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-rw-r--r--src/entities/Entity.cpp105
-rw-r--r--src/entities/Entity.h5
2 files changed, 109 insertions, 1 deletions
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index ee4faa82..2a6211d6 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -920,3 +920,108 @@ CEntity::AddSteamsFromGround(CPtrList& list)
pNode = pNode->next;
}
}
+
+#ifdef COMPATIBLE_SAVES
+void
+CEntity::SaveEntityFlags(uint8*& buf)
+{
+ uint32 tmp = 0;
+ tmp |= (m_type & (BIT(3) - 1));
+ tmp |= (m_status & (BIT(5) - 1)) << 3;
+
+ if (bUsesCollision) tmp |= BIT(8);
+ if (bCollisionProcessed) tmp |= BIT(9);
+ if (bIsStatic) tmp |= BIT(10);
+ if (bHasContacted) tmp |= BIT(11);
+ if (bPedPhysics) tmp |= BIT(12);
+ if (bIsStuck) tmp |= BIT(13);
+ if (bIsInSafePosition) tmp |= BIT(14);
+ if (bUseCollisionRecords) tmp |= BIT(15);
+
+ if (bWasPostponed) tmp |= BIT(16);
+ if (bExplosionProof) tmp |= BIT(17);
+ if (bIsVisible) tmp |= BIT(18);
+ if (bHasCollided) tmp |= BIT(19);
+ if (bRenderScorched) tmp |= BIT(20);
+ if (bHasBlip) tmp |= BIT(21);
+ if (bIsBIGBuilding) tmp |= BIT(22);
+ if (bRenderDamaged) tmp |= BIT(23);
+
+ if (bBulletProof) tmp |= BIT(24);
+ if (bFireProof) tmp |= BIT(25);
+ if (bCollisionProof) tmp |= BIT(26);
+ if (bMeleeProof) tmp |= BIT(27);
+ if (bOnlyDamagedByPlayer) tmp |= BIT(28);
+ if (bStreamingDontDelete) tmp |= BIT(29);
+ if (bZoneCulled) tmp |= BIT(30);
+ if (bZoneCulled2) tmp |= BIT(31);
+
+ WriteSaveBuf<uint32>(buf, tmp);
+
+ tmp = 0;
+
+ if (bRemoveFromWorld) tmp |= BIT(0);
+ if (bHasHitWall) tmp |= BIT(1);
+ if (bImBeingRendered) tmp |= BIT(2);
+ if (bTouchingWater) tmp |= BIT(3);
+ if (bIsSubway) tmp |= BIT(4);
+ if (bDrawLast) tmp |= BIT(5);
+ if (bNoBrightHeadLights) tmp |= BIT(6);
+ if (bDoNotRender) tmp |= BIT(7);
+
+ if (bDistanceFade) tmp |= BIT(8);
+ if (m_flagE2) tmp |= BIT(9);
+
+ WriteSaveBuf<uint32>(buf, tmp);
+}
+
+void
+CEntity::LoadEntityFlags(uint8*& buf)
+{
+ uint32 tmp = ReadSaveBuf<uint32>(buf);
+ m_type = (tmp & ((BIT(3) - 1)));
+ m_status = ((tmp >> 3) & (BIT(5) - 1));
+
+ bUsesCollision = !!(tmp & BIT(8));
+ bCollisionProcessed = !!(tmp & BIT(9));
+ bIsStatic = !!(tmp & BIT(10));
+ bHasContacted = !!(tmp & BIT(11));
+ bPedPhysics = !!(tmp & BIT(12));
+ bIsStuck = !!(tmp & BIT(13));
+ bIsInSafePosition = !!(tmp & BIT(14));
+ bUseCollisionRecords = !!(tmp & BIT(15));
+
+ bWasPostponed = !!(tmp & BIT(16));
+ bExplosionProof = !!(tmp & BIT(17));
+ bIsVisible = !!(tmp & BIT(18));
+ bHasCollided = !!(tmp & BIT(19));
+ bRenderScorched = !!(tmp & BIT(20));
+ bHasBlip = !!(tmp & BIT(21));
+ bIsBIGBuilding = !!(tmp & BIT(22));
+ bRenderDamaged = !!(tmp & BIT(23));
+
+ bBulletProof = !!(tmp & BIT(24));
+ bFireProof = !!(tmp & BIT(25));
+ bCollisionProof = !!(tmp & BIT(26));
+ bMeleeProof = !!(tmp & BIT(27));
+ bOnlyDamagedByPlayer = !!(tmp & BIT(28));
+ bStreamingDontDelete = !!(tmp & BIT(29));
+ bZoneCulled = !!(tmp & BIT(30));
+ bZoneCulled2 = !!(tmp & BIT(31));
+
+ tmp = ReadSaveBuf<uint32>(buf);
+
+ bRemoveFromWorld = !!(tmp & BIT(0));
+ bHasHitWall = !!(tmp & BIT(1));
+ bImBeingRendered = !!(tmp & BIT(2));
+ bTouchingWater = !!(tmp & BIT(3));
+ bIsSubway = !!(tmp & BIT(4));
+ bDrawLast = !!(tmp & BIT(5));
+ bNoBrightHeadLights = !!(tmp & BIT(6));
+ bDoNotRender = !!(tmp & BIT(7));
+
+ bDistanceFade = !!(tmp & BIT(8));
+ m_flagE2 = !!(tmp & BIT(9));
+}
+
+#endif
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 9a0cd5cb..dbe2c08b 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -98,7 +98,10 @@ public:
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
void SetStatus(eEntityStatus status) { m_status = status; }
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
-#ifndef COMPATIBLE_SAVES
+#ifdef COMPATIBLE_SAVES
+ void SaveEntityFlags(uint8*& buf);
+ void LoadEntityFlags(uint8*& buf);
+#else
uint32* GetAddressOfEntityProperties() { /* AWFUL */ return (uint32*)((char*)&m_rwObject + sizeof(m_rwObject)); }
#endif