diff options
Diffstat (limited to 'src/entities')
-rw-r--r-- | src/entities/Object.h | 1 | ||||
-rw-r--r-- | src/entities/Ped.cpp | 164 | ||||
-rw-r--r-- | src/entities/Ped.h | 61 | ||||
-rw-r--r-- | src/entities/Physical.h | 15 |
4 files changed, 226 insertions, 15 deletions
diff --git a/src/entities/Object.h b/src/entities/Object.h index e0b8dd91..d71b155e 100644 --- a/src/entities/Object.h +++ b/src/entities/Object.h @@ -16,7 +16,6 @@ public: CMatrix m_objectMatrix; float m_fUprootLimit; int8 ObjectCreatedBy; -// int8 m_nObjectFlags; int8 m_obj_flag1 : 1; int8 m_obj_flag2 : 1; int8 m_obj_flag4 : 1; diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp index 2d97545e..0d83ed97 100644 --- a/src/entities/Ped.cpp +++ b/src/entities/Ped.cpp @@ -7,3 +7,167 @@ //void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); } WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); } + +static char ObjectiveText[34][28] = { + "No Obj", + "Wait on Foot", + "Flee on Foot Till Safe", + "Guard Spot", + "Guard Area", + "Wait in Car", + "Wait in Car then Getout", + "Kill Char on Foot", + "Kill Char Any Means", + "Flee Char on Foot Till Safe", + "Flee Char on Foot Always", + "GoTo Char on Foot", + "Follow Char in Formation", + "Leave Car", + "Enter Car as Passenger", + "Enter Car as Driver", + "Follow Car in Car", + "Fire at Obj from Vehicle", + "Destroy Obj", + "Destroy Car", + "GoTo Area Any Means", + "GoTo Area on Foot", + "Run to Area", + "GoTo Area in Car", + "Follow Car on Foot Woffset", + "Guard Attack", + "Set Leader", + "Follow Route", + "Solicit", + "Take Taxi", + "Catch Train", + "Buy IceCream", + "Steal Any Car", + "Mug Char", +}; + +static char StateText[56][18] = { + "None", // 1 + "Idle", + "Look Entity", + "Look Heading", + "Wander Range", + "Wander Path", + "Seek Pos", + "Seek Entity", + "Flee Pos", + "Flee Entity", + "Pursue", + "Follow Path", + "Sniper Mode", + "Rocket Mode", + "Dummy", + "Pause", + "Attack", + "Fight", + "Face Phone", + "Make Call", + "Chat", + "Mug", + "AimGun", + "AI Control", + "Seek Car", + "Seek InBoat", + "Follow Route", + "C.P.R.", + "Solicit", + "Buy IceCream", + "Investigate", + "Step away", + "STATES_NO_AI", + "On Fire", + "Jump", + "Fall", + "GetUp", + "Stagger", + "Dive away", + "STATES_NO_ST", + "Enter Train", + "Exit Train", + "Arrest Plyr", + "Driving", + "Passenger", + "Taxi Passngr", + "Open Door", + "Die", + "Dead", + "CarJack", + "Drag fm Car", + "Enter Car", + "Steal Car", + "Exit Car", + "Hands Up", + "Arrested", +}; + +static char PersonalityTypeText[32][18] = { + "Player", + "Cop", + "Medic", + "Fireman", + "Gang 1", + "Gang 2", + "Gang 3", + "Gang 4", + "Gang 5", + "Gang 6", + "Gang 7", + "Street Guy", + "Suit Guy", + "Sensible Guy", + "Geek Guy", + "Old Guy", + "Tough Guy", + "Street Girl", + "Suit Girl", + "Sensible Girl", + "Geek Girl", + "Old Girl", + "Tough Girl", + "Tramp", + "Tourist", + "Prostitute", + "Criminal", + "Busker", + "Taxi Driver", + "Psycho", + "Steward", + "Sports Fan", +}; + +static char WaitStateText[21][16] = { + "No Wait", + "Traffic Lights", + "Pause CrossRoad", + "Look CrossRoad", + "Look Ped", + "Look Shop", + "Look Accident", + "FaceOff Gang", + "Double Back", + "Hit Wall", + "Turn 180deg", + "Surprised", + "Ped Stuck", + "Look About", + "Play Duck", + "Play Cower", + "Play Taxi", + "Play HandsUp", + "Play HandsCower", + "Play Chat", + "Finish Flee", +}; + +bool +CPed::UseGroundColModel(void) +{ + return m_nPedState == PED_FALL || + m_nPedState == PED_DIVE_AWAY || + m_nPedState == PED_DIE || + m_nPedState == PED_DEAD; +} diff --git a/src/entities/Ped.h b/src/entities/Ped.h index 4236340e..c5ad863d 100644 --- a/src/entities/Ped.h +++ b/src/entities/Ped.h @@ -2,9 +2,65 @@ #include "Physical.h" -enum PedAction +enum PedState { - PED_PASSENGER = 44, + // This is a bit strange...shouldn't PED_NONE be 0? + PED_NONE = 1, + PED_IDLE, + PED_LOOK_ENTITY, + PED_LOOK_HEADING, + PED_WANDER_RANGE, + PED_WANDER_PATH, + PED_SEEK_POS, + PED_SEEK_ENTITY, + PED_FLEE_POS, + PED_FLEE_ENTITY, + PED_PURSUE, + PED_FOLLOW_PATH, + PED_SNIPER_MODE, + PED_ROCKET_ODE, + PED_DUMMY, + PED_PAUSE, + PED_ATTACK, + PED_FIGHT, + PED_FACE_PHONE, + PED_MAKE_CALL, + PED_CHAT, + PED_MUG, + PED_AIM_GUN, + PED_AI_CONTROL, + PED_SEEK_CAR, + PED_SEEK_IN_BOAT, + PED_FOLLOW_ROUTE, + PED_CPR, + PED_SOLICIT, + PED_BUY_ICECREAM, + PED_INVESTIGATE, + PED_STEP_AWAY, + PED_STATES_NO_AI, + PED_ON_FIRE, + PED_JUMP, + PED_FALL, + PED_GETUP, + PED_STAGGER, + PED_DIVE_AWAY, + PED_STATES_NO_ST, + PED_ENTER_TRAIN, + PED_EXIT_TRAIN, + PED_ARREST_PLAYER, + PED_DRIVING, + PED_PASSENGER, + PED_TAXI_PASSENGER, + PED_OPEN_DOOR, + PED_DIE, + PED_DEAD, + PED_CARJACK, + PED_DRAG_FROM_CAR, + PED_ENTER_CAR, + PED_STEAL_CAR, + PED_EXIT_CAR, + PED_HANDS_UP, + PED_ARRESTED, }; class CVehicle; @@ -107,6 +163,7 @@ public: // static void operator delete(void*, size_t); bool IsPlayer(void) { return m_nPedType == 0 || m_nPedType== 1 || m_nPedType == 2 || m_nPedType == 3; } + bool UseGroundColModel(void); void KillPedWithCar(CVehicle *veh, float impulse); }; static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error"); diff --git a/src/entities/Physical.h b/src/entities/Physical.h index 06ae3166..514994f7 100644 --- a/src/entities/Physical.h +++ b/src/entities/Physical.h @@ -58,18 +58,9 @@ public: uint8 m_phy_flagA40 : 1; uint8 m_phy_flagA80 : 1; - uint8 m_phy_flagB1 : 1; - uint8 m_phy_flagB2 : 1; - uint8 m_phy_flagB4 : 1; - uint8 m_phy_flagB8 : 1; - uint8 m_phy_flagB10 : 1; - uint8 m_phy_flagB20 : 1; - uint8 m_phy_flagB40 : 1; - uint8 m_phy_flagB80 : 1; - - char byteLastCollType; - char byteZoneLevel; - int16 pad; + uint8 m_nLastCollType; + uint8 m_nZoneLevel; + uint8 pad[3]; // from CEntity |