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-rw-r--r--src/entities/Entity.cpp17
-rw-r--r--src/entities/Entity.h3
2 files changed, 0 insertions, 20 deletions
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 955f32a8..1f85015e 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -63,10 +63,8 @@ CEntity::CEntity(void)
bMeleeProof = false;
bOnlyDamagedByPlayer = false;
bStreamingDontDelete = false;
-#ifdef GTA_ZONECULL
bZoneCulled = false;
bZoneCulled2 = false;
-#endif
bRemoveFromWorld = false;
bHasHitWall = false;
@@ -153,17 +151,6 @@ CEntity::GetIsOnScreenComplex(void)
return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
}
-bool
-CEntity::GetIsOnScreenAndNotCulled(void)
-{
-#ifdef GTA_ZONECULL
- return GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this);
-#else
- return GetIsOnScreen();
-#endif
-}
-
-
void
CEntity::Add(void)
{
@@ -975,10 +962,8 @@ CEntity::SaveEntityFlags(uint8*& buf)
if (bMeleeProof) tmp |= BIT(27);
if (bOnlyDamagedByPlayer) tmp |= BIT(28);
if (bStreamingDontDelete) tmp |= BIT(29);
-#ifdef GTA_ZONECULL
if (bZoneCulled) tmp |= BIT(30);
if (bZoneCulled2) tmp |= BIT(31);
-#endif
WriteSaveBuf<uint32>(buf, tmp);
@@ -1030,10 +1015,8 @@ CEntity::LoadEntityFlags(uint8*& buf)
bMeleeProof = !!(tmp & BIT(27));
bOnlyDamagedByPlayer = !!(tmp & BIT(28));
bStreamingDontDelete = !!(tmp & BIT(29));
-#ifdef GTA_ZONECULL
bZoneCulled = !!(tmp & BIT(30));
bZoneCulled2 = !!(tmp & BIT(31));
-#endif
tmp = ReadSaveBuf<uint32>(buf);
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 49c6932c..ffafa705 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -71,10 +71,8 @@ public:
uint32 bMeleeProof : 1;
uint32 bOnlyDamagedByPlayer : 1;
uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this
-#ifdef GTA_ZONECULL
uint32 bZoneCulled : 1;
uint32 bZoneCulled2 : 1; // only treadables+10m
-#endif
// flagsD
uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
@@ -156,7 +154,6 @@ public:
bool GetIsTouching(CVector const &center, float r);
bool GetIsOnScreen(void);
bool GetIsOnScreenComplex(void);
- bool GetIsOnScreenAndNotCulled(void);
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
int16 GetModelIndex(void) const { return m_modelIndex; }