ -108,7 +110,23 @@ public:
}
const CVector &GetMoveSpeed() { return m_vecMoveSpeed; }
+ void SetMoveSpeed(float x, float y, float z) {
+ m_vecMoveSpeed.x = x;
+ m_vecMoveSpeed.y = y;
+ m_vecMoveSpeed.z = z;
+ }
const CVector &GetTurnSpeed() { return m_vecTurnSpeed; }
+ void SetTurnSpeed(float x, float y, float z) {
+ m_vecTurnSpeed.x = x;
+ m_vecTurnSpeed.y = y;
+ m_vecTurnSpeed.z = z;
+ }
+ const CVector &GetCenterOfMass() { return m_vecCentreOfMass; }
+ void SetCenterOfMass(float x, float y, float z) {
+ m_vecCentreOfMass.x = x;
+ m_vecCentreOfMass.y = y;
+ m_vecCentreOfMass.z = z;
+ }
void ApplyMoveSpeed(void);
void ApplyTurnSpeed(void);