diff options
Diffstat (limited to 'src/entities')
-rw-r--r-- | src/entities/Entity.cpp | 26 | ||||
-rw-r--r-- | src/entities/Entity.h | 8 |
2 files changed, 23 insertions, 11 deletions
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index e3ecf50f..1e00b129 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -53,16 +53,16 @@ CEntity::CEntity(void) bHasBlip = false; bIsBIGBuilding = false; bStreamBIGBuilding = false; - bRenderDamaged = false; + bRenderDamaged = false; bBulletProof = false; bFireProof = false; bCollisionProof = false; bMeleeProof = false; bOnlyDamagedByPlayer = false; bStreamingDontDelete = false; - bRemoveFromWorld = false; + bHasHitWall = false; bImBeingRendered = false; bTouchingWater = false; @@ -70,11 +70,15 @@ CEntity::CEntity(void) bDrawLast = false; bNoBrightHeadLights = false; bDoNotRender = false; - bDistanceFade = false; - m_flagE2 = false; + m_flagE1 = false; + m_flagE2 = false; + bOffscreen = false; bIsStaticWaitingForCollision = false; + m_flagE10 = false; + m_flagE20 = false; + m_flagE40 = false; m_scanCode = 0; m_modelIndex = -1; @@ -924,6 +928,7 @@ CEntity::AddSteamsFromGround(CPtrList& list) } #ifdef COMPATIBLE_SAVES +// TODO(MIAMI) void CEntity::SaveEntityFlags(uint8*& buf) { @@ -955,26 +960,27 @@ CEntity::SaveEntityFlags(uint8*& buf) if (bMeleeProof) tmp |= BIT(27); if (bOnlyDamagedByPlayer) tmp |= BIT(28); if (bStreamingDontDelete) tmp |= BIT(29); + if (bRemoveFromWorld) tmp |= BIT(0); + if (bHasHitWall) tmp |= BIT(1); WriteSaveBuf<uint32>(buf, tmp); tmp = 0; - if (bRemoveFromWorld) tmp |= BIT(0); - if (bHasHitWall) tmp |= BIT(1); if (bImBeingRendered) tmp |= BIT(2); if (bTouchingWater) tmp |= BIT(3); if (bIsSubway) tmp |= BIT(4); if (bDrawLast) tmp |= BIT(5); if (bNoBrightHeadLights) tmp |= BIT(6); if (bDoNotRender) tmp |= BIT(7); - if (bDistanceFade) tmp |= BIT(8); + if (m_flagE2) tmp |= BIT(9); WriteSaveBuf<uint32>(buf, tmp); } +// TODO(MIAMI) void CEntity::LoadEntityFlags(uint8*& buf) { @@ -1006,19 +1012,19 @@ CEntity::LoadEntityFlags(uint8*& buf) bMeleeProof = !!(tmp & BIT(27)); bOnlyDamagedByPlayer = !!(tmp & BIT(28)); bStreamingDontDelete = !!(tmp & BIT(29)); + bRemoveFromWorld = !!(tmp & BIT(0)); + bHasHitWall = !!(tmp & BIT(1)); tmp = ReadSaveBuf<uint32>(buf); - bRemoveFromWorld = !!(tmp & BIT(0)); - bHasHitWall = !!(tmp & BIT(1)); bImBeingRendered = !!(tmp & BIT(2)); bTouchingWater = !!(tmp & BIT(3)); bIsSubway = !!(tmp & BIT(4)); bDrawLast = !!(tmp & BIT(5)); bNoBrightHeadLights = !!(tmp & BIT(6)); bDoNotRender = !!(tmp & BIT(7)); - bDistanceFade = !!(tmp & BIT(8)); + m_flagE2 = !!(tmp & BIT(9)); } diff --git a/src/entities/Entity.h b/src/entities/Entity.h index 2e2c64c0..b8f8c80c 100644 --- a/src/entities/Entity.h +++ b/src/entities/Entity.h @@ -82,9 +82,13 @@ public: uint32 bDistanceFade : 1; // Fade entity because it is far away // flagsE + uint32 m_flagE1 : 1; uint32 m_flagE2 : 1; - // TODO(MIAMI) + uint32 bOffscreen : 1; // offscreen flag. This can only be trusted when it is set to true uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them + uint32 m_flagE10 : 1; + uint32 m_flagE20 : 1; + uint32 m_flagE40 : 1; uint16 m_scanCode; uint16 m_randomSeed; @@ -151,6 +155,8 @@ public: bool GetIsOnScreenComplex(void); bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); } bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); } +// TODO(MIAMI): + bool IsEntityOccluded(void) { return false; } int16 GetModelIndex(void) const { return m_modelIndex; } void UpdateRwFrame(void); void SetupBigBuilding(void); |